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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TextureUploader_h
#define TextureUploader_h
#include "LayerTextureUpdater.h"
namespace cc {
class TextureUploader {
public:
struct Parameters {
LayerTextureUpdater::Texture* texture;
IntRect sourceRect;
IntSize destOffset;
};
virtual ~TextureUploader() { }
virtual bool isBusy() = 0;
// Returns our throughput on the GPU process
virtual double estimatedTexturesPerSecond() = 0;
virtual void beginUploads() = 0;
virtual void endUploads() = 0;
virtual void uploadTexture(CCResourceProvider*, Parameters) = 0;
};
}
#endif
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