summaryrefslogtreecommitdiffstats
path: root/ash/wm/workspace_controller.cc
blob: 8d378581401f3bc96bfff2a02e09dc97dcd21377 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/wm/workspace_controller.h"

#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/base_layout_manager.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/workspace_event_handler.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/views/corewm/visibility_controller.h"
#include "ui/views/corewm/window_animations.h"

namespace ash {
namespace internal {
namespace {

// Amount of time to pause before animating anything. Only used during initial
// animation (when logging in).
const int kInitialPauseTimeMS = 750;

}  // namespace

WorkspaceController::WorkspaceController(aura::Window* viewport)
    : viewport_(viewport),
      shelf_(NULL),
      event_handler_(new WorkspaceEventHandler(viewport_)) {
  SetWindowVisibilityAnimationTransition(
      viewport_, views::corewm::ANIMATE_NONE);

  // The layout-manager cannot be created in the initializer list since it
  // depends on the window to have been initialized.
  layout_manager_ = new WorkspaceLayoutManager(viewport_);
  viewport_->SetLayoutManager(layout_manager_);

  viewport_->Show();
}

WorkspaceController::~WorkspaceController() {
  viewport_->SetLayoutManager(NULL);
  viewport_->SetEventFilter(NULL);
  viewport_->RemovePreTargetHandler(event_handler_.get());
  viewport_->RemovePostTargetHandler(event_handler_.get());
}

WorkspaceWindowState WorkspaceController::GetWindowState() const {
  if (!shelf_)
    return WORKSPACE_WINDOW_STATE_DEFAULT;

  const gfx::Rect shelf_bounds(shelf_->GetIdealBounds());
  const aura::Window::Windows& windows(viewport_->children());
  bool window_overlaps_launcher = false;
  bool has_maximized_window = false;
  for (aura::Window::Windows::const_iterator i = windows.begin();
       i != windows.end(); ++i) {
    wm::WindowState* window_state = wm::GetWindowState(*i);
    if (window_state->ignored_by_shelf())
      continue;
    ui::Layer* layer = (*i)->layer();
    if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f)
      continue;
    if (window_state->IsMaximized()) {
      // An untracked window may still be fullscreen so we keep iterating when
      // we hit a maximized window.
      has_maximized_window = true;
    } else if (window_state->IsFullscreen()) {
      return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
    }
    if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds))
      window_overlaps_launcher = true;
  }
  if (has_maximized_window)
    return WORKSPACE_WINDOW_STATE_MAXIMIZED;

  return window_overlaps_launcher ?
      WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF :
      WORKSPACE_WINDOW_STATE_DEFAULT;
}

void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) {
  shelf_ = shelf;
  layout_manager_->SetShelf(shelf);
}

void WorkspaceController::DoInitialAnimation() {
  viewport_->Show();

  viewport_->layer()->SetOpacity(0.0f);
  SetTransformForScaleAnimation(
      viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE);

  // In order for pause to work we need to stop animations.
  viewport_->layer()->GetAnimator()->StopAnimating();

  {
    ui::ScopedLayerAnimationSettings settings(
        viewport_->layer()->GetAnimator());

    settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
    viewport_->layer()->GetAnimator()->SchedulePauseForProperties(
        base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS),
        ui::LayerAnimationElement::TRANSFORM,
        ui::LayerAnimationElement::OPACITY,
        ui::LayerAnimationElement::BRIGHTNESS,
        ui::LayerAnimationElement::VISIBILITY,
        -1);

    settings.SetTweenType(gfx::Tween::EASE_OUT);
    settings.SetTransitionDuration(
        base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
    viewport_->layer()->SetTransform(gfx::Transform());
    viewport_->layer()->SetOpacity(1.0f);
  }
}

}  // namespace internal
}  // namespace ash