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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_WM_WINDOW_ANIMATIONS_H_
#define ASH_WM_WINDOW_ANIMATIONS_H_
#pragma once

#include "ash/ash_export.h"
#include "base/time.h"

namespace aura {
class Window;
}

namespace ash {

// A variety of canned animations for window transitions.
enum WindowVisibilityAnimationType {
  WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0,     // Default. Lets the system
                                                    // decide based on window
                                                    // type.
  WINDOW_VISIBILITY_ANIMATION_TYPE_DROP,            // Window shrinks in.
  WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL,        // Vertical Glenimation.
  WINDOW_VISIBILITY_ANIMATION_TYPE_FADE,            // Fades in/out.
  WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_SHOW,  // Windows are scaled and
                                                    // fade in.
  WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_HIDE,  // Inverse of SHOW.
  WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE,        // Window scale/rotates down
                                                    // to its launcher icon.
};

// Type of visibility change transition that a window should animate.
// Default behavior is to animate both show and hide.
enum WindowVisibilityAnimationTransition {
  // 0 is used as default.
  ANIMATE_SHOW = 0x1,
  ANIMATE_HIDE = 0x2,
  ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
  ANIMATE_NONE = 0x4,
};

void ASH_EXPORT SetWindowVisibilityAnimationType(
    aura::Window* window,
    WindowVisibilityAnimationType type);

void ASH_EXPORT SetWindowVisibilityAnimationTransition(
    aura::Window* window,
    WindowVisibilityAnimationTransition transition);

void ASH_EXPORT SetWindowVisibilityAnimationDuration(
    aura::Window* window,
    const base::TimeDelta& duration);

namespace internal {

// Returns false if the |window| didn't animate.
bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible);

}  // namespace internal
}  // namespace ash


#endif  // ASH_WM_WINDOW_ANIMATIONS_H_