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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/app_list_controller.h"
#include "ash/ash_switches.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/shell_delegate.h"
#include "ash/shell_window_ids.h"
#include "base/command_line.h"
#include "ui/app_list/app_list_constants.h"
#include "ui/app_list/app_list_switches.h"
#include "ui/app_list/pagination_model.h"
#include "ui/app_list/views/app_list_view.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/events/event.h"
#include "ui/gfx/transform_util.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace {
// Duration for show/hide animation in milliseconds.
const int kAnimationDurationMs = 200;
// Offset in pixels to animation away/towards the shelf.
const int kAnimationOffset = 8;
// The maximum shift in pixels when over-scroll happens.
const int kMaxOverScrollShift = 48;
// The minimal anchor position offset to make sure that the bubble is still on
// the screen with 8 pixels spacing on the left / right. This constant is a
// result of minimal bubble arrow sizes and offsets.
const int kMinimalAnchorPositionOffset = 57;
// The minimal margin (in pixels) around the app list when in centered mode.
const int kMinimalCenteredAppListMargin = 10;
ui::Layer* GetLayer(views::Widget* widget) {
return widget->GetNativeView()->layer();
}
// Gets arrow location based on shelf alignment.
views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
DCHECK(Shell::HasInstance());
return ShelfLayoutManager::ForShelf(window)->
SelectValueForShelfAlignment(
views::BubbleBorder::BOTTOM_CENTER,
views::BubbleBorder::LEFT_CENTER,
views::BubbleBorder::RIGHT_CENTER,
views::BubbleBorder::TOP_CENTER);
}
// Offset given |rect| towards shelf.
gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) {
DCHECK(Shell::HasInstance());
ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
widget->GetNativeView()->GetRootWindow());
gfx::Rect offseted(rect);
switch (shelf_alignment) {
case SHELF_ALIGNMENT_BOTTOM:
offseted.Offset(0, kAnimationOffset);
break;
case SHELF_ALIGNMENT_LEFT:
offseted.Offset(-kAnimationOffset, 0);
break;
case SHELF_ALIGNMENT_RIGHT:
offseted.Offset(kAnimationOffset, 0);
break;
case SHELF_ALIGNMENT_TOP:
offseted.Offset(0, -kAnimationOffset);
break;
}
return offseted;
}
// Using |button_bounds|, determine the anchor offset so that the bubble gets
// shown above the shelf (used for the alternate shelf theme).
gfx::Vector2d GetAnchorPositionOffsetToShelf(
const gfx::Rect& button_bounds, views::Widget* widget) {
DCHECK(Shell::HasInstance());
ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
widget->GetNativeView()->GetRootWindow());
gfx::Point anchor(button_bounds.CenterPoint());
switch (shelf_alignment) {
case SHELF_ALIGNMENT_TOP:
case SHELF_ALIGNMENT_BOTTOM:
if (base::i18n::IsRTL()) {
int screen_width = widget->GetWorkAreaBoundsInScreen().width();
return gfx::Vector2d(
std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
0), 0);
}
return gfx::Vector2d(
std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
case SHELF_ALIGNMENT_LEFT:
return gfx::Vector2d(
0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
case SHELF_ALIGNMENT_RIGHT:
return gfx::Vector2d(
0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
default:
NOTREACHED();
return gfx::Vector2d();
}
}
// Gets the point at the center of the display that a particular view is on.
// This calculation excludes the virtual keyboard area. If the height of the
// display area is less than |minimum_height|, its bottom will be extended to
// that height (so that the app list never starts above the top of the screen).
gfx::Point GetCenterOfDisplayForView(const views::View* view,
int minimum_height) {
gfx::Rect bounds = Shell::GetScreen()->GetDisplayNearestWindow(
view->GetWidget()->GetNativeView()).bounds();
// If the virtual keyboard is active, subtract it from the display bounds, so
// that the app list is centered in the non-keyboard area of the display.
// (Note that work_area excludes the keyboard, but it doesn't get updated
// until after this function is called.)
keyboard::KeyboardController* keyboard_controller =
keyboard::KeyboardController::GetInstance();
if (keyboard_controller && keyboard_controller->keyboard_visible())
bounds.Subtract(keyboard_controller->current_keyboard_bounds());
// Apply the |minimum_height|.
if (bounds.height() < minimum_height)
bounds.set_height(minimum_height);
return bounds.CenterPoint();
}
// Gets the minimum height of the rectangle to center the app list in.
int GetMinimumBoundsHeightForAppList(const app_list::AppListView* app_list) {
return app_list->bounds().height() + 2 * kMinimalCenteredAppListMargin;
}
} // namespace
////////////////////////////////////////////////////////////////////////////////
// AppListController, public:
AppListController::AppListController()
: is_visible_(false),
is_centered_(false),
view_(NULL),
current_apps_page_(-1),
should_snap_back_(false) {
Shell::GetInstance()->AddShellObserver(this);
}
AppListController::~AppListController() {
// Ensures app list view goes before the controller since pagination model
// lives in the controller and app list view would access it on destruction.
if (view_) {
view_->GetAppsPaginationModel()->RemoveObserver(this);
if (view_->GetWidget())
view_->GetWidget()->CloseNow();
}
Shell::GetInstance()->RemoveShellObserver(this);
}
void AppListController::Show(aura::Window* window) {
if (is_visible_)
return;
is_visible_ = true;
// App list needs to know the new shelf layout in order to calculate its
// UI layout when AppListView visibility changes.
Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
UpdateAutoHideState();
if (view_) {
ScheduleAnimation();
} else {
// AppListModel and AppListViewDelegate are owned by AppListView. They
// will be released with AppListView on close.
app_list::AppListView* view = new app_list::AppListView(
Shell::GetInstance()->delegate()->CreateAppListViewDelegate());
aura::Window* root_window = window->GetRootWindow();
aura::Window* container = GetRootWindowController(root_window)->
GetContainer(kShellWindowId_AppListContainer);
views::View* applist_button =
Shelf::ForWindow(container)->GetAppListButtonView();
is_centered_ = view->ShouldCenterWindow();
if (is_centered_) {
// Note: We can't center the app list until we have its dimensions, so we
// init at (0, 0) and then reset its anchor point.
view->InitAsBubbleAtFixedLocation(container,
current_apps_page_,
gfx::Point(),
views::BubbleBorder::FLOAT,
true /* border_accepts_events */);
// The experimental app list is centered over the display of the app list
// button that was pressed (if triggered via keyboard, this is the display
// with the currently focused window).
view->SetAnchorPoint(GetCenterOfDisplayForView(
applist_button, GetMinimumBoundsHeightForAppList(view)));
} else {
gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen();
// We need the location of the button within the local screen.
applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
root_window,
applist_button_bounds);
view->InitAsBubbleAttachedToAnchor(
container,
current_apps_page_,
Shelf::ForWindow(container)->GetAppListButtonView(),
GetAnchorPositionOffsetToShelf(
applist_button_bounds,
Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()),
GetBubbleArrow(container),
true /* border_accepts_events */);
view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
}
SetView(view);
// By setting us as DnD recipient, the app list knows that we can
// handle items.
SetDragAndDropHostOfCurrentAppList(
Shelf::ForWindow(window)->GetDragAndDropHostForAppList());
}
// Update applist button status when app list visibility is changed.
Shelf::ForWindow(window)->GetAppListButtonView()->SchedulePaint();
}
void AppListController::Dismiss() {
if (!is_visible_)
return;
// If the app list is currently visible, there should be an existing view.
DCHECK(view_);
is_visible_ = false;
// App list needs to know the new shelf layout in order to calculate its
// UI layout when AppListView visibility changes.
Shell::GetPrimaryRootWindowController()
->GetShelfLayoutManager()
->UpdateAutoHideState();
// Our widget is currently active. When the animation completes we'll hide
// the widget, changing activation. If a menu is shown before the animation
// completes then the activation change triggers the menu to close. By
// deactivating now we ensure there is no activation change when the
// animation completes and any menus stay open.
view_->GetWidget()->Deactivate();
ScheduleAnimation();
// Update applist button status when app list visibility is changed.
Shelf::ForWindow(view_->GetWidget()->GetNativeView())
->GetAppListButtonView()
->SchedulePaint();
}
bool AppListController::IsVisible() const {
return view_ && view_->GetWidget()->IsVisible();
}
aura::Window* AppListController::GetWindow() {
return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL;
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, private:
void AppListController::SetDragAndDropHostOfCurrentAppList(
app_list::ApplicationDragAndDropHost* drag_and_drop_host) {
if (view_ && is_visible_)
view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host);
}
void AppListController::SetView(app_list::AppListView* view) {
DCHECK(view_ == NULL);
DCHECK(is_visible_);
view_ = view;
views::Widget* widget = view_->GetWidget();
widget->AddObserver(this);
keyboard::KeyboardController* keyboard_controller =
keyboard::KeyboardController::GetInstance();
if (keyboard_controller)
keyboard_controller->AddObserver(this);
Shell::GetInstance()->AddPreTargetHandler(this);
Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
widget->GetNativeView()->GetRootWindow()->AddObserver(this);
aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this);
view_->GetAppsPaginationModel()->AddObserver(this);
view_->ShowWhenReady();
}
void AppListController::ResetView() {
if (!view_)
return;
views::Widget* widget = view_->GetWidget();
widget->RemoveObserver(this);
GetLayer(widget)->GetAnimator()->RemoveObserver(this);
keyboard::KeyboardController* keyboard_controller =
keyboard::KeyboardController::GetInstance();
if (keyboard_controller)
keyboard_controller->RemoveObserver(this);
Shell::GetInstance()->RemovePreTargetHandler(this);
Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
widget->GetNativeView()->GetRootWindow()->RemoveObserver(this);
aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this);
view_->GetAppsPaginationModel()->RemoveObserver(this);
view_ = NULL;
}
void AppListController::ScheduleAnimation() {
// Stop observing previous animation.
StopObservingImplicitAnimations();
views::Widget* widget = view_->GetWidget();
ui::Layer* layer = GetLayer(widget);
layer->GetAnimator()->StopAnimating();
gfx::Rect target_bounds;
if (is_visible_) {
target_bounds = widget->GetWindowBoundsInScreen();
widget->SetBounds(OffsetTowardsShelf(target_bounds, widget));
} else {
target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(),
widget);
}
ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
animation.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(
is_visible_ ? 0 : kAnimationDurationMs));
animation.AddObserver(this);
layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
widget->SetBounds(target_bounds);
}
void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
if (!view_ || !is_visible_)
return;
// If the event happened on a menu, then the event should not close the app
// list.
aura::Window* target = static_cast<aura::Window*>(event->target());
if (target) {
RootWindowController* root_controller =
GetRootWindowController(target->GetRootWindow());
if (root_controller) {
aura::Window* menu_container =
root_controller->GetContainer(kShellWindowId_MenuContainer);
if (menu_container->Contains(target))
return;
aura::Window* keyboard_container = root_controller->GetContainer(
kShellWindowId_VirtualKeyboardContainer);
if (keyboard_container->Contains(target))
return;
}
}
aura::Window* window = view_->GetWidget()->GetNativeView()->parent();
if (!window->Contains(target))
Dismiss();
}
void AppListController::UpdateBounds() {
if (!view_ || !is_visible_)
return;
view_->UpdateBounds();
if (is_centered_)
view_->SetAnchorPoint(GetCenterOfDisplayForView(
view_, GetMinimumBoundsHeightForAppList(view_)));
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, aura::EventFilter implementation:
void AppListController::OnMouseEvent(ui::MouseEvent* event) {
if (event->type() == ui::ET_MOUSE_PRESSED)
ProcessLocatedEvent(event);
}
void AppListController::OnGestureEvent(ui::GestureEvent* event) {
if (event->type() == ui::ET_GESTURE_TAP_DOWN)
ProcessLocatedEvent(event);
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, aura::FocusObserver implementation:
void AppListController::OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) {
if (view_ && is_visible_) {
aura::Window* applist_window = view_->GetWidget()->GetNativeView();
aura::Window* applist_container = applist_window->parent();
if (applist_container->Contains(lost_focus) &&
(!gained_focus || !applist_container->Contains(gained_focus))) {
Dismiss();
}
}
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, aura::WindowObserver implementation:
void AppListController::OnWindowBoundsChanged(aura::Window* root,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
UpdateBounds();
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, ui::ImplicitAnimationObserver implementation:
void AppListController::OnImplicitAnimationsCompleted() {
if (is_visible_ )
view_->GetWidget()->Activate();
else
view_->GetWidget()->Close();
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, views::WidgetObserver implementation:
void AppListController::OnWidgetDestroying(views::Widget* widget) {
DCHECK(view_->GetWidget() == widget);
if (is_visible_)
Dismiss();
ResetView();
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, keyboard::KeyboardControllerObserver implementation:
void AppListController::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
UpdateBounds();
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, ShellObserver implementation:
void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) {
if (view_)
view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, ShelfIconObserver implementation:
void AppListController::OnShelfIconPositionsChanged() {
UpdateBounds();
}
////////////////////////////////////////////////////////////////////////////////
// AppListController, PaginationModelObserver implementation:
void AppListController::TotalPagesChanged() {
}
void AppListController::SelectedPageChanged(int old_selected,
int new_selected) {
current_apps_page_ = new_selected;
}
void AppListController::TransitionStarted() {
}
void AppListController::TransitionChanged() {
// |view_| could be NULL when app list is closed with a running transition.
if (!view_)
return;
app_list::PaginationModel* pagination_model = view_->GetAppsPaginationModel();
const app_list::PaginationModel::Transition& transition =
pagination_model->transition();
if (pagination_model->is_valid_page(transition.target_page))
return;
views::Widget* widget = view_->GetWidget();
ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator();
if (!pagination_model->IsRevertingCurrentTransition()) {
// Update cached |view_bounds_| if it is the first over-scroll move and
// widget does not have running animations.
if (!should_snap_back_ && !widget_animator->is_animating())
view_bounds_ = widget->GetWindowBoundsInScreen();
const int current_page = pagination_model->selected_page();
const int dir = transition.target_page > current_page ? -1 : 1;
const double progress = 1.0 - pow(1.0 - transition.progress, 4);
const int shift = kMaxOverScrollShift * progress * dir;
gfx::Rect shifted(view_bounds_);
shifted.set_x(shifted.x() + shift);
widget->SetBounds(shifted);
should_snap_back_ = true;
} else if (should_snap_back_) {
should_snap_back_ = false;
ui::ScopedLayerAnimationSettings animation(widget_animator);
animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
app_list::kOverscrollPageTransitionDurationMs));
widget->SetBounds(view_bounds_);
}
}
} // namespace ash
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