summaryrefslogtreecommitdiffstats
path: root/cc/layers/layer_impl.h
blob: fc7f1c644323c9949bb133bfbf3432c238980767 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_LAYERS_LAYER_IMPL_H_
#define CC_LAYERS_LAYER_IMPL_H_

#include <set>
#include <string>

#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/values.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/layer_animation_value_observer.h"
#include "cc/animation/layer_animation_value_provider.h"
#include "cc/base/cc_export.h"
#include "cc/base/region.h"
#include "cc/base/scoped_ptr_vector.h"
#include "cc/input/input_handler.h"
#include "cc/layers/draw_properties.h"
#include "cc/layers/layer_lists.h"
#include "cc/layers/layer_position_constraint.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/output/filter_operations.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/resources/resource_provider.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "ui/gfx/geometry/scroll_offset.h"
#include "ui/gfx/point3_f.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_f.h"
#include "ui/gfx/transform.h"

namespace base {
namespace debug {
class ConvertableToTraceFormat;
class TracedValue;
}

class DictionaryValue;
}

namespace cc {

class LayerTreeHostImpl;
class LayerTreeImpl;
class MicroBenchmarkImpl;
class Occlusion;
template <typename LayerType>
class OcclusionTracker;
class RenderPass;
class RenderPassId;
class Renderer;
class ScrollbarAnimationController;
class ScrollbarLayerImplBase;
class SimpleEnclosedRegion;
class Tile;

struct AppendQuadsData;

enum DrawMode {
  DRAW_MODE_NONE,
  DRAW_MODE_HARDWARE,
  DRAW_MODE_SOFTWARE,
  DRAW_MODE_RESOURCELESS_SOFTWARE
};

class CC_EXPORT LayerImpl : public LayerAnimationValueObserver,
                            public LayerAnimationValueProvider,
                            public AnimationDelegate {
 public:
  // Allows for the ownership of the total scroll offset to be delegated outside
  // of the layer.
  class ScrollOffsetDelegate {
   public:
    virtual void SetTotalScrollOffset(const gfx::ScrollOffset& new_value) = 0;
    virtual gfx::ScrollOffset GetTotalScrollOffset() = 0;
    virtual bool IsExternalFlingActive() const = 0;
  };

  typedef LayerImplList RenderSurfaceListType;
  typedef LayerImplList LayerListType;
  typedef RenderSurfaceImpl RenderSurfaceType;

  enum RenderingContextConstants { NO_RENDERING_CONTEXT = 0 };

  static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
    return make_scoped_ptr(new LayerImpl(tree_impl, id));
  }

  virtual ~LayerImpl();

  int id() const { return layer_id_; }

  // LayerAnimationValueProvider implementation.
  virtual gfx::ScrollOffset ScrollOffsetForAnimation() const OVERRIDE;

  // LayerAnimationValueObserver implementation.
  virtual void OnFilterAnimated(const FilterOperations& filters) OVERRIDE;
  virtual void OnOpacityAnimated(float opacity) OVERRIDE;
  virtual void OnTransformAnimated(const gfx::Transform& transform) OVERRIDE;
  virtual void OnScrollOffsetAnimated(
      const gfx::ScrollOffset& scroll_offset) OVERRIDE;
  virtual void OnAnimationWaitingForDeletion() OVERRIDE;
  virtual bool IsActive() const OVERRIDE;

  // AnimationDelegate implementation.
  virtual void NotifyAnimationStarted(
      base::TimeTicks monotonic_time,
      Animation::TargetProperty target_property) OVERRIDE{};
  virtual void NotifyAnimationFinished(
      base::TimeTicks monotonic_time,
      Animation::TargetProperty target_property) OVERRIDE;

  // Tree structure.
  LayerImpl* parent() { return parent_; }
  const LayerImpl* parent() const { return parent_; }
  const OwnedLayerImplList& children() const { return children_; }
  OwnedLayerImplList& children() { return children_; }
  LayerImpl* child_at(size_t index) const { return children_[index]; }
  void AddChild(scoped_ptr<LayerImpl> child);
  scoped_ptr<LayerImpl> RemoveChild(LayerImpl* child);
  void SetParent(LayerImpl* parent);

  // Warning: This does not preserve tree structure invariants.
  void ClearChildList();

  bool HasAncestor(const LayerImpl* ancestor) const;

  void SetScrollParent(LayerImpl* parent);

  LayerImpl* scroll_parent() { return scroll_parent_; }
  const LayerImpl* scroll_parent() const { return scroll_parent_; }

  void SetScrollChildren(std::set<LayerImpl*>* children);

  std::set<LayerImpl*>* scroll_children() { return scroll_children_.get(); }
  const std::set<LayerImpl*>* scroll_children() const {
    return scroll_children_.get();
  }

  void SetNumDescendantsThatDrawContent(int num_descendants);
  void SetClipParent(LayerImpl* ancestor);

  LayerImpl* clip_parent() {
    return clip_parent_;
  }
  const LayerImpl* clip_parent() const {
    return clip_parent_;
  }

  void SetClipChildren(std::set<LayerImpl*>* children);

  std::set<LayerImpl*>* clip_children() { return clip_children_.get(); }
  const std::set<LayerImpl*>* clip_children() const {
    return clip_children_.get();
  }

  void PassCopyRequests(ScopedPtrVector<CopyOutputRequest>* requests);
  // Can only be called when the layer has a copy request.
  void TakeCopyRequestsAndTransformToTarget(
      ScopedPtrVector<CopyOutputRequest>* request);
  bool HasCopyRequest() const { return !copy_requests_.empty(); }

  void SetMaskLayer(scoped_ptr<LayerImpl> mask_layer);
  LayerImpl* mask_layer() { return mask_layer_.get(); }
  const LayerImpl* mask_layer() const { return mask_layer_.get(); }
  scoped_ptr<LayerImpl> TakeMaskLayer();

  void SetReplicaLayer(scoped_ptr<LayerImpl> replica_layer);
  LayerImpl* replica_layer() { return replica_layer_.get(); }
  const LayerImpl* replica_layer() const { return replica_layer_.get(); }
  scoped_ptr<LayerImpl> TakeReplicaLayer();

  bool has_mask() const { return mask_layer_; }
  bool has_replica() const { return replica_layer_; }
  bool replica_has_mask() const {
    return replica_layer_ && (mask_layer_ || replica_layer_->mask_layer_);
  }

  LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; }

  void PopulateSharedQuadState(SharedQuadState* state) const;
  // WillDraw must be called before AppendQuads. If WillDraw returns false,
  // AppendQuads and DidDraw will not be called. If WillDraw returns true,
  // DidDraw is guaranteed to be called before another WillDraw or before
  // the layer is destroyed. To enforce this, any class that overrides
  // WillDraw/DidDraw must call the base class version only if WillDraw
  // returns true.
  virtual bool WillDraw(DrawMode draw_mode,
                        ResourceProvider* resource_provider);
  virtual void AppendQuads(RenderPass* render_pass,
                           const OcclusionTracker<LayerImpl>& occlusion_tracker,
                           AppendQuadsData* append_quads_data) {}
  virtual void DidDraw(ResourceProvider* resource_provider);

  virtual ResourceProvider::ResourceId ContentsResourceId() const;

  virtual bool HasDelegatedContent() const;
  virtual bool HasContributingDelegatedRenderPasses() const;
  virtual RenderPassId FirstContributingRenderPassId() const;
  virtual RenderPassId NextContributingRenderPassId(RenderPassId id) const;

  virtual void UpdateTiles(const Occlusion& occlusion_in_layer_space,
                           bool resourceless_software_draw) {}
  virtual void NotifyTileStateChanged(const Tile* tile) {}

  virtual ScrollbarLayerImplBase* ToScrollbarLayer();

  // Returns true if this layer has content to draw.
  void SetDrawsContent(bool draws_content);
  bool DrawsContent() const { return draws_content_; }

  int NumDescendantsThatDrawContent() const;
  void SetHideLayerAndSubtree(bool hide);
  bool hide_layer_and_subtree() const { return hide_layer_and_subtree_; }

  bool force_render_surface() const { return force_render_surface_; }
  void SetForceRenderSurface(bool force) { force_render_surface_ = force; }

  void SetTransformOrigin(const gfx::Point3F& transform_origin);
  gfx::Point3F transform_origin() const { return transform_origin_; }

  void SetBackgroundColor(SkColor background_color);
  SkColor background_color() const { return background_color_; }
  // If contents_opaque(), return an opaque color else return a
  // non-opaque color.  Tries to return background_color(), if possible.
  SkColor SafeOpaqueBackgroundColor() const;

  void SetFilters(const FilterOperations& filters);
  const FilterOperations& filters() const { return filters_; }
  bool FilterIsAnimating() const;
  bool FilterIsAnimatingOnImplOnly() const;

  void SetBackgroundFilters(const FilterOperations& filters);
  const FilterOperations& background_filters() const {
    return background_filters_;
  }

  void SetMasksToBounds(bool masks_to_bounds);
  bool masks_to_bounds() const { return masks_to_bounds_; }

  void SetContentsOpaque(bool opaque);
  bool contents_opaque() const { return contents_opaque_; }

  void SetOpacity(float opacity);
  float opacity() const { return opacity_; }
  bool OpacityIsAnimating() const;
  bool OpacityIsAnimatingOnImplOnly() const;

  void SetBlendMode(SkXfermode::Mode);
  SkXfermode::Mode blend_mode() const { return blend_mode_; }
  bool uses_default_blend_mode() const {
    return blend_mode_ == SkXfermode::kSrcOver_Mode;
  }

  void SetIsRootForIsolatedGroup(bool root);
  bool is_root_for_isolated_group() const {
    return is_root_for_isolated_group_;
  }

  void SetPosition(const gfx::PointF& position);
  gfx::PointF position() const { return position_; }

  void SetIsContainerForFixedPositionLayers(bool container) {
    is_container_for_fixed_position_layers_ = container;
  }
  // This is a non-trivial function in Layer.
  bool IsContainerForFixedPositionLayers() const {
    return is_container_for_fixed_position_layers_;
  }

  gfx::Vector2dF FixedContainerSizeDelta() const;

  void SetPositionConstraint(const LayerPositionConstraint& constraint) {
    position_constraint_ = constraint;
  }
  const LayerPositionConstraint& position_constraint() const {
    return position_constraint_;
  }

  void SetShouldFlattenTransform(bool flatten);
  bool should_flatten_transform() const { return should_flatten_transform_; }

  bool Is3dSorted() const { return sorting_context_id_ != 0; }

  void SetUseParentBackfaceVisibility(bool use) {
    use_parent_backface_visibility_ = use;
  }
  bool use_parent_backface_visibility() const {
    return use_parent_backface_visibility_;
  }

  bool ShowDebugBorders() const;

  // These invalidate the host's render surface layer list.  The caller
  // is responsible for calling set_needs_update_draw_properties on the tree
  // so that its list can be recreated.
  void CreateRenderSurface();
  void ClearRenderSurface();
  void ClearRenderSurfaceLayerList();

  DrawProperties<LayerImpl>& draw_properties() {
    return draw_properties_;
  }
  const DrawProperties<LayerImpl>& draw_properties() const {
    return draw_properties_;
  }

  // The following are shortcut accessors to get various information from
  // draw_properties_
  const gfx::Transform& draw_transform() const {
    return draw_properties_.target_space_transform;
  }
  const gfx::Transform& screen_space_transform() const {
    return draw_properties_.screen_space_transform;
  }
  float draw_opacity() const { return draw_properties_.opacity; }
  bool draw_opacity_is_animating() const {
    return draw_properties_.opacity_is_animating;
  }
  bool draw_transform_is_animating() const {
    return draw_properties_.target_space_transform_is_animating;
  }
  bool screen_space_transform_is_animating() const {
    return draw_properties_.screen_space_transform_is_animating;
  }
  bool screen_space_opacity_is_animating() const {
    return draw_properties_.screen_space_opacity_is_animating;
  }
  bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; }
  bool is_clipped() const { return draw_properties_.is_clipped; }
  gfx::Rect clip_rect() const { return draw_properties_.clip_rect; }
  gfx::Rect drawable_content_rect() const {
    return draw_properties_.drawable_content_rect;
  }
  gfx::Rect visible_content_rect() const {
    return draw_properties_.visible_content_rect;
  }
  LayerImpl* render_target() {
    DCHECK(!draw_properties_.render_target ||
           draw_properties_.render_target->render_surface());
    return draw_properties_.render_target;
  }
  const LayerImpl* render_target() const {
    DCHECK(!draw_properties_.render_target ||
           draw_properties_.render_target->render_surface());
    return draw_properties_.render_target;
  }
  RenderSurfaceImpl* render_surface() const {
    return draw_properties_.render_surface.get();
  }
  int num_unclipped_descendants() const {
    return draw_properties_.num_unclipped_descendants;
  }

  // The client should be responsible for setting bounds, content bounds and
  // contents scale to appropriate values. LayerImpl doesn't calculate any of
  // them from the other values.

  void SetBounds(const gfx::Size& bounds);
  gfx::Size bounds() const;
  void SetBoundsDelta(const gfx::Vector2dF& bounds_delta);
  gfx::Vector2dF bounds_delta() const { return bounds_delta_; }

  void SetContentBounds(const gfx::Size& content_bounds);
  gfx::Size content_bounds() const { return draw_properties_.content_bounds; }

  float contents_scale_x() const { return draw_properties_.contents_scale_x; }
  float contents_scale_y() const { return draw_properties_.contents_scale_y; }
  void SetContentsScale(float contents_scale_x, float contents_scale_y);

  void SetScrollOffsetDelegate(ScrollOffsetDelegate* scroll_offset_delegate);
  bool IsExternalFlingActive() const;

  void SetScrollOffset(const gfx::ScrollOffset& scroll_offset);
  void SetScrollOffsetAndDelta(const gfx::ScrollOffset& scroll_offset,
                               const gfx::Vector2dF& scroll_delta);
  gfx::ScrollOffset scroll_offset() const { return scroll_offset_; }

  gfx::ScrollOffset MaxScrollOffset() const;
  gfx::Vector2dF ClampScrollToMaxScrollOffset();
  void SetScrollbarPosition(ScrollbarLayerImplBase* scrollbar_layer,
                            LayerImpl* scrollbar_clip_layer) const;
  void SetScrollDelta(const gfx::Vector2dF& scroll_delta);
  gfx::Vector2dF ScrollDelta() const;

  gfx::ScrollOffset TotalScrollOffset() const;

  void SetSentScrollDelta(const gfx::Vector2dF& sent_scroll_delta);
  gfx::Vector2dF sent_scroll_delta() const { return sent_scroll_delta_; }

  // Returns the delta of the scroll that was outside of the bounds of the
  // initial scroll
  gfx::Vector2dF ScrollBy(const gfx::Vector2dF& scroll);

  void SetScrollClipLayer(int scroll_clip_layer_id);
  LayerImpl* scroll_clip_layer() const { return scroll_clip_layer_; }
  bool scrollable() const { return !!scroll_clip_layer_; }

  void set_user_scrollable_horizontal(bool scrollable) {
    user_scrollable_horizontal_ = scrollable;
  }
  void set_user_scrollable_vertical(bool scrollable) {
    user_scrollable_vertical_ = scrollable;
  }

  void ApplySentScrollDeltasFromAbortedCommit();
  void ApplyScrollDeltasSinceBeginMainFrame();

  void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread) {
    should_scroll_on_main_thread_ = should_scroll_on_main_thread;
  }
  bool should_scroll_on_main_thread() const {
    return should_scroll_on_main_thread_;
  }

  void SetHaveWheelEventHandlers(bool have_wheel_event_handlers) {
    have_wheel_event_handlers_ = have_wheel_event_handlers;
  }
  bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; }

  void SetHaveScrollEventHandlers(bool have_scroll_event_handlers) {
    have_scroll_event_handlers_ = have_scroll_event_handlers;
  }
  bool have_scroll_event_handlers() const {
    return have_scroll_event_handlers_;
  }

  void SetNonFastScrollableRegion(const Region& region) {
    non_fast_scrollable_region_ = region;
  }
  const Region& non_fast_scrollable_region() const {
    return non_fast_scrollable_region_;
  }

  void SetTouchEventHandlerRegion(const Region& region) {
    touch_event_handler_region_ = region;
  }
  const Region& touch_event_handler_region() const {
    return touch_event_handler_region_;
  }

  void SetDrawCheckerboardForMissingTiles(bool checkerboard) {
    draw_checkerboard_for_missing_tiles_ = checkerboard;
  }
  bool draw_checkerboard_for_missing_tiles() const {
    return draw_checkerboard_for_missing_tiles_;
  }

  InputHandler::ScrollStatus TryScroll(
      const gfx::PointF& screen_space_point,
      InputHandler::ScrollInputType type) const;

  void SetDoubleSided(bool double_sided);
  bool double_sided() const { return double_sided_; }

  void SetTransform(const gfx::Transform& transform);
  const gfx::Transform& transform() const { return transform_; }
  bool TransformIsAnimating() const;
  bool TransformIsAnimatingOnImplOnly() const;
  void SetTransformAndInvertibility(const gfx::Transform& transform,
                                    bool transform_is_invertible);
  bool transform_is_invertible() const { return transform_is_invertible_; }

  // Note this rect is in layer space (not content space).
  void SetUpdateRect(const gfx::RectF& update_rect);

  const gfx::RectF& update_rect() const { return update_rect_; }

  void AddDamageRect(const gfx::RectF& damage_rect);

  const gfx::RectF& damage_rect() const { return damage_rect_; }

  virtual base::DictionaryValue* LayerTreeAsJson() const;

  void SetStackingOrderChanged(bool stacking_order_changed);

  bool LayerPropertyChanged() const { return layer_property_changed_; }

  void ResetAllChangeTrackingForSubtree();

  LayerAnimationController* layer_animation_controller() {
    return layer_animation_controller_.get();
  }

  const LayerAnimationController* layer_animation_controller() const {
    return layer_animation_controller_.get();
  }

  virtual SimpleEnclosedRegion VisibleContentOpaqueRegion() const;

  virtual void DidBecomeActive();

  virtual void DidBeginTracing();

  // Release resources held by this layer. Called when the output surface
  // that rendered this layer was lost or a rendering mode switch has occured.
  virtual void ReleaseResources();

  ScrollbarAnimationController* scrollbar_animation_controller() const {
    return scrollbar_animation_controller_.get();
  }

  typedef std::set<ScrollbarLayerImplBase*> ScrollbarSet;
  ScrollbarSet* scrollbars() { return scrollbars_.get(); }
  void ClearScrollbars();
  void AddScrollbar(ScrollbarLayerImplBase* layer);
  void RemoveScrollbar(ScrollbarLayerImplBase* layer);
  bool HasScrollbar(ScrollbarOrientation orientation) const;
  void ScrollbarParametersDidChange();
  int clip_height() {
    return scroll_clip_layer_ ? scroll_clip_layer_->bounds().height() : 0;
  }

  gfx::Rect LayerRectToContentRect(const gfx::RectF& layer_rect) const;

  virtual skia::RefPtr<SkPicture> GetPicture();

  virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl);
  virtual void PushPropertiesTo(LayerImpl* layer);

  virtual void GetAllTilesForTracing(std::set<const Tile*>* tiles) const;
  virtual void AsValueInto(base::debug::TracedValue* dict) const;

  virtual size_t GPUMemoryUsageInBytes() const;

  void SetNeedsPushProperties();
  void AddDependentNeedsPushProperties();
  void RemoveDependentNeedsPushProperties();
  bool parent_should_know_need_push_properties() const {
    return needs_push_properties() || descendant_needs_push_properties();
  }

  bool needs_push_properties() const { return needs_push_properties_; }
  bool descendant_needs_push_properties() const {
    return num_dependents_need_push_properties_ > 0;
  }

  virtual void RunMicroBenchmark(MicroBenchmarkImpl* benchmark);

  virtual void SetDebugInfo(
      scoped_refptr<base::debug::ConvertableToTraceFormat> other);

  bool IsDrawnRenderSurfaceLayerListMember() const;

  void Set3dSortingContextId(int id);
  int sorting_context_id() { return sorting_context_id_; }

 protected:
  LayerImpl(LayerTreeImpl* layer_impl, int id);

  // Get the color and size of the layer's debug border.
  virtual void GetDebugBorderProperties(SkColor* color, float* width) const;

  void AppendDebugBorderQuad(RenderPass* render_pass,
                             const gfx::Size& content_bounds,
                             const SharedQuadState* shared_quad_state,
                             AppendQuadsData* append_quads_data) const;
  void AppendDebugBorderQuad(RenderPass* render_pass,
                             const gfx::Size& content_bounds,
                             const SharedQuadState* shared_quad_state,
                             AppendQuadsData* append_quads_data,
                             SkColor color,
                             float width) const;

  void NoteLayerPropertyChanged();
  void NoteLayerPropertyChangedForSubtree();

  // Note carefully this does not affect the current layer.
  void NoteLayerPropertyChangedForDescendants();

 private:
  void NoteLayerPropertyChangedForDescendantsInternal();

  virtual const char* LayerTypeAsString() const;

  // Properties internal to LayerImpl
  LayerImpl* parent_;
  OwnedLayerImplList children_;

  LayerImpl* scroll_parent_;

  // Storing a pointer to a set rather than a set since this will be rarely
  // used. If this pointer turns out to be too heavy, we could have this (and
  // the scroll parent above) be stored in a LayerImpl -> scroll_info
  // map somewhere.
  scoped_ptr<std::set<LayerImpl*> > scroll_children_;

  LayerImpl* clip_parent_;
  scoped_ptr<std::set<LayerImpl*> > clip_children_;

  // mask_layer_ can be temporarily stolen during tree sync, we need this ID to
  // confirm newly assigned layer is still the previous one
  int mask_layer_id_;
  scoped_ptr<LayerImpl> mask_layer_;
  int replica_layer_id_;  // ditto
  scoped_ptr<LayerImpl> replica_layer_;
  int layer_id_;
  LayerTreeImpl* layer_tree_impl_;

  // Properties synchronized from the associated Layer.
  gfx::Point3F transform_origin_;
  gfx::Size bounds_;
  gfx::Vector2dF bounds_delta_;
  gfx::ScrollOffset scroll_offset_;
  ScrollOffsetDelegate* scroll_offset_delegate_;
  LayerImpl* scroll_clip_layer_;
  bool scrollable_ : 1;
  bool should_scroll_on_main_thread_ : 1;
  bool have_wheel_event_handlers_ : 1;
  bool have_scroll_event_handlers_ : 1;
  bool user_scrollable_horizontal_ : 1;
  bool user_scrollable_vertical_ : 1;
  bool stacking_order_changed_ : 1;
  // Whether the "back" of this layer should draw.
  bool double_sided_ : 1;
  bool should_flatten_transform_ : 1;

  // Tracks if drawing-related properties have changed since last redraw.
  bool layer_property_changed_ : 1;

  bool masks_to_bounds_ : 1;
  bool contents_opaque_ : 1;
  bool is_root_for_isolated_group_ : 1;
  bool use_parent_backface_visibility_ : 1;
  bool draw_checkerboard_for_missing_tiles_ : 1;
  bool draws_content_ : 1;
  bool hide_layer_and_subtree_ : 1;
  bool force_render_surface_ : 1;

  // Cache transform_'s invertibility.
  bool transform_is_invertible_ : 1;

  // Set for the layer that other layers are fixed to.
  bool is_container_for_fixed_position_layers_ : 1;
  Region non_fast_scrollable_region_;
  Region touch_event_handler_region_;
  SkColor background_color_;

  float opacity_;
  SkXfermode::Mode blend_mode_;
  gfx::PointF position_;
  gfx::Transform transform_;

  LayerPositionConstraint position_constraint_;

  gfx::Vector2dF scroll_delta_;
  gfx::Vector2dF sent_scroll_delta_;
  gfx::ScrollOffset last_scroll_offset_;

  int num_descendants_that_draw_content_;

  // The global depth value of the center of the layer. This value is used
  // to sort layers from back to front.
  float draw_depth_;

  FilterOperations filters_;
  FilterOperations background_filters_;

 protected:
  friend class TreeSynchronizer;

  // This flag is set when the layer needs to push properties to the active
  // side.
  bool needs_push_properties_;

  // The number of direct children or dependent layers that need to be recursed
  // to in order for them or a descendent of them to push properties to the
  // active side.
  int num_dependents_need_push_properties_;

  // Layers that share a sorting context id will be sorted together in 3d
  // space.  0 is a special value that means this layer will not be sorted and
  // will be drawn in paint order.
  int sorting_context_id_;

  DrawMode current_draw_mode_;

 private:
  // Rect indicating what was repainted/updated during update.
  // Note that plugin layers bypass this and leave it empty.
  // Uses layer (not content) space.
  gfx::RectF update_rect_;

  // This rect is in layer space.
  gfx::RectF damage_rect_;

  // Manages animations for this layer.
  scoped_refptr<LayerAnimationController> layer_animation_controller_;

  // Manages scrollbars for this layer
  scoped_ptr<ScrollbarAnimationController> scrollbar_animation_controller_;

  scoped_ptr<ScrollbarSet> scrollbars_;

  ScopedPtrVector<CopyOutputRequest> copy_requests_;

  // Group of properties that need to be computed based on the layer tree
  // hierarchy before layers can be drawn.
  DrawProperties<LayerImpl> draw_properties_;

  scoped_refptr<base::debug::ConvertableToTraceFormat> debug_info_;

  DISALLOW_COPY_AND_ASSIGN(LayerImpl);
};

}  // namespace cc

#endif  // CC_LAYERS_LAYER_IMPL_H_