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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/blink/web_transform_operations_impl.h"
#include <algorithm>
#include "ui/gfx/transform.h"
namespace cc_blink {
WebTransformOperationsImpl::WebTransformOperationsImpl() {
}
const cc::TransformOperations&
WebTransformOperationsImpl::AsTransformOperations() const {
return transform_operations_;
}
bool WebTransformOperationsImpl::canBlendWith(
const blink::WebTransformOperations& other) const {
const WebTransformOperationsImpl& other_impl =
static_cast<const WebTransformOperationsImpl&>(other);
return transform_operations_.CanBlendWith(other_impl.transform_operations_);
}
void WebTransformOperationsImpl::appendTranslate(double x, double y, double z) {
transform_operations_.AppendTranslate(x, y, z);
}
void WebTransformOperationsImpl::appendRotate(double x,
double y,
double z,
double degrees) {
transform_operations_.AppendRotate(x, y, z, degrees);
}
void WebTransformOperationsImpl::appendScale(double x, double y, double z) {
transform_operations_.AppendScale(x, y, z);
}
void WebTransformOperationsImpl::appendSkew(double x, double y) {
transform_operations_.AppendSkew(x, y);
}
void WebTransformOperationsImpl::appendPerspective(double depth) {
transform_operations_.AppendPerspective(depth);
}
void WebTransformOperationsImpl::appendMatrix(const SkMatrix44& matrix) {
gfx::Transform transform(gfx::Transform::kSkipInitialization);
transform.matrix() = matrix;
transform_operations_.AppendMatrix(transform);
}
void WebTransformOperationsImpl::appendIdentity() {
transform_operations_.AppendIdentity();
}
bool WebTransformOperationsImpl::isIdentity() const {
return transform_operations_.IsIdentity();
}
WebTransformOperationsImpl::~WebTransformOperationsImpl() {
}
} // namespace cc_blink
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