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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_button.h"
#include "ash/shelf/shelf_item_delegate_manager.h"
#include "ash/shelf/shelf_model.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/shelf_test_api.h"
#include "ash/test/shelf_view_test_api.h"
#include "ash/test/test_shelf_item_delegate.h"
#include "ash/wm/window_util.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/corewm/corewm_switches.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#endif
using ash::internal::ShelfView;
using ash::internal::ShelfButton;
namespace ash {
class ShelfTest : public ash::test::AshTestBase {
public:
ShelfTest()
: shelf_(NULL),
shelf_view_(NULL),
shelf_model_(NULL),
item_delegate_manager_(NULL) {}
virtual ~ShelfTest() {}
virtual void SetUp() {
test::AshTestBase::SetUp();
shelf_ = Shelf::ForPrimaryDisplay();
ASSERT_TRUE(shelf_);
test::ShelfTestAPI test(shelf_);
shelf_view_ = test.shelf_view();
shelf_model_ = shelf_view_->model();
item_delegate_manager_ =
Shell::GetInstance()->shelf_item_delegate_manager();
test_.reset(new ash::test::ShelfViewTestAPI(shelf_view_));
}
virtual void TearDown() OVERRIDE {
test::AshTestBase::TearDown();
}
Shelf* shelf() {
return shelf_;
}
ShelfView* shelf_view() {
return shelf_view_;
}
ShelfModel* shelf_model() {
return shelf_model_;
}
ShelfItemDelegateManager* item_manager() {
return item_delegate_manager_;
}
ash::test::ShelfViewTestAPI* test_api() {
return test_.get();
}
private:
Shelf* shelf_;
ShelfView* shelf_view_;
ShelfModel* shelf_model_;
ShelfItemDelegateManager* item_delegate_manager_;
scoped_ptr<test::ShelfViewTestAPI> test_;
DISALLOW_COPY_AND_ASSIGN(ShelfTest);
};
// Confirms that ShelfItem reflects the appropriated state.
TEST_F(ShelfTest, StatusReflection) {
// Initially we have the app list.
int button_count = test_api()->GetButtonCount();
// Add running platform app.
ShelfItem item;
item.type = TYPE_PLATFORM_APP;
item.status = STATUS_RUNNING;
int index = shelf_model()->Add(item);
ASSERT_EQ(++button_count, test_api()->GetButtonCount());
ShelfButton* button = test_api()->GetButton(index);
EXPECT_EQ(ShelfButton::STATE_RUNNING, button->state());
// Remove it.
shelf_model()->RemoveItemAt(index);
ASSERT_EQ(--button_count, test_api()->GetButtonCount());
}
// Confirm that using the menu will clear the hover attribute. To avoid another
// browser test we check this here.
TEST_F(ShelfTest, checkHoverAfterMenu) {
// Initially we have the app list.
int button_count = test_api()->GetButtonCount();
// Add running platform app.
ShelfItem item;
item.type = TYPE_PLATFORM_APP;
item.status = STATUS_RUNNING;
int index = shelf_model()->Add(item);
scoped_ptr<ShelfItemDelegate> delegate(
new test::TestShelfItemDelegate(NULL));
item_manager()->SetShelfItemDelegate(shelf_model()->items()[index].id,
delegate.Pass());
ASSERT_EQ(++button_count, test_api()->GetButtonCount());
ShelfButton* button = test_api()->GetButton(index);
button->AddState(ShelfButton::STATE_HOVERED);
button->ShowContextMenu(gfx::Point(), ui::MENU_SOURCE_MOUSE);
EXPECT_FALSE(button->state() & ShelfButton::STATE_HOVERED);
// Remove it.
shelf_model()->RemoveItemAt(index);
}
TEST_F(ShelfTest, ShowOverflowBubble) {
ShelfID first_item_id = shelf_model()->next_id();
// Add platform app button until overflow.
int items_added = 0;
while (!test_api()->IsOverflowButtonVisible()) {
ShelfItem item;
item.type = TYPE_PLATFORM_APP;
item.status = STATUS_RUNNING;
shelf_model()->Add(item);
++items_added;
ASSERT_LT(items_added, 10000);
}
// Shows overflow bubble.
test_api()->ShowOverflowBubble();
EXPECT_TRUE(shelf()->IsShowingOverflowBubble());
// Removes the first item in main shelf view.
shelf_model()->RemoveItemAt(shelf_model()->ItemIndexByID(first_item_id));
// Waits for all transitions to finish and there should be no crash.
test_api()->RunMessageLoopUntilAnimationsDone();
EXPECT_FALSE(shelf()->IsShowingOverflowBubble());
}
} // namespace ash
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