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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

# =============================================================================
# PLATFORM SELECTION
# =============================================================================
#
# There are two main things to set: "os" and "cpu". The "toolchain" is the name
# of the GN thing that encodes combinations of these things.
#
# Users typically only set the variables "target_os" and "target_cpu" in "gn
# args", the rest are set up by our build and internal to GN.
#
# There are three different types of each of these things: The "host"
# represents the computer doing the compile and never changes. The "target"
# represents the main thing we're trying to build. The "current" represents
# which configuration is currently being defined, which can be either the
# host, the target, or something completely different (like nacl). GN will
# run the same build file multiple times for the different required
# configuration in the same build.
#
# This gives the following variables:
#  - host_os, host_cpu, host_toolchain
#  - target_os, target_cpu, default_toolchain
#  - current_os, current_cpu, current_toolchain.
#
# Note the default_toolchain isn't symmetrical (you would expect
# target_toolchain). This is because the "default" toolchain is a GN built-in
# concept, and "target" is something our build sets up that's symmetrical with
# its GYP counterpart. Potentially the built-in default_toolchain variable
# could be renamed in the future.
#
# When writing build files, to do something only for the host:
#   if (current_toolchain == host_toolchain) { ...

if (target_os == "") {
  target_os = host_os
}

if (target_cpu == "") {
  if (target_os == "android") {
    # If we're building for Android, we should assume that we want to
    # build for ARM by default, not the host_cpu (which is likely x64).
    # This allows us to not have to specify both target_os and target_cpu
    # on the command line.
    target_cpu = "arm"
  } else {
    target_cpu = host_cpu
  }
}

if (current_cpu == "") {
  current_cpu = target_cpu
}
if (current_os == "") {
  current_os = target_os
}

# =============================================================================
# BUILD FLAGS
# =============================================================================
#
# This block lists input arguments to the build, along with their default
# values.
#
# If a value is specified on the command line, it will overwrite the defaults
# given in a declare_args block, otherwise the default will be used.
#
# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in
# the build to declare build flags. If you need a flag for a single component,
# you can just declare it in the corresponding BUILD.gn file. If you need a
# flag in multiple components, there are a few options:
#
# - If your feature is a single target, say //components/foo, and the targets
#   depending on foo need to have some define set if foo is enabled: (1) Write
#   a declare_args block in foo's BUILD.gn file listing your enable_foo build
#   flag. (2) Write a config in that file listing the define, and list that
#   config in foo's public_configs. This will propagate that define to all the
#   targets depending on foo. (3) When foo is not enabled, just make it expand
#   to an empty group (or whatever's appropriate for the "off" state of your
#   feature.
#
# - If a semi-random set of targets need to know about a define: (1) In the
#   lowest level of the build that knows about this feature, add a declare_args
#   block in the build file for your enable flag. (2) Write a config that adds
#   a define conditionally based on that build flags. (3) Manually add that
#   config to the "configs" applying to the targets that need the define.
#
# - If a semi-random set of targets need to know about the build flag (to do
#   file inclusion or exclusion, more than just defines): (1) Write a .gni file
#   in the lowest-level directory that knows about the feature. (2) Put the
#   declare_args block with your build flag in that .gni file. (3) Import that
#   .gni file from the BUILD.gn files that need the flag.
#
# Other advice:
#
# - Use boolean values when possible. If you need a default value that expands
#   to some complex thing in the default case (like the location of the
#   compiler which would be computed by a script), use a default value of -1 or
#   the empty string. Outside of the declare_args block, conditionally expand
#   the default value as necessary.
#
# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for
#   your feature) rather than just "foo".
#
# - Write good comments directly above the declaration with no blank line.
#   These comments will appear as documentation in "gn args --list".
#
# - Don't call exec_script inside declare_args. This will execute the script
#   even if the value is overridden, which is wasteful. See first bullet.

declare_args() {
  # Component build.
  is_component_build = false

  # Debug build.
  is_debug = true

  # Whether we're a traditional desktop unix.
  is_desktop_linux = current_os == "linux"

  # Set to true when compiling with the Clang compiler. Typically this is used
  # to configure warnings.
  is_clang = current_os == "mac" || current_os == "ios" ||
             current_os == "linux" || current_os == "chromeos"

  # Allows the path to a custom target toolchain to be injected as a single
  # argument, and set as the default toolchain.
  custom_toolchain = ""

  # This should not normally be set as a build argument.  It's here so that
  # every toolchain can pass through the "global" value via toolchain_args().
  host_toolchain = ""

  # DON'T ADD MORE FLAGS HERE. Read the comment above.
}

# ==============================================================================
# TOOLCHAIN SETUP
# ==============================================================================
#
# Here we set the default toolchain, as well as the variable host_toolchain
# which will identify the toolchain corresponding to the local system when
# doing cross-compiles. When not cross-compiling, this will be the same as the
# default toolchain.
#
# We do this before anything else to make sure we complain about any
# unsupported os/cpu combinations as early as possible.

if (host_toolchain == "") {
  # This should only happen in the top-level context.
  # In a specific toolchain context, the toolchain_args()
  # block should have propagated a value down.
  # TODO(dpranke): Add some sort of assert here that verifies that
  # no toolchain omitted host_toolchain from its toolchain_args().

  if (host_os == "linux") {
    if (target_os != "linux") {
      # TODO(dpranke) - is_clang normally applies only to the target
      # build, and there is no way to indicate that you want to override
      # it for both the target build *and* the host build. Do we need to
      # support this?
      host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
    } else if (is_clang) {
      host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
    } else {
      host_toolchain = "//build/toolchain/linux:$host_cpu"
    }
  } else if (host_os == "mac") {
    host_toolchain = "//build/toolchain/mac:clang_$host_cpu"
  } else if (host_os == "win") {
    # TODO(crbug.com/467159): win cross-compiles don't actually work yet, so
    # use the target_cpu instead of the host_cpu.
    if (is_clang) {
      host_toolchain = "//build/toolchain/win:clang_$target_cpu"
    } else {
      host_toolchain = "//build/toolchain/win:$target_cpu"
    }
  } else {
    assert(false, "Unsupported host_os: $host_os")
  }
}

_default_toolchain = ""

if (target_os == "android") {
  assert(host_os == "linux" || host_os == "mac",
         "Android builds are only supported on Linux and Mac hosts.")
  if (is_clang) {
    _default_toolchain = "//build/toolchain/android:clang_$target_cpu"
  } else {
    _default_toolchain = "//build/toolchain/android:$target_cpu"
  }
} else if (target_os == "chromeos") {
  # See comments in build/toolchain/cros/BUILD.gn about board compiles.
  assert(host_os == "linux",
         "ChromeOS builds are only supported on Linux hosts.")
  if (is_clang) {
    _default_toolchain = "//build/toolchain/cros:clang_target"
  } else {
    _default_toolchain = "//build/toolchain/cros:target"
  }
} else if (target_os == "ios") {
  _default_toolchain = "//build/toolchain/mac:ios_clang_arm"
} else if (target_os == "linux") {
  if (is_clang) {
    _default_toolchain = "//build/toolchain/linux:clang_$target_cpu"
  } else {
    _default_toolchain = "//build/toolchain/linux:$target_cpu"
  }
} else if (target_os == "mac") {
  assert(host_os == "mac", "Mac cross-compiles are unsupported.")
  _default_toolchain = host_toolchain
} else if (target_os == "win") {
  # On Windows we use the same toolchain for host and target by default.
  assert(target_os == host_os, "Win cross-compiles only work on win hosts.")
  if (is_clang) {
    _default_toolchain = "//build/toolchain/win:clang_$target_cpu"
  } else {
    _default_toolchain = "//build/toolchain/win:$target_cpu"
  }
} else if (target_os == "winrt_81" || target_os == "winrt_81_phone" ||
           target_os == "winrt_10") {
  _default_toolchain = "//build/toolchain/win:winrt_$target_cpu"
} else {
  assert(false, "Unsupported target_os: $target_os")
}

# If a custom toolchain has been set in the args, set it as default. Otherwise,
# set the default toolchain for the platform (if any).
if (custom_toolchain != "") {
  set_default_toolchain(custom_toolchain)
} else if (_default_toolchain != "") {
  set_default_toolchain(_default_toolchain)
}

# =============================================================================
# OS DEFINITIONS
# =============================================================================
#
# We set these various is_FOO booleans for convenience in writing OS-based
# conditions.
#
# - is_android, is_chromeos, is_ios, and is_win should be obvious.
# - is_mac is set only for desktop Mac. It is not set on iOS.
# - is_posix is true for mac and any Unix-like system (basically everything
#   except Windows).
# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is
#   generally too different despite being based on the Linux kernel).
#
# Do not add more is_* variants here for random lesser-used Unix systems like
# aix or one of the BSDs. If you need to check these, just check the
# current_os value directly.

if (current_os == "win" || current_os == "winrt_81" ||
    current_os == "winrt_81_phone" || current_os == "winrt_10") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = false
  is_nacl = false
  is_posix = false
  is_win = true
} else if (current_os == "mac") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = true
  is_nacl = false
  is_posix = true
  is_win = false
} else if (current_os == "android") {
  is_android = true
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (current_os == "chromeos") {
  is_android = false
  is_chromeos = true
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (current_os == "nacl") {
  # current_os == "nacl" will be passed by the nacl toolchain definition.
  # It is not set by default or on the command line. We treat is as a
  # Posix variant.
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = false
  is_mac = false
  is_nacl = true
  is_posix = true
  is_win = false
} else if (current_os == "ios") {
  is_android = false
  is_chromeos = false
  is_ios = true
  is_linux = false
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
} else if (current_os == "linux") {
  is_android = false
  is_chromeos = false
  is_ios = false
  is_linux = true
  is_mac = false
  is_nacl = false
  is_posix = true
  is_win = false
}

# =============================================================================
# SOURCES FILTERS
# =============================================================================
#
# These patterns filter out platform-specific files when assigning to the
# sources variable. The magic variable |sources_assignment_filter| is applied
# to each assignment or appending to the sources variable and matches are
# automatcally removed.
#
# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
# boundary = end of string or slash) are supported, and the entire string
# muct match the pattern (so you need "*.cc" to match all .cc files, for
# example).

# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
# below.
sources_assignment_filter = []
if (!is_posix) {
  sources_assignment_filter += [
    "*_posix.h",
    "*_posix.cc",
    "*_posix_unittest.h",
    "*_posix_unittest.cc",
    "*\bposix/*",
  ]
}
if (!is_win) {
  sources_assignment_filter += [
    "*_win.cc",
    "*_win.h",
    "*_win_unittest.cc",
    "*\bwin/*",
    "*.def",
    "*.rc",
  ]
}
if (!is_mac) {
  sources_assignment_filter += [
    "*_mac.h",
    "*_mac.cc",
    "*_mac.mm",
    "*_mac_unittest.h",
    "*_mac_unittest.cc",
    "*_mac_unittest.mm",
    "*\bmac/*",
    "*_cocoa.h",
    "*_cocoa.cc",
    "*_cocoa.mm",
    "*_cocoa_unittest.h",
    "*_cocoa_unittest.cc",
    "*_cocoa_unittest.mm",
    "*\bcocoa/*",
  ]
}
if (!is_ios) {
  sources_assignment_filter += [
    "*_ios.h",
    "*_ios.cc",
    "*_ios.mm",
    "*_ios_unittest.h",
    "*_ios_unittest.cc",
    "*_ios_unittest.mm",
    "*\bios/*",
  ]
}
if (!is_mac && !is_ios) {
  sources_assignment_filter += [ "*.mm" ]
}
if (!is_linux) {
  sources_assignment_filter += [
    "*_linux.h",
    "*_linux.cc",
    "*_linux_unittest.h",
    "*_linux_unittest.cc",
    "*\blinux/*",
  ]
}
if (!is_android) {
  sources_assignment_filter += [
    "*_android.h",
    "*_android.cc",
    "*_android_unittest.h",
    "*_android_unittest.cc",
    "*\bandroid/*",
  ]
}
if (!is_chromeos) {
  sources_assignment_filter += [
    "*_chromeos.h",
    "*_chromeos.cc",
    "*_chromeos_unittest.h",
    "*_chromeos_unittest.cc",
    "*\bchromeos/*",
  ]
}

# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
# below.

# Actually save this list.
#
# These patterns are executed for every file in the source tree of every run.
# Therefore, adding more patterns slows down the build for everybody. We should
# only add automatic patterns for configurations affecting hundreds of files
# across many projects in the tree.
#
# Therefore, we only add rules to this list corresponding to platforms on the
# Chromium waterfall.  This is not for non-officially-supported platforms
# (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases,
# write a conditional in the target to remove the file(s) from the list when
# your platform/toolkit/feature doesn't apply.
set_sources_assignment_filter(sources_assignment_filter)

# =============================================================================
# TARGET DEFAULTS
# =============================================================================
#
# Set up the default configuration for every build target of the given type.
# The values configured here will be automatically set on the scope of the
# corresponding target. Target definitions can add or remove to the settings
# here as needed.

# Holds all configs used for making native executables and libraries, to avoid
# duplication in each target below.
_native_compiler_configs = [
  "//build/config:feature_flags",
  "//build/config/compiler:compiler",
  "//build/config/compiler:clang_stackrealign",
  "//build/config/compiler:compiler_arm_fpu",
  "//build/config/compiler:chromium_code",
  "//build/config/compiler:default_include_dirs",
  "//build/config/compiler:default_optimization",
  "//build/config/compiler:default_symbols",
  "//build/config/compiler:no_rtti",
  "//build/config/compiler:runtime_library",
  "//build/config/sanitizers:default_sanitizer_flags",
  "//build/config/sanitizers:default_sanitizer_coverage_flags",
]
if (is_win) {
  _native_compiler_configs += [
    "//build/config/win:lean_and_mean",
    "//build/config/win:nominmax",
    "//build/config/win:unicode",
    "//build/config/win:winver",
    "//build/config/win:vs_code_analysis",
  ]
}
if (current_os == "winrt_81" || current_os == "winrt_81_phone" ||
    current_os == "winrt_10") {
  _native_compiler_configs += [ "//build/config/win:target_winrt" ]
}
if (is_posix) {
  _native_compiler_configs += [
    "//build/config/gcc:no_exceptions",
    "//build/config/gcc:symbol_visibility_hidden",
  ]
}

if (is_android) {
  _native_compiler_configs +=
      [ "//build/config/android:default_cygprofile_instrumentation" ]
}

if (is_clang && !is_nacl) {
  _native_compiler_configs += [
    "//build/config/clang:find_bad_constructs",
    "//build/config/clang:extra_warnings",
  ]
}

# Debug/release-related defines.
if (is_debug) {
  _native_compiler_configs += [ "//build/config:debug" ]
} else {
  _native_compiler_configs += [ "//build/config:release" ]
}

if (is_win) {
  # Many targets remove these configs, so they are not contained within
  # //build/config:executable_config for easy removal.
  _windows_linker_configs = [
    "//build/config/win:default_incremental_linking",

    # Default to console-mode apps. Most of our targets are tests and such
    # that shouldn't use the windows subsystem.
    "//build/config/win:console",
  ]
}

# Executable defaults.
_executable_configs = _native_compiler_configs + [
                        "//build/config:default_libs",
                        "//build/config:executable_config",
                      ]
if (is_win) {
  _executable_configs += _windows_linker_configs
}
set_defaults("executable") {
  configs = _executable_configs
}

# Static library defaults.
set_defaults("static_library") {
  configs = _native_compiler_configs
}

# Shared library and loadable module defaults (also for components in component
# mode).
_shared_library_configs = _native_compiler_configs + [
                            "//build/config:default_libs",
                            "//build/config:shared_library_config",
                          ]
if (is_win) {
  _shared_library_configs += _windows_linker_configs
} else if (is_android) {
  # Strip native JNI exports from shared libraries by default. Binaries that
  # want this can remove this config.
  _shared_library_configs +=
      [ "//build/config/android:hide_native_jni_exports" ]
}
set_defaults("shared_library") {
  configs = _shared_library_configs
}
set_defaults("loadable_module") {
  configs = _shared_library_configs
}
if (is_component_build) {
  set_defaults("component") {
    configs = _shared_library_configs
    if (is_android) {
      configs -= [ "//build/config/android:hide_native_jni_exports" ]
    }
  }
}

# Source set defaults (also for components in non-component mode).
set_defaults("source_set") {
  configs = _native_compiler_configs
}
if (!is_component_build) {
  set_defaults("component") {
    configs = _native_compiler_configs
  }
}

# Test defaults.
set_defaults("test") {
  if (is_android) {
    configs = _shared_library_configs
  } else {
    configs = _executable_configs
  }
}

# ==============================================================================
# COMPONENT SETUP
# ==============================================================================

# Defines a component, which equates to a shared_library when
# is_component_build == true and a source_set / static_library otherwise.
#
# Arguments are the same as a normal library with this addition:
#   component_never_use_source_set: Whether to use static_library instead of
#       source_set for non-component builds. Some targets (e.g. //base) should
#       use static_library rather than source_set to avoid linking unused object
#       files.
template("component") {
  _never_use_source_set = defined(invoker.component_never_use_source_set) &&
                          invoker.component_never_use_source_set
  assert(_never_use_source_set || true)  # Mark as used.
  if (is_component_build) {
    _component_mode = "shared_library"
  } else if (_never_use_source_set) {
    _component_mode = "static_library"
  } else {
    _component_mode = "source_set"
  }
  target(_component_mode, target_name) {
    # Explicitly forward visibility, implicitly forward everything else.
    # Forwarding "*" doesn't recurse into nested scopes (to avoid copying all
    # globals into each template invocation), so won't pick up file-scoped
    # variables. Normally this isn't too bad, but visibility is commonly
    # defined at the file scope. Explicitly forwarding visibility and then
    # excluding it from the "*" set works around this problem.
    # See http://crbug.com/594610
    forward_variables_from(invoker, [ "visibility" ])
    forward_variables_from(invoker, "*", [ "visibility" ])

    # All shared libraries must have the sanitizer deps to properly link in
    # asan mode (this target will be empty in other cases).
    if (!defined(deps)) {
      deps = []
    }
    deps += [ "//build/config/sanitizers:deps" ]
  }
}