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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/output/overlay_strategy_underlay.h"

#include "cc/output/overlay_candidate_validator.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"

namespace cc {

OverlayStrategyUnderlay::~OverlayStrategyUnderlay() {}

OverlayResult OverlayStrategyUnderlay::TryOverlay(
    OverlayCandidateValidator* capability_checker,
    RenderPassList* render_passes_in_draw_order,
    OverlayCandidateList* candidate_list,
    const OverlayCandidate& candidate,
    QuadList::Iterator* candidate_iterator,
    float device_scale_factor) {
  RenderPass* root_render_pass = render_passes_in_draw_order->back();
  QuadList& quad_list = root_render_pass->quad_list;

  // Add the overlay.
  OverlayCandidateList new_candidate_list = *candidate_list;
  new_candidate_list.push_back(candidate);
  new_candidate_list.back().plane_z_order = -1;

  // Check for support.
  capability_checker->CheckOverlaySupport(&new_candidate_list);

  // If the candidate can be handled by an overlay, create a pass for it. We
  // need to switch out the video quad with a black transparent one.
  if (new_candidate_list.back().overlay_handled) {
    const SharedQuadState* shared_quad_state =
        (*candidate_iterator)->shared_quad_state;
    gfx::Rect rect = (*candidate_iterator)->visible_rect;
    SolidColorDrawQuad* replacement =
        quad_list.ReplaceExistingElement<SolidColorDrawQuad>(
            *candidate_iterator);
    replacement->SetAll(shared_quad_state, rect, rect, rect, false,
                        SK_ColorTRANSPARENT, true);
    candidate_list->swap(new_candidate_list);
    return CREATED_OVERLAY_STOP_LOOKING;
  }

  return DID_NOT_CREATE_OVERLAY;
}

}  // namespace cc