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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_
#define ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_

#include <string>

#include "ash/ash_export.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/window_observer.h"

namespace ui {
class Layer;
}

namespace ash {

// SystemBackgroundController manages a ui::Layer that's stacked at the bottom
// of an aura::RootWindow's children.  It exists solely to obscure portions of
// the root layer that aren't covered by any other layers (e.g. before the
// desktop background image is loaded at startup, or when we scale down all of
// the other layers as part of a power-button or window-management animation).
// It should never be transformed or restacked.
class SystemBackgroundController : public aura::WindowObserver {
 public:
  SystemBackgroundController(aura::Window* root_window, SkColor color);
  virtual ~SystemBackgroundController();

  void SetColor(SkColor color);

  // aura::WindowObserver overrides:
  virtual void OnWindowBoundsChanged(aura::Window* root,
                                     const gfx::Rect& old_bounds,
                                     const gfx::Rect& new_bounds) override;

 private:
  class HostContentLayerDelegate;

  aura::Window* root_window_;  // not owned

  scoped_ptr<ui::Layer> layer_;

  DISALLOW_COPY_AND_ASSIGN(SystemBackgroundController);
};

}  // namespace ash

#endif  // ASH_WM_SYSTEM_BACKGROUND_CONTROLLER_H_