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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/output/overlay_processor.h"

#include "cc/output/output_surface.h"
#include "cc/output/overlay_strategy_single_on_top.h"
#include "cc/output/overlay_strategy_underlay.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/transform.h"

namespace cc {

namespace {

bool SortByZOrder(const OverlayCandidate& a, const OverlayCandidate& b) {
  return (a.plane_z_order < b.plane_z_order);
}

}  // namespace

OverlayProcessor::OverlayProcessor(OutputSurface* surface) : surface_(surface) {
}

void OverlayProcessor::Initialize() {
  DCHECK(surface_);
  OverlayCandidateValidator* validator =
      surface_->GetOverlayCandidateValidator();
  if (validator)
    validator->GetStrategies(&strategies_);
}

OverlayProcessor::~OverlayProcessor() {}

void OverlayProcessor::ProcessForOverlays(ResourceProvider* resource_provider,
                                          RenderPassList* render_passes,
                                          OverlayCandidateList* candidates,
                                          gfx::Rect* damage_rect) {
  for (auto strategy : strategies_) {
    if (strategy->Attempt(resource_provider, render_passes, candidates)) {
      std::sort(candidates->begin(), candidates->end(), SortByZOrder);

      for (const OverlayCandidate& overlay : *candidates) {
        if (overlay.plane_z_order <= 0 || overlay.needs_blending)
          continue;

        damage_rect->Subtract(ToEnclosedRect(overlay.display_rect));
      }

      return;
    }
  }
}

}  // namespace cc