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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/math_util.h"
#include <cmath>
#include "cc/test/geometry_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_f.h"
#include "ui/gfx/transform.h"
namespace cc {
namespace {
TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane)
{
// In this case, the m33() element of the transform becomes zero, which could cause a
// divide-by-zero when projecting points/quads.
gfx::Transform transform;
transform.MakeIdentity();
transform.matrix().setDouble(2, 2, 0);
gfx::RectF rect = gfx::RectF(0, 0, 1, 1);
gfx::RectF projectedRect = MathUtil::projectClippedRect(transform, rect);
EXPECT_EQ(0, projectedRect.x());
EXPECT_EQ(0, projectedRect.y());
EXPECT_TRUE(projectedRect.IsEmpty());
}
TEST(MathUtilTest, verifyEnclosingClippedRectUsesCorrectInitialBounds)
{
HomogeneousCoordinate h1(-100, -100, 0, 1);
HomogeneousCoordinate h2(-10, -10, 0, 1);
HomogeneousCoordinate h3(10, 10, 0, -1);
HomogeneousCoordinate h4(100, 100, 0, -1);
// The bounds of the enclosing clipped rect should be -100 to -10 for both x and y.
// However, if there is a bug where the initial xmin/xmax/ymin/ymax are initialized to
// numeric_limits<float>::min() (which is zero, not -flt_max) then the enclosing
// clipped rect will be computed incorrectly.
gfx::RectF result = MathUtil::computeEnclosingClippedRect(h1, h2, h3, h4);
EXPECT_FLOAT_RECT_EQ(gfx::RectF(gfx::PointF(-100, -100), gfx::SizeF(90, 90)), result);
}
TEST(MathUtilTest, verifyEnclosingRectOfVerticesUsesCorrectInitialBounds)
{
gfx::PointF vertices[3];
int numVertices = 3;
vertices[0] = gfx::PointF(-10, -100);
vertices[1] = gfx::PointF(-100, -10);
vertices[2] = gfx::PointF(-30, -30);
// The bounds of the enclosing rect should be -100 to -10 for both x and y. However,
// if there is a bug where the initial xmin/xmax/ymin/ymax are initialized to
// numeric_limits<float>::min() (which is zero, not -flt_max) then the enclosing
// clipped rect will be computed incorrectly.
gfx::RectF result = MathUtil::computeEnclosingRectOfVertices(vertices, numVertices);
EXPECT_FLOAT_RECT_EQ(gfx::RectF(gfx::PointF(-100, -100), gfx::SizeF(90, 90)), result);
}
TEST(MathUtilTest, smallestAngleBetweenVectors)
{
gfx::Vector2dF x(1, 0);
gfx::Vector2dF y(0, 1);
gfx::Vector2dF testVector(0.5, 0.5);
// Orthogonal vectors are at an angle of 90 degress.
EXPECT_EQ(90, MathUtil::smallestAngleBetweenVectors(x, y));
// A vector makes a zero angle with itself.
EXPECT_EQ(0, MathUtil::smallestAngleBetweenVectors(x, x));
EXPECT_EQ(0, MathUtil::smallestAngleBetweenVectors(y, y));
EXPECT_EQ(0, MathUtil::smallestAngleBetweenVectors(testVector, testVector));
// Parallel but reversed vectors are at 180 degrees.
EXPECT_FLOAT_EQ(180, MathUtil::smallestAngleBetweenVectors(x, -x));
EXPECT_FLOAT_EQ(180, MathUtil::smallestAngleBetweenVectors(y, -y));
EXPECT_FLOAT_EQ(180, MathUtil::smallestAngleBetweenVectors(testVector, -testVector));
// The test vector is at a known angle.
EXPECT_FLOAT_EQ(45, std::floor(MathUtil::smallestAngleBetweenVectors(testVector, x)));
EXPECT_FLOAT_EQ(45, std::floor(MathUtil::smallestAngleBetweenVectors(testVector, y)));
}
TEST(MathUtilTest, vectorProjection)
{
gfx::Vector2dF x(1, 0);
gfx::Vector2dF y(0, 1);
gfx::Vector2dF testVector(0.3f, 0.7f);
// Orthogonal vectors project to a zero vector.
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), MathUtil::projectVector(x, y));
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), MathUtil::projectVector(y, x));
// Projecting a vector onto the orthonormal basis gives the corresponding component of the
// vector.
EXPECT_VECTOR_EQ(gfx::Vector2dF(testVector.x(), 0), MathUtil::projectVector(testVector, x));
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, testVector.y()), MathUtil::projectVector(testVector, y));
// Finally check than an arbitrary vector projected to another one gives a vector parallel to
// the second vector.
gfx::Vector2dF targetVector(0.5, 0.2f);
gfx::Vector2dF projectedVector = MathUtil::projectVector(testVector, targetVector);
EXPECT_EQ(projectedVector.x() / targetVector.x(),
projectedVector.y() / targetVector.y());
}
} // namespace
} // namespace cc
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