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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include "ash/accessibility_delegate.h"
#include "ash/drag_drop/drag_drop_controller.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/shelf_test_api.h"
#include "ash/test/shelf_view_test_api.h"
#include "ash/test/shell_test_api.h"
#include "ash/test/test_shelf_delegate.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/window_grid.h"
#include "ash/wm/overview/window_selector.h"
#include "ash/wm/overview/window_selector_controller.h"
#include "ash/wm/overview/window_selector_item.h"
#include "ash/wm/panels/panel_layout_manager.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_vector.h"
#include "base/run_loop.h"
#include "base/strings/string_piece.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/transform.h"
#include "ui/views/controls/label.h"
#include "ui/views/widget/native_widget_aura.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_delegate.h"
namespace ash {
namespace {
class NonActivatableActivationDelegate
: public aura::client::ActivationDelegate {
public:
virtual bool ShouldActivate() const OVERRIDE {
return false;
}
};
void CancelDrag(DragDropController* controller, bool* canceled) {
if (controller->IsDragDropInProgress()) {
*canceled = true;
controller->DragCancel();
}
}
} // namespace
class WindowSelectorTest : public test::AshTestBase {
public:
WindowSelectorTest() {}
virtual ~WindowSelectorTest() {}
virtual void SetUp() OVERRIDE {
test::AshTestBase::SetUp();
ASSERT_TRUE(test::TestShelfDelegate::instance());
shelf_view_test_.reset(new test::ShelfViewTestAPI(
test::ShelfTestAPI(Shelf::ForPrimaryDisplay()).shelf_view()));
shelf_view_test_->SetAnimationDuration(1);
}
aura::Window* CreateWindow(const gfx::Rect& bounds) {
return CreateTestWindowInShellWithDelegate(&delegate_, -1, bounds);
}
aura::Window* CreateWindowWithId(const gfx::Rect& bounds, int id) {
return CreateTestWindowInShellWithDelegate(&delegate_, id, bounds);
}
aura::Window* CreateNonActivatableWindow(const gfx::Rect& bounds) {
aura::Window* window = CreateWindow(bounds);
aura::client::SetActivationDelegate(window,
&non_activatable_activation_delegate_);
EXPECT_FALSE(ash::wm::CanActivateWindow(window));
return window;
}
aura::Window* CreatePanelWindow(const gfx::Rect& bounds) {
aura::Window* window = CreateTestWindowInShellWithDelegateAndType(
NULL, ui::wm::WINDOW_TYPE_PANEL, 0, bounds);
test::TestShelfDelegate::instance()->AddShelfItem(window);
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
return window;
}
views::Widget* CreatePanelWindowWidget(const gfx::Rect& bounds) {
views::Widget* widget = new views::Widget;
views::Widget::InitParams params;
params.bounds = bounds;
params.type = views::Widget::InitParams::TYPE_PANEL;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
widget->Init(params);
widget->Show();
ParentWindowInPrimaryRootWindow(widget->GetNativeWindow());
return widget;
}
bool WindowsOverlapping(aura::Window* window1, aura::Window* window2) {
gfx::RectF window1_bounds = GetTransformedTargetBounds(window1);
gfx::RectF window2_bounds = GetTransformedTargetBounds(window2);
return window1_bounds.Intersects(window2_bounds);
}
void ToggleOverview() {
ash::Shell::GetInstance()->window_selector_controller()->ToggleOverview();
}
gfx::Transform GetTransformRelativeTo(gfx::PointF origin,
const gfx::Transform& transform) {
gfx::Transform t;
t.Translate(origin.x(), origin.y());
t.PreconcatTransform(transform);
t.Translate(-origin.x(), -origin.y());
return t;
}
gfx::RectF GetTransformedBounds(aura::Window* window) {
gfx::RectF bounds(ScreenUtil::ConvertRectToScreen(
window->parent(), window->layer()->bounds()));
gfx::Transform transform(GetTransformRelativeTo(bounds.origin(),
window->layer()->transform()));
transform.TransformRect(&bounds);
return bounds;
}
gfx::RectF GetTransformedTargetBounds(aura::Window* window) {
gfx::RectF bounds(ScreenUtil::ConvertRectToScreen(
window->parent(), window->layer()->GetTargetBounds()));
gfx::Transform transform(GetTransformRelativeTo(bounds.origin(),
window->layer()->GetTargetTransform()));
transform.TransformRect(&bounds);
return bounds;
}
gfx::RectF GetTransformedBoundsInRootWindow(aura::Window* window) {
gfx::RectF bounds = gfx::Rect(window->bounds().size());
aura::Window* root = window->GetRootWindow();
CHECK(window->layer());
CHECK(root->layer());
gfx::Transform transform;
if (!window->layer()->GetTargetTransformRelativeTo(root->layer(),
&transform)) {
return gfx::RectF();
}
transform.TransformRect(&bounds);
return bounds;
}
void ClickWindow(aura::Window* window) {
ui::test::EventGenerator event_generator(window->GetRootWindow(), window);
gfx::RectF target = GetTransformedBounds(window);
event_generator.ClickLeftButton();
}
void SendKey(ui::KeyboardCode key) {
ui::test::EventGenerator event_generator(Shell::GetPrimaryRootWindow());
event_generator.PressKey(key, 0);
event_generator.ReleaseKey(key, 0);
}
bool IsSelecting() {
return ash::Shell::GetInstance()->window_selector_controller()->
IsSelecting();
}
aura::Window* GetFocusedWindow() {
return aura::client::GetFocusClient(
Shell::GetPrimaryRootWindow())->GetFocusedWindow();
}
const std::vector<WindowSelectorItem*>& GetWindowItemsForRoot(int index) {
return ash::Shell::GetInstance()->window_selector_controller()->
window_selector_->grid_list_[index]->window_list_.get();
}
const aura::Window* GetSelectedWindow() {
WindowSelector* ws = ash::Shell::GetInstance()->
window_selector_controller()->window_selector_.get();
return ws->grid_list_[ws->selected_grid_index_]->
SelectedWindow()->SelectionWindow();
}
const bool selection_widget_active() {
WindowSelector* ws = ash::Shell::GetInstance()->
window_selector_controller()->window_selector_.get();
return ws->grid_list_[ws->selected_grid_index_]->is_selecting();
}
bool showing_filter_widget() {
WindowSelector* ws = ash::Shell::GetInstance()->
window_selector_controller()->window_selector_.get();
return ws->text_filter_widget_->GetNativeWindow()->layer()->
GetTargetTransform().IsIdentity();
}
views::Widget* GetCloseButton(ash::WindowSelectorItem* window) {
return window->close_button_.get();
}
views::Label* GetLabelView(ash::WindowSelectorItem* window) {
return window->window_label_view_;
}
// Tests that a window is contained within a given WindowSelectorItem, and
// that both the window and its matching close button are within the same
// screen.
void IsWindowAndCloseButtonInScreen(aura::Window* window,
WindowSelectorItem* window_item) {
aura::Window* root_window = window_item->GetRootWindow();
EXPECT_TRUE(window_item->Contains(window));
EXPECT_TRUE(root_window->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window))));
EXPECT_TRUE(root_window->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(
GetCloseButton(window_item)->GetNativeView()))));
}
void FilterItems(const base::StringPiece& pattern) {
ash::Shell::GetInstance()->
window_selector_controller()->window_selector_.get()->
ContentsChanged(NULL, base::UTF8ToUTF16(pattern));
}
test::ShelfViewTestAPI* shelf_view_test() {
return shelf_view_test_.get();
}
views::Widget* text_filter_widget() {
return ash::Shell::GetInstance()->
window_selector_controller()->window_selector_.get()->
text_filter_widget_.get();
}
private:
aura::test::TestWindowDelegate delegate_;
NonActivatableActivationDelegate non_activatable_activation_delegate_;
scoped_ptr<test::ShelfViewTestAPI> shelf_view_test_;
DISALLOW_COPY_AND_ASSIGN(WindowSelectorTest);
};
// Tests that an a11y alert is sent on entering overview mode.
TEST_F(WindowSelectorTest, A11yAlertOnOverviewMode) {
gfx::Rect bounds(0, 0, 400, 400);
AccessibilityDelegate* delegate =
ash::Shell::GetInstance()->accessibility_delegate();
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
EXPECT_NE(delegate->GetLastAccessibilityAlert(),
A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
ToggleOverview();
EXPECT_EQ(delegate->GetLastAccessibilityAlert(),
A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
}
// Tests entering overview mode with two windows and selecting one by clicking.
TEST_F(WindowSelectorTest, Basic) {
gfx::Rect bounds(0, 0, 400, 400);
aura::Window* root_window = Shell::GetPrimaryRootWindow();
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(bounds));
EXPECT_TRUE(WindowsOverlapping(window1.get(), window2.get()));
EXPECT_TRUE(WindowsOverlapping(panel1.get(), panel2.get()));
wm::ActivateWindow(window2.get());
EXPECT_FALSE(wm::IsActiveWindow(window1.get()));
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
EXPECT_EQ(window2.get(), GetFocusedWindow());
// Hide the cursor before entering overview to test that it will be shown.
aura::client::GetCursorClient(root_window)->HideCursor();
// In overview mode the windows should no longer overlap and the text filter
// widget should be focused.
ToggleOverview();
EXPECT_EQ(text_filter_widget()->GetNativeWindow(), GetFocusedWindow());
EXPECT_FALSE(WindowsOverlapping(window1.get(), window2.get()));
EXPECT_FALSE(WindowsOverlapping(window1.get(), panel1.get()));
// Panels 1 and 2 should still be overlapping being in a single selector
// item.
EXPECT_TRUE(WindowsOverlapping(panel1.get(), panel2.get()));
// Clicking window 1 should activate it.
ClickWindow(window1.get());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
EXPECT_FALSE(wm::IsActiveWindow(window2.get()));
EXPECT_EQ(window1.get(), GetFocusedWindow());
// Cursor should have been unlocked.
EXPECT_FALSE(aura::client::GetCursorClient(root_window)->IsCursorLocked());
}
// Tests selecting a window by tapping on it.
TEST_F(WindowSelectorTest, BasicGesture) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
wm::ActivateWindow(window1.get());
EXPECT_EQ(window1.get(), GetFocusedWindow());
ToggleOverview();
EXPECT_EQ(text_filter_widget()->GetNativeWindow(), GetFocusedWindow());
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
window2.get());
generator.GestureTapAt(gfx::ToEnclosingRect(
GetTransformedTargetBounds(window2.get())).CenterPoint());
EXPECT_EQ(window2.get(), GetFocusedWindow());
}
// Tests that a window does not receive located events when in overview mode.
TEST_F(WindowSelectorTest, WindowDoesNotReceiveEvents) {
gfx::Rect window_bounds(20, 10, 200, 300);
aura::Window* root_window = Shell::GetPrimaryRootWindow();
scoped_ptr<aura::Window> window(CreateWindow(window_bounds));
gfx::Point point1(window_bounds.x() + 10, window_bounds.y() + 10);
ui::MouseEvent event1(ui::ET_MOUSE_PRESSED, point1, point1,
ui::EF_NONE, ui::EF_NONE);
ui::EventTarget* root_target = root_window;
ui::EventTargeter* targeter = root_target->GetEventTargeter();
// The event should target the window because we are still not in overview
// mode.
EXPECT_EQ(window, static_cast<aura::Window*>(
targeter->FindTargetForEvent(root_target, &event1)));
ToggleOverview();
// The bounds have changed, take that into account.
gfx::RectF bounds = GetTransformedBoundsInRootWindow(window.get());
gfx::Point point2(bounds.x() + 10, bounds.y() + 10);
ui::MouseEvent event2(ui::ET_MOUSE_PRESSED, point2, point2,
ui::EF_NONE, ui::EF_NONE);
// Now the transparent window should be intercepting this event.
EXPECT_NE(window, static_cast<aura::Window*>(
targeter->FindTargetForEvent(root_target, &event2)));
}
// Tests that clicking on the close button effectively closes the window.
TEST_F(WindowSelectorTest, CloseButton) {
scoped_ptr<aura::Window> window1(CreateWindow(gfx::Rect(200, 300, 250, 450)));
// We need a widget for the close button the work, a bare window will crash.
scoped_ptr<views::Widget> widget(new views::Widget);
views::Widget::InitParams params;
params.bounds = gfx::Rect(0, 0, 400, 400);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = window1->parent();
widget->Init(params);
widget->Show();
ToggleOverview();
aura::Window* window2 = widget->GetNativeWindow();
gfx::RectF bounds = GetTransformedBoundsInRootWindow(window2);
gfx::Point point(bounds.top_right().x() - 1, bounds.top_right().y() - 1);
ui::test::EventGenerator event_generator(window2->GetRootWindow(), point);
EXPECT_FALSE(widget->IsClosed());
event_generator.ClickLeftButton();
EXPECT_TRUE(widget->IsClosed());
}
// Tests entering overview mode with two windows and selecting one.
TEST_F(WindowSelectorTest, FullscreenWindow) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
wm::ActivateWindow(window1.get());
const wm::WMEvent toggle_fullscreen_event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
wm::GetWindowState(window1.get())->OnWMEvent(&toggle_fullscreen_event);
// The panel is hidden in fullscreen mode.
EXPECT_FALSE(panel1->IsVisible());
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsFullscreen());
// Enter overview and select the fullscreen window.
ToggleOverview();
// The panel becomes temporarily visible for the overview.
EXPECT_TRUE(panel1->IsVisible());
ClickWindow(window1.get());
// The window is still fullscreen as it was selected. The panel should again
// be hidden.
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsFullscreen());
EXPECT_FALSE(panel1->IsVisible());
// Entering overview and selecting another window, the previous window remains
// fullscreen.
// TODO(flackr): Currently the panel remains hidden, but should become visible
// again.
ToggleOverview();
ClickWindow(window2.get());
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsFullscreen());
}
// Tests that the shelf dimming state is removed while in overview and restored
// on exiting overview.
TEST_F(WindowSelectorTest, OverviewUndimsShelf) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
wm::WindowState* window_state = wm::GetWindowState(window1.get());
window_state->Maximize();
ash::ShelfWidget* shelf = Shell::GetPrimaryRootWindowController()->shelf();
EXPECT_TRUE(shelf->GetDimsShelf());
ToggleOverview();
EXPECT_FALSE(shelf->GetDimsShelf());
ToggleOverview();
EXPECT_TRUE(shelf->GetDimsShelf());
}
// Tests that beginning window selection hides the app list.
TEST_F(WindowSelectorTest, SelectingHidesAppList) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
Shell::GetInstance()->ToggleAppList(NULL);
EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
ToggleOverview();
EXPECT_FALSE(Shell::GetInstance()->GetAppListTargetVisibility());
ToggleOverview();
}
// Tests that a minimized window's visibility and layer visibility is correctly
// changed when entering overview and restored when leaving overview mode.
// Crashes after the skia roll in http://crrev.com/274114.
// http://crbug.com/379570
TEST_F(WindowSelectorTest, DISABLED_MinimizedWindowVisibility) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
wm::WindowState* window_state = wm::GetWindowState(window1.get());
window_state->Minimize();
EXPECT_FALSE(window1->IsVisible());
EXPECT_FALSE(window1->layer()->GetTargetVisibility());
{
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ToggleOverview();
EXPECT_TRUE(window1->IsVisible());
EXPECT_TRUE(window1->layer()->GetTargetVisibility());
}
{
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ToggleOverview();
EXPECT_FALSE(window1->IsVisible());
EXPECT_FALSE(window1->layer()->GetTargetVisibility());
}
}
// Tests that a bounds change during overview is corrected for.
TEST_F(WindowSelectorTest, BoundsChangeDuringOverview) {
scoped_ptr<aura::Window> window(CreateWindow(gfx::Rect(0, 0, 400, 400)));
ToggleOverview();
gfx::Rect overview_bounds =
ToEnclosingRect(GetTransformedTargetBounds(window.get()));
window->SetBounds(gfx::Rect(200, 0, 200, 200));
gfx::Rect new_overview_bounds =
ToEnclosingRect(GetTransformedTargetBounds(window.get()));
EXPECT_EQ(overview_bounds.x(), new_overview_bounds.x());
EXPECT_EQ(overview_bounds.y(), new_overview_bounds.y());
EXPECT_EQ(overview_bounds.width(), new_overview_bounds.width());
EXPECT_EQ(overview_bounds.height(), new_overview_bounds.height());
ToggleOverview();
}
// Tests that a newly created window aborts overview.
TEST_F(WindowSelectorTest, NewWindowCancelsOveriew) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
ToggleOverview();
EXPECT_TRUE(IsSelecting());
// A window being created should exit overview mode.
scoped_ptr<aura::Window> window3(CreateWindow(bounds));
EXPECT_FALSE(IsSelecting());
}
// Tests that a window activation exits overview mode.
TEST_F(WindowSelectorTest, ActivationCancelsOveriew) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
window2->Focus();
ToggleOverview();
EXPECT_TRUE(IsSelecting());
// A window being activated should exit overview mode.
window1->Focus();
EXPECT_FALSE(IsSelecting());
// window1 should be focused after exiting even though window2 was focused on
// entering overview because we exited due to an activation.
EXPECT_EQ(window1.get(), GetFocusedWindow());
}
// Tests that exiting overview mode without selecting a window restores focus
// to the previously focused window.
TEST_F(WindowSelectorTest, CancelRestoresFocus) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window(CreateWindow(bounds));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), GetFocusedWindow());
// In overview mode, the text filter widget should be focused.
ToggleOverview();
EXPECT_EQ(text_filter_widget()->GetNativeWindow(), GetFocusedWindow());
// If canceling overview mode, focus should be restored.
ToggleOverview();
EXPECT_EQ(window.get(), GetFocusedWindow());
}
// Tests that overview mode is exited if the last remaining window is destroyed.
TEST_F(WindowSelectorTest, LastWindowDestroyed) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
ToggleOverview();
window1.reset();
window2.reset();
EXPECT_FALSE(IsSelecting());
}
// Tests that entering overview mode restores a window to its original
// target location.
TEST_F(WindowSelectorTest, QuickReentryRestoresInitialTransform) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window(CreateWindow(bounds));
gfx::Rect initial_bounds = ToEnclosingRect(
GetTransformedBounds(window.get()));
ToggleOverview();
// Quickly exit and reenter overview mode. The window should still be
// animating when we reenter. We cannot short circuit animations for this but
// we also don't have to wait for them to complete.
{
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ToggleOverview();
ToggleOverview();
}
EXPECT_NE(initial_bounds, ToEnclosingRect(
GetTransformedTargetBounds(window.get())));
ToggleOverview();
EXPECT_FALSE(IsSelecting());
EXPECT_EQ(initial_bounds, ToEnclosingRect(
GetTransformedTargetBounds(window.get())));
}
// Tests that non-activatable windows are hidden when entering overview mode.
TEST_F(WindowSelectorTest, NonActivatableWindowsHidden) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> non_activatable_window(
CreateNonActivatableWindow(Shell::GetPrimaryRootWindow()->bounds()));
EXPECT_TRUE(non_activatable_window->IsVisible());
ToggleOverview();
EXPECT_FALSE(non_activatable_window->IsVisible());
ToggleOverview();
EXPECT_TRUE(non_activatable_window->IsVisible());
// Test that a window behind the fullscreen non-activatable window can be
// clicked.
non_activatable_window->parent()->StackChildAtTop(
non_activatable_window.get());
ToggleOverview();
ClickWindow(window1.get());
EXPECT_FALSE(IsSelecting());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
}
// Tests that windows with modal child windows are transformed with the modal
// child even though not activatable themselves.
TEST_F(WindowSelectorTest, ModalChild) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> child1(CreateWindow(bounds));
child1->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_WINDOW);
::wm::AddTransientChild(window1.get(), child1.get());
EXPECT_EQ(window1->parent(), child1->parent());
ToggleOverview();
EXPECT_TRUE(window1->IsVisible());
EXPECT_TRUE(child1->IsVisible());
EXPECT_EQ(ToEnclosingRect(GetTransformedTargetBounds(child1.get())),
ToEnclosingRect(GetTransformedTargetBounds(window1.get())));
ToggleOverview();
}
// Tests that clicking a modal window's parent activates the modal window in
// overview.
TEST_F(WindowSelectorTest, ClickModalWindowParent) {
scoped_ptr<aura::Window> window1(CreateWindow(gfx::Rect(0, 0, 180, 180)));
scoped_ptr<aura::Window> child1(CreateWindow(gfx::Rect(200, 0, 180, 180)));
child1->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_WINDOW);
::wm::AddTransientChild(window1.get(), child1.get());
EXPECT_FALSE(WindowsOverlapping(window1.get(), child1.get()));
EXPECT_EQ(window1->parent(), child1->parent());
ToggleOverview();
// Given that their relative positions are preserved, the windows should still
// not overlap.
EXPECT_FALSE(WindowsOverlapping(window1.get(), child1.get()));
ClickWindow(window1.get());
EXPECT_FALSE(IsSelecting());
// Clicking on window1 should activate child1.
EXPECT_TRUE(wm::IsActiveWindow(child1.get()));
}
// Tests that windows remain on the display they are currently on in overview
// mode, and that the close buttons are on matching displays.
TEST_F(WindowSelectorTest, MultipleDisplays) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("600x400,600x400");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
gfx::Rect bounds1(0, 0, 400, 400);
gfx::Rect bounds2(650, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds1));
scoped_ptr<aura::Window> window2(CreateWindow(bounds1));
scoped_ptr<aura::Window> window3(CreateWindow(bounds2));
scoped_ptr<aura::Window> window4(CreateWindow(bounds2));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds1));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(bounds1));
scoped_ptr<aura::Window> panel3(CreatePanelWindow(bounds2));
scoped_ptr<aura::Window> panel4(CreatePanelWindow(bounds2));
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[0], window2->GetRootWindow());
EXPECT_EQ(root_windows[1], window3->GetRootWindow());
EXPECT_EQ(root_windows[1], window4->GetRootWindow());
EXPECT_EQ(root_windows[0], panel1->GetRootWindow());
EXPECT_EQ(root_windows[0], panel2->GetRootWindow());
EXPECT_EQ(root_windows[1], panel3->GetRootWindow());
EXPECT_EQ(root_windows[1], panel4->GetRootWindow());
// In overview mode, each window remains in the same root window.
ToggleOverview();
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[0], window2->GetRootWindow());
EXPECT_EQ(root_windows[1], window3->GetRootWindow());
EXPECT_EQ(root_windows[1], window4->GetRootWindow());
EXPECT_EQ(root_windows[0], panel1->GetRootWindow());
EXPECT_EQ(root_windows[0], panel2->GetRootWindow());
EXPECT_EQ(root_windows[1], panel3->GetRootWindow());
EXPECT_EQ(root_windows[1], panel4->GetRootWindow());
const std::vector<WindowSelectorItem*>& primary_window_items =
GetWindowItemsForRoot(0);
const std::vector<WindowSelectorItem*>& secondary_window_items =
GetWindowItemsForRoot(1);
// Window indices are based on top-down order. The reverse of our creation.
IsWindowAndCloseButtonInScreen(window1.get(), primary_window_items[2]);
IsWindowAndCloseButtonInScreen(window2.get(), primary_window_items[1]);
IsWindowAndCloseButtonInScreen(window3.get(), secondary_window_items[2]);
IsWindowAndCloseButtonInScreen(window4.get(), secondary_window_items[1]);
IsWindowAndCloseButtonInScreen(panel1.get(), primary_window_items[0]);
IsWindowAndCloseButtonInScreen(panel2.get(), primary_window_items[0]);
IsWindowAndCloseButtonInScreen(panel3.get(), secondary_window_items[0]);
IsWindowAndCloseButtonInScreen(panel4.get(), secondary_window_items[0]);
EXPECT_TRUE(WindowsOverlapping(panel1.get(), panel2.get()));
EXPECT_TRUE(WindowsOverlapping(panel3.get(), panel4.get()));
EXPECT_FALSE(WindowsOverlapping(panel1.get(), panel3.get()));
}
// Tests shutting down during overview.
TEST_F(WindowSelectorTest, Shutdown) {
gfx::Rect bounds(0, 0, 400, 400);
// These windows will be deleted when the test exits and the Shell instance
// is shut down.
aura::Window* window1(CreateWindow(bounds));
aura::Window* window2(CreateWindow(bounds));
aura::Window* window3(CreatePanelWindow(bounds));
aura::Window* window4(CreatePanelWindow(bounds));
wm::ActivateWindow(window4);
wm::ActivateWindow(window3);
wm::ActivateWindow(window2);
wm::ActivateWindow(window1);
ToggleOverview();
}
// Tests removing a display during overview.
TEST_F(WindowSelectorTest, RemoveDisplay) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("400x400,400x400");
gfx::Rect bounds1(0, 0, 100, 100);
gfx::Rect bounds2(450, 0, 100, 100);
scoped_ptr<aura::Window> window1(CreateWindow(bounds1));
scoped_ptr<aura::Window> window2(CreateWindow(bounds2));
scoped_ptr<aura::Window> window3(CreatePanelWindow(bounds1));
scoped_ptr<aura::Window> window4(CreatePanelWindow(bounds2));
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[1], window2->GetRootWindow());
EXPECT_EQ(root_windows[0], window3->GetRootWindow());
EXPECT_EQ(root_windows[1], window4->GetRootWindow());
wm::ActivateWindow(window4.get());
wm::ActivateWindow(window3.get());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
ToggleOverview();
EXPECT_TRUE(IsSelecting());
UpdateDisplay("400x400");
EXPECT_FALSE(IsSelecting());
}
// Tests starting overview during a drag and drop tracking operation.
// TODO(flackr): Fix memory corruption crash when running locally (not failing
// on bots). See http://crbug.com/342528.
TEST_F(WindowSelectorTest, DISABLED_DragDropInProgress) {
bool drag_canceled_by_test = false;
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window(CreateWindow(bounds));
test::ShellTestApi shell_test_api(Shell::GetInstance());
ash::DragDropController* drag_drop_controller =
shell_test_api.drag_drop_controller();
ui::OSExchangeData data;
base::MessageLoopForUI::current()->PostTask(FROM_HERE,
base::Bind(&WindowSelectorTest::ToggleOverview,
base::Unretained(this)));
base::MessageLoopForUI::current()->PostTask(FROM_HERE,
base::Bind(&CancelDrag, drag_drop_controller, &drag_canceled_by_test));
data.SetString(base::UTF8ToUTF16("I am being dragged"));
drag_drop_controller->StartDragAndDrop(data, window->GetRootWindow(),
window.get(), gfx::Point(5, 5), ui::DragDropTypes::DRAG_MOVE,
ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
RunAllPendingInMessageLoop();
EXPECT_FALSE(drag_canceled_by_test);
ASSERT_TRUE(IsSelecting());
RunAllPendingInMessageLoop();
}
// Test that a label is created under the window on entering overview mode.
TEST_F(WindowSelectorTest, CreateLabelUnderWindow) {
scoped_ptr<aura::Window> window(CreateWindow(gfx::Rect(0, 0, 100, 100)));
base::string16 window_title = base::UTF8ToUTF16("My window");
window->SetTitle(window_title);
ToggleOverview();
WindowSelectorItem* window_item = GetWindowItemsForRoot(0).back();
views::Label* label = GetLabelView(window_item);
// Has the label view been created?
ASSERT_TRUE(label);
// Verify the label matches the window title.
EXPECT_EQ(label->text(), window_title);
// Update the window title and check that the label is updated, too.
base::string16 updated_title = base::UTF8ToUTF16("Updated title");
window->SetTitle(updated_title);
EXPECT_EQ(label->text(), updated_title);
// Labels are located based on target_bounds, not the actual window item
// bounds.
gfx::Rect target_bounds(window_item->target_bounds());
gfx::Rect expected_label_bounds(target_bounds.x(),
target_bounds.bottom() - label->
GetPreferredSize().height(),
target_bounds.width(),
label->GetPreferredSize().height());
gfx::Rect real_label_bounds = label->GetWidget()->GetNativeWindow()->bounds();
EXPECT_EQ(real_label_bounds, expected_label_bounds);
}
// Tests that a label is created for the active panel in a group of panels in
// overview mode.
TEST_F(WindowSelectorTest, CreateLabelUnderPanel) {
scoped_ptr<aura::Window> panel1(CreatePanelWindow(gfx::Rect(0, 0, 100, 100)));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(gfx::Rect(0, 0, 100, 100)));
base::string16 panel1_title = base::UTF8ToUTF16("My panel");
base::string16 panel2_title = base::UTF8ToUTF16("Another panel");
base::string16 updated_panel1_title = base::UTF8ToUTF16("WebDriver Torso");
base::string16 updated_panel2_title = base::UTF8ToUTF16("Da panel");
panel1->SetTitle(panel1_title);
panel2->SetTitle(panel2_title);
wm::ActivateWindow(panel1.get());
ToggleOverview();
WindowSelectorItem* window_item = GetWindowItemsForRoot(0).back();
views::Label* label = GetLabelView(window_item);
// Has the label view been created?
ASSERT_TRUE(label);
// Verify the label matches the active window title.
EXPECT_EQ(label->text(), panel1_title);
// Verify that updating the title also updates the label.
panel1->SetTitle(updated_panel1_title);
EXPECT_EQ(label->text(), updated_panel1_title);
// After destroying the first panel, the label should match the second panel.
panel1.reset();
label = GetLabelView(window_item);
EXPECT_EQ(label->text(), panel2_title);
// Also test updating the title on the second panel.
panel2->SetTitle(updated_panel2_title);
EXPECT_EQ(label->text(), updated_panel2_title);
}
// Tests that overview updates the window positions if the display orientation
// changes.
TEST_F(WindowSelectorTest, DisplayOrientationChanged) {
if (!SupportsHostWindowResize())
return;
aura::Window* root_window = Shell::GetInstance()->GetPrimaryRootWindow();
UpdateDisplay("600x200");
EXPECT_EQ("0,0 600x200", root_window->bounds().ToString());
gfx::Rect window_bounds(0, 0, 150, 150);
ScopedVector<aura::Window> windows;
for (int i = 0; i < 3; i++) {
windows.push_back(CreateWindow(window_bounds));
}
ToggleOverview();
for (ScopedVector<aura::Window>::iterator iter = windows.begin();
iter != windows.end(); ++iter) {
EXPECT_TRUE(root_window->bounds().Contains(
ToEnclosingRect(GetTransformedTargetBounds(*iter))));
}
// Rotate the display, windows should be repositioned to be within the screen
// bounds.
UpdateDisplay("600x200/r");
EXPECT_EQ("0,0 200x600", root_window->bounds().ToString());
for (ScopedVector<aura::Window>::iterator iter = windows.begin();
iter != windows.end(); ++iter) {
EXPECT_TRUE(root_window->bounds().Contains(
ToEnclosingRect(GetTransformedTargetBounds(*iter))));
}
}
// Tests traversing some windows in overview mode with the arrow keys in every
// possible direction.
TEST_F(WindowSelectorTest, BasicArrowKeyNavigation) {
if (!SupportsHostWindowResize())
return;
const size_t test_windows = 7;
UpdateDisplay("400x300");
ScopedVector<aura::Window> windows;
for (size_t i = test_windows; i > 0; i--)
windows.push_back(CreateWindowWithId(gfx::Rect(0, 0, 100, 100), i));
ui::KeyboardCode arrow_keys[] = {
ui::VKEY_RIGHT,
ui::VKEY_DOWN,
ui::VKEY_LEFT,
ui::VKEY_UP
};
// Expected window layout:
// +-------+ +-------+ +-------+
// | 1 | | 2 | | 3 |
// +-------+ +-------+ +-------+
// +-------+ +-------+ +-------+
// | 4 | | 5 | | 6 |
// +-------+ +-------+ +-------+
// +-------+
// | 7 |
// +-------+
// Index for each window during a full loop plus wrapping around.
int index_path_for_direction[][test_windows + 1] = {
{1, 2, 3, 4, 5, 6, 7, 1}, // Right
{1, 4, 7, 2, 5, 3, 6, 1}, // Down
{7, 6, 5, 4, 3, 2, 1, 7}, // Left
{6, 3, 5, 2, 7, 4, 1, 6} // Up
};
for (size_t key_index = 0; key_index < arraysize(arrow_keys); key_index++) {
ToggleOverview();
for (size_t i = 0; i < test_windows + 1; i++) {
SendKey(arrow_keys[key_index]);
// TODO(flackr): Add a more readable error message by constructing a
// string from the window IDs.
EXPECT_EQ(GetSelectedWindow()->id(),
index_path_for_direction[key_index][i]);
}
ToggleOverview();
}
}
// Tests basic selection across multiple monitors.
TEST_F(WindowSelectorTest, BasicMultiMonitorArrowKeyNavigation) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("400x400,400x400");
gfx::Rect bounds1(0, 0, 100, 100);
gfx::Rect bounds2(450, 0, 100, 100);
scoped_ptr<aura::Window> window4(CreateWindow(bounds2));
scoped_ptr<aura::Window> window3(CreateWindow(bounds2));
scoped_ptr<aura::Window> window2(CreateWindow(bounds1));
scoped_ptr<aura::Window> window1(CreateWindow(bounds1));
ToggleOverview();
SendKey(ui::VKEY_RIGHT);
EXPECT_EQ(GetSelectedWindow(), window1.get());
SendKey(ui::VKEY_RIGHT);
EXPECT_EQ(GetSelectedWindow(), window2.get());
SendKey(ui::VKEY_RIGHT);
EXPECT_EQ(GetSelectedWindow(), window3.get());
SendKey(ui::VKEY_RIGHT);
EXPECT_EQ(GetSelectedWindow(), window4.get());
}
// Tests selecting a window in overview mode with the return key.
TEST_F(WindowSelectorTest, SelectWindowWithReturnKey) {
gfx::Rect bounds(0, 0, 100, 100);
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
ToggleOverview();
// Pressing the return key without a selection widget should not do anything.
SendKey(ui::VKEY_RETURN);
EXPECT_TRUE(IsSelecting());
// Select the first window.
SendKey(ui::VKEY_RIGHT);
SendKey(ui::VKEY_RETURN);
ASSERT_FALSE(IsSelecting());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
// Select the second window.
ToggleOverview();
SendKey(ui::VKEY_RIGHT);
SendKey(ui::VKEY_RIGHT);
SendKey(ui::VKEY_RETURN);
EXPECT_FALSE(IsSelecting());
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
}
// Tests that overview mode hides the callout widget.
TEST_F(WindowSelectorTest, WindowOverviewHidesCalloutWidgets) {
scoped_ptr<aura::Window> panel1(CreatePanelWindow(gfx::Rect(0, 0, 100, 100)));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(gfx::Rect(0, 0, 100, 100)));
PanelLayoutManager* panel_manager =
static_cast<PanelLayoutManager*>(panel1->parent()->layout_manager());
// By default, panel callout widgets are visible.
EXPECT_TRUE(
panel_manager->GetCalloutWidgetForPanel(panel1.get())->IsVisible());
EXPECT_TRUE(
panel_manager->GetCalloutWidgetForPanel(panel2.get())->IsVisible());
// Toggling the overview should hide the callout widgets.
ToggleOverview();
EXPECT_FALSE(
panel_manager->GetCalloutWidgetForPanel(panel1.get())->IsVisible());
EXPECT_FALSE(
panel_manager->GetCalloutWidgetForPanel(panel2.get())->IsVisible());
// Ending the overview should show them again.
ToggleOverview();
EXPECT_TRUE(
panel_manager->GetCalloutWidgetForPanel(panel1.get())->IsVisible());
EXPECT_TRUE(
panel_manager->GetCalloutWidgetForPanel(panel2.get())->IsVisible());
}
// Tests that when panels are grouped that the close button only closes the
// currently active panel. After the removal window selection should still be
// active, and the label should have changed. Removing the last panel should
// cause selection to end.
TEST_F(WindowSelectorTest, CloseButtonOnPanels) {
scoped_ptr<views::Widget> widget1(CreatePanelWindowWidget(
gfx::Rect(0, 0, 300, 100)));
scoped_ptr<views::Widget> widget2(CreatePanelWindowWidget(
gfx::Rect(100, 0, 100, 100)));
aura::Window* window1 = widget1->GetNativeWindow();
aura::Window* window2 = widget2->GetNativeWindow();
base::string16 panel1_title = base::UTF8ToUTF16("Panel 1");
base::string16 panel2_title = base::UTF8ToUTF16("Panel 2");
window1->SetTitle(panel1_title);
window2->SetTitle(panel2_title);
wm::ActivateWindow(window1);
ToggleOverview();
gfx::RectF bounds1 = GetTransformedBoundsInRootWindow(window1);
gfx::Point point1(bounds1.top_right().x() - 1, bounds1.top_right().y() - 1);
ui::test::EventGenerator event_generator1(window1->GetRootWindow(), point1);
EXPECT_FALSE(widget1->IsClosed());
event_generator1.ClickLeftButton();
EXPECT_TRUE(widget1->IsClosed());
RunAllPendingInMessageLoop();
EXPECT_TRUE(IsSelecting());
WindowSelectorItem* window_item = GetWindowItemsForRoot(0).front();
EXPECT_FALSE(window_item->empty());
EXPECT_TRUE(window_item->Contains(window2));
EXPECT_TRUE(GetCloseButton(window_item)->IsVisible());
views::Label* label = GetLabelView(window_item);
EXPECT_EQ(label->text(), panel2_title);
gfx::RectF bounds2 = GetTransformedBoundsInRootWindow(window2);
gfx::Point point2(bounds2.top_right().x() - 1, bounds2.top_right().y() - 1);
ui::test::EventGenerator event_generator2(window2->GetRootWindow(), point2);
EXPECT_FALSE(widget2->IsClosed());
event_generator2.ClickLeftButton();
EXPECT_TRUE(widget2->IsClosed());
RunAllPendingInMessageLoop();
EXPECT_FALSE(IsSelecting());
}
// Creates three windows and tests filtering them by title.
TEST_F(WindowSelectorTest, BasicTextFiltering) {
gfx::Rect bounds(0, 0, 100, 100);
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window0(CreateWindow(bounds));
base::string16 window2_title = base::UTF8ToUTF16("Highway to test");
base::string16 window1_title = base::UTF8ToUTF16("For those about to test");
base::string16 window0_title = base::UTF8ToUTF16("We salute you");
window0->SetTitle(window0_title);
window1->SetTitle(window1_title);
window2->SetTitle(window2_title);
ToggleOverview();
EXPECT_FALSE(selection_widget_active());
EXPECT_FALSE(showing_filter_widget());
FilterItems("Test");
// The selection widget should appear when filtering starts, and should be
// selecting the first matching window.
EXPECT_TRUE(selection_widget_active());
EXPECT_TRUE(showing_filter_widget());
EXPECT_EQ(GetSelectedWindow(), window1.get());
// Window 0 has no "test" on it so it should be the only dimmed item.
std::vector<WindowSelectorItem*> items = GetWindowItemsForRoot(0);
EXPECT_TRUE(items[0]->dimmed());
EXPECT_FALSE(items[1]->dimmed());
EXPECT_FALSE(items[2]->dimmed());
// No items match the search.
FilterItems("I'm testing 'n testing");
EXPECT_TRUE(items[0]->dimmed());
EXPECT_TRUE(items[1]->dimmed());
EXPECT_TRUE(items[2]->dimmed());
// All the items should match the empty string. The filter widget should also
// disappear.
FilterItems("");
EXPECT_FALSE(showing_filter_widget());
EXPECT_FALSE(items[0]->dimmed());
EXPECT_FALSE(items[1]->dimmed());
EXPECT_FALSE(items[2]->dimmed());
}
// Tests selecting in the overview with dimmed and undimmed items.
TEST_F(WindowSelectorTest, TextFilteringSelection) {
gfx::Rect bounds(0, 0, 100, 100);
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window0(CreateWindow(bounds));
base::string16 window2_title = base::UTF8ToUTF16("Rock and roll");
base::string16 window1_title = base::UTF8ToUTF16("Rock and");
base::string16 window0_title = base::UTF8ToUTF16("Rock");
window0->SetTitle(window0_title);
window1->SetTitle(window1_title);
window2->SetTitle(window2_title);
ToggleOverview();
SendKey(ui::VKEY_RIGHT);
EXPECT_TRUE(selection_widget_active());
EXPECT_EQ(GetSelectedWindow(), window0.get());
// Dim the first item, the selection should jump to the next item.
std::vector<WindowSelectorItem*> items = GetWindowItemsForRoot(0);
FilterItems("Rock and");
EXPECT_EQ(GetSelectedWindow(), window1.get());
// Cycle the selection, the dimmed window should not be selected.
SendKey(ui::VKEY_RIGHT);
EXPECT_EQ(GetSelectedWindow(), window2.get());
SendKey(ui::VKEY_RIGHT);
EXPECT_EQ(GetSelectedWindow(), window1.get());
// Dimming all the items should hide the selection widget.
FilterItems("Pop");
EXPECT_FALSE(selection_widget_active());
// Undimming one window should automatically select it.
FilterItems("Rock and roll");
EXPECT_EQ(GetSelectedWindow(), window2.get());
}
} // namespace ash
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