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|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shell.h"
#include <algorithm>
#include <string>
#include "ash/accelerators/focus_manager_factory.h"
#include "ash/ash_switches.h"
#include "ash/caps_lock_delegate_stub.h"
#include "ash/desktop_background/desktop_background_controller.h"
#include "ash/desktop_background/desktop_background_resources.h"
#include "ash/desktop_background/desktop_background_view.h"
#include "ash/display/display_controller.h"
#include "ash/display/mouse_cursor_event_filter.h"
#include "ash/display/multi_display_manager.h"
#include "ash/display/screen_position_controller.h"
#include "ash/display/secondary_display_view.h"
#include "ash/drag_drop/drag_drop_controller.h"
#include "ash/focus_cycler.h"
#include "ash/high_contrast/high_contrast_controller.h"
#include "ash/launcher/launcher.h"
#include "ash/magnifier/magnification_controller.h"
#include "ash/root_window_controller.h"
#include "ash/screen_ash.h"
#include "ash/shell_context_menu.h"
#include "ash/shell_delegate.h"
#include "ash/shell_factory.h"
#include "ash/shell_window_ids.h"
#include "ash/system/status_area_widget.h"
#include "ash/system/tray/system_tray.h"
#include "ash/tooltips/tooltip_controller.h"
#include "ash/touch/touch_observer_hud.h"
#include "ash/wm/activation_controller.h"
#include "ash/wm/always_on_top_controller.h"
#include "ash/wm/app_list_controller.h"
#include "ash/wm/base_layout_manager.h"
#include "ash/wm/capture_controller.h"
#include "ash/wm/custom_frame_view_ash.h"
#include "ash/wm/dialog_frame_view.h"
#include "ash/wm/event_client_impl.h"
#include "ash/wm/event_rewriter_event_filter.h"
#include "ash/wm/overlay_event_filter.h"
#include "ash/wm/panel_layout_manager.h"
#include "ash/wm/panel_window_event_filter.h"
#include "ash/wm/power_button_controller.h"
#include "ash/wm/property_util.h"
#include "ash/wm/resize_shadow_controller.h"
#include "ash/wm/root_window_layout_manager.h"
#include "ash/wm/screen_dimmer.h"
#include "ash/wm/shadow_controller.h"
#include "ash/wm/shelf_layout_manager.h"
#include "ash/wm/stacking_controller.h"
#include "ash/wm/status_area_layout_manager.h"
#include "ash/wm/system_gesture_event_filter.h"
#include "ash/wm/system_modal_container_layout_manager.h"
#include "ash/wm/toplevel_window_event_filter.h"
#include "ash/wm/user_activity_detector.h"
#include "ash/wm/video_detector.h"
#include "ash/wm/visibility_controller.h"
#include "ash/wm/window_cycle_controller.h"
#include "ash/wm/window_modality_controller.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/workspace_event_filter.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ash/wm/workspace_controller.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "grit/ui_resources.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/user_action_client.h"
#include "ui/aura/display_manager.h"
#include "ui/aura/env.h"
#include "ui/aura/focus_manager.h"
#include "ui/aura/layout_manager.h"
#include "ui/aura/root_window.h"
#include "ui/aura/shared/compound_event_filter.h"
#include "ui/aura/shared/input_method_event_filter.h"
#include "ui/aura/ui_controls_aura.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/display.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/size.h"
#include "ui/ui_controls/ui_controls.h"
#include "ui/views/focus/focus_manager_factory.h"
#include "ui/views/widget/native_widget_aura.h"
#include "ui/views/widget/widget.h"
#if !defined(OS_MACOSX)
#include "ash/accelerators/accelerator_controller.h"
#include "ash/accelerators/accelerator_filter.h"
#include "ash/accelerators/nested_dispatcher_controller.h"
#endif
#if defined(OS_CHROMEOS)
#include "ash/display/output_configurator_animation.h"
#include "base/message_pump_aurax11.h"
#include "chromeos/display/output_configurator.h"
#endif // defined(OS_CHROMEOS)
namespace ash {
namespace {
using aura::Window;
using views::Widget;
// This dummy class is used for shell unit tests. We dont have chrome delegate
// in these tests.
class DummyUserWallpaperDelegate : public UserWallpaperDelegate {
public:
DummyUserWallpaperDelegate() {}
virtual ~DummyUserWallpaperDelegate() {}
virtual ash::WindowVisibilityAnimationType GetAnimationType() OVERRIDE {
return WINDOW_VISIBILITY_ANIMATION_TYPE_FADE;
}
virtual void InitializeWallpaper() OVERRIDE {
ash::Shell::GetInstance()->desktop_background_controller()->
CreateEmptyWallpaper();
}
virtual void OpenSetWallpaperPage() OVERRIDE {
}
virtual bool CanOpenSetWallpaperPage() OVERRIDE {
return false;
}
virtual void OnWallpaperAnimationFinished() OVERRIDE {
}
virtual void OnWallpaperBootAnimationFinished() OVERRIDE {
}
private:
DISALLOW_COPY_AND_ASSIGN(DummyUserWallpaperDelegate);
};
} // namespace
// static
Shell* Shell::instance_ = NULL;
// static
bool Shell::initially_hide_cursor_ = false;
////////////////////////////////////////////////////////////////////////////////
// Shell::TestApi
Shell::TestApi::TestApi(Shell* shell) : shell_(shell) {}
internal::RootWindowLayoutManager* Shell::TestApi::root_window_layout() {
return shell_->GetPrimaryRootWindowController()->root_window_layout();
}
aura::shared::InputMethodEventFilter*
Shell::TestApi::input_method_event_filter() {
return shell_->input_method_filter_.get();
}
internal::SystemGestureEventFilter*
Shell::TestApi::system_gesture_event_filter() {
return shell_->system_gesture_filter_.get();
}
internal::WorkspaceController* Shell::TestApi::workspace_controller() {
return shell_->GetPrimaryRootWindowController()->workspace_controller();
}
////////////////////////////////////////////////////////////////////////////////
// Shell, public:
Shell::Shell(ShellDelegate* delegate)
: screen_(new ScreenAsh),
active_root_window_(NULL),
env_filter_(NULL),
delegate_(delegate),
#if defined(OS_CHROMEOS)
output_configurator_(new chromeos::OutputConfigurator()),
output_configurator_animation_(
new internal::OutputConfiguratorAnimation()),
#endif // defined(OS_CHROMEOS)
shelf_(NULL),
panel_layout_manager_(NULL),
status_area_widget_(NULL),
browser_context_(NULL) {
gfx::Screen::SetInstance(screen_);
ui_controls::InstallUIControlsAura(internal::CreateUIControls());
#if defined(OS_CHROMEOS)
output_configurator_->AddObserver(output_configurator_animation_.get());
base::MessagePumpAuraX11::Current()->AddDispatcherForRootWindow(
output_configurator());
#endif // defined(OS_CHROMEOS)
}
Shell::~Shell() {
views::FocusManagerFactory::Install(NULL);
// Remove the focus from any window. This will prevent overhead and side
// effects (e.g. crashes) from changing focus during shutdown.
// See bug crbug.com/134502.
if (active_root_window_)
active_root_window_->GetFocusManager()->SetFocusedWindow(NULL, NULL);
cursor_manager_.set_delegate(NULL);
// Please keep in same order as in Init() because it's easy to miss one.
RemoveEnvEventFilter(user_activity_detector_.get());
RemoveEnvEventFilter(event_rewriter_filter_.get());
RemoveEnvEventFilter(overlay_filter_.get());
RemoveEnvEventFilter(input_method_filter_.get());
RemoveEnvEventFilter(window_modality_controller_.get());
if (mouse_cursor_filter_.get())
RemoveEnvEventFilter(mouse_cursor_filter_.get());
RemoveEnvEventFilter(system_gesture_filter_.get());
#if !defined(OS_MACOSX)
RemoveEnvEventFilter(accelerator_filter_.get());
#endif
if (touch_observer_hud_.get())
RemoveEnvEventFilter(touch_observer_hud_.get());
// TooltipController is deleted with the Shell so removing its references.
RemoveEnvEventFilter(tooltip_controller_.get());
// The status area needs to be shut down before the windows are destroyed.
status_area_widget_->Shutdown();
// AppList needs to be released before shelf layout manager, which is
// destroyed with launcher container in the loop below. However, app list
// container is now on top of launcher container and released after it.
// TODO(xiyuan): Move it back when app list container is no longer needed.
app_list_controller_.reset();
// Destroy all child windows including widgets.
display_controller_->CloseChildWindows();
// These need a valid Shell instance to clean up properly, so explicitly
// delete them before invalidating the instance.
// Alphabetical.
drag_drop_controller_.reset();
magnification_controller_.reset();
power_button_controller_.reset();
resize_shadow_controller_.reset();
shadow_controller_.reset();
tooltip_controller_.reset();
window_cycle_controller_.reset();
capture_controller_.reset();
nested_dispatcher_controller_.reset();
user_action_client_.reset();
visibility_controller_.reset();
// This also deletes all RootWindows.
display_controller_.reset();
screen_position_controller_.reset();
// Launcher widget has a InputMethodBridge that references to
// input_method_filter_'s input_method_. So explicitly release launcher_
// before input_method_filter_. And this needs to be after we delete all
// containers in case there are still live browser windows which access
// LauncherModel during close.
launcher_.reset();
// Delete the activation controller after other controllers and launcher
// because they might have registered ActivationChangeObserver.
activation_controller_.reset();
DCHECK(instance_ == this);
instance_ = NULL;
#if defined(OS_CHROMEOS)
output_configurator_->RemoveObserver(output_configurator_animation_.get());
base::MessagePumpAuraX11::Current()->RemoveDispatcherForRootWindow(
output_configurator());
#endif // defined(OS_CHROMEOS)
}
// static
Shell* Shell::CreateInstance(ShellDelegate* delegate) {
CHECK(!instance_);
aura::Env::GetInstance()->SetDisplayManager(
new internal::MultiDisplayManager());
instance_ = new Shell(delegate);
instance_->Init();
return instance_;
}
// static
Shell* Shell::GetInstance() {
DCHECK(instance_);
return instance_;
}
// static
bool Shell::HasInstance() {
return !!instance_;
}
// static
void Shell::DeleteInstance() {
delete instance_;
instance_ = NULL;
}
// static
internal::RootWindowController* Shell::GetPrimaryRootWindowController() {
return GetRootWindowController(GetPrimaryRootWindow());
}
// static
Shell::RootWindowControllerList Shell::GetAllRootWindowControllers() {
return Shell::GetInstance()->display_controller()->
GetAllRootWindowControllers();
}
// static
aura::RootWindow* Shell::GetPrimaryRootWindow() {
return GetInstance()->display_controller()->GetPrimaryRootWindow();
}
// static
aura::RootWindow* Shell::GetActiveRootWindow() {
return GetInstance()->active_root_window_;
}
// static
Shell::RootWindowList Shell::GetAllRootWindows() {
return Shell::GetInstance()->display_controller()->
GetAllRootWindows();
}
// static
aura::Window* Shell::GetContainer(aura::RootWindow* root_window,
int container_id) {
return root_window->GetChildById(container_id);
}
// static
std::vector<aura::Window*> Shell::GetAllContainers(int container_id) {
std::vector<aura::Window*> containers;
aura::Window* container = GetPrimaryRootWindow()->GetChildById(container_id);
if (container)
containers.push_back(container);
return containers;
}
void Shell::Init() {
// Install the custom factory first so that views::FocusManagers for Tray,
// Launcher, and WallPaper could be created by the factory.
views::FocusManagerFactory::Install(new AshFocusManagerFactory);
env_filter_ = new aura::shared::CompoundEventFilter;
// Pass ownership of the filter to the Env.
aura::Env::GetInstance()->SetEventFilter(env_filter_);
cursor_manager_.set_delegate(this);
focus_manager_.reset(new aura::FocusManager);
activation_controller_.reset(
new internal::ActivationController(focus_manager_.get()));
screen_position_controller_.reset(new internal::ScreenPositionController);
display_controller_.reset(new internal::DisplayController);
display_controller_->InitPrimaryDisplay();
aura::RootWindow* root_window = display_controller_->GetPrimaryRootWindow();
active_root_window_ = root_window;
#if !defined(OS_MACOSX)
nested_dispatcher_controller_.reset(new NestedDispatcherController);
accelerator_controller_.reset(new AcceleratorController);
#endif
shell_context_menu_.reset(new internal::ShellContextMenu);
// The order in which event filters are added is significant.
DCHECK(!GetEnvEventFilterCount());
user_activity_detector_.reset(new UserActivityDetector);
AddEnvEventFilter(user_activity_detector_.get());
DCHECK_EQ(1U, GetEnvEventFilterCount());
event_rewriter_filter_.reset(new internal::EventRewriterEventFilter);
AddEnvEventFilter(event_rewriter_filter_.get());
DCHECK_EQ(2U, GetEnvEventFilterCount());
overlay_filter_.reset(new internal::OverlayEventFilter);
AddEnvEventFilter(overlay_filter_.get());
AddShellObserver(overlay_filter_.get());
DCHECK_EQ(3U, GetEnvEventFilterCount());
input_method_filter_.reset(new aura::shared::InputMethodEventFilter());
AddEnvEventFilter(input_method_filter_.get());
#if !defined(OS_MACOSX)
accelerator_filter_.reset(new internal::AcceleratorFilter);
AddEnvEventFilter(accelerator_filter_.get());
#endif
system_gesture_filter_.reset(new internal::SystemGestureEventFilter);
AddEnvEventFilter(system_gesture_filter_.get());
capture_controller_.reset(new internal::CaptureController);
internal::RootWindowController* root_window_controller =
new internal::RootWindowController(root_window);
root_window_controller->CreateContainers();
CommandLine* command_line = CommandLine::ForCurrentProcess();
if (command_line->HasSwitch(switches::kAshTouchHud)) {
touch_observer_hud_.reset(new internal::TouchObserverHUD);
AddEnvEventFilter(touch_observer_hud_.get());
}
mouse_cursor_filter_.reset(
new internal::MouseCursorEventFilter(display_controller_.get()));
AddEnvEventFilter(mouse_cursor_filter_.get());
// Create Controllers that may need root window.
// TODO(oshima): Move as many controllers before creating
// RootWindowController as possible.
stacking_controller_.reset(new internal::StackingController);
visibility_controller_.reset(new internal::VisibilityController);
drag_drop_controller_.reset(new internal::DragDropController);
if (delegate_.get())
user_action_client_.reset(delegate_->CreateUserActionClient());
window_modality_controller_.reset(new internal::WindowModalityController);
AddEnvEventFilter(window_modality_controller_.get());
magnification_controller_.reset(
internal::MagnificationController::CreateInstance());
high_contrast_controller_.reset(new HighContrastController);
video_detector_.reset(new VideoDetector);
window_cycle_controller_.reset(
new WindowCycleController(activation_controller_.get()));
tooltip_controller_.reset(new internal::TooltipController(
drag_drop_controller_.get()));
AddEnvEventFilter(tooltip_controller_.get());
InitRootWindowController(root_window_controller);
// StatusAreaWidget uses Shell's CapsLockDelegate.
if (delegate_.get())
caps_lock_delegate_.reset(delegate_->CreateCapsLockDelegate());
else
caps_lock_delegate_.reset(new CapsLockDelegateStub);
// Initialize Primary RootWindow specific items.
status_area_widget_ = new internal::StatusAreaWidget();
status_area_widget_->CreateTrayViews(delegate_.get());
// Login screen manages status area visibility by itself.
if (delegate_.get() && delegate_->IsSessionStarted())
status_area_widget_->Show();
focus_cycler_.reset(new internal::FocusCycler());
focus_cycler_->AddWidget(status_area_widget_);
// This controller needs to be set before SetupManagedWindowMode.
desktop_background_controller_.reset(new DesktopBackgroundController());
if (delegate_.get())
user_wallpaper_delegate_.reset(delegate_->CreateUserWallpaperDelegate());
if (!user_wallpaper_delegate_.get())
user_wallpaper_delegate_.reset(new DummyUserWallpaperDelegate());
InitLayoutManagersForPrimaryDisplay(root_window_controller);
if (!command_line->HasSwitch(switches::kAuraNoShadows)) {
resize_shadow_controller_.reset(new internal::ResizeShadowController());
shadow_controller_.reset(new internal::ShadowController());
}
if (!delegate_.get() || delegate_->IsUserLoggedIn())
CreateLauncher();
// Force Layout
root_window_controller->root_window_layout()->OnWindowResized();
// It needs to be created after OnWindowResized has been called, otherwise the
// widget will not paint when restoring after a browser crash.
user_wallpaper_delegate_->InitializeWallpaper();
power_button_controller_.reset(new PowerButtonController);
AddShellObserver(power_button_controller_.get());
display_controller_->InitSecondaryDisplays();
if (initially_hide_cursor_)
cursor_manager_.ShowCursor(false);
}
void Shell::AddEnvEventFilter(aura::EventFilter* filter) {
env_filter_->AddFilter(filter);
}
void Shell::RemoveEnvEventFilter(aura::EventFilter* filter) {
env_filter_->RemoveFilter(filter);
}
size_t Shell::GetEnvEventFilterCount() const {
return env_filter_->GetFilterCount();
}
void Shell::ShowBackgroundMenu(views::Widget* widget,
const gfx::Point& location) {
// No context menus if user have not logged in.
if (!delegate_.get() || !delegate_->IsUserLoggedIn())
return;
// No context menus when screen is locked.
if (IsScreenLocked())
return;
if (shell_context_menu_.get())
shell_context_menu_->ShowMenu(widget, location);
}
void Shell::ToggleAppList() {
if (!app_list_controller_.get())
app_list_controller_.reset(new internal::AppListController);
app_list_controller_->SetVisible(!app_list_controller_->IsVisible());
}
bool Shell::GetAppListTargetVisibility() const {
return app_list_controller_.get() &&
app_list_controller_->GetTargetVisibility();
}
aura::Window* Shell::GetAppListWindow() {
return app_list_controller_.get() ? app_list_controller_->GetWindow() : NULL;
}
bool Shell::IsScreenLocked() const {
return !delegate_.get() || delegate_->IsScreenLocked();
}
bool Shell::IsModalWindowOpen() const {
// TODO(oshima): Walk though all root windows.
const aura::Window* modal_container = GetContainer(
GetPrimaryRootWindow(),
internal::kShellWindowId_SystemModalContainer);
return !modal_container->children().empty();
}
views::NonClientFrameView* Shell::CreateDefaultNonClientFrameView(
views::Widget* widget) {
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAuraGoogleDialogFrames)) {
return new internal::DialogFrameView;
}
// Use translucent-style window frames for dialogs.
CustomFrameViewAsh* frame_view = new CustomFrameViewAsh;
frame_view->Init(widget);
return frame_view;
}
void Shell::RotateFocus(Direction direction) {
focus_cycler_->RotateFocus(
direction == FORWARD ? internal::FocusCycler::FORWARD :
internal::FocusCycler::BACKWARD);
}
void Shell::SetDisplayWorkAreaInsets(Window* contains,
const gfx::Insets& insets) {
internal::MultiDisplayManager* display_manager =
static_cast<internal::MultiDisplayManager*>(
aura::Env::GetInstance()->display_manager());
if (!display_manager->UpdateWorkAreaOfDisplayNearestWindow(contains, insets))
return;
FOR_EACH_OBSERVER(ShellObserver, observers_,
OnDisplayWorkAreaInsetsChanged());
}
void Shell::OnLoginStateChanged(user::LoginStatus status) {
FOR_EACH_OBSERVER(ShellObserver, observers_, OnLoginStateChanged(status));
}
void Shell::OnAppTerminating() {
FOR_EACH_OBSERVER(ShellObserver, observers_, OnAppTerminating());
}
void Shell::OnLockStateChanged(bool locked) {
FOR_EACH_OBSERVER(ShellObserver, observers_, OnLockStateChanged(locked));
}
void Shell::CreateLauncher() {
if (launcher_.get())
return;
aura::Window* default_container =
GetPrimaryRootWindowController()->
GetContainer(internal::kShellWindowId_DefaultContainer);
launcher_.reset(new Launcher(default_container, shelf_));
launcher_->SetFocusCycler(focus_cycler_.get());
shelf_->SetLauncher(launcher_.get());
if (panel_layout_manager_)
panel_layout_manager_->SetLauncher(launcher_.get());
if (delegate())
launcher_->SetVisible(delegate()->IsSessionStarted());
launcher_->widget()->Show();
}
void Shell::ShowLauncher() {
if (!launcher_.get())
return;
launcher_->SetVisible(true);
}
void Shell::AddShellObserver(ShellObserver* observer) {
observers_.AddObserver(observer);
}
void Shell::RemoveShellObserver(ShellObserver* observer) {
observers_.RemoveObserver(observer);
}
void Shell::UpdateShelfVisibility() {
shelf_->UpdateVisibilityState();
}
void Shell::SetShelfAutoHideBehavior(ShelfAutoHideBehavior behavior) {
shelf_->SetAutoHideBehavior(behavior);
}
ShelfAutoHideBehavior Shell::GetShelfAutoHideBehavior() const {
return shelf_->auto_hide_behavior();
}
void Shell::SetShelfAlignment(ShelfAlignment alignment) {
if (!shelf_->SetAlignment(alignment))
return;
FOR_EACH_OBSERVER(ShellObserver, observers_, OnShelfAlignmentChanged());
}
ShelfAlignment Shell::GetShelfAlignment() {
return shelf_->alignment();
}
void Shell::SetDimming(bool should_dim) {
RootWindowControllerList controllers = GetAllRootWindowControllers();
for (RootWindowControllerList::iterator iter = controllers.begin();
iter != controllers.end(); ++iter)
(*iter)->screen_dimmer()->SetDimming(should_dim);
}
SystemTrayDelegate* Shell::tray_delegate() {
return status_area_widget_->system_tray_delegate();
}
SystemTray* Shell::system_tray() {
return status_area_widget_->system_tray();
}
int Shell::GetGridSize() const {
return
GetPrimaryRootWindowController()->workspace_controller()->GetGridSize();
}
void Shell::InitRootWindowForSecondaryDisplay(aura::RootWindow* root) {
root->set_focus_manager(focus_manager_.get());
internal::RootWindowController* controller =
new internal::RootWindowController(root);
controller->CreateContainers();
InitRootWindowController(controller);
controller->root_window_layout()->OnWindowResized();
desktop_background_controller_->OnRootWindowAdded(root);
root->ShowRootWindow();
// Activate new root for testing.
active_root_window_ = root;
}
void Shell::InitRootWindowController(
internal::RootWindowController* controller) {
aura::RootWindow* root_window = controller->root_window();
DCHECK(activation_controller_.get());
DCHECK(visibility_controller_.get());
DCHECK(drag_drop_controller_.get());
DCHECK(capture_controller_.get());
DCHECK(window_cycle_controller_.get());
root_window->set_focus_manager(focus_manager_.get());
input_method_filter_->SetInputMethodPropertyInRootWindow(root_window);
aura::client::SetActivationClient(root_window, activation_controller_.get());
aura::client::SetVisibilityClient(root_window, visibility_controller_.get());
aura::client::SetDragDropClient(root_window, drag_drop_controller_.get());
aura::client::SetCaptureClient(root_window, capture_controller_.get());
aura::client::SetScreenPositionClient(root_window,
screen_position_controller_.get());
aura::client::SetCursorClient(root_window, &cursor_manager_);
aura::client::SetTooltipClient(root_window, tooltip_controller_.get());
if (nested_dispatcher_controller_.get()) {
aura::client::SetDispatcherClient(root_window,
nested_dispatcher_controller_.get());
}
if (user_action_client_.get())
aura::client::SetUserActionClient(root_window, user_action_client_.get());
root_window->SetCursor(ui::kCursorPointer);
controller->InitLayoutManagers();
// TODO(oshima): Move the instance to RootWindowController when
// the extended desktop is enabled by default.
internal::AlwaysOnTopController* always_on_top_controller =
new internal::AlwaysOnTopController;
always_on_top_controller->SetContainers(
root_window->GetChildById(internal::kShellWindowId_DefaultContainer),
root_window->GetChildById(internal::kShellWindowId_AlwaysOnTopContainer));
root_window->SetProperty(internal::kAlwaysOnTopControllerKey,
always_on_top_controller);
window_cycle_controller_->OnRootWindowAdded(root_window);
}
////////////////////////////////////////////////////////////////////////////////
// Shell, private:
void Shell::InitLayoutManagersForPrimaryDisplay(
internal::RootWindowController* controller) {
DCHECK(status_area_widget_);
internal::ShelfLayoutManager* shelf_layout_manager =
new internal::ShelfLayoutManager(status_area_widget_);
controller->GetContainer(internal::kShellWindowId_LauncherContainer)->
SetLayoutManager(shelf_layout_manager);
shelf_ = shelf_layout_manager;
internal::StatusAreaLayoutManager* status_area_layout_manager =
new internal::StatusAreaLayoutManager(shelf_layout_manager);
controller->GetContainer(internal::kShellWindowId_StatusContainer)->
SetLayoutManager(status_area_layout_manager);
shelf_layout_manager->set_workspace_controller(
controller->workspace_controller());
// TODO(oshima): Support multiple displays.
controller->workspace_controller()->SetShelf(shelf());
// Create Panel layout manager
aura::Window* panel_container = GetContainer(
GetPrimaryRootWindow(),
internal::kShellWindowId_PanelContainer);
panel_layout_manager_ =
new internal::PanelLayoutManager(panel_container);
panel_container->SetEventFilter(
new internal::PanelWindowEventFilter(
panel_container, panel_layout_manager_));
panel_container->SetLayoutManager(panel_layout_manager_);
}
// TODO: this is only used in tests, move with test.
void Shell::DisableWorkspaceGridLayout() {
RootWindowControllerList controllers = GetAllRootWindowControllers();
for (RootWindowControllerList::iterator iter = controllers.begin();
iter != controllers.end(); ++iter)
(*iter)->workspace_controller()->SetGridSize(0);
}
void Shell::SetCursor(gfx::NativeCursor cursor) {
RootWindowList root_windows = GetAllRootWindows();
for (RootWindowList::iterator iter = root_windows.begin();
iter != root_windows.end(); ++iter)
(*iter)->SetCursor(cursor);
}
void Shell::ShowCursor(bool visible) {
RootWindowList root_windows = GetAllRootWindows();
for (RootWindowList::iterator iter = root_windows.begin();
iter != root_windows.end(); ++iter)
(*iter)->ShowCursor(visible);
}
} // namespace ash
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