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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_DELEGATED_RENDERER_LAYER_IMPL_H_
#define CC_DELEGATED_RENDERER_LAYER_IMPL_H_
#include "cc/cc_export.h"
#include "cc/layer_impl.h"
#include "cc/scoped_ptr_vector.h"
namespace cc {
class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl {
public:
static scoped_ptr<DelegatedRendererLayerImpl> create(LayerTreeImpl* treeImpl, int id) { return make_scoped_ptr(new DelegatedRendererLayerImpl(treeImpl, id)); }
virtual ~DelegatedRendererLayerImpl();
virtual bool hasDelegatedContent() const OVERRIDE;
virtual bool hasContributingDelegatedRenderPasses() const OVERRIDE;
// This gives ownership of the RenderPasses to the layer.
void setRenderPasses(ScopedPtrVector<RenderPass>&);
void clearRenderPasses();
virtual void didLoseOutputSurface() OVERRIDE;
virtual RenderPass::Id firstContributingRenderPassId() const OVERRIDE;
virtual RenderPass::Id nextContributingRenderPassId(RenderPass::Id) const OVERRIDE;
void appendContributingRenderPasses(RenderPassSink&);
virtual void appendQuads(QuadSink&, AppendQuadsData&) OVERRIDE;
private:
DelegatedRendererLayerImpl(LayerTreeImpl* treeImpl, int id);
RenderPass::Id convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPassId) const;
void appendRenderPassQuads(QuadSink&, AppendQuadsData&, const RenderPass* fromDelegatedRenderPass) const;
virtual const char* layerTypeAsString() const OVERRIDE;
ScopedPtrVector<RenderPass> m_renderPassesInDrawOrder;
base::hash_map<RenderPass::Id, int> m_renderPassesIndexById;
};
}
#endif // CC_DELEGATED_RENDERER_LAYER_IMPL_H_
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