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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_window_watcher.h"
#include "ash/launcher/launcher_types.h"
#include "ash/shelf/shelf_model.h"
#include "ash/shelf/shelf_util.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/shell_test_api.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
namespace ash {
namespace internal {
class ShelfWindowWatcherTest : public test::AshTestBase {
public:
ShelfWindowWatcherTest() : model_(NULL) {}
virtual ~ShelfWindowWatcherTest() {}
virtual void SetUp() OVERRIDE {
test::AshTestBase::SetUp();
model_ = test::ShellTestApi(Shell::GetInstance()).shelf_model();
}
virtual void TearDown() OVERRIDE {
model_ = NULL;
test::AshTestBase::TearDown();
}
ash::LauncherID CreateShelfItem(aura::Window* window) {
LauncherID id = model_->next_id();
ash::LauncherItemDetails item_details;
item_details.type = TYPE_PLATFORM_APP;
SetShelfItemDetailsForWindow(window, item_details);
return id;
}
void UpdateLauncherItem(aura::Window* window) {
}
protected:
ShelfModel* model_;
private:
DISALLOW_COPY_AND_ASSIGN(ShelfWindowWatcherTest);
};
TEST_F(ShelfWindowWatcherTest, CreateAndRemoveLauncherItem) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(0));
scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithId(0));
// Create a LauncherItem for w1.
LauncherID id_w1 = CreateShelfItem(w1.get());
EXPECT_EQ(2, model_->item_count());
int index_w1 = model_->ItemIndexByID(id_w1);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
// Create a LauncherItem for w2.
LauncherID id_w2 = CreateShelfItem(w2.get());
EXPECT_EQ(3, model_->item_count());
int index_w2 = model_->ItemIndexByID(id_w2);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w2].status);
// LauncherItem is removed when assoicated window is destroyed.
ClearShelfItemDetailsForWindow(w1.get());
EXPECT_EQ(2, model_->item_count());
ClearShelfItemDetailsForWindow(w2.get());
EXPECT_EQ(1, model_->item_count());
// Clears twice doesn't do anything.
ClearShelfItemDetailsForWindow(w2.get());
EXPECT_EQ(1, model_->item_count());
}
TEST_F(ShelfWindowWatcherTest, ActivateWindow) {
// ShelfModel only have APP_LIST item.
EXPECT_EQ(1, model_->item_count());
scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(0));
scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithId(0));
// Create a LauncherItem for w1.
LauncherID id_w1 = CreateShelfItem(w1.get());
EXPECT_EQ(2, model_->item_count());
int index_w1 = model_->ItemIndexByID(id_w1);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
// Create a LauncherItem for w2.
LauncherID id_w2 = CreateShelfItem(w2.get());
EXPECT_EQ(3, model_->item_count());
int index_w2 = model_->ItemIndexByID(id_w2);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w2].status);
// LauncherItem for w1 is active when w1 is activated.
wm::ActivateWindow(w1.get());
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w1].status);
// LauncherItem for w2 is active state when w2 is activated.
wm::ActivateWindow(w2.get());
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w2].status);
}
TEST_F(ShelfWindowWatcherTest, UpdateWindowProperty) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
scoped_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
// Create a LauncherItem for |window|.
LauncherID id = CreateShelfItem(window.get());
EXPECT_EQ(2, model_->item_count());
int index = model_->ItemIndexByID(id);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status);
// Update LauncherItem for |window|.
LauncherItemDetails details;
details.type = TYPE_PLATFORM_APP;
SetShelfItemDetailsForWindow(window.get(), details);
// No new item is created after updating a launcher item.
EXPECT_EQ(2, model_->item_count());
// index and id are not changed after updating a launcher item.
EXPECT_EQ(index, model_->ItemIndexByID(id));
EXPECT_EQ(id, model_->items()[index].id);
}
TEST_F(ShelfWindowWatcherTest, MaximizeAndRestoreWindow) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
scoped_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
wm::WindowState* window_state = wm::GetWindowState(window.get());
// Create a LauncherItem for |window|.
LauncherID id = CreateShelfItem(window.get());
EXPECT_EQ(2, model_->item_count());
int index = model_->ItemIndexByID(id);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status);
// Maximize window |window|.
EXPECT_FALSE(window_state->IsMaximized());
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
// No new item is created after maximizing a window |window|.
EXPECT_EQ(2, model_->item_count());
// index and id are not changed after maximizing a window |window|.
EXPECT_EQ(index, model_->ItemIndexByID(id));
EXPECT_EQ(id, model_->items()[index].id);
// Restore window |window|.
window_state->Restore();
EXPECT_FALSE(window_state->IsMaximized());
// No new item is created after restoring a window |window|.
EXPECT_EQ(2, model_->item_count());
// index and id are not changed after maximizing a window |window|.
EXPECT_EQ(index, model_->ItemIndexByID(id));
EXPECT_EQ(id, model_->items()[index].id);
}
} // namespace internal
} // namespace ash
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