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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/tray/actionable_view.h"
#include "ash/ash_constants.h"
#include "ui/accessibility/ax_view_state.h"
#include "ui/gfx/canvas.h"
namespace ash {
// static
const char ActionableView::kViewClassName[] = "tray/ActionableView";
ActionableView::ActionableView()
: has_capture_(false) {
SetFocusable(true);
}
ActionableView::~ActionableView() {
}
void ActionableView::OnPaintFocus(gfx::Canvas* canvas) {
gfx::Rect rect(GetFocusBounds());
rect.Inset(1, 1, 3, 2);
canvas->DrawSolidFocusRect(rect, kFocusBorderColor);
}
gfx::Rect ActionableView::GetFocusBounds() {
return GetLocalBounds();
}
const char* ActionableView::GetClassName() const {
return kViewClassName;
}
bool ActionableView::OnKeyPressed(const ui::KeyEvent& event) {
if (event.key_code() == ui::VKEY_SPACE ||
event.key_code() == ui::VKEY_RETURN) {
return PerformAction(event);
}
return false;
}
bool ActionableView::OnMousePressed(const ui::MouseEvent& event) {
// Return true so that this view starts capturing the events.
has_capture_ = true;
return true;
}
void ActionableView::OnMouseReleased(const ui::MouseEvent& event) {
if (has_capture_ && GetLocalBounds().Contains(event.location()))
PerformAction(event);
}
void ActionableView::OnMouseCaptureLost() {
has_capture_ = false;
}
void ActionableView::SetAccessibleName(const base::string16& name) {
accessible_name_ = name;
}
void ActionableView::GetAccessibleState(ui::AXViewState* state) {
state->role = ui::AX_ROLE_BUTTON;
state->name = accessible_name_;
}
void ActionableView::OnPaint(gfx::Canvas* canvas) {
View::OnPaint(canvas);
if (HasFocus())
OnPaintFocus(canvas);
}
void ActionableView::OnFocus() {
View::OnFocus();
// We render differently when focused.
SchedulePaint();
}
void ActionableView::OnBlur() {
View::OnBlur();
// We render differently when focused.
SchedulePaint();
}
void ActionableView::OnGestureEvent(ui::GestureEvent* event) {
if (event->type() == ui::ET_GESTURE_TAP && PerformAction(*event))
event->SetHandled();
}
} // namespace ash
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