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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_REGION_H_
#define CC_REGION_H_
#include <string>
#include "base/logging.h"
#include "cc/cc_export.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/skia_util.h"
namespace cc {
class CC_EXPORT Region {
public:
Region();
Region(const Region& region);
Region(gfx::Rect rect);
~Region();
const Region& operator=(gfx::Rect rect);
const Region& operator=(const Region& region);
void Swap(Region& region);
void Clear();
bool IsEmpty() const;
bool Contains(gfx::Point point) const;
bool Contains(gfx::Rect rect) const;
bool Contains(const Region& region) const;
bool Intersects(gfx::Rect rect) const;
bool Intersects(const Region& region) const;
void Subtract(gfx::Rect rect);
void Subtract(const Region& region);
void Union(gfx::Rect rect);
void Union(const Region& region);
void Intersect(gfx::Rect rect);
void Intersect(const Region& region);
bool Equals(const Region& other) const {
return skregion_ == other.skregion_;
}
gfx::Rect bounds() const {
return gfx::SkIRectToRect(skregion_.getBounds());
}
std::string ToString() const;
class CC_EXPORT Iterator {
public:
Iterator();
Iterator(const Region& region);
~Iterator();
gfx::Rect rect() const {
return gfx::SkIRectToRect(it_.rect());
}
void next() {
it_.next();
}
bool has_rect() const {
return !it_.done();
}
private:
SkRegion::Iterator it_;
};
private:
SkRegion skregion_;
};
inline bool operator==(const Region& a, const Region& b) {
return a.Equals(b);
}
inline bool operator!=(const Region& a, const Region& b) {
return !(a == b);
}
inline Region SubtractRegions(const Region& a, const Region& b) {
Region result = a;
result.Subtract(b);
return result;
}
inline Region SubtractRegions(const Region& a, gfx::Rect b) {
Region result = a;
result.Subtract(b);
return result;
}
inline Region IntersectRegions(const Region& a, const Region& b) {
Region result = a;
result.Intersect(b);
return result;
}
inline Region IntersectRegions(const Region& a, gfx::Rect b) {
Region result = a;
result.Intersect(b);
return result;
}
inline Region UnionRegions(const Region& a, const Region& b) {
Region result = a;
result.Union(b);
return result;
}
inline Region UnionRegions(const Region& a, gfx::Rect b) {
Region result = a;
result.Union(b);
return result;
}
} // namespace cc
#endif // CC_REGION_H_
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