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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/power_button_controller.h"
#include "ash/ash_switches.h"
#include "ash/session_state_delegate.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/lock_state_controller.h"
#include "ash/wm/session_state_animator.h"
#include "base/command_line.h"
#include "ui/aura/root_window.h"
#include "ui/views/corewm/compound_event_filter.h"
namespace ash {
PowerButtonController::PowerButtonController(
LockStateController* controller)
: power_button_down_(false),
lock_button_down_(false),
screen_is_off_(false),
has_legacy_power_button_(
CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAuraLegacyPowerButton)),
controller_(controller) {
}
PowerButtonController::~PowerButtonController() {
}
void PowerButtonController::OnScreenBrightnessChanged(double percent) {
screen_is_off_ = percent <= 0.001;
}
void PowerButtonController::OnPowerButtonEvent(
bool down, const base::TimeTicks& timestamp) {
power_button_down_ = down;
if (controller_->ShutdownRequested())
return;
// Avoid starting the lock/shutdown sequence if the power button is pressed
// while the screen is off (http://crbug.com/128451).
if (screen_is_off_)
return;
const SessionStateDelegate* session_state_delegate =
Shell::GetInstance()->session_state_delegate();
if (has_legacy_power_button_) {
// If power button releases won't get reported correctly because we're not
// running on official hardware, just lock the screen or shut down
// immediately.
if (down) {
if (session_state_delegate->CanLockScreen() &&
!session_state_delegate->IsScreenLocked() &&
!controller_->LockRequested()) {
controller_->StartLockAnimationAndLockImmediately();
} else {
controller_->RequestShutdown();
}
}
} else { // !has_legacy_power_button_
if (down) {
// If we already have a pending request to lock the screen, wait.
if (controller_->LockRequested())
return;
if (session_state_delegate->CanLockScreen() &&
!session_state_delegate->IsScreenLocked()) {
controller_->StartLockAnimation(true);
} else {
controller_->StartShutdownAnimation();
}
} else { // Button is up.
if (controller_->CanCancelLockAnimation())
controller_->CancelLockAnimation();
else if (controller_->CanCancelShutdownAnimation())
controller_->CancelShutdownAnimation();
}
}
}
void PowerButtonController::OnLockButtonEvent(
bool down, const base::TimeTicks& timestamp) {
lock_button_down_ = down;
const SessionStateDelegate* session_state_delegate =
Shell::GetInstance()->session_state_delegate();
if (!session_state_delegate->CanLockScreen() ||
session_state_delegate->IsScreenLocked() ||
controller_->LockRequested() ||
controller_->ShutdownRequested()) {
return;
}
// Give the power button precedence over the lock button (we don't expect both
// buttons to be present, so this is just making sure that we don't do
// something completely stupid if that assumption changes later).
if (power_button_down_)
return;
if (down)
controller_->StartLockAnimation(false);
else
controller_->CancelLockAnimation();
}
} // namespace ash
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