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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/animation_timeline.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_player.h"
#include "cc/test/animation_test_common.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
TEST(AnimationTimelineTest, SyncPlayersAttachDetach) {
scoped_ptr<AnimationHost> host(AnimationHost::Create(ThreadInstance::MAIN));
scoped_ptr<AnimationHost> host_impl(
AnimationHost::Create(ThreadInstance::IMPL));
const int timeline_id = AnimationIdProvider::NextTimelineId();
const int player_id = AnimationIdProvider::NextPlayerId();
scoped_refptr<AnimationTimeline> timeline_impl(
AnimationTimeline::Create(timeline_id));
scoped_refptr<AnimationTimeline> timeline(
AnimationTimeline::Create(timeline_id));
host->AddAnimationTimeline(timeline.get());
EXPECT_TRUE(timeline->animation_host());
host_impl->AddAnimationTimeline(timeline_impl.get());
EXPECT_TRUE(timeline_impl->animation_host());
scoped_refptr<AnimationPlayer> player(AnimationPlayer::Create(player_id));
timeline->AttachPlayer(player.get());
EXPECT_TRUE(player->animation_timeline());
EXPECT_FALSE(timeline_impl->GetPlayerById(player_id));
timeline->PushPropertiesTo(timeline_impl.get());
scoped_refptr<AnimationPlayer> player_impl =
timeline_impl->GetPlayerById(player_id);
EXPECT_TRUE(player_impl);
EXPECT_EQ(player_impl->id(), player_id);
EXPECT_TRUE(player_impl->animation_timeline());
timeline->PushPropertiesTo(timeline_impl.get());
EXPECT_EQ(player_impl, timeline_impl->GetPlayerById(player_id));
timeline->DetachPlayer(player.get());
EXPECT_FALSE(player->animation_timeline());
timeline->PushPropertiesTo(timeline_impl.get());
EXPECT_FALSE(timeline_impl->GetPlayerById(player_id));
EXPECT_FALSE(player_impl->animation_timeline());
}
TEST(AnimationTimelineTest, ClearPlayers) {
scoped_ptr<AnimationHost> host(AnimationHost::Create(ThreadInstance::MAIN));
scoped_ptr<AnimationHost> host_impl(
AnimationHost::Create(ThreadInstance::IMPL));
const int timeline_id = AnimationIdProvider::NextTimelineId();
const int player_id1 = AnimationIdProvider::NextPlayerId();
const int player_id2 = AnimationIdProvider::NextPlayerId();
scoped_refptr<AnimationTimeline> timeline_impl(
AnimationTimeline::Create(timeline_id));
scoped_refptr<AnimationTimeline> timeline(
AnimationTimeline::Create(timeline_id));
host->AddAnimationTimeline(timeline.get());
host_impl->AddAnimationTimeline(timeline_impl.get());
scoped_refptr<AnimationPlayer> player1(AnimationPlayer::Create(player_id1));
timeline->AttachPlayer(player1.get());
scoped_refptr<AnimationPlayer> player2(AnimationPlayer::Create(player_id2));
timeline->AttachPlayer(player2.get());
timeline->PushPropertiesTo(timeline_impl.get());
EXPECT_TRUE(timeline_impl->GetPlayerById(player_id1));
EXPECT_TRUE(timeline_impl->GetPlayerById(player_id2));
timeline->ClearPlayers();
EXPECT_FALSE(timeline->GetPlayerById(player_id1));
EXPECT_FALSE(timeline->GetPlayerById(player_id2));
timeline_impl->ClearPlayers();
EXPECT_FALSE(timeline_impl->GetPlayerById(player_id1));
EXPECT_FALSE(timeline_impl->GetPlayerById(player_id2));
}
} // namespace
} // namespace cc
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