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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/waitable_event.h"
#include <math.h>
#include <windows.h>
#include "base/logging.h"
#include "base/time.h"
namespace base {
WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
: event_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
// We're probably going to crash anyways if this is ever NULL, so we might as
// well make our stack reports more informative by crashing here.
CHECK(event_);
}
WaitableEvent::~WaitableEvent() {
CloseHandle(event_);
}
void WaitableEvent::Reset() {
ResetEvent(event_);
}
void WaitableEvent::Signal() {
SetEvent(event_);
}
bool WaitableEvent::IsSignaled() {
return TimedWait(TimeDelta::FromMilliseconds(0));
}
bool WaitableEvent::Wait() {
DWORD result = WaitForSingleObject(event_, INFINITE);
// It is most unexpected that this should ever fail. Help consumers learn
// about it if it should ever fail.
DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed";
return result == WAIT_OBJECT_0;
}
bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
DCHECK(max_time >= TimeDelta::FromMicroseconds(0));
// Be careful here. TimeDelta has a precision of microseconds, but this API
// is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6?
// It should be 6 to avoid returning too early.
double timeout = ceil(max_time.InMillisecondsF());
DWORD result = WaitForSingleObject(event_, static_cast<DWORD>(timeout));
switch (result) {
case WAIT_OBJECT_0:
return true;
case WAIT_TIMEOUT:
return false;
}
// It is most unexpected that this should ever fail. Help consumers learn
// about it if it should ever fail.
NOTREACHED() << "WaitForSingleObject failed";
return false;
}
} // namespace base
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