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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include <cmath>
#include <limits>
#include "base/logging.h"
#include "cc/animation/transform_operation.h"
#include "ui/gfx/box_f.h"
#include "ui/gfx/vector3d_f.h"
namespace {
const SkMScalar kAngleEpsilon = 1e-4f;
}
namespace cc {
bool TransformOperation::IsIdentity() const {
return matrix.IsIdentity();
}
static bool IsOperationIdentity(const TransformOperation* operation) {
return !operation || operation->IsIdentity();
}
static bool ShareSameAxis(const TransformOperation* from,
const TransformOperation* to,
SkMScalar* axis_x,
SkMScalar* axis_y,
SkMScalar* axis_z,
SkMScalar* angle_from) {
if (IsOperationIdentity(from) && IsOperationIdentity(to))
return false;
if (IsOperationIdentity(from) && !IsOperationIdentity(to)) {
*axis_x = to->rotate.axis.x;
*axis_y = to->rotate.axis.y;
*axis_z = to->rotate.axis.z;
*angle_from = 0;
return true;
}
if (!IsOperationIdentity(from) && IsOperationIdentity(to)) {
*axis_x = from->rotate.axis.x;
*axis_y = from->rotate.axis.y;
*axis_z = from->rotate.axis.z;
*angle_from = from->rotate.angle;
return true;
}
SkMScalar length_2 = from->rotate.axis.x * from->rotate.axis.x +
from->rotate.axis.y * from->rotate.axis.y +
from->rotate.axis.z * from->rotate.axis.z;
SkMScalar other_length_2 = to->rotate.axis.x * to->rotate.axis.x +
to->rotate.axis.y * to->rotate.axis.y +
to->rotate.axis.z * to->rotate.axis.z;
if (length_2 <= kAngleEpsilon || other_length_2 <= kAngleEpsilon)
return false;
SkMScalar dot = to->rotate.axis.x * from->rotate.axis.x +
to->rotate.axis.y * from->rotate.axis.y +
to->rotate.axis.z * from->rotate.axis.z;
SkMScalar error =
std::abs(SK_MScalar1 - (dot * dot) / (length_2 * other_length_2));
bool result = error < kAngleEpsilon;
if (result) {
*axis_x = to->rotate.axis.x;
*axis_y = to->rotate.axis.y;
*axis_z = to->rotate.axis.z;
// If the axes are pointing in opposite directions, we need to reverse
// the angle.
*angle_from = dot > 0 ? from->rotate.angle : -from->rotate.angle;
}
return result;
}
static SkMScalar BlendSkMScalars(SkMScalar from,
SkMScalar to,
SkMScalar progress) {
return from * (1 - progress) + to * progress;
}
bool TransformOperation::BlendTransformOperations(
const TransformOperation* from,
const TransformOperation* to,
SkMScalar progress,
gfx::Transform* result) {
if (IsOperationIdentity(from) && IsOperationIdentity(to))
return true;
TransformOperation::Type interpolation_type =
TransformOperation::TransformOperationIdentity;
if (IsOperationIdentity(to))
interpolation_type = from->type;
else
interpolation_type = to->type;
switch (interpolation_type) {
case TransformOperation::TransformOperationTranslate: {
SkMScalar from_x = IsOperationIdentity(from) ? 0 : from->translate.x;
SkMScalar from_y = IsOperationIdentity(from) ? 0 : from->translate.y;
SkMScalar from_z = IsOperationIdentity(from) ? 0 : from->translate.z;
SkMScalar to_x = IsOperationIdentity(to) ? 0 : to->translate.x;
SkMScalar to_y = IsOperationIdentity(to) ? 0 : to->translate.y;
SkMScalar to_z = IsOperationIdentity(to) ? 0 : to->translate.z;
result->Translate3d(BlendSkMScalars(from_x, to_x, progress),
BlendSkMScalars(from_y, to_y, progress),
BlendSkMScalars(from_z, to_z, progress));
break;
}
case TransformOperation::TransformOperationRotate: {
SkMScalar axis_x = 0;
SkMScalar axis_y = 0;
SkMScalar axis_z = 1;
SkMScalar from_angle = 0;
SkMScalar to_angle = IsOperationIdentity(to) ? 0 : to->rotate.angle;
if (ShareSameAxis(from, to, &axis_x, &axis_y, &axis_z, &from_angle)) {
result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z),
BlendSkMScalars(from_angle, to_angle, progress));
} else {
gfx::Transform to_matrix;
if (!IsOperationIdentity(to))
to_matrix = to->matrix;
gfx::Transform from_matrix;
if (!IsOperationIdentity(from))
from_matrix = from->matrix;
*result = to_matrix;
if (!result->Blend(from_matrix, progress))
return false;
}
break;
}
case TransformOperation::TransformOperationScale: {
SkMScalar from_x = IsOperationIdentity(from) ? 1 : from->scale.x;
SkMScalar from_y = IsOperationIdentity(from) ? 1 : from->scale.y;
SkMScalar from_z = IsOperationIdentity(from) ? 1 : from->scale.z;
SkMScalar to_x = IsOperationIdentity(to) ? 1 : to->scale.x;
SkMScalar to_y = IsOperationIdentity(to) ? 1 : to->scale.y;
SkMScalar to_z = IsOperationIdentity(to) ? 1 : to->scale.z;
result->Scale3d(BlendSkMScalars(from_x, to_x, progress),
BlendSkMScalars(from_y, to_y, progress),
BlendSkMScalars(from_z, to_z, progress));
break;
}
case TransformOperation::TransformOperationSkew: {
SkMScalar from_x = IsOperationIdentity(from) ? 0 : from->skew.x;
SkMScalar from_y = IsOperationIdentity(from) ? 0 : from->skew.y;
SkMScalar to_x = IsOperationIdentity(to) ? 0 : to->skew.x;
SkMScalar to_y = IsOperationIdentity(to) ? 0 : to->skew.y;
result->SkewX(BlendSkMScalars(from_x, to_x, progress));
result->SkewY(BlendSkMScalars(from_y, to_y, progress));
break;
}
case TransformOperation::TransformOperationPerspective: {
SkMScalar from_perspective_depth =
IsOperationIdentity(from) ? std::numeric_limits<SkMScalar>::max()
: from->perspective_depth;
SkMScalar to_perspective_depth = IsOperationIdentity(to)
? std::numeric_limits<SkMScalar>::max()
: to->perspective_depth;
result->ApplyPerspectiveDepth(BlendSkMScalars(
from_perspective_depth, to_perspective_depth, progress));
break;
}
case TransformOperation::TransformOperationMatrix: {
gfx::Transform to_matrix;
if (!IsOperationIdentity(to))
to_matrix = to->matrix;
gfx::Transform from_matrix;
if (!IsOperationIdentity(from))
from_matrix = from->matrix;
*result = to_matrix;
if (!result->Blend(from_matrix, progress))
return false;
break;
}
case TransformOperation::TransformOperationIdentity:
// Do nothing.
break;
}
return true;
}
static void ApplyScaleToBox(float x_scale,
float y_scale,
float z_scale,
gfx::BoxF* box) {
if (x_scale < 0)
box->set_x(-box->right());
if (y_scale < 0)
box->set_y(-box->bottom());
if (z_scale < 0)
box->set_z(-box->front());
box->Scale(std::abs(x_scale), std::abs(y_scale), std::abs(z_scale));
}
static void UnionBoxWithZeroScale(gfx::BoxF* box) {
float min_x = std::min(box->x(), 0.f);
float min_y = std::min(box->y(), 0.f);
float min_z = std::min(box->z(), 0.f);
float max_x = std::max(box->right(), 0.f);
float max_y = std::max(box->bottom(), 0.f);
float max_z = std::max(box->front(), 0.f);
*box = gfx::BoxF(
min_x, min_y, min_z, max_x - min_x, max_y - min_y, max_z - min_z);
}
bool TransformOperation::BlendedBoundsForBox(const gfx::BoxF& box,
const TransformOperation* from,
const TransformOperation* to,
SkMScalar min_progress,
SkMScalar max_progress,
gfx::BoxF* bounds) {
bool is_identity_from = IsOperationIdentity(from);
bool is_identity_to = IsOperationIdentity(to);
if (is_identity_from && is_identity_to) {
*bounds = box;
return true;
}
TransformOperation::Type interpolation_type =
TransformOperation::TransformOperationIdentity;
if (is_identity_to)
interpolation_type = from->type;
else
interpolation_type = to->type;
switch (interpolation_type) {
case TransformOperation::TransformOperationTranslate: {
SkMScalar from_x, from_y, from_z;
if (is_identity_from) {
from_x = from_y = from_z = 0.0;
} else {
from_x = from->translate.x;
from_y = from->translate.y;
from_z = from->translate.z;
}
SkMScalar to_x, to_y, to_z;
if (is_identity_to) {
to_x = to_y = to_z = 0.0;
} else {
to_x = to->translate.x;
to_y = to->translate.y;
to_z = to->translate.z;
}
*bounds = box;
*bounds += gfx::Vector3dF(BlendSkMScalars(from_x, to_x, min_progress),
BlendSkMScalars(from_y, to_y, min_progress),
BlendSkMScalars(from_z, to_z, min_progress));
gfx::BoxF bounds_max = box;
bounds_max += gfx::Vector3dF(BlendSkMScalars(from_x, to_x, max_progress),
BlendSkMScalars(from_y, to_y, max_progress),
BlendSkMScalars(from_z, to_z, max_progress));
bounds->Union(bounds_max);
return true;
}
case TransformOperation::TransformOperationScale: {
SkMScalar from_x, from_y, from_z;
if (is_identity_from) {
from_x = from_y = from_z = 1.0;
} else {
from_x = from->scale.x;
from_y = from->scale.y;
from_z = from->scale.z;
}
SkMScalar to_x, to_y, to_z;
if (is_identity_to) {
to_x = to_y = to_z = 1.0;
} else {
to_x = to->scale.x;
to_y = to->scale.y;
to_z = to->scale.z;
}
*bounds = box;
ApplyScaleToBox(
SkMScalarToFloat(BlendSkMScalars(from_x, to_x, min_progress)),
SkMScalarToFloat(BlendSkMScalars(from_y, to_y, min_progress)),
SkMScalarToFloat(BlendSkMScalars(from_z, to_z, min_progress)),
bounds);
gfx::BoxF bounds_max = box;
ApplyScaleToBox(
SkMScalarToFloat(BlendSkMScalars(from_x, to_x, max_progress)),
SkMScalarToFloat(BlendSkMScalars(from_y, to_y, max_progress)),
SkMScalarToFloat(BlendSkMScalars(from_z, to_z, max_progress)),
&bounds_max);
if (!bounds->IsEmpty() && !bounds_max.IsEmpty()) {
bounds->Union(bounds_max);
} else if (!bounds->IsEmpty()) {
UnionBoxWithZeroScale(bounds);
} else if (!bounds_max.IsEmpty()) {
UnionBoxWithZeroScale(&bounds_max);
*bounds = bounds_max;
}
return true;
}
case TransformOperation::TransformOperationIdentity:
*bounds = box;
return true;
case TransformOperation::TransformOperationRotate:
case TransformOperation::TransformOperationSkew:
case TransformOperation::TransformOperationPerspective:
case TransformOperation::TransformOperationMatrix:
return false;
}
NOTREACHED();
return false;
}
} // namespace cc
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