blob: 1b4000853c7fce6ea0e058c3268e213ef77b5b0a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_DELEGATED_RENDERER_LAYER_IMPL_H_
#define CC_DELEGATED_RENDERER_LAYER_IMPL_H_
#include "base/memory/scoped_ptr.h"
#include "cc/cc_export.h"
#include "cc/layer_impl.h"
#include "cc/scoped_ptr_vector.h"
namespace cc {
class DelegatedFrameData;
class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl {
public:
static scoped_ptr<DelegatedRendererLayerImpl> Create(
LayerTreeImpl* tree_impl, int id) {
return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id));
}
virtual ~DelegatedRendererLayerImpl();
// LayerImpl overrides.
virtual scoped_ptr<LayerImpl> createLayerImpl(LayerTreeImpl*) OVERRIDE;
virtual bool hasDelegatedContent() const OVERRIDE;
virtual bool hasContributingDelegatedRenderPasses() const OVERRIDE;
virtual RenderPass::Id firstContributingRenderPassId() const OVERRIDE;
virtual RenderPass::Id nextContributingRenderPassId(
RenderPass::Id previous) const OVERRIDE;
virtual void didLoseOutputSurface() OVERRIDE;
virtual void appendQuads(
QuadSink& quad_sink, AppendQuadsData& append_quads_data) OVERRIDE;
// TODO(danakj): Make private
// This gives ownership of the RenderPasses to the layer.
void SetRenderPasses(ScopedPtrVector<RenderPass>&);
void ClearRenderPasses();
void AppendContributingRenderPasses(RenderPassSink* render_pass_sink);
void SetFrameData(scoped_ptr<DelegatedFrameData> frame_data,
gfx::RectF damage_in_frame);
void SetDisplaySize(gfx::Size size);
int child_id() const { return child_id_; }
private:
DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id);
// Creates an ID with the resource provider for the child renderer
// that will be sending quads to the layer.
void CreateChildIdIfNeeded();
void ClearChildId();
RenderPass::Id ConvertDelegatedRenderPassId(
RenderPass::Id delegated_render_pass_id) const;
gfx::Transform DelegatedFrameToLayerSpaceTransform(gfx::Size frame_size)
const;
void AppendRenderPassQuads(
QuadSink* quad_sink,
AppendQuadsData* append_quads_data,
const RenderPass* delegated_render_pass,
gfx::Size frame_size) const;
// LayerImpl overrides.
virtual const char* layerTypeAsString() const OVERRIDE;
ScopedPtrVector<RenderPass> render_passes_in_draw_order_;
base::hash_map<RenderPass::Id, int> render_passes_index_by_id_;
gfx::Size display_size_;
int child_id_;
};
}
#endif // CC_DELEGATED_RENDERER_LAYER_IMPL_H_
|