summaryrefslogtreecommitdiffstats
path: root/cc/layers/delegated_renderer_layer_impl.cc
blob: 86d493a012c9e5d9f63284469dfa582f76815aed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/layers/delegated_renderer_layer_impl.h"

#include <algorithm>
#include <utility>

#include "base/bind.h"
#include "base/containers/hash_tables.h"
#include "cc/base/math_util.h"
#include "cc/layers/append_quads_data.h"
#include "cc/layers/render_pass_sink.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"

namespace cc {

DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
                                                       int id)
    : LayerImpl(tree_impl, id),
      have_render_passes_to_push_(false),
      inverse_device_scale_factor_(1.0f),
      child_id_(0),
      own_child_id_(false) {
}

DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
  ClearRenderPasses();
  ClearChildId();
}

bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }

bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
  // The root RenderPass for the layer is merged with its target
  // RenderPass in each frame. So we only have extra RenderPasses
  // to merge when we have a non-root RenderPass present.
  return render_passes_in_draw_order_.size() > 1;
}

static ResourceProvider::ResourceId ResourceRemapHelper(
    bool* invalid_frame,
    const ResourceProvider::ResourceIdMap& child_to_parent_map,
    ResourceProvider::ResourceIdArray* resources_in_frame,
    ResourceProvider::ResourceId id) {

  ResourceProvider::ResourceIdMap::const_iterator it =
      child_to_parent_map.find(id);
  if (it == child_to_parent_map.end()) {
    *invalid_frame = true;
    return 0;
  }

  DCHECK_EQ(it->first, id);
  ResourceProvider::ResourceId remapped_id = it->second;
  resources_in_frame->push_back(id);
  return remapped_id;
}

void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
  LayerImpl::PushPropertiesTo(layer);

  DelegatedRendererLayerImpl* delegated_layer =
      static_cast<DelegatedRendererLayerImpl*>(layer);

  // If we have a new child_id to give to the active layer, it should
  // have already deleted its old child_id.
  DCHECK(delegated_layer->child_id_ == 0 ||
         delegated_layer->child_id_ == child_id_);
  delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_;
  delegated_layer->child_id_ = child_id_;
  delegated_layer->own_child_id_ = true;
  own_child_id_ = false;

  if (have_render_passes_to_push_) {
    // This passes ownership of the render passes to the active tree.
    delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
    DCHECK(render_passes_in_draw_order_.empty());
    have_render_passes_to_push_ = false;
  }

  // This is just a copy for testing, since resources are added to the
  // ResourceProvider in the pending tree.
  delegated_layer->resources_ = resources_;
}

void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
    const ReturnCallback& return_callback) {
  if (child_id_)
    return;

  ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
  child_id_ = resource_provider->CreateChild(return_callback);
  own_child_id_ = true;
}

void DelegatedRendererLayerImpl::SetFrameData(
    const DelegatedFrameData* frame_data,
    const gfx::RectF& damage_in_frame) {
  DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
  DCHECK(frame_data);
  DCHECK(!frame_data->render_pass_list.empty());
  // A frame with an empty root render pass is invalid.
  DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());

  ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
    const ResourceProvider::ResourceIdMap& resource_map =
        resource_provider->GetChildToParentMap(child_id_);

  resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);

  RenderPassList render_pass_list;
  RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);

  bool invalid_frame = false;
  ResourceProvider::ResourceIdArray resources_in_frame;
  DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
      base::Bind(&ResourceRemapHelper,
                 &invalid_frame,
                 resource_map,
                 &resources_in_frame);
  for (size_t i = 0; i < render_pass_list.size(); ++i) {
    RenderPass* pass = render_pass_list[i];
    for (auto& quad : pass->quad_list)
      quad.IterateResources(remap_resources_to_parent_callback);
  }

  if (invalid_frame) {
    // Declare we are still using the last frame's resources.
    resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
    return;
  }

  // Declare we are using the new frame's resources.
  resources_.swap(resources_in_frame);
  resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);

  inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
  // Display size is already set so we can compute what the damage rect
  // will be in layer space. The damage may exceed the visible portion of
  // the frame, so intersect the damage to the layer's bounds.
  RenderPass* new_root_pass = render_pass_list.back();
  gfx::Size frame_size = new_root_pass->output_rect.size();
  gfx::RectF damage_in_layer = damage_in_frame;
  damage_in_layer.Scale(inverse_device_scale_factor_);
  SetUpdateRect(gfx::IntersectRects(
      gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));

  SetRenderPasses(&render_pass_list);
  have_render_passes_to_push_ = true;
}

void DelegatedRendererLayerImpl::SetRenderPasses(
    RenderPassList* render_passes_in_draw_order) {
  ClearRenderPasses();

  for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
    RenderPassList::iterator to_take =
        render_passes_in_draw_order->begin() + i;
    render_passes_index_by_id_.insert(
        std::pair<RenderPassId, int>((*to_take)->id, i));
    scoped_ptr<RenderPass> taken_render_pass =
        render_passes_in_draw_order->take(to_take);
    render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
  }

  // Give back an empty array instead of nulls.
  render_passes_in_draw_order->clear();
}

void DelegatedRendererLayerImpl::ClearRenderPasses() {
  render_passes_index_by_id_.clear();
  render_passes_in_draw_order_.clear();
}

scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
    LayerTreeImpl* tree_impl) {
  return DelegatedRendererLayerImpl::Create(tree_impl, id());
}

void DelegatedRendererLayerImpl::ReleaseResources() {
  ClearRenderPasses();
  ClearChildId();
}

static inline int IndexToId(int index) { return index + 1; }
static inline int IdToIndex(int id) { return id - 1; }

RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
  return RenderPassId(id(), IndexToId(0));
}

RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId(
    RenderPassId previous) const {
  return RenderPassId(previous.layer_id, previous.index + 1);
}

bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
    RenderPassId delegated_render_pass_id,
    RenderPassId* output_render_pass_id) const {
  base::hash_map<RenderPassId, int>::const_iterator found =
      render_passes_index_by_id_.find(delegated_render_pass_id);
  if (found == render_passes_index_by_id_.end()) {
    // Be robust against a RenderPass id that isn't part of the frame.
    return false;
  }
  unsigned delegated_render_pass_index = found->second;
  *output_render_pass_id =
      RenderPassId(id(), IndexToId(delegated_render_pass_index));
  return true;
}

void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
    RenderPassSink* render_pass_sink) {
  DCHECK(HasContributingDelegatedRenderPasses());

  const RenderPass* root_delegated_render_pass =
      render_passes_in_draw_order_.back();
  gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
  gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
  delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
                                          inverse_device_scale_factor_);

  for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
    RenderPassId output_render_pass_id(-1, -1);
    bool present =
        ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
                                     &output_render_pass_id);

    // Don't clash with the RenderPass we generate if we own a RenderSurface.
    DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
                    << render_passes_in_draw_order_[i]->id.index;
    DCHECK_GT(output_render_pass_id.index, 0);

    scoped_ptr<RenderPass> copy_pass =
        render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
    copy_pass->transform_to_root_target.ConcatTransform(
        delegated_frame_to_root_transform);
    render_pass_sink->AppendRenderPass(copy_pass.Pass());
  }
}

bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
                                          ResourceProvider* resource_provider) {
  if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
    return false;
  return LayerImpl::WillDraw(draw_mode, resource_provider);
}

void DelegatedRendererLayerImpl::AppendQuads(
    RenderPass* render_pass,
    const Occlusion& occlusion_in_content_space,
    AppendQuadsData* append_quads_data) {
  AppendRainbowDebugBorder(render_pass, append_quads_data);

  // This list will be empty after a lost context until a new frame arrives.
  if (render_passes_in_draw_order_.empty())
    return;

  RenderPassId target_render_pass_id = append_quads_data->render_pass_id;

  const RenderPass* root_delegated_render_pass =
      render_passes_in_draw_order_.back();

  DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
  gfx::Size frame_size = root_delegated_render_pass->output_rect.size();

  // If the index of the RenderPassId is 0, then it is a RenderPass generated
  // for a layer in this compositor, not the delegating renderer. Then we want
  // to merge our root RenderPass with the target RenderPass. Otherwise, it is
  // some RenderPass which we added from the delegating renderer.
  bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
  if (should_merge_root_render_pass_with_target) {
    // Verify that the RenderPass we are appending to is created by our
    // render_target.
    DCHECK(target_render_pass_id.layer_id == render_target()->id());

    AppendRenderPassQuads(render_pass,
                          occlusion_in_content_space,
                          append_quads_data,
                          root_delegated_render_pass,
                          frame_size);
  } else {
    // Verify that the RenderPass we are appending to was created by us.
    DCHECK(target_render_pass_id.layer_id == id());

    int render_pass_index = IdToIndex(target_render_pass_id.index);
    const RenderPass* delegated_render_pass =
        render_passes_in_draw_order_[render_pass_index];
    AppendRenderPassQuads(render_pass,
                          occlusion_in_content_space,
                          append_quads_data,
                          delegated_render_pass,
                          frame_size);
  }
}

void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
    RenderPass* render_pass,
    AppendQuadsData* append_quads_data) {
  if (!ShowDebugBorders())
    return;

  SharedQuadState* shared_quad_state =
      render_pass->CreateAndAppendSharedQuadState();
  PopulateSharedQuadState(shared_quad_state);

  SkColor color;
  float border_width;
  GetDebugBorderProperties(&color, &border_width);

  SkColor colors[] = {
    0x80ff0000,  // Red.
    0x80ffa500,  // Orange.
    0x80ffff00,  // Yellow.
    0x80008000,  // Green.
    0x800000ff,  // Blue.
    0x80ee82ee,  // Violet.
  };
  const int kNumColors = arraysize(colors);

  const int kStripeWidth = 300;
  const int kStripeHeight = 300;

  for (size_t i = 0; ; ++i) {
    // For horizontal lines.
    int x =  kStripeWidth * i;
    int width = std::min(kStripeWidth, content_bounds().width() - x - 1);

    // For vertical lines.
    int y = kStripeHeight * i;
    int height = std::min(kStripeHeight, content_bounds().height() - y - 1);

    gfx::Rect top(x, 0, width, border_width);
    gfx::Rect bottom(x,
                     content_bounds().height() - border_width,
                     width,
                     border_width);
    gfx::Rect left(0, y, border_width, height);
    gfx::Rect right(content_bounds().width() - border_width,
                    y,
                    border_width,
                    height);

    if (top.IsEmpty() && left.IsEmpty())
      break;

    if (!top.IsEmpty()) {
      SolidColorDrawQuad* top_quad =
          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
      top_quad->SetNew(
          shared_quad_state, top, top, colors[i % kNumColors], false);

      SolidColorDrawQuad* bottom_quad =
          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
      bottom_quad->SetNew(shared_quad_state,
                          bottom,
                          bottom,
                          colors[kNumColors - 1 - (i % kNumColors)],
                          false);
    }
    if (!left.IsEmpty()) {
      SolidColorDrawQuad* left_quad =
          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
      left_quad->SetNew(shared_quad_state,
                        left,
                        left,
                        colors[kNumColors - 1 - (i % kNumColors)],
                        false);

      SolidColorDrawQuad* right_quad =
          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
      right_quad->SetNew(
          shared_quad_state, right, right, colors[i % kNumColors], false);
    }
  }
}

void DelegatedRendererLayerImpl::AppendRenderPassQuads(
    RenderPass* render_pass,
    const Occlusion& occlusion_in_content_space,
    AppendQuadsData* append_quads_data,
    const RenderPass* delegated_render_pass,
    const gfx::Size& frame_size) const {
  const SharedQuadState* delegated_shared_quad_state = NULL;
  SharedQuadState* output_shared_quad_state = NULL;

  for (const auto& delegated_quad : delegated_render_pass->quad_list) {
    bool is_root_delegated_render_pass =
        delegated_render_pass == render_passes_in_draw_order_.back();

    if (delegated_quad.shared_quad_state != delegated_shared_quad_state) {
      delegated_shared_quad_state = delegated_quad.shared_quad_state;
      output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
      output_shared_quad_state->CopyFrom(delegated_shared_quad_state);

      if (is_root_delegated_render_pass) {
        gfx::Transform delegated_frame_to_target_transform = draw_transform();
        delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
                                                  inverse_device_scale_factor_);

        output_shared_quad_state->content_to_target_transform.ConcatTransform(
            delegated_frame_to_target_transform);

        if (render_target() == this) {
          DCHECK(!is_clipped());
          DCHECK(render_surface());
          DCHECK_EQ(0, num_unclipped_descendants());
          output_shared_quad_state->clip_rect =
              MathUtil::MapEnclosingClippedRect(
                  delegated_frame_to_target_transform,
                  output_shared_quad_state->clip_rect);
        } else {
          gfx::Rect clip_rect = drawable_content_rect();
          if (output_shared_quad_state->is_clipped) {
            clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
                delegated_frame_to_target_transform,
                output_shared_quad_state->clip_rect));
          }
          output_shared_quad_state->clip_rect = clip_rect;
          output_shared_quad_state->is_clipped = true;
        }

        output_shared_quad_state->opacity *= draw_opacity();
      }
    }
    DCHECK(output_shared_quad_state);

    gfx::Transform quad_content_to_delegated_target_space =
        output_shared_quad_state->content_to_target_transform;
    if (!is_root_delegated_render_pass) {
      quad_content_to_delegated_target_space.ConcatTransform(
          delegated_render_pass->transform_to_root_target);
      quad_content_to_delegated_target_space.ConcatTransform(draw_transform());
    }

    Occlusion occlusion_in_quad_space =
        occlusion_in_content_space.GetOcclusionWithGivenDrawTransform(
            quad_content_to_delegated_target_space);

    gfx::Rect quad_visible_rect =
        occlusion_in_quad_space.GetUnoccludedContentRect(
            delegated_quad.visible_rect);

    if (quad_visible_rect.IsEmpty())
      continue;

    if (delegated_quad.material != DrawQuad::RENDER_PASS) {
      DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad(
          &delegated_quad, output_shared_quad_state);
      output_quad->visible_rect = quad_visible_rect;
    } else {
      RenderPassId delegated_contributing_render_pass_id =
          RenderPassDrawQuad::MaterialCast(&delegated_quad)->render_pass_id;
      RenderPassId output_contributing_render_pass_id(-1, -1);

      bool present =
          ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
                                       &output_contributing_render_pass_id);

      // The frame may have a RenderPassDrawQuad that points to a RenderPass not
      // part of the frame. Just ignore these quads.
      if (present) {
        DCHECK(output_contributing_render_pass_id !=
               append_quads_data->render_pass_id);

        RenderPassDrawQuad* output_quad =
            render_pass->CopyFromAndAppendRenderPassDrawQuad(
                RenderPassDrawQuad::MaterialCast(&delegated_quad),
                output_shared_quad_state,
                output_contributing_render_pass_id);
        output_quad->visible_rect = quad_visible_rect;
      }
    }
  }
}

const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
  return "cc::DelegatedRendererLayerImpl";
}

void DelegatedRendererLayerImpl::ClearChildId() {
  if (!child_id_)
    return;

  if (own_child_id_) {
    ResourceProvider* provider = layer_tree_impl()->resource_provider();
    provider->DestroyChild(child_id_);
  }

  resources_.clear();
  child_id_ = 0;
}

}  // namespace cc