summaryrefslogtreecommitdiffstats
path: root/cc/output/context_provider.h
blob: aa4367d97ff68d515b22121b7cb89b25fba4ad57 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_
#define CC_OUTPUT_CONTEXT_PROVIDER_H_

#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "cc/base/cc_export.h"
#include "gpu/command_buffer/common/capabilities.h"

class GrContext;

namespace base {
class Lock;
}

namespace gpu {
class ContextSupport;
namespace gles2 { class GLES2Interface; }
}

namespace cc {
struct ManagedMemoryPolicy;

class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
 public:
  // Bind the 3d context to the current thread. This should be called before
  // accessing the contexts. Calling it more than once should have no effect.
  // Once this function has been called, the class should only be accessed
  // from the same thread.
  virtual bool BindToCurrentThread() = 0;
  virtual void DetachFromThread() {}

  virtual gpu::gles2::GLES2Interface* ContextGL() = 0;
  virtual gpu::ContextSupport* ContextSupport() = 0;
  virtual class GrContext* GrContext() = 0;

  struct Capabilities {
    gpu::Capabilities gpu;
    size_t max_transfer_buffer_usage_bytes;

    CC_EXPORT Capabilities();
  };

  // Invalidates the cached OpenGL state in GrContext.
  // See skia GrContext::resetContext for details.
  virtual void InvalidateGrContext(uint32_t state) = 0;

  // Sets up a lock so this context can be used from multiple threads.
  virtual void SetupLock() = 0;

  // Returns the lock that should be held if using this context from multiple
  // threads.
  virtual base::Lock* GetLock() = 0;

  // Returns the capabilities of the currently bound 3d context.
  virtual Capabilities ContextCapabilities() = 0;

  // Ask the provider to check if the contexts are valid or lost. If they are,
  // this should invalidate the provider so that it can be replaced with a new
  // one.
  virtual void VerifyContexts() = 0;

  // Delete all cached gpu resources.
  virtual void DeleteCachedResources() = 0;

  // A method to be called from the main thread that should return true if
  // the context inside the provider is no longer valid.
  virtual bool DestroyedOnMainThread() = 0;

  // Sets a callback to be called when the context is lost. This should be
  // called from the same thread that the context is bound to. To avoid races,
  // it should be called before BindToCurrentThread(), or VerifyContexts()
  // should be called after setting the callback.
  typedef base::Closure LostContextCallback;
  virtual void SetLostContextCallback(
      const LostContextCallback& lost_context_callback) = 0;

  // Sets a callback to be called when the memory policy changes. This should be
  // called from the same thread that the context is bound to.
  typedef base::Callback<void(const ManagedMemoryPolicy& policy)>
      MemoryPolicyChangedCallback;
  virtual void SetMemoryPolicyChangedCallback(
      const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0;

 protected:
  friend class base::RefCountedThreadSafe<ContextProvider>;
  virtual ~ContextProvider() {}
};

}  // namespace cc

#endif  // CC_OUTPUT_CONTEXT_PROVIDER_H_