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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
#define ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
#include "ash/ash_export.h"
#include "ash/launcher/launcher.h"
#include "ash/shelf/background_animator.h"
#include "ash/shelf/shelf_types.h"
#include "ash/shell_observer.h"
#include "ash/system/status_area_widget.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/observer_list.h"
#include "base/timer.h"
#include "ui/aura/client/activation_change_observer.h"
#include "ui/aura/layout_manager.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/rect.h"
namespace aura {
class RootWindow;
}
namespace ui {
class GestureEvent;
}
namespace ash {
class ScreenAsh;
class ShelfWidget;
namespace internal {
class ShelfLayoutManagerTest;
class StatusAreaWidget;
class WorkspaceController;
// ShelfLayoutManager is the layout manager responsible for the launcher and
// status widgets. The launcher is given the total available width and told the
// width of the status area. This allows the launcher to draw the background and
// layout to the status area.
// To respond to bounds changes in the status area StatusAreaLayoutManager works
// closely with ShelfLayoutManager.
class ASH_EXPORT ShelfLayoutManager :
public aura::LayoutManager,
public ash::ShellObserver,
public aura::client::ActivationChangeObserver {
public:
// TODO(rharrison): Move this observer out of ash::internal::
// namespace. Tracked in crosbug.com/223936
class ASH_EXPORT Observer {
public:
// Called when the target ShelfLayoutManager will be deleted.
virtual void WillDeleteShelf() {}
// Called when the visibility change is scheduled.
virtual void WillChangeVisibilityState(ShelfVisibilityState new_state) {}
// Called when the auto hide state is changed.
virtual void OnAutoHideStateChanged(ShelfAutoHideState new_state) {}
// Called when the auto hide behavior is changed.
virtual void OnAutoHideBehaviorChanged(
ShelfAutoHideBehavior new_behavior) {}
};
// We reserve a small area at the bottom of the workspace area to ensure that
// the bottom-of-window resize handle can be hit.
static const int kWorkspaceAreaBottomInset;
// Size of the shelf when auto-hidden.
static const int kAutoHideSize;
explicit ShelfLayoutManager(ShelfWidget* shelf);
virtual ~ShelfLayoutManager();
// Sets the ShelfAutoHideBehavior. See enum description for details.
void SetAutoHideBehavior(ShelfAutoHideBehavior behavior);
ShelfAutoHideBehavior auto_hide_behavior() const {
return auto_hide_behavior_;
}
// Sets the alignment. Returns true if the alignment is changed. Otherwise,
// returns false.
bool SetAlignment(ShelfAlignment alignment);
ShelfAlignment GetAlignment() const { return alignment_; }
void set_workspace_controller(WorkspaceController* controller) {
workspace_controller_ = controller;
}
bool in_layout() const { return in_layout_; }
// Returns whether the shelf and its contents (launcher, status) are visible
// on the screen.
bool IsVisible() const;
// Returns the ideal bounds of the shelf assuming it is visible.
gfx::Rect GetIdealBounds();
// Stops any animations and sets the bounds of the launcher and status
// widgets.
void LayoutShelf();
// Returns shelf visibility state based on current value of auto hide
// behavior setting.
ShelfVisibilityState CalculateShelfVisibility();
// Returns shelf visibility state based on current value of auto hide
// behavior setting.
ShelfVisibilityState CalculateShelfVisibilityWhileDragging();
// Updates the visibility state.
void UpdateVisibilityState();
// Invoked by the shelf/launcher when the auto-hide state may have changed.
void UpdateAutoHideState();
ShelfVisibilityState visibility_state() const {
return state_.visibility_state;
}
ShelfAutoHideState auto_hide_state() const { return state_.auto_hide_state; }
ShelfWidget* shelf_widget() { return shelf_; }
// Sets whether any windows overlap the shelf. If a window overlaps the shelf
// the shelf renders slightly differently.
void SetWindowOverlapsShelf(bool value);
bool window_overlaps_shelf() const { return window_overlaps_shelf_; }
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
// Gesture dragging related functions:
void StartGestureDrag(const ui::GestureEvent& gesture);
enum DragState {
DRAG_SHELF,
DRAG_TRAY
};
// Returns DRAG_SHELF if the gesture should continue to drag the entire shelf.
// Returns DRAG_TRAY if the gesture can start dragging the tray-bubble from
// this point on.
DragState UpdateGestureDrag(const ui::GestureEvent& gesture);
void CompleteGestureDrag(const ui::GestureEvent& gesture);
void CancelGestureDrag();
// Overridden from aura::LayoutManager:
virtual void OnWindowResized() OVERRIDE;
virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE;
virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE;
virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE;
virtual void OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) OVERRIDE;
virtual void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) OVERRIDE;
// Overridden from ash::ShellObserver:
virtual void OnLockStateChanged(bool locked) OVERRIDE;
// Overriden from aura::client::ActivationChangeObserver:
virtual void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) OVERRIDE;
// TODO(harrym|oshima): These templates will be moved to
// new Shelf class.
// A helper function that provides a shortcut for choosing
// values specific to a shelf alignment.
template<typename T>
T SelectValueForShelfAlignment(T bottom, T left, T right, T top) const {
switch (alignment_) {
case SHELF_ALIGNMENT_BOTTOM:
return bottom;
case SHELF_ALIGNMENT_LEFT:
return left;
case SHELF_ALIGNMENT_RIGHT:
return right;
case SHELF_ALIGNMENT_TOP:
return top;
}
NOTREACHED();
return right;
}
template<typename T>
T PrimaryAxisValue(T horizontal, T vertical) const {
return IsHorizontalAlignment() ? horizontal : vertical;
}
// Is the shelf's alignment horizontal?
bool IsHorizontalAlignment() const;
// Returns a ShelfLayoutManager on the display which has a launcher for
// given |window|. See RootWindowController::ForLauncher for more info.
static ShelfLayoutManager* ForLauncher(aura::Window* window);
private:
class AutoHideEventFilter;
class UpdateShelfObserver;
friend class ash::ScreenAsh;
friend class ShelfLayoutManagerTest;
struct TargetBounds {
TargetBounds();
~TargetBounds();
float opacity;
gfx::Rect shelf_bounds_in_root;
gfx::Rect launcher_bounds_in_shelf;
gfx::Rect status_bounds_in_shelf;
gfx::Insets work_area_insets;
};
struct State {
State() : visibility_state(SHELF_VISIBLE),
auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
is_screen_locked(false) {}
// Returns true if the two states are considered equal. As
// |auto_hide_state| only matters if |visibility_state| is
// |SHELF_AUTO_HIDE|, Equals() ignores the |auto_hide_state| as
// appropriate.
bool Equals(const State& other) const {
return other.visibility_state == visibility_state &&
(visibility_state != SHELF_AUTO_HIDE ||
other.auto_hide_state == auto_hide_state) &&
other.is_screen_locked == is_screen_locked;
}
ShelfVisibilityState visibility_state;
ShelfAutoHideState auto_hide_state;
bool is_screen_locked;
};
// Sets the visibility of the shelf to |state|.
void SetState(ShelfVisibilityState visibility_state);
// Stops any animations.
void StopAnimating();
// Returns the width (if aligned to the side) or height (if aligned to the
// bottom).
void GetShelfSize(int* width, int* height);
// Insets |bounds| by |inset| on the edge the shelf is aligned to.
void AdjustBoundsBasedOnAlignment(int inset, gfx::Rect* bounds) const;
// Calculates the target bounds assuming visibility of |visible|.
void CalculateTargetBounds(const State& state, TargetBounds* target_bounds);
// Updates the target bounds if a gesture-drag is in progress. This is only
// used by |CalculateTargetBounds()|.
void UpdateTargetBoundsForGesture(TargetBounds* target_bounds) const;
// Updates the background of the shelf.
void UpdateShelfBackground(BackgroundAnimator::ChangeType type);
// Returns whether the launcher should draw a background.
bool GetLauncherPaintsBackground() const;
// Updates the auto hide state immediately.
void UpdateAutoHideStateNow();
// Returns the AutoHideState. This value is determined from the launcher and
// tray.
ShelfAutoHideState CalculateAutoHideState(
ShelfVisibilityState visibility_state) const;
// Updates the hit test bounds override for launcher and status area.
void UpdateHitTestBounds();
// Returns true if |window| is a descendant of the shelf.
bool IsShelfWindow(aura::Window* window);
int GetWorkAreaSize(const State& state, int size) const;
// The RootWindow is cached so that we don't invoke Shell::GetInstance() from
// our destructor. We avoid that as at the time we're deleted Shell is being
// deleted too.
aura::RootWindow* root_window_;
// True when inside LayoutShelf method. Used to prevent calling LayoutShelf
// again from SetChildBounds().
bool in_layout_;
// See description above setter.
ShelfAutoHideBehavior auto_hide_behavior_;
ShelfAlignment alignment_;
// Current state.
State state_;
ShelfWidget* shelf_;
WorkspaceController* workspace_controller_;
// Do any windows overlap the shelf? This is maintained by WorkspaceManager.
bool window_overlaps_shelf_;
base::OneShotTimer<ShelfLayoutManager> auto_hide_timer_;
// EventFilter used to detect when user moves the mouse over the launcher to
// trigger showing the launcher.
scoped_ptr<AutoHideEventFilter> event_filter_;
ObserverList<Observer> observers_;
// The shelf reacts to gesture-drags, and can be set to auto-hide for certain
// gestures. Some shelf behaviour (e.g. visibility state, background color
// etc.) are affected by various stages of the drag. The enum keeps track of
// the present status of the gesture drag.
enum GestureDragStatus {
GESTURE_DRAG_NONE,
GESTURE_DRAG_IN_PROGRESS,
GESTURE_DRAG_COMPLETE_IN_PROGRESS
};
GestureDragStatus gesture_drag_status_;
// Tracks the amount of the drag. The value is only valid when
// |gesture_drag_status_| is set to GESTURE_DRAG_IN_PROGRESS.
float gesture_drag_amount_;
// Manage the auto-hide state during the gesture.
ShelfAutoHideState gesture_drag_auto_hide_state_;
// Used to delay updating shelf background.
UpdateShelfObserver* update_shelf_observer_;
DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager);
};
} // namespace internal
} // namespace ash
#endif // ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
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