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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
#define CC_OUTPUT_OUTPUT_SURFACE_H_
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "cc/base/cc_export.h"
#include "cc/output/software_output_device.h"
#include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h"
namespace ui { struct LatencyInfo; }
namespace gfx {
class Rect;
class Size;
}
namespace cc {
class CompositorFrame;
class OutputSurfaceClient;
class OutputSurfaceCallbacks;
// Represents the output surface for a compositor. The compositor owns
// and manages its destruction. Its lifetime is:
// 1. Created on the main thread by the LayerTreeHost through its client.
// 2. Passed to the compositor thread and bound to a client via BindToClient.
// From here on, it will only be used on the compositor thread.
// 3. If the 3D context is lost, then the compositor will delete the output
// surface (on the compositor thread) and go back to step 1.
class CC_EXPORT OutputSurface {
public:
explicit OutputSurface(scoped_ptr<WebKit::WebGraphicsContext3D> context3d);
explicit OutputSurface(scoped_ptr<cc::SoftwareOutputDevice> software_device);
OutputSurface(scoped_ptr<WebKit::WebGraphicsContext3D> context3d,
scoped_ptr<cc::SoftwareOutputDevice> software_device);
virtual ~OutputSurface();
struct Capabilities {
Capabilities()
: has_parent_compositor(false),
max_frames_pending(0),
deferred_gl_initialization(false) {}
bool has_parent_compositor;
int max_frames_pending;
bool deferred_gl_initialization;
};
const Capabilities& capabilities() const {
return capabilities_;
}
// Obtain the 3d context or the software device associated with this output
// surface. Either of these may return a null pointer, but not both.
// In the event of a lost context, the entire output surface should be
// recreated.
WebKit::WebGraphicsContext3D* context3d() const {
return context3d_.get();
}
SoftwareOutputDevice* software_device() const {
return software_device_.get();
}
// In the case where both the context3d and software_device are present
// (namely Android WebView), this is called to determine whether the software
// device should be used on the current frame.
virtual bool ForcedDrawToSoftwareDevice() const;
// Called by the compositor on the compositor thread. This is a place where
// thread-specific data for the output surface can be initialized, since from
// this point on the output surface will only be used on the compositor
// thread.
virtual bool BindToClient(OutputSurfaceClient* client);
// Sends frame data to the parent compositor. This should only be called when
// capabilities().has_parent_compositor. The implementation may destroy or
// steal the contents of the CompositorFrame passed in.
virtual void SendFrameToParentCompositor(CompositorFrame* frame);
virtual void EnsureBackbuffer();
virtual void DiscardBackbuffer();
virtual void Reshape(gfx::Size size, float scale_factor);
virtual void BindFramebuffer();
virtual void PostSubBuffer(gfx::Rect rect, const ui::LatencyInfo&);
virtual void SwapBuffers(const ui::LatencyInfo&);
// Notifies frame-rate smoothness preference. If true, all non-critical
// processing should be stopped, or lowered in priority.
virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {}
// Requests a BeginFrame notification from the output surface. The
// notification will be delivered by calling
// OutputSurfaceClient::BeginFrame until the callback is disabled.
virtual void SetNeedsBeginFrame(bool enable) {}
protected:
OutputSurfaceClient* client_;
struct cc::OutputSurface::Capabilities capabilities_;
scoped_ptr<WebKit::WebGraphicsContext3D> context3d_;
scoped_ptr<cc::SoftwareOutputDevice> software_device_;
bool has_gl_discard_backbuffer_;
scoped_ptr<OutputSurfaceCallbacks> callbacks_;
private:
DISALLOW_COPY_AND_ASSIGN(OutputSurface);
};
} // namespace cc
#endif // CC_OUTPUT_OUTPUT_SURFACE_H_
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