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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_state.h"
#include <utility>
#include "ash/ash_switches.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/default_state.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/window_state_observer.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "base/auto_reset.h"
#include "base/command_line.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/layout_manager.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace wm {
namespace {
// A tentative class to set the bounds on the window.
// TODO(oshima): Once all logic is cleaned up, move this to the real layout
// manager with proper friendship.
class BoundsSetter : public aura::LayoutManager {
public:
BoundsSetter() {}
~BoundsSetter() override {}
// aura::LayoutManager overrides:
void OnWindowResized() override {}
void OnWindowAddedToLayout(aura::Window* child) override {}
void OnWillRemoveWindowFromLayout(aura::Window* child) override {}
void OnWindowRemovedFromLayout(aura::Window* child) override {}
void OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) override {}
void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) override {}
void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
SetChildBoundsDirect(window, bounds);
}
private:
DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
};
WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
switch (requested_show_state) {
case ui::SHOW_STATE_DEFAULT:
case ui::SHOW_STATE_NORMAL:
return WM_EVENT_NORMAL;
case ui::SHOW_STATE_MINIMIZED:
return WM_EVENT_MINIMIZE;
case ui::SHOW_STATE_MAXIMIZED:
return WM_EVENT_MAXIMIZE;
case ui::SHOW_STATE_FULLSCREEN:
return WM_EVENT_FULLSCREEN;
case ui::SHOW_STATE_INACTIVE:
return WM_EVENT_SHOW_INACTIVE;
case ui::SHOW_STATE_DOCKED:
return WM_EVENT_DOCK;
case ui::SHOW_STATE_END:
NOTREACHED() << "No WMEvent defined for the show state:"
<< requested_show_state;
}
return WM_EVENT_NORMAL;
}
} // namespace
WindowState::~WindowState() {
// WindowState is registered as an owned property of |window_|, and window
// unregisters all of its observers in its d'tor before destroying its
// properties. As a result, window_->RemoveObserver() doesn't need to (and
// shouldn't) be called here.
}
bool WindowState::HasDelegate() const {
return !!delegate_;
}
void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
DCHECK(!delegate_.get());
delegate_ = std::move(delegate);
}
WindowStateType WindowState::GetStateType() const {
return current_state_->GetType();
}
bool WindowState::IsMinimized() const {
return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED ||
GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED;
}
bool WindowState::IsMaximized() const {
return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
}
bool WindowState::IsFullscreen() const {
return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
}
bool WindowState::IsMaximizedOrFullscreen() const {
return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
}
bool WindowState::IsSnapped() const {
return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
}
bool WindowState::IsNormalStateType() const {
return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
}
bool WindowState::IsNormalOrSnapped() const {
return IsNormalStateType() || IsSnapped();
}
bool WindowState::IsActive() const {
return IsActiveWindow(window_);
}
bool WindowState::IsDocked() const {
return GetStateType() == WINDOW_STATE_TYPE_DOCKED ||
GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED;
}
bool WindowState::IsUserPositionable() const {
return (window()->type() == ui::wm::WINDOW_TYPE_NORMAL ||
window()->type() == ui::wm::WINDOW_TYPE_PANEL);
}
bool WindowState::CanMaximize() const {
// Window must have the kCanMaximizeKey and have no maximum width or height.
if (!window()->GetProperty(aura::client::kCanMaximizeKey))
return false;
if (!window()->delegate())
return true;
gfx::Size max_size = window_->delegate()->GetMaximumSize();
return !max_size.width() && !max_size.height();
}
bool WindowState::CanMinimize() const {
return window()->GetProperty(aura::client::kCanMinimizeKey);
}
bool WindowState::CanResize() const {
return window_->GetProperty(aura::client::kCanResizeKey);
}
bool WindowState::CanActivate() const {
return ::wm::CanActivateWindow(window_);
}
bool WindowState::CanSnap() const {
if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
::wm::GetTransientParent(window_))
return false;
// If a window cannot be maximized, assume it cannot snap either.
// TODO(oshima): We should probably snap if the maximum size is greater than
// the snapped size.
return CanMaximize();
}
bool WindowState::HasRestoreBounds() const {
return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
}
void WindowState::Maximize() {
window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
}
void WindowState::Minimize() {
window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
}
void WindowState::Unminimize() {
window_->SetProperty(
aura::client::kShowStateKey,
window_->GetProperty(aura::client::kRestoreShowStateKey));
window_->ClearProperty(aura::client::kRestoreShowStateKey);
}
void WindowState::Activate() {
ActivateWindow(window_);
}
void WindowState::Deactivate() {
DeactivateWindow(window_);
}
void WindowState::Restore() {
if (!IsNormalStateType()) {
const WMEvent event(WM_EVENT_NORMAL);
OnWMEvent(&event);
}
}
void WindowState::DisableAlwaysOnTop(aura::Window* window_on_top) {
DCHECK(window_on_top);
if (GetAlwaysOnTop()) {
// |window_| is hidden first to avoid canceling fullscreen mode when it is
// no longer always on top and gets added to default container. This avoids
// sending redundant OnFullscreenStateChanged to the layout manager. The
// |window_| visibility is restored after it no longer obscures the
// |window_on_top|.
bool visible = window_->IsVisible();
if (visible)
window_->Hide();
window_->SetProperty(aura::client::kAlwaysOnTopKey, false);
// Technically it is possible that a |window_| could make itself
// always_on_top really quickly. This is probably not a realistic case but
// check if the two windows are in the same container just in case.
if (window_on_top->parent() == window_->parent())
window_->parent()->StackChildAbove(window_on_top, window_);
if (visible)
window_->Show();
cached_always_on_top_ = true;
}
}
void WindowState::RestoreAlwaysOnTop() {
if (delegate() && delegate()->RestoreAlwaysOnTop(this))
return;
if (cached_always_on_top_) {
cached_always_on_top_ = false;
window_->SetProperty(aura::client::kAlwaysOnTopKey, true);
}
}
void WindowState::OnWMEvent(const WMEvent* event) {
current_state_->OnWMEvent(this, event);
}
void WindowState::SaveCurrentBoundsForRestore() {
gfx::Rect bounds_in_screen =
ScreenUtil::ConvertRectToScreen(window_->parent(),
window_->bounds());
SetRestoreBoundsInScreen(bounds_in_screen);
}
gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
return *window_->GetProperty(aura::client::kRestoreBoundsKey);
}
gfx::Rect WindowState::GetRestoreBoundsInParent() const {
return ScreenUtil::ConvertRectFromScreen(window_->parent(),
GetRestoreBoundsInScreen());
}
void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
}
void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
SetRestoreBoundsInScreen(
ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
}
void WindowState::ClearRestoreBounds() {
window_->ClearProperty(aura::client::kRestoreBoundsKey);
}
scoped_ptr<WindowState::State> WindowState::SetStateObject(
scoped_ptr<WindowState::State> new_state) {
current_state_->DetachState(this);
scoped_ptr<WindowState::State> old_object = std::move(current_state_);
current_state_ = std::move(new_state);
current_state_->AttachState(this, old_object.get());
return old_object;
}
void WindowState::SetPreAutoManageWindowBounds(
const gfx::Rect& bounds) {
pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
}
void WindowState::AddObserver(WindowStateObserver* observer) {
observer_list_.AddObserver(observer);
}
void WindowState::RemoveObserver(WindowStateObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
bounds_changed_by_user_ = bounds_changed_by_user;
if (bounds_changed_by_user)
pre_auto_manage_window_bounds_.reset();
}
void WindowState::CreateDragDetails(aura::Window* window,
const gfx::Point& point_in_parent,
int window_component,
aura::client::WindowMoveSource source) {
drag_details_.reset(
new DragDetails(window, point_in_parent, window_component, source));
}
void WindowState::DeleteDragDetails() {
drag_details_.reset();
}
void WindowState::SetAndClearRestoreBounds() {
DCHECK(HasRestoreBounds());
SetBoundsInScreen(GetRestoreBoundsInScreen());
ClearRestoreBounds();
}
void WindowState::OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) {
DCHECK_EQ(window, window_);
if (key == aura::client::kShowStateKey && !ignore_property_change_) {
WMEvent event(WMEventTypeFromShowState(GetShowState()));
OnWMEvent(&event);
}
}
WindowState::WindowState(aura::Window* window)
: window_(window),
window_position_managed_(false),
bounds_changed_by_user_(false),
panel_attached_(true),
ignored_by_shelf_(false),
can_consume_system_keys_(false),
top_row_keys_are_function_keys_(false),
unminimize_to_restore_bounds_(false),
in_immersive_fullscreen_(false),
hide_shelf_when_fullscreen_(true),
minimum_visibility_(false),
can_be_dragged_(true),
cached_always_on_top_(false),
ignore_property_change_(false),
current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
window_->AddObserver(this);
}
bool WindowState::GetAlwaysOnTop() const {
return window_->GetProperty(aura::client::kAlwaysOnTopKey);
}
ui::WindowShowState WindowState::GetShowState() const {
return window_->GetProperty(aura::client::kShowStateKey);
}
void WindowState::SetBoundsInScreen(
const gfx::Rect& bounds_in_screen) {
gfx::Rect bounds_in_parent =
ScreenUtil::ConvertRectFromScreen(window_->parent(),
bounds_in_screen);
window_->SetBounds(bounds_in_parent);
}
void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
if (is_dragged() || !IsSnapped())
return;
gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
window_);
if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
bounds->set_x(maximized_bounds.x());
else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
bounds->set_x(maximized_bounds.right() - bounds->width());
bounds->set_y(maximized_bounds.y());
bounds->set_height(maximized_bounds.height());
}
void WindowState::UpdateWindowShowStateFromStateType() {
ui::WindowShowState new_window_state =
ToWindowShowState(current_state_->GetType());
if (new_window_state != GetShowState()) {
base::AutoReset<bool> resetter(&ignore_property_change_, true);
window_->SetProperty(aura::client::kShowStateKey, new_window_state);
}
}
void WindowState::NotifyPreStateTypeChange(
WindowStateType old_window_state_type) {
FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
OnPreWindowStateTypeChange(this, old_window_state_type));
}
void WindowState::NotifyPostStateTypeChange(
WindowStateType old_window_state_type) {
FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
OnPostWindowStateTypeChange(this, old_window_state_type));
}
void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
gfx::Rect actual_new_bounds(bounds);
// Ensure we don't go smaller than our minimum bounds in "normal" window
// modes
if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
// Get the minimum usable size of the minimum size and the screen size.
gfx::Size min_size = window_->delegate()->GetMinimumSize();
min_size.SetToMin(gfx::Screen::GetScreen()
->GetDisplayNearestWindow(window_)
.work_area()
.size());
actual_new_bounds.set_width(
std::max(min_size.width(), actual_new_bounds.width()));
actual_new_bounds.set_height(
std::max(min_size.height(), actual_new_bounds.height()));
}
BoundsSetter().SetBounds(window_, actual_new_bounds);
SnapWindowToPixelBoundary(window_);
}
void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
gfx::Rect work_area_in_parent =
ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
gfx::Rect child_bounds(bounds);
AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
SetBoundsDirect(child_bounds);
}
void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
const int kBoundsChangeSlideDurationMs = 120;
ui::Layer* layer = window_->layer();
ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
slide_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
slide_settings.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
SetBoundsDirect(bounds);
}
void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
// Some test results in invoking CrossFadeToBounds when window is not visible.
// No animation is necessary in that case, thus just change the bounds and
// quit.
if (!window_->TargetVisibility()) {
SetBoundsConstrained(new_bounds);
return;
}
const gfx::Rect old_bounds = window_->bounds();
// Create fresh layers for the window and all its children to paint into.
// Takes ownership of the old layer and all its children, which will be
// cleaned up after the animation completes.
// Specify |set_bounds| to true here to keep the old bounds in the child
// windows of |window|.
scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
::wm::RecreateLayers(window_);
ui::Layer* old_layer = old_layer_owner->root();
DCHECK(old_layer);
ui::Layer* new_layer = window_->layer();
// Resize the window to the new size, which will force a layout and paint.
SetBoundsDirect(new_bounds);
// Ensure the higher-resolution layer is on top.
bool old_on_top = (old_bounds.width() > new_bounds.width());
if (old_on_top)
old_layer->parent()->StackBelow(new_layer, old_layer);
else
old_layer->parent()->StackAbove(new_layer, old_layer);
CrossFadeAnimation(window_, std::move(old_layer_owner), gfx::Tween::EASE_OUT);
}
WindowState* GetActiveWindowState() {
aura::Window* active = GetActiveWindow();
return active ? GetWindowState(active) : NULL;
}
WindowState* GetWindowState(aura::Window* window) {
if (!window)
return NULL;
WindowState* settings = window->GetProperty(kWindowStateKey);
if(!settings) {
settings = new WindowState(window);
window->SetProperty(kWindowStateKey, settings);
}
return settings;
}
const WindowState* GetWindowState(const aura::Window* window) {
return GetWindowState(const_cast<aura::Window*>(window));
}
} // namespace wm
} // namespace ash
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