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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/bsp_walk_action.h"
#include <vector>
#include "base/memory/scoped_ptr.h"
#include "cc/output/direct_renderer.h"
#include "cc/quads/draw_polygon.h"
#include "cc/quads/draw_quad.h"
namespace cc {
BspWalkActionDrawPolygon::BspWalkActionDrawPolygon(
DirectRenderer* renderer,
DirectRenderer::DrawingFrame* frame,
const gfx::Rect& render_pass_scissor,
bool using_scissor_as_optimization)
: renderer_(renderer),
frame_(frame),
render_pass_scissor_(render_pass_scissor),
using_scissor_as_optimization_(using_scissor_as_optimization) {
}
void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) {
gfx::Transform inverse_transform;
bool invertible =
item->original_ref()->quadTransform().GetInverse(&inverse_transform);
DCHECK(invertible);
item->TransformToLayerSpace(inverse_transform);
renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_,
using_scissor_as_optimization_);
}
BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list)
: list_(in_list) {
}
void BspWalkActionToVector::operator()(DrawPolygon* item) {
list_->push_back(item);
}
} // namespace cc
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