summaryrefslogtreecommitdiffstats
path: root/base/event_recorder.h
blob: bff87ed494b6f64e0177973cfc4e12a54d8765cc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef BASE_EVENT_RECORDER_H_
#define BASE_EVENT_RECORDER_H_

#include "base/base_export.h"
#include "base/basictypes.h"
#include "build/build_config.h"

#if defined(OS_WIN)
#include <stdio.h>
#include <string.h>
#include <windows.h>
#endif

namespace base {

class FilePath;

// A class for recording and playing back keyboard and mouse input events.
//
// Note - if you record events, and the playback with the windows in
//        different sizes or positions, the playback will fail.  When
//        recording and playing, you should move the relevant windows
//        to constant sizes and locations.
// TODO(mbelshe) For now this is a singleton.  I believe that this class
//        could be easily modified to:
//             support two simultaneous recorders
//             be playing back events while already recording events.
//        Why?  Imagine if the product had a "record a macro" feature.
//        You might be recording globally, while recording or playing back
//        a macro.  I don't think two playbacks make sense.
class BASE_EXPORT EventRecorder {
 public:
  // Get the singleton EventRecorder.
  // We can only handle one recorder/player at a time.
  static EventRecorder* current() {
    if (!current_)
      current_ = new EventRecorder();
    return current_;
  }

  // Starts recording events.
  // Will clobber the file if it already exists.
  // Returns true on success, or false if an error occurred.
  bool StartRecording(const FilePath& filename);

  // Stops recording.
  void StopRecording();

  // Is the EventRecorder currently recording.
  bool is_recording() const { return is_recording_; }

  // Plays events previously recorded.
  // Returns true on success, or false if an error occurred.
  bool StartPlayback(const FilePath& filename);

  // Stops playback.
  void StopPlayback();

  // Is the EventRecorder currently playing.
  bool is_playing() const { return is_playing_; }

#if defined(OS_WIN)
  // C-style callbacks for the EventRecorder.
  // Used for internal purposes only.
  LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam);
  LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam);
#endif

 private:
  // Create a new EventRecorder.  Events are saved to the file filename.
  // If the file already exists, it will be deleted before recording
  // starts.
  EventRecorder()
      : is_recording_(false),
        is_playing_(false),
#if defined(OS_WIN)
        journal_hook_(NULL),
        file_(NULL),
#endif
        playback_first_msg_time_(0),
        playback_start_time_(0) {
#if defined(OS_WIN)
    memset(&playback_msg_, 0, sizeof(playback_msg_));
#endif
  }
  ~EventRecorder();

  static EventRecorder* current_;  // Our singleton.

  bool is_recording_;
  bool is_playing_;
#if defined(OS_WIN)
  HHOOK journal_hook_;
  FILE* file_;
  EVENTMSG playback_msg_;
#endif
  int playback_first_msg_time_;
  int playback_start_time_;

  DISALLOW_COPY_AND_ASSIGN(EventRecorder);
};

}  // namespace base

#endif // BASE_EVENT_RECORDER_H_