summaryrefslogtreecommitdiffstats
path: root/ash/wm/workspace/workspace_layout_manager.cc
blob: 687324ce7bd4714ffc5bbceb388fd2f2b7537466 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/wm/workspace/workspace_layout_manager.h"

#include "ash/display/display_controller.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/session_state_delegate.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/wm/always_on_top_controller.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_positioner.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/workspace/workspace_layout_manager_delegate.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/base/ui_base_types.h"
#include "ui/compositor/layer.h"
#include "ui/events/event.h"
#include "ui/gfx/screen.h"
#include "ui/views/corewm/window_util.h"

using aura::Window;

namespace ash {

namespace internal {

WorkspaceLayoutManager::WorkspaceLayoutManager(aura::Window* window)
    : shelf_(NULL),
      window_(window),
      root_window_(window->GetRootWindow()),
      work_area_in_parent_(ScreenUtil::ConvertRectFromScreen(
          window_,
          Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area())),
      is_fullscreen_(GetRootWindowController(
          window->GetRootWindow())->GetWindowForFullscreenMode() != NULL) {
  Shell::GetInstance()->activation_client()->AddObserver(this);
  Shell::GetInstance()->AddShellObserver(this);
  root_window_->AddObserver(this);
}

WorkspaceLayoutManager::~WorkspaceLayoutManager() {
  if (root_window_)
    root_window_->RemoveObserver(this);
  for (WindowSet::const_iterator i = windows_.begin(); i != windows_.end(); ++i)
    (*i)->RemoveObserver(this);
  Shell::GetInstance()->RemoveShellObserver(this);
  Shell::GetInstance()->activation_client()->RemoveObserver(this);
}

void WorkspaceLayoutManager::SetShelf(internal::ShelfLayoutManager* shelf) {
  shelf_ = shelf;
}

void WorkspaceLayoutManager::SetMaximizeBackdropDelegate(
    scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) {
  backdrop_delegate_.reset(delegate.release());
}

//////////////////////////////////////////////////////////////////////////////
// WorkspaceLayoutManager, aura::LayoutManager implementation:

void WorkspaceLayoutManager::OnWindowAddedToLayout(Window* child) {
  wm::WindowState* window_state = wm::GetWindowState(child);
  wm::WMEvent event(wm::WM_EVENT_ADDED_TO_WORKSPACE);
  window_state->OnWMEvent(&event);
  windows_.insert(child);
  child->AddObserver(this);
  window_state->AddObserver(this);
  UpdateShelfVisibility();
  UpdateFullscreenState();
  if (backdrop_delegate_)
    backdrop_delegate_->OnWindowAddedToLayout(child);
  WindowPositioner::RearrangeVisibleWindowOnShow(child);
}

void WorkspaceLayoutManager::OnWillRemoveWindowFromLayout(Window* child) {
  windows_.erase(child);
  child->RemoveObserver(this);
  wm::GetWindowState(child)->RemoveObserver(this);

  if (child->TargetVisibility())
    WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(child);
}

void WorkspaceLayoutManager::OnWindowRemovedFromLayout(Window* child) {
  UpdateShelfVisibility();
  UpdateFullscreenState();
  if (backdrop_delegate_)
    backdrop_delegate_->OnWindowRemovedFromLayout(child);
}

void WorkspaceLayoutManager::OnChildWindowVisibilityChanged(Window* child,
                                                            bool visible) {
  wm::WindowState* window_state = wm::GetWindowState(child);
  // Attempting to show a minimized window. Unminimize it.
  if (visible && window_state->IsMinimized())
    window_state->Unminimize();

  if (child->TargetVisibility())
    WindowPositioner::RearrangeVisibleWindowOnShow(child);
  else
    WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(child);
  UpdateFullscreenState();
  UpdateShelfVisibility();
  if (backdrop_delegate_)
    backdrop_delegate_->OnChildWindowVisibilityChanged(child, visible);
}

void WorkspaceLayoutManager::SetChildBounds(
    Window* child,
    const gfx::Rect& requested_bounds) {
  wm::WindowState* window_state = wm::GetWindowState(child);
  wm::SetBoundsEvent event(wm::WM_EVENT_SET_BOUNDS, requested_bounds);
  window_state->OnWMEvent(&event);
  UpdateShelfVisibility();
}

//////////////////////////////////////////////////////////////////////////////
// WorkspaceLayoutManager, ash::ShellObserver implementation:

void WorkspaceLayoutManager::OnDisplayWorkAreaInsetsChanged() {
  const gfx::Rect work_area(ScreenUtil::ConvertRectFromScreen(
      window_,
      Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area()));
  if (work_area != work_area_in_parent_) {
    const wm::WMEvent event(wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED);
    AdjustAllWindowsBoundsForWorkAreaChange(&event);
  }
}

//////////////////////////////////////////////////////////////////////////////
// WorkspaceLayoutManager, aura::WindowObserver implementation:

void WorkspaceLayoutManager::OnWindowHierarchyChanged(
    const WindowObserver::HierarchyChangeParams& params) {
  if (!wm::GetWindowState(params.target)->IsActive())
    return;
  // If the window is already tracked by the workspace this update would be
  // redundant as the fullscreen and shelf state would have been handled in
  // OnWindowAddedToLayout.
  if (windows_.find(params.target) != windows_.end())
    return;

  // If the active window has moved to this root window then update the
  // fullscreen state.
  // TODO(flackr): Track the active window leaving this root window and update
  // the fullscreen state accordingly.
  if (params.new_parent && params.new_parent->GetRootWindow() == root_window_) {
    UpdateFullscreenState();
    UpdateShelfVisibility();
  }
}

void WorkspaceLayoutManager::OnWindowPropertyChanged(Window* window,
                                                     const void* key,
                                                     intptr_t old) {
  if (key == aura::client::kAlwaysOnTopKey &&
      window->GetProperty(aura::client::kAlwaysOnTopKey)) {
    GetRootWindowController(window->GetRootWindow())->
        always_on_top_controller()->GetContainer(window)->AddChild(window);
  }
}

void WorkspaceLayoutManager::OnWindowStackingChanged(aura::Window* window) {
  UpdateShelfVisibility();
  UpdateFullscreenState();
  if (backdrop_delegate_)
    backdrop_delegate_->OnWindowStackingChanged(window);
}

void WorkspaceLayoutManager::OnWindowDestroying(aura::Window* window) {
  if (root_window_ == window) {
    root_window_->RemoveObserver(this);
    root_window_ = NULL;
  }
}

void WorkspaceLayoutManager::OnWindowBoundsChanged(aura::Window* window,
                                              const gfx::Rect& old_bounds,
                                              const gfx::Rect& new_bounds) {
  if (root_window_ == window) {
    const wm::WMEvent wm_event(wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED);
    AdjustAllWindowsBoundsForWorkAreaChange(&wm_event);
  }
}

//////////////////////////////////////////////////////////////////////////////
// WorkspaceLayoutManager,
// aura::client::ActivationChangeObserver implementation:

void WorkspaceLayoutManager::OnWindowActivated(aura::Window* gained_active,
                                               aura::Window* lost_active) {
  wm::WindowState* window_state = wm::GetWindowState(gained_active);
  if (window_state && window_state->IsMinimized() &&
      !gained_active->IsVisible()) {
    window_state->Unminimize();
    DCHECK(!window_state->IsMinimized());
  }
  UpdateFullscreenState();
  UpdateShelfVisibility();
}

//////////////////////////////////////////////////////////////////////////////
// WorkspaceLayoutManager, wm::WindowStateObserver implementation:

void WorkspaceLayoutManager::OnPostWindowStateTypeChange(
    wm::WindowState* window_state,
    wm::WindowStateType old_type) {

  // Notify observers that fullscreen state may be changing.
  if (window_state->IsFullscreen() ||
      old_type == wm::WINDOW_STATE_TYPE_FULLSCREEN) {
    UpdateFullscreenState();
  }

  UpdateShelfVisibility();
  if (backdrop_delegate_)
    backdrop_delegate_->OnPostWindowStateTypeChange(window_state, old_type);
}

//////////////////////////////////////////////////////////////////////////////
// WorkspaceLayoutManager, private:

void WorkspaceLayoutManager::AdjustAllWindowsBoundsForWorkAreaChange(
    const wm::WMEvent* event) {
  DCHECK(event->type() == wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED ||
         event->type() == wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED);

  work_area_in_parent_ = ScreenUtil::ConvertRectFromScreen(
      window_,
      Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area());

  // Don't do any adjustments of the insets while we are in screen locked mode.
  // This would happen if the launcher was auto hidden before the login screen
  // was shown and then gets shown when the login screen gets presented.
  if (event->type() == wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED &&
      Shell::GetInstance()->session_state_delegate()->IsScreenLocked())
    return;

  // If a user plugs an external display into a laptop running Aura the
  // display size will change.  Maximized windows need to resize to match.
  // We also do this when developers running Aura on a desktop manually resize
  // the host window.
  // We also need to do this when the work area insets changes.
  for (WindowSet::const_iterator it = windows_.begin();
       it != windows_.end();
       ++it) {
    wm::GetWindowState(*it)->OnWMEvent(event);
  }
}

void WorkspaceLayoutManager::UpdateShelfVisibility() {
  if (shelf_)
    shelf_->UpdateVisibilityState();
}

void WorkspaceLayoutManager::UpdateFullscreenState() {
  // TODO(flackr): The fullscreen state is currently tracked per workspace
  // but the shell notification implies a per root window state. Currently
  // only windows in the default workspace container will go fullscreen but
  // this should really be tracked by the RootWindowController since
  // technically any container could get a fullscreen window.
  if (!shelf_)
    return;
  bool is_fullscreen = GetRootWindowController(
      window_->GetRootWindow())->GetWindowForFullscreenMode() != NULL;
  if (is_fullscreen != is_fullscreen_) {
    ash::Shell::GetInstance()->NotifyFullscreenStateChange(
        is_fullscreen, window_->GetRootWindow());
    is_fullscreen_ = is_fullscreen;
  }
}

}  // namespace internal
}  // namespace ash