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|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/maximize_mode/maximize_mode_window_manager.h"
#include <string>
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/switchable_windows.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/shell_test_api.h"
#include "ash/wm/maximize_mode/maximize_mode_controller.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/window_selector_controller.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/values.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/base/hit_test.h"
#include "ui/events/test/event_generator.h"
namespace ash {
// TODO(skuhne): These tests are failing on Widows because maximized is there
// differently handled. Fix this!
#if !defined(OS_WIN)
class MaximizeModeWindowManagerTest : public test::AshTestBase {
public:
MaximizeModeWindowManagerTest() {}
~MaximizeModeWindowManagerTest() override {}
// Creates a window which has a fixed size.
aura::Window* CreateFixedSizeNonMaximizableWindow(ui::wm::WindowType type,
const gfx::Rect& bounds) {
return CreateWindowInWatchedContainer(
type, bounds, gfx::Size(), false, false);
}
// Creates a window which can not be maximized, but resized. |max_size|
// denotes the maximal possible size, if the size is empty, the window has no
// upper limit. Note: This function will only work with a single root window.
aura::Window* CreateNonMaximizableWindow(ui::wm::WindowType type,
const gfx::Rect& bounds,
const gfx::Size& max_size) {
return CreateWindowInWatchedContainer(type, bounds, max_size, false, true);
}
// Creates a maximizable and resizable window.
aura::Window* CreateWindow(ui::wm::WindowType type,
const gfx::Rect bounds) {
return CreateWindowInWatchedContainer(
type, bounds, gfx::Size(), true, true);
}
// Creates a window which also has a widget.
aura::Window* CreateWindowWithWidget(const gfx::Rect& bounds) {
views::Widget* widget = new views::Widget();
views::Widget::InitParams params;
params.context = CurrentContext();
// Note: The widget will get deleted with the window.
widget->Init(params);
widget->Show();
aura::Window* window = widget->GetNativeWindow();
window->SetBounds(bounds);
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
return window;
}
// Create the Maximized mode window manager.
ash::MaximizeModeWindowManager* CreateMaximizeModeWindowManager() {
EXPECT_FALSE(maximize_mode_window_manager());
Shell::GetInstance()->maximize_mode_controller()->
EnableMaximizeModeWindowManager(true);
return maximize_mode_window_manager();
}
// Destroy the maximized mode window manager.
void DestroyMaximizeModeWindowManager() {
Shell::GetInstance()->maximize_mode_controller()->
EnableMaximizeModeWindowManager(false);
EXPECT_FALSE(maximize_mode_window_manager());
}
// Get the maximze window manager.
ash::MaximizeModeWindowManager* maximize_mode_window_manager() {
return Shell::GetInstance()->maximize_mode_controller()->
maximize_mode_window_manager_.get();
}
// Resize our desktop.
void ResizeDesktop(int width_delta) {
gfx::Size size = Shell::GetScreen()->GetDisplayNearestWindow(
Shell::GetPrimaryRootWindow()).size();
size.Enlarge(0, width_delta);
UpdateDisplay(size.ToString());
}
private:
// Create a window in one of the containers which are watched by the
// MaximizeModeWindowManager. Note that this only works with one root window.
// If |can_maximize| is not set, |max_size| is the upper limiting size for
// the window, whereas an empty size means that there is no limit.
aura::Window* CreateWindowInWatchedContainer(ui::wm::WindowType type,
const gfx::Rect& bounds,
const gfx::Size& max_size,
bool can_maximize,
bool can_resize) {
aura::test::TestWindowDelegate* delegate = NULL;
if (!can_maximize) {
delegate = aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate();
delegate->set_window_component(HTCAPTION);
if (!max_size.IsEmpty())
delegate->set_maximum_size(max_size);
}
aura::Window* window = aura::test::CreateTestWindowWithDelegateAndType(
delegate, type, 0, bounds, NULL);
window->SetProperty(aura::client::kCanMaximizeKey, can_maximize);
if (!can_resize)
window->SetProperty(aura::client::kCanResizeKey, false);
aura::Window* container = Shell::GetContainer(
Shell::GetPrimaryRootWindow(),
kSwitchableWindowContainerIds[0]);
container->AddChild(window);
return window;
}
DISALLOW_COPY_AND_ASSIGN(MaximizeModeWindowManagerTest);
};
// Test that creating the object and destroying it without any windows should
// not cause any problems.
TEST_F(MaximizeModeWindowManagerTest, SimpleStart) {
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(0, manager->GetNumberOfManagedWindows());
DestroyMaximizeModeWindowManager();
}
// Test that existing windows will handled properly when going into maximized
// mode.
TEST_F(MaximizeModeWindowManagerTest, PreCreateWindows) {
// Bounds for windows we know can be controlled.
gfx::Rect rect1(10, 10, 200, 50);
gfx::Rect rect2(10, 60, 200, 50);
gfx::Rect rect3(20, 140, 100, 100);
// Bounds for anything else.
gfx::Rect rect(80, 90, 100, 110);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect1));
scoped_ptr<aura::Window> w2(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect2));
scoped_ptr<aura::Window> w3(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect3));
scoped_ptr<aura::Window> w4(CreateWindow(ui::wm::WINDOW_TYPE_PANEL, rect));
scoped_ptr<aura::Window> w5(CreateWindow(ui::wm::WINDOW_TYPE_POPUP, rect));
scoped_ptr<aura::Window> w6(CreateWindow(ui::wm::WINDOW_TYPE_CONTROL, rect));
scoped_ptr<aura::Window> w7(CreateWindow(ui::wm::WINDOW_TYPE_MENU, rect));
scoped_ptr<aura::Window> w8(CreateWindow(ui::wm::WINDOW_TYPE_TOOLTIP, rect));
EXPECT_FALSE(wm::GetWindowState(w1.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w2.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w3.get())->IsMaximized());
EXPECT_EQ(rect1.ToString(), w1->bounds().ToString());
EXPECT_EQ(rect2.ToString(), w2->bounds().ToString());
EXPECT_EQ(rect3.ToString(), w3->bounds().ToString());
// Create the manager and make sure that all qualifying windows were detected
// and changed.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(3, manager->GetNumberOfManagedWindows());
EXPECT_TRUE(wm::GetWindowState(w1.get())->IsMaximized());
EXPECT_TRUE(wm::GetWindowState(w2.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w3.get())->IsMaximized());
EXPECT_NE(rect3.origin().ToString(), w3->bounds().origin().ToString());
EXPECT_EQ(rect3.size().ToString(), w3->bounds().size().ToString());
// All other windows should not have been touched.
EXPECT_FALSE(wm::GetWindowState(w4.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w5.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w6.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w7.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w8.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), w4->bounds().ToString());
EXPECT_EQ(rect.ToString(), w5->bounds().ToString());
EXPECT_EQ(rect.ToString(), w6->bounds().ToString());
EXPECT_EQ(rect.ToString(), w7->bounds().ToString());
EXPECT_EQ(rect.ToString(), w8->bounds().ToString());
// Destroy the manager again and check that the windows return to their
// previous state.
DestroyMaximizeModeWindowManager();
EXPECT_FALSE(wm::GetWindowState(w1.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w2.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w3.get())->IsMaximized());
EXPECT_EQ(rect1.ToString(), w1->bounds().ToString());
EXPECT_EQ(rect2.ToString(), w2->bounds().ToString());
EXPECT_EQ(rect3.ToString(), w3->bounds().ToString());
EXPECT_EQ(rect.ToString(), w4->bounds().ToString());
EXPECT_EQ(rect.ToString(), w5->bounds().ToString());
EXPECT_EQ(rect.ToString(), w6->bounds().ToString());
EXPECT_EQ(rect.ToString(), w7->bounds().ToString());
EXPECT_EQ(rect.ToString(), w8->bounds().ToString());
}
// Test that non-maximizable windows get properly handled when going into
// maximized mode.
TEST_F(MaximizeModeWindowManagerTest,
PreCreateNonMaximizableButResizableWindows) {
// The window bounds.
gfx::Rect rect(10, 10, 200, 50);
gfx::Size max_size(300, 200);
gfx::Size empty_size;
scoped_ptr<aura::Window> unlimited_window(
CreateNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect, empty_size));
scoped_ptr<aura::Window> limited_window(
CreateNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect, max_size));
scoped_ptr<aura::Window> fixed_window(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
EXPECT_FALSE(wm::GetWindowState(unlimited_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), unlimited_window->bounds().ToString());
EXPECT_FALSE(wm::GetWindowState(limited_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), limited_window->bounds().ToString());
EXPECT_FALSE(wm::GetWindowState(fixed_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), fixed_window->bounds().ToString());
gfx::Size workspace_size = ScreenUtil::GetMaximizedWindowBoundsInParent(
unlimited_window.get()).size();
// Create the manager and make sure that all qualifying windows were detected
// and changed.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(3, manager->GetNumberOfManagedWindows());
// The unlimited window should have the size of the workspace / parent window.
EXPECT_FALSE(wm::GetWindowState(unlimited_window.get())->IsMaximized());
EXPECT_EQ("0,0", unlimited_window->bounds().origin().ToString());
EXPECT_EQ(workspace_size.ToString(),
unlimited_window->bounds().size().ToString());
// The limited window should have the size of the upper possible bounds.
EXPECT_FALSE(wm::GetWindowState(limited_window.get())->IsMaximized());
EXPECT_NE(rect.origin().ToString(),
limited_window->bounds().origin().ToString());
EXPECT_EQ(max_size.ToString(),
limited_window->bounds().size().ToString());
// The fixed size window should have the size of the original window.
EXPECT_FALSE(wm::GetWindowState(fixed_window.get())->IsMaximized());
EXPECT_NE(rect.origin().ToString(),
fixed_window->bounds().origin().ToString());
EXPECT_EQ(rect.size().ToString(),
fixed_window->bounds().size().ToString());
// Destroy the manager again and check that the windows return to their
// previous state.
DestroyMaximizeModeWindowManager();
EXPECT_FALSE(wm::GetWindowState(unlimited_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), unlimited_window->bounds().ToString());
EXPECT_FALSE(wm::GetWindowState(limited_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), limited_window->bounds().ToString());
EXPECT_FALSE(wm::GetWindowState(fixed_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), fixed_window->bounds().ToString());
}
// Test that creating windows while a maximizer exists picks them properly up.
TEST_F(MaximizeModeWindowManagerTest, CreateWindows) {
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(0, manager->GetNumberOfManagedWindows());
// Create the windows and see that the window manager picks them up.
// Rects for windows we know can be controlled.
gfx::Rect rect1(10, 10, 200, 50);
gfx::Rect rect2(10, 60, 200, 50);
gfx::Rect rect3(20, 140, 100, 100);
// One rect for anything else.
gfx::Rect rect(80, 90, 100, 110);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect1));
scoped_ptr<aura::Window> w2(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect2));
scoped_ptr<aura::Window> w3(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect3));
scoped_ptr<aura::Window> w4(CreateWindow(ui::wm::WINDOW_TYPE_PANEL, rect));
scoped_ptr<aura::Window> w5(CreateWindow(ui::wm::WINDOW_TYPE_POPUP, rect));
scoped_ptr<aura::Window> w6(CreateWindow(ui::wm::WINDOW_TYPE_CONTROL, rect));
scoped_ptr<aura::Window> w7(CreateWindow(ui::wm::WINDOW_TYPE_MENU, rect));
scoped_ptr<aura::Window> w8(CreateWindow(ui::wm::WINDOW_TYPE_TOOLTIP, rect));
EXPECT_TRUE(wm::GetWindowState(w1.get())->IsMaximized());
EXPECT_TRUE(wm::GetWindowState(w2.get())->IsMaximized());
EXPECT_EQ(3, manager->GetNumberOfManagedWindows());
EXPECT_FALSE(wm::GetWindowState(w3.get())->IsMaximized());
// Make sure that the position of the unresizable window is in the middle of
// the screen.
gfx::Size work_area_size =
ScreenUtil::GetDisplayWorkAreaBoundsInParent(w3.get()).size();
gfx::Point center =
gfx::Point((work_area_size.width() - rect3.size().width()) / 2,
(work_area_size.height() - rect3.size().height()) / 2);
gfx::Rect centered_window_bounds = gfx::Rect(center, rect3.size());
EXPECT_EQ(centered_window_bounds.ToString(), w3->bounds().ToString());
// All other windows should not have been touched.
EXPECT_FALSE(wm::GetWindowState(w4.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w5.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w6.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w7.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w8.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), w4->bounds().ToString());
EXPECT_EQ(rect.ToString(), w5->bounds().ToString());
EXPECT_EQ(rect.ToString(), w6->bounds().ToString());
EXPECT_EQ(rect.ToString(), w7->bounds().ToString());
EXPECT_EQ(rect.ToString(), w8->bounds().ToString());
// After the maximize mode was disabled all windows fall back into the mode
// they were created for.
DestroyMaximizeModeWindowManager();
EXPECT_FALSE(wm::GetWindowState(w1.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w2.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w3.get())->IsMaximized());
EXPECT_EQ(rect1.ToString(), w1->bounds().ToString());
EXPECT_EQ(rect2.ToString(), w2->bounds().ToString());
EXPECT_EQ(rect3.ToString(), w3->bounds().ToString());
EXPECT_EQ(rect.ToString(), w4->bounds().ToString());
EXPECT_EQ(rect.ToString(), w5->bounds().ToString());
EXPECT_EQ(rect.ToString(), w6->bounds().ToString());
EXPECT_EQ(rect.ToString(), w7->bounds().ToString());
EXPECT_EQ(rect.ToString(), w8->bounds().ToString());
}
// Test that a window which got created while the maximize mode window manager
// is active gets restored to a usable (non tiny) size upon switching back.
TEST_F(MaximizeModeWindowManagerTest,
CreateWindowInMaximizedModeRestoresToUsefulSize) {
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(0, manager->GetNumberOfManagedWindows());
// We pass in an empty rectangle to simulate a window creation with no
// particular size.
gfx::Rect empty_rect(0, 0, 0, 0);
scoped_ptr<aura::Window> window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL,
empty_rect));
EXPECT_TRUE(wm::GetWindowState(window.get())->IsMaximized());
EXPECT_NE(empty_rect.ToString(), window->bounds().ToString());
gfx::Rect maximized_size = window->bounds();
// Destroy the maximize mode and check that the resulting size of the window
// is remaining as it is (but not maximized).
DestroyMaximizeModeWindowManager();
EXPECT_FALSE(wm::GetWindowState(window.get())->IsMaximized());
EXPECT_EQ(maximized_size.ToString(), window->bounds().ToString());
}
// Test that non-maximizable windows get properly handled when created in
// maximized mode.
TEST_F(MaximizeModeWindowManagerTest,
CreateNonMaximizableButResizableWindows) {
// Create the manager and make sure that all qualifying windows were detected
// and changed.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
gfx::Rect rect(10, 10, 200, 50);
gfx::Size max_size(300, 200);
gfx::Size empty_size;
scoped_ptr<aura::Window> unlimited_window(
CreateNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect, empty_size));
scoped_ptr<aura::Window> limited_window(
CreateNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect, max_size));
scoped_ptr<aura::Window> fixed_window(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
gfx::Size workspace_size = ScreenUtil::GetMaximizedWindowBoundsInParent(
unlimited_window.get()).size();
// All windows should be sized now as big as possible and be centered.
EXPECT_EQ(3, manager->GetNumberOfManagedWindows());
// The unlimited window should have the size of the workspace / parent window.
EXPECT_FALSE(wm::GetWindowState(unlimited_window.get())->IsMaximized());
EXPECT_EQ("0,0", unlimited_window->bounds().origin().ToString());
EXPECT_EQ(workspace_size.ToString(),
unlimited_window->bounds().size().ToString());
// The limited window should have the size of the upper possible bounds.
EXPECT_FALSE(wm::GetWindowState(limited_window.get())->IsMaximized());
EXPECT_NE(rect.origin().ToString(),
limited_window->bounds().origin().ToString());
EXPECT_EQ(max_size.ToString(),
limited_window->bounds().size().ToString());
// The fixed size window should have the size of the original window.
EXPECT_FALSE(wm::GetWindowState(fixed_window.get())->IsMaximized());
EXPECT_NE(rect.origin().ToString(),
fixed_window->bounds().origin().ToString());
EXPECT_EQ(rect.size().ToString(),
fixed_window->bounds().size().ToString());
// Destroy the manager again and check that the windows return to their
// creation state.
DestroyMaximizeModeWindowManager();
EXPECT_FALSE(wm::GetWindowState(unlimited_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), unlimited_window->bounds().ToString());
EXPECT_FALSE(wm::GetWindowState(limited_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), limited_window->bounds().ToString());
EXPECT_FALSE(wm::GetWindowState(fixed_window.get())->IsMaximized());
EXPECT_EQ(rect.ToString(), fixed_window->bounds().ToString());
}
// Create a string which consists of the bounds and the state for comparison.
std::string GetPlacementString(const gfx::Rect& bounds,
ui::WindowShowState state) {
return bounds.ToString() + base::StringPrintf(" %d", state);
}
// Retrieves the window's restore state override - if any - and returns it as a
// string.
std::string GetPlacementOverride(aura::Window* window) {
gfx::Rect* bounds = window->GetProperty(ash::kRestoreBoundsOverrideKey);
if (bounds) {
gfx::Rect restore_bounds = *bounds;
ui::WindowShowState restore_state =
window->GetProperty(ash::kRestoreShowStateOverrideKey);
return GetPlacementString(restore_bounds, restore_state);
}
return std::string();
}
// Test that the restore state will be kept at its original value for
// session restauration purposes.
TEST_F(MaximizeModeWindowManagerTest, TestRestoreIntegrety) {
gfx::Rect bounds(10, 10, 200, 50);
gfx::Size empty_size;
gfx::Rect empty_bounds;
scoped_ptr<aura::Window> normal_window(
CreateWindowWithWidget(bounds));
scoped_ptr<aura::Window> maximized_window(
CreateWindowWithWidget(bounds));
wm::GetWindowState(maximized_window.get())->Maximize();
EXPECT_EQ(std::string(), GetPlacementOverride(normal_window.get()));
EXPECT_EQ(std::string(), GetPlacementOverride(maximized_window.get()));
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
// With the maximization the override states should be returned in its
// pre-maximized state.
EXPECT_EQ(GetPlacementString(bounds, ui::SHOW_STATE_NORMAL),
GetPlacementOverride(normal_window.get()));
EXPECT_EQ(GetPlacementString(bounds, ui::SHOW_STATE_MAXIMIZED),
GetPlacementOverride(maximized_window.get()));
// Changing a window's state now does not change the returned result.
wm::GetWindowState(maximized_window.get())->Minimize();
EXPECT_EQ(GetPlacementString(bounds, ui::SHOW_STATE_MAXIMIZED),
GetPlacementOverride(maximized_window.get()));
// Destroy the manager again and check that the overrides get reset.
DestroyMaximizeModeWindowManager();
EXPECT_EQ(std::string(), GetPlacementOverride(normal_window.get()));
EXPECT_EQ(std::string(), GetPlacementOverride(maximized_window.get()));
// Changing a window's state now does not bring the overrides back.
wm::GetWindowState(maximized_window.get())->Restore();
gfx::Rect new_bounds(10, 10, 200, 50);
maximized_window->SetBounds(new_bounds);
EXPECT_EQ(std::string(), GetPlacementOverride(maximized_window.get()));
}
// Test that windows which got created before the maximizer was created can be
// destroyed while the maximizer is still running.
TEST_F(MaximizeModeWindowManagerTest, PreCreateWindowsDeleteWhileActive) {
ash::MaximizeModeWindowManager* manager = NULL;
{
// Bounds for windows we know can be controlled.
gfx::Rect rect1(10, 10, 200, 50);
gfx::Rect rect2(10, 60, 200, 50);
gfx::Rect rect3(20, 140, 100, 100);
// Bounds for anything else.
gfx::Rect rect(80, 90, 100, 110);
scoped_ptr<aura::Window> w1(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect1));
scoped_ptr<aura::Window> w2(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect2));
scoped_ptr<aura::Window> w3(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect3));
// Create the manager and make sure that all qualifying windows were
// detected and changed.
manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(3, manager->GetNumberOfManagedWindows());
}
EXPECT_EQ(0, manager->GetNumberOfManagedWindows());
DestroyMaximizeModeWindowManager();
}
// Test that windows which got created while the maximizer was running can get
// destroyed before the maximizer gets destroyed.
TEST_F(MaximizeModeWindowManagerTest, CreateWindowsAndDeleteWhileActive) {
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(0, manager->GetNumberOfManagedWindows());
{
// Bounds for windows we know can be controlled.
gfx::Rect rect1(10, 10, 200, 50);
gfx::Rect rect2(10, 60, 200, 50);
gfx::Rect rect3(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(10, 10, 200, 50)));
scoped_ptr<aura::Window> w2(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(10, 60, 200, 50)));
scoped_ptr<aura::Window> w3(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL,
gfx::Rect(20, 140, 100, 100)));
// Check that the windows got automatically maximized as well.
EXPECT_EQ(3, manager->GetNumberOfManagedWindows());
EXPECT_TRUE(wm::GetWindowState(w1.get())->IsMaximized());
EXPECT_TRUE(wm::GetWindowState(w2.get())->IsMaximized());
EXPECT_FALSE(wm::GetWindowState(w3.get())->IsMaximized());
}
EXPECT_EQ(0, manager->GetNumberOfManagedWindows());
DestroyMaximizeModeWindowManager();
}
// Test that windows which were maximized stay maximized.
TEST_F(MaximizeModeWindowManagerTest, MaximizedShouldRemainMaximized) {
// Bounds for windows we know can be controlled.
gfx::Rect rect(10, 10, 200, 50);
scoped_ptr<aura::Window> window(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::GetWindowState(window.get())->Maximize();
// Create the manager and make sure that the window gets detected.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(1, manager->GetNumberOfManagedWindows());
EXPECT_TRUE(wm::GetWindowState(window.get())->IsMaximized());
// Destroy the manager again and check that the window will remain maximized.
DestroyMaximizeModeWindowManager();
EXPECT_TRUE(wm::GetWindowState(window.get())->IsMaximized());
wm::GetWindowState(window.get())->Restore();
EXPECT_EQ(rect.ToString(), window->bounds().ToString());
}
// Test that minimized windows do neither get maximized nor restored upon
// entering maximized mode and get restored to their previous state after
// leaving.
TEST_F(MaximizeModeWindowManagerTest, MinimizedWindowBehavior) {
// Bounds for windows we know can be controlled.
gfx::Rect rect(10, 10, 200, 50);
scoped_ptr<aura::Window> initially_minimized_window(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window> initially_normal_window(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window> initially_maximized_window(
CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::GetWindowState(initially_minimized_window.get())->Minimize();
wm::GetWindowState(initially_maximized_window.get())->Maximize();
// Create the manager and make sure that the window gets detected.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(3, manager->GetNumberOfManagedWindows());
EXPECT_TRUE(wm::GetWindowState(
initially_minimized_window.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(initially_normal_window.get())->IsMaximized());
EXPECT_TRUE(wm::GetWindowState(
initially_maximized_window.get())->IsMaximized());
// Now minimize the second window to check that upon leaving the window
// will get restored to its minimized state.
wm::GetWindowState(initially_normal_window.get())->Minimize();
wm::GetWindowState(initially_maximized_window.get())->Minimize();
EXPECT_TRUE(wm::GetWindowState(
initially_minimized_window.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(
initially_normal_window.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(
initially_maximized_window.get())->IsMinimized());
// Destroy the manager again and check that the window will get minimized.
DestroyMaximizeModeWindowManager();
EXPECT_TRUE(wm::GetWindowState(
initially_minimized_window.get())->IsMinimized());
EXPECT_FALSE(wm::GetWindowState(
initially_normal_window.get())->IsMinimized());
EXPECT_TRUE(wm::GetWindowState(
initially_maximized_window.get())->IsMaximized());
}
// Check that resizing the desktop does reposition unmaximizable, unresizable &
// managed windows.
TEST_F(MaximizeModeWindowManagerTest, DesktopSizeChangeMovesUnmaximizable) {
UpdateDisplay("400x400");
// This window will move because it does not fit the new bounds.
gfx::Rect rect(20, 300, 100, 100);
scoped_ptr<aura::Window> window1(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
EXPECT_EQ(rect.ToString(), window1->bounds().ToString());
// This window will not move because it does fit the new bounds.
gfx::Rect rect2(20, 140, 100, 100);
scoped_ptr<aura::Window> window2(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect2));
// Turning on the manager will reposition (but not resize) the window.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(2, manager->GetNumberOfManagedWindows());
gfx::Rect moved_bounds(window1->bounds());
EXPECT_NE(rect.origin().ToString(), moved_bounds.origin().ToString());
EXPECT_EQ(rect.size().ToString(), moved_bounds.size().ToString());
// Simulating a desktop resize should move the window again.
UpdateDisplay("300x300");
gfx::Rect new_moved_bounds(window1->bounds());
EXPECT_NE(rect.origin().ToString(), new_moved_bounds.origin().ToString());
EXPECT_EQ(rect.size().ToString(), new_moved_bounds.size().ToString());
EXPECT_NE(moved_bounds.origin().ToString(), new_moved_bounds.ToString());
// Turning off the mode should not restore to the initial coordinates since
// the new resolution is smaller and the window was on the edge.
DestroyMaximizeModeWindowManager();
EXPECT_NE(rect.ToString(), window1->bounds().ToString());
EXPECT_EQ(rect2.ToString(), window2->bounds().ToString());
}
// Check that windows return to original location if desktop size changes to
// something else and back while in maximize mode.
TEST_F(MaximizeModeWindowManagerTest, SizeChangeReturnWindowToOriginalPos) {
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> window(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
// Turning on the manager will reposition (but not resize) the window.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(1, manager->GetNumberOfManagedWindows());
gfx::Rect moved_bounds(window->bounds());
EXPECT_NE(rect.origin().ToString(), moved_bounds.origin().ToString());
EXPECT_EQ(rect.size().ToString(), moved_bounds.size().ToString());
// Simulating a desktop resize should move the window again.
ResizeDesktop(-10);
gfx::Rect new_moved_bounds(window->bounds());
EXPECT_NE(rect.origin().ToString(), new_moved_bounds.origin().ToString());
EXPECT_EQ(rect.size().ToString(), new_moved_bounds.size().ToString());
EXPECT_NE(moved_bounds.origin().ToString(), new_moved_bounds.ToString());
// Then resize back to the original desktop size which should move windows
// to their original location after leaving the maximize mode.
ResizeDesktop(10);
DestroyMaximizeModeWindowManager();
EXPECT_EQ(rect.ToString(), window->bounds().ToString());
}
// Check that enabling of the maximize mode does not have an impact on the MRU
// order of windows.
TEST_F(MaximizeModeWindowManagerTest, ModeChangeKeepsMRUOrder) {
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window> w2(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window> w3(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window> w4(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window> w5(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
// The windows should be in the reverse order of creation in the MRU list.
{
MruWindowTracker::WindowList windows = MruWindowTracker::BuildWindowList();
EXPECT_EQ(w1.get(), windows[4]);
EXPECT_EQ(w2.get(), windows[3]);
EXPECT_EQ(w3.get(), windows[2]);
EXPECT_EQ(w4.get(), windows[1]);
EXPECT_EQ(w5.get(), windows[0]);
}
// Activating the window manager should keep the order.
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_EQ(5, manager->GetNumberOfManagedWindows());
{
MruWindowTracker::WindowList windows = MruWindowTracker::BuildWindowList();
// We do not test maximization here again since that was done already.
EXPECT_EQ(w1.get(), windows[4]);
EXPECT_EQ(w2.get(), windows[3]);
EXPECT_EQ(w3.get(), windows[2]);
EXPECT_EQ(w4.get(), windows[1]);
EXPECT_EQ(w5.get(), windows[0]);
}
// Destroying should still keep the order.
DestroyMaximizeModeWindowManager();
{
MruWindowTracker::WindowList windows = MruWindowTracker::BuildWindowList();
// We do not test maximization here again since that was done already.
EXPECT_EQ(w1.get(), windows[4]);
EXPECT_EQ(w2.get(), windows[3]);
EXPECT_EQ(w3.get(), windows[2]);
EXPECT_EQ(w4.get(), windows[1]);
EXPECT_EQ(w5.get(), windows[0]);
}
}
// Check that a restore state change does always restore to maximized.
TEST_F(MaximizeModeWindowManagerTest, IgnoreRestoreStateChages) {
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* window_state = wm::GetWindowState(w1.get());
CreateMaximizeModeWindowManager();
EXPECT_TRUE(window_state->IsMaximized());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
window_state->Restore();
EXPECT_TRUE(window_state->IsMaximized());
window_state->Restore();
EXPECT_TRUE(window_state->IsMaximized());
DestroyMaximizeModeWindowManager();
}
// Check that minimize and restore do the right thing.
TEST_F(MaximizeModeWindowManagerTest, TestMinimize) {
gfx::Rect rect(10, 10, 100, 100);
scoped_ptr<aura::Window> window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL,
rect));
wm::WindowState* window_state = wm::GetWindowState(window.get());
EXPECT_EQ(rect.ToString(), window->bounds().ToString());
ash::Shell::GetInstance()->maximize_mode_controller()->
EnableMaximizeModeWindowManager(true);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
EXPECT_TRUE(window->IsVisible());
window_state->Minimize();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_TRUE(window_state->IsMinimized());
EXPECT_FALSE(window->IsVisible());
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
EXPECT_TRUE(window->IsVisible());
ash::Shell::GetInstance()->maximize_mode_controller()->
EnableMaximizeModeWindowManager(false);
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
EXPECT_TRUE(window->IsVisible());
}
// Check that a full screen window is staying full screen in maximize mode,
// and that it returns to full screen thereafter (if left).
TEST_F(MaximizeModeWindowManagerTest, KeepFullScreenModeOn) {
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* window_state = wm::GetWindowState(w1.get());
ShelfLayoutManager* shelf =
Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager();
// Allow the shelf to hide.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event);
// With full screen, the shelf should get hidden.
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
CreateMaximizeModeWindowManager();
// The Full screen mode should continue to be on.
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
// With leaving the fullscreen mode, the maximized mode should return and the
// shelf should maintain its state from before maximize mode.
window_state->OnWMEvent(&event);
EXPECT_FALSE(window_state->IsFullscreen());
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
// Ending the maximize mode should return to full screen and the shelf should
// be hidden again.
DestroyMaximizeModeWindowManager();
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
}
// Check that full screen mode can be turned on in maximized mode and remains
// upon coming back.
TEST_F(MaximizeModeWindowManagerTest, AllowFullScreenMode) {
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* window_state = wm::GetWindowState(w1.get());
ShelfLayoutManager* shelf =
Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager();
// Allow the shelf to hide.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_FALSE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
CreateMaximizeModeWindowManager();
// Fullscreen mode should still be off and the shelf should maintain its
// state.
EXPECT_FALSE(window_state->IsFullscreen());
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
// After going into fullscreen mode, the shelf should be hidden.
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event);
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
// With the destruction of the manager we should remain in full screen.
DestroyMaximizeModeWindowManager();
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
}
// Check that the full screen mode will stay active when the maximize mode is
// ended.
TEST_F(MaximizeModeWindowManagerTest,
FullScreenModeRemainsWhenCreatedInMaximizedMode) {
CreateMaximizeModeWindowManager();
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* window_state = wm::GetWindowState(w1.get());
wm::WMEvent event_full_screen(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event_full_screen);
EXPECT_TRUE(window_state->IsFullscreen());
// After the maximize mode manager is ended, full screen will remain.
DestroyMaximizeModeWindowManager();
EXPECT_TRUE(window_state->IsFullscreen());
}
// Check that the full screen mode will stay active throughout a maximzied mode
// session.
TEST_F(MaximizeModeWindowManagerTest,
FullScreenModeRemainsThroughMaximizeModeSwitch) {
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* window_state = wm::GetWindowState(w1.get());
wm::WMEvent event_full_screen(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event_full_screen);
EXPECT_TRUE(window_state->IsFullscreen());
CreateMaximizeModeWindowManager();
EXPECT_TRUE(window_state->IsFullscreen());
DestroyMaximizeModeWindowManager();
EXPECT_TRUE(window_state->IsFullscreen());
}
// Check that an empty window does not get restored to a tiny size.
TEST_F(MaximizeModeWindowManagerTest,
CreateAndMaximizeInMaximizeModeShouldRetoreToGoodSizeGoingToDefault) {
CreateMaximizeModeWindowManager();
gfx::Rect rect;
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
w1->Show();
wm::WindowState* window_state = wm::GetWindowState(w1.get());
EXPECT_TRUE(window_state->IsMaximized());
// There is a calling order in which the restore bounds can get set to an
// empty rectangle. We simulate this here.
window_state->SetRestoreBoundsInScreen(rect);
EXPECT_TRUE(window_state->GetRestoreBoundsInScreen().IsEmpty());
// Setting the window to a new size will physically not change the window,
// but the restore size should get updated so that a restore later on will
// return to this size.
gfx::Rect requested_bounds(10, 20, 50, 70);
w1->SetBounds(requested_bounds);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(requested_bounds.ToString(),
window_state->GetRestoreBoundsInScreen().ToString());
DestroyMaximizeModeWindowManager();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_EQ(w1->bounds().ToString(), requested_bounds.ToString());
}
// Check that snapping operations get ignored.
TEST_F(MaximizeModeWindowManagerTest, SnapModeTests) {
gfx::Rect rect(20, 140, 100, 100);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* window_state = wm::GetWindowState(w1.get());
wm::WMEvent event_left(wm::WM_EVENT_SNAP_LEFT);
wm::WMEvent event_right(wm::WM_EVENT_SNAP_RIGHT);
window_state->OnWMEvent(&event_left);
EXPECT_TRUE(window_state->IsSnapped());
CreateMaximizeModeWindowManager();
// Fullscreen mode should now be off and it should not come back while in
// maximize mode.
EXPECT_FALSE(window_state->IsSnapped());
EXPECT_TRUE(window_state->IsMaximized());
window_state->OnWMEvent(&event_left);
EXPECT_FALSE(window_state->IsSnapped());
EXPECT_TRUE(window_state->IsMaximized());
window_state->OnWMEvent(&event_right);
EXPECT_FALSE(window_state->IsSnapped());
EXPECT_TRUE(window_state->IsMaximized());
DestroyMaximizeModeWindowManager();
EXPECT_TRUE(window_state->IsSnapped());
}
// Check that non maximizable windows cannot be dragged by the user.
TEST_F(MaximizeModeWindowManagerTest, TryToDesktopSizeDragUnmaximizable) {
gfx::Rect rect(10, 10, 100, 100);
scoped_ptr<aura::Window> window(
CreateFixedSizeNonMaximizableWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
EXPECT_EQ(rect.ToString(), window->bounds().ToString());
// 1. Move the mouse over the caption and check that dragging the window does
// change the location.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.MoveMouseTo(gfx::Point(rect.x() + 2, rect.y() + 2));
generator.PressLeftButton();
generator.MoveMouseBy(10, 5);
RunAllPendingInMessageLoop();
generator.ReleaseLeftButton();
gfx::Point first_dragged_origin = window->bounds().origin();
EXPECT_EQ(rect.x() + 10, first_dragged_origin.x());
EXPECT_EQ(rect.y() + 5, first_dragged_origin.y());
// 2. Check that turning on the manager will stop allowing the window from
// dragging.
ash::Shell::GetInstance()->maximize_mode_controller()->
EnableMaximizeModeWindowManager(true);
gfx::Rect center_bounds(window->bounds());
EXPECT_NE(rect.origin().ToString(), center_bounds.origin().ToString());
generator.MoveMouseTo(gfx::Point(center_bounds.x() + 1,
center_bounds.y() + 1));
generator.PressLeftButton();
generator.MoveMouseBy(10, 5);
RunAllPendingInMessageLoop();
generator.ReleaseLeftButton();
EXPECT_EQ(center_bounds.x(), window->bounds().x());
EXPECT_EQ(center_bounds.y(), window->bounds().y());
ash::Shell::GetInstance()->maximize_mode_controller()->
EnableMaximizeModeWindowManager(false);
// 3. Releasing the mazimize manager again will restore the window to its
// previous bounds and
generator.MoveMouseTo(gfx::Point(first_dragged_origin.x() + 1,
first_dragged_origin.y() + 1));
generator.PressLeftButton();
generator.MoveMouseBy(10, 5);
RunAllPendingInMessageLoop();
generator.ReleaseLeftButton();
EXPECT_EQ(first_dragged_origin.x() + 10, window->bounds().x());
EXPECT_EQ(first_dragged_origin.y() + 5, window->bounds().y());
}
// Test that overview is exited before entering / exiting maximize mode so that
// the window changes made by MaximizeModeWindowManager do not conflict with
// those made in WindowOverview.
TEST_F(MaximizeModeWindowManagerTest, ExitsOverview) {
// Bounds for windows we know can be controlled.
gfx::Rect rect1(10, 10, 200, 50);
gfx::Rect rect2(10, 60, 200, 50);
scoped_ptr<aura::Window> w1(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect1));
scoped_ptr<aura::Window> w2(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect2));
WindowSelectorController* window_selector_controller =
Shell::GetInstance()->window_selector_controller();
window_selector_controller->ToggleOverview();
ASSERT_TRUE(window_selector_controller->IsSelecting());
ash::MaximizeModeWindowManager* manager = CreateMaximizeModeWindowManager();
ASSERT_TRUE(manager);
EXPECT_FALSE(window_selector_controller->IsSelecting());
window_selector_controller->ToggleOverview();
ASSERT_TRUE(window_selector_controller->IsSelecting());
// Destroy the manager again and check that the windows return to their
// previous state.
DestroyMaximizeModeWindowManager();
EXPECT_FALSE(window_selector_controller->IsSelecting());
}
// Test that an edge swipe from the top will end full screen mode.
TEST_F(MaximizeModeWindowManagerTest, ExitFullScreenWithEdgeSwipeFromTop) {
gfx::Rect rect(10, 10, 200, 50);
scoped_ptr<aura::Window>
background_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window>
foreground_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* background_window_state =
wm::GetWindowState(background_window.get());
wm::WindowState* foreground_window_state =
wm::GetWindowState(foreground_window.get());
wm::ActivateWindow(foreground_window.get());
CreateMaximizeModeWindowManager();
// Fullscreen both windows.
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
background_window_state->OnWMEvent(&event);
foreground_window_state->OnWMEvent(&event);
EXPECT_TRUE(background_window_state->IsFullscreen());
EXPECT_TRUE(foreground_window_state->IsFullscreen());
EXPECT_EQ(foreground_window.get(), wm::GetActiveWindow());
// Do an edge swipe top into screen.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.GestureScrollSequence(gfx::Point(50, 0),
gfx::Point(50, 100),
base::TimeDelta::FromMilliseconds(20),
10);
EXPECT_FALSE(foreground_window_state->IsFullscreen());
EXPECT_TRUE(background_window_state->IsFullscreen());
// Do a second edge swipe top into screen.
generator.GestureScrollSequence(gfx::Point(50, 0),
gfx::Point(50, 100),
base::TimeDelta::FromMilliseconds(20),
10);
EXPECT_FALSE(foreground_window_state->IsFullscreen());
EXPECT_TRUE(background_window_state->IsFullscreen());
DestroyMaximizeModeWindowManager();
}
// Test that an edge swipe from the bottom will end full screen mode.
TEST_F(MaximizeModeWindowManagerTest, ExitFullScreenWithEdgeSwipeFromBottom) {
gfx::Rect rect(10, 10, 200, 50);
scoped_ptr<aura::Window>
background_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window>
foreground_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* background_window_state =
wm::GetWindowState(background_window.get());
wm::WindowState* foreground_window_state =
wm::GetWindowState(foreground_window.get());
wm::ActivateWindow(foreground_window.get());
CreateMaximizeModeWindowManager();
// Fullscreen both windows.
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
background_window_state->OnWMEvent(&event);
foreground_window_state->OnWMEvent(&event);
EXPECT_TRUE(background_window_state->IsFullscreen());
EXPECT_TRUE(foreground_window_state->IsFullscreen());
EXPECT_EQ(foreground_window.get(), wm::GetActiveWindow());
// Do an edge swipe bottom into screen.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
int y = Shell::GetPrimaryRootWindow()->bounds().bottom();
generator.GestureScrollSequence(gfx::Point(50, y),
gfx::Point(50, y - 100),
base::TimeDelta::FromMilliseconds(20),
10);
EXPECT_FALSE(foreground_window_state->IsFullscreen());
EXPECT_TRUE(background_window_state->IsFullscreen());
DestroyMaximizeModeWindowManager();
}
// Test that an edge touch press at the top will end full screen mode.
TEST_F(MaximizeModeWindowManagerTest, ExitFullScreenWithEdgeTouchAtTop) {
gfx::Rect rect(10, 10, 200, 50);
scoped_ptr<aura::Window>
background_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window>
foreground_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* background_window_state =
wm::GetWindowState(background_window.get());
wm::WindowState* foreground_window_state =
wm::GetWindowState(foreground_window.get());
wm::ActivateWindow(foreground_window.get());
CreateMaximizeModeWindowManager();
// Fullscreen both windows.
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
background_window_state->OnWMEvent(&event);
foreground_window_state->OnWMEvent(&event);
EXPECT_TRUE(background_window_state->IsFullscreen());
EXPECT_TRUE(foreground_window_state->IsFullscreen());
EXPECT_EQ(foreground_window.get(), wm::GetActiveWindow());
// Touch tap on the top edge.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.GestureTapAt(gfx::Point(100, 0));
EXPECT_FALSE(foreground_window_state->IsFullscreen());
EXPECT_TRUE(background_window_state->IsFullscreen());
// Try the same again and see that nothing changes.
generator.GestureTapAt(gfx::Point(100, 0));
EXPECT_FALSE(foreground_window_state->IsFullscreen());
EXPECT_TRUE(background_window_state->IsFullscreen());
DestroyMaximizeModeWindowManager();
}
// Test that an edge touch press at the bottom will end full screen mode.
TEST_F(MaximizeModeWindowManagerTest, ExitFullScreenWithEdgeTouchAtBottom) {
gfx::Rect rect(10, 10, 200, 50);
scoped_ptr<aura::Window>
background_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
scoped_ptr<aura::Window>
foreground_window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL, rect));
wm::WindowState* background_window_state =
wm::GetWindowState(background_window.get());
wm::WindowState* foreground_window_state =
wm::GetWindowState(foreground_window.get());
wm::ActivateWindow(foreground_window.get());
CreateMaximizeModeWindowManager();
// Fullscreen both windows.
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
background_window_state->OnWMEvent(&event);
foreground_window_state->OnWMEvent(&event);
EXPECT_TRUE(background_window_state->IsFullscreen());
EXPECT_TRUE(foreground_window_state->IsFullscreen());
EXPECT_EQ(foreground_window.get(), wm::GetActiveWindow());
// Touch tap on the bottom edge.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.GestureTapAt(
gfx::Point(100, Shell::GetPrimaryRootWindow()->bounds().bottom() - 1));
EXPECT_FALSE(foreground_window_state->IsFullscreen());
EXPECT_TRUE(background_window_state->IsFullscreen());
// Try the same again and see that nothing changes.
generator.GestureTapAt(
gfx::Point(100, Shell::GetPrimaryRootWindow()->bounds().bottom() - 1));
EXPECT_FALSE(foreground_window_state->IsFullscreen());
EXPECT_TRUE(background_window_state->IsFullscreen());
DestroyMaximizeModeWindowManager();
}
// Test that an edge swipe from the top on an immersive mode window will not end
// full screen mode.
TEST_F(MaximizeModeWindowManagerTest, NoExitImmersiveModeWithEdgeSwipeFromTop) {
scoped_ptr<aura::Window> window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL,
gfx::Rect(10, 10, 200, 50)));
wm::WindowState* window_state = wm::GetWindowState(window.get());
wm::ActivateWindow(window.get());
CreateMaximizeModeWindowManager();
// Fullscreen the window.
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event);
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->in_immersive_fullscreen());
EXPECT_EQ(window.get(), wm::GetActiveWindow());
window_state->set_in_immersive_fullscreen(true);
// Do an edge swipe top into screen.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.GestureScrollSequence(gfx::Point(50, 0),
gfx::Point(50, 100),
base::TimeDelta::FromMilliseconds(20),
10);
// It should have not exited full screen or immersive mode.
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_TRUE(window_state->in_immersive_fullscreen());
DestroyMaximizeModeWindowManager();
}
// Test that an edge swipe from the bottom will not end immersive mode.
TEST_F(MaximizeModeWindowManagerTest,
NoExitImmersiveModeWithEdgeSwipeFromBottom) {
scoped_ptr<aura::Window> window(CreateWindow(ui::wm::WINDOW_TYPE_NORMAL,
gfx::Rect(10, 10, 200, 50)));
wm::WindowState* window_state = wm::GetWindowState(window.get());
wm::ActivateWindow(window.get());
CreateMaximizeModeWindowManager();
// Fullscreen the window.
wm::WMEvent event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&event);
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->in_immersive_fullscreen());
EXPECT_EQ(window.get(), wm::GetActiveWindow());
window_state->set_in_immersive_fullscreen(true);
EXPECT_TRUE(window_state->in_immersive_fullscreen());
// Do an edge swipe bottom into screen.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
int y = Shell::GetPrimaryRootWindow()->bounds().bottom();
generator.GestureScrollSequence(gfx::Point(50, y),
gfx::Point(50, y - 100),
base::TimeDelta::FromMilliseconds(20),
10);
// The window should still be full screen and immersive.
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_TRUE(window_state->in_immersive_fullscreen());
DestroyMaximizeModeWindowManager();
}
#endif // OS_WIN
} // namespace ash
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