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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/resources/tile.h"
#include "cc/test/fake_tile_manager.h"
#include "cc/test/fake_tile_manager_client.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
class FakePicturePileImpl : public PicturePileImpl {
public:
FakePicturePileImpl() : PicturePileImpl(false) {
gfx::Size size(std::numeric_limits<int>::max(),
std::numeric_limits<int>::max());
Resize(size);
recorded_region_ = Region(gfx::Rect(size));
}
protected:
virtual ~FakePicturePileImpl() {}
};
class TilePriorityForEventualBin : public TilePriority {
public:
TilePriorityForEventualBin() : TilePriority(
NON_IDEAL_RESOLUTION,
1.0,
315.0) { }
};
class TilePriorityForNowBin : public TilePriority {
public:
TilePriorityForNowBin() : TilePriority(
HIGH_RESOLUTION,
0,
0) { }
};
TEST(TileManagerTest, OOM) {
// Init TileManager
FakeTileManagerClient client;
LayerTreeSettings setting;
FakeTileManager manager(&client);
// Memory limit to supply 8 tiles of RGBA
GlobalStateThatImpactsTilePriority state;
gfx::Size tile_size = setting.default_tile_size;
state.memory_limit_in_bytes =
8 * 4 * tile_size.width() * tile_size.height();
state.memory_limit_policy = ALLOW_ANYTHING;
state.tree_priority = SMOOTHNESS_TAKES_PRIORITY;
manager.SetGlobalState(state);
// Create tiles
TilePriorityForEventualBin eventual_prio;
TilePriorityForNowBin now_prio;
typedef std::vector<scoped_refptr<Tile> > TileVector;
TileVector tiles_on_active_tree;
TileVector tiles_on_pending_tree;
scoped_refptr<FakePicturePileImpl> pile = new FakePicturePileImpl();
// Register 5 tiles for active tree requiring eventual bin
for (int i = 0; i < 5; ++i) {
scoped_refptr<Tile> tile = make_scoped_refptr(
new Tile(&manager,
pile.get(),
tile_size,
gfx::Rect(),
gfx::Rect(),
1.0,
0));
tile->SetPriority(PENDING_TREE, TilePriority());
tile->SetPriority(ACTIVE_TREE, eventual_prio);
tiles_on_active_tree.push_back(tile);
}
// Register 5 tiles for pending tree requiring now bin
for (int i = 0; i < 5; ++i) {
scoped_refptr<Tile> tile = make_scoped_refptr(
new Tile(&manager,
pile.get(),
setting.default_tile_size,
gfx::Rect(),
gfx::Rect(),
1.0,
0));
tile->SetPriority(PENDING_TREE, now_prio);
tile->SetPriority(ACTIVE_TREE, TilePriority());
tiles_on_pending_tree.push_back(tile);
}
// Try to allocate memory to tiles in OOM situation
manager.ManageTiles();
// Check if pending tiles get memory
for (TileVector::const_iterator it = tiles_on_pending_tree.begin();
it != tiles_on_pending_tree.end() ; ++it) {
EXPECT_TRUE((*it)->IsAssignedGpuMemory());
}
}
} // namespace
} // namespace cc
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