summaryrefslogtreecommitdiffstats
path: root/cc/surfaces/surface_aggregator_unittest.cc
blob: 83fddea13e8a9177806b586adb19ef97f4edc657 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/output/compositor_frame.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/surface_draw_quad.h"
#include "cc/surfaces/surface.h"
#include "cc/surfaces/surface_aggregator.h"
#include "cc/surfaces/surface_aggregator_test_helpers.h"
#include "cc/surfaces/surface_manager.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/render_pass_test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkColor.h"

namespace cc {
namespace {
const int kInvalidSurfaceId = -1;

class SurfaceAggregatorTest : public testing::Test {
 public:
  SurfaceAggregatorTest() : aggregator_(&manager_) {}

 protected:
  SurfaceManager manager_;
  SurfaceAggregator aggregator_;
};

TEST_F(SurfaceAggregatorTest, InvalidSurfaceId) {
  scoped_ptr<CompositorFrame> frame = aggregator_.Aggregate(kInvalidSurfaceId);
  EXPECT_FALSE(frame);
}

TEST_F(SurfaceAggregatorTest, ValidSurfaceNoFrame) {
  Surface one(&manager_, NULL, gfx::Size(5, 5));
  scoped_ptr<CompositorFrame> frame = aggregator_.Aggregate(one.surface_id());
  EXPECT_FALSE(frame);
}

class SurfaceAggregatorValidSurfaceTest : public SurfaceAggregatorTest {
 public:
  SurfaceAggregatorValidSurfaceTest()
      : root_surface_(&manager_, NULL, gfx::Size(5, 5)) {}

  void AggregateAndVerify(test::Pass* expected_passes,
                          size_t expected_pass_count) {
    scoped_ptr<CompositorFrame> aggregated_frame =
        aggregator_.Aggregate(root_surface_.surface_id());

    ASSERT_TRUE(aggregated_frame);
    ASSERT_TRUE(aggregated_frame->delegated_frame_data);

    DelegatedFrameData* frame_data =
        aggregated_frame->delegated_frame_data.get();

    TestPassesMatchExpectations(
        expected_passes, expected_pass_count, &frame_data->render_pass_list);
  }

 protected:
  Surface root_surface_;
};

// Tests that a very simple frame containing only two solid color quads makes it
// through the aggregator correctly.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleFrame) {
  test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorRED),
                        test::Quad::SolidColorQuad(SK_ColorBLUE)};
  test::Pass passes[] = {test::Pass(quads, arraysize(quads))};

  SubmitFrame(passes, arraysize(passes), &root_surface_);

  AggregateAndVerify(passes, arraysize(passes));
}

TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSimpleFrame) {
  test::Quad quads[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE),
                            test::Quad::SolidColorQuad(SK_ColorLTGRAY)},
                           {test::Quad::SolidColorQuad(SK_ColorGRAY),
                            test::Quad::SolidColorQuad(SK_ColorDKGRAY)}};
  test::Pass passes[] = {test::Pass(quads[0], arraysize(quads[0])),
                         test::Pass(quads[1], arraysize(quads[1]))};

  SubmitFrame(passes, arraysize(passes), &root_surface_);

  AggregateAndVerify(passes, arraysize(passes));
}

// This tests very simple embedding. root_surface has a frame containing a few
// solid color quads and a surface quad referencing embedded_surface.
// embedded_surface has a frame containing only a solid color quad. The solid
// color quad should be aggregated into the final frame.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) {
  gfx::Size surface_size(5, 5);

  Surface embedded_surface(&manager_, NULL, surface_size);

  test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
  test::Pass embedded_passes[] = {
      test::Pass(embedded_quads, arraysize(embedded_quads))};

  SubmitFrame(embedded_passes, arraysize(embedded_passes), &embedded_surface);

  test::Quad root_quads[] = {
      test::Quad::SolidColorQuad(SK_ColorWHITE),
      test::Quad::SurfaceQuad(embedded_surface.surface_id()),
      test::Quad::SolidColorQuad(SK_ColorBLACK)};
  test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};

  SubmitFrame(root_passes, arraysize(root_passes), &root_surface_);

  test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
                                 test::Quad::SolidColorQuad(SK_ColorGREEN),
                                 test::Quad::SolidColorQuad(SK_ColorBLACK)};
  test::Pass expected_passes[] = {
      test::Pass(expected_quads, arraysize(expected_quads))};
  AggregateAndVerify(expected_passes, arraysize(expected_passes));
}

// This tests referencing a surface that has multiple render passes.
TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSurfaceReference) {
  gfx::Size surface_size(5, 5);

  Surface embedded_surface(&manager_, NULL, surface_size);

  RenderPass::Id pass_ids[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2),
                               RenderPass::Id(1, 3)};

  test::Quad embedded_quads[][2] = {
      {test::Quad::SolidColorQuad(1), test::Quad::SolidColorQuad(2)},
      {test::Quad::SolidColorQuad(3), test::Quad::RenderPassQuad(pass_ids[0])},
      {test::Quad::SolidColorQuad(4), test::Quad::RenderPassQuad(pass_ids[1])}};
  test::Pass embedded_passes[] = {
      test::Pass(embedded_quads[0], arraysize(embedded_quads[0]), pass_ids[0]),
      test::Pass(embedded_quads[1], arraysize(embedded_quads[1]), pass_ids[1]),
      test::Pass(embedded_quads[2], arraysize(embedded_quads[2]), pass_ids[2])};

  SubmitFrame(embedded_passes, arraysize(embedded_passes), &embedded_surface);

  test::Quad root_quads[][2] = {
      {test::Quad::SolidColorQuad(5), test::Quad::SolidColorQuad(6)},
      {test::Quad::SurfaceQuad(embedded_surface.surface_id()),
       test::Quad::RenderPassQuad(pass_ids[0])},
      {test::Quad::SolidColorQuad(7), test::Quad::RenderPassQuad(pass_ids[1])}};
  test::Pass root_passes[] = {
      test::Pass(root_quads[0], arraysize(root_quads[0]), pass_ids[0]),
      test::Pass(root_quads[1], arraysize(root_quads[1]), pass_ids[1]),
      test::Pass(root_quads[2], arraysize(root_quads[2]), pass_ids[2])};

  SubmitFrame(root_passes, arraysize(root_passes), &root_surface_);

  scoped_ptr<CompositorFrame> aggregated_frame =
      aggregator_.Aggregate(root_surface_.surface_id());

  ASSERT_TRUE(aggregated_frame);
  ASSERT_TRUE(aggregated_frame->delegated_frame_data);

  DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();

  const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;

  ASSERT_EQ(5u, aggregated_pass_list.size());
  RenderPass::Id actual_pass_ids[] = {
      aggregated_pass_list[0]->id, aggregated_pass_list[1]->id,
      aggregated_pass_list[2]->id, aggregated_pass_list[3]->id,
      aggregated_pass_list[4]->id};
  for (size_t i = 0; i < 5; ++i) {
    for (size_t j = 0; j < i; ++j) {
      EXPECT_NE(actual_pass_ids[i], actual_pass_ids[j]);
    }
  }

  {
    SCOPED_TRACE("First pass");
    // The first pass will just be the first pass from the root surfaces quad
    // with no render pass quads to remap.
    TestPassMatchesExpectations(root_passes[0], aggregated_pass_list[0]);
  }

  {
    SCOPED_TRACE("Second pass");
    // The next two passes will be from the embedded surface since we have to
    // draw those passes before they are referenced from the render pass draw
    // quad embedded into the root surface's second pass.
    // First, there's the first embedded pass which doesn't reference anything
    // else.
    TestPassMatchesExpectations(embedded_passes[0], aggregated_pass_list[1]);
  }

  {
    SCOPED_TRACE("Third pass");
    const QuadList& third_pass_quad_list = aggregated_pass_list[2]->quad_list;
    ASSERT_EQ(2u, third_pass_quad_list.size());
    TestQuadMatchesExpectations(embedded_quads[1][0],
                                third_pass_quad_list.at(0u));

    // This render pass pass quad will reference the first pass from the
    // embedded surface, which is the second pass in the aggregated frame.
    ASSERT_EQ(DrawQuad::RENDER_PASS, third_pass_quad_list.at(1u)->material);
    const RenderPassDrawQuad* third_pass_render_pass_draw_quad =
        RenderPassDrawQuad::MaterialCast(third_pass_quad_list.at(1u));
    EXPECT_EQ(actual_pass_ids[1],
              third_pass_render_pass_draw_quad->render_pass_id);
  }

  {
    SCOPED_TRACE("Fourth pass");
    // The fourth pass will have aggregated quads from the root surface's second
    // pass and the embedded surface's first pass.
    const QuadList& fourth_pass_quad_list = aggregated_pass_list[3]->quad_list;
    ASSERT_EQ(3u, fourth_pass_quad_list.size());

    // The first quad will be the yellow quad from the embedded surface's last
    // pass.
    TestQuadMatchesExpectations(embedded_quads[2][0],
                                fourth_pass_quad_list.at(0u));

    // The next quad will be a render pass quad referencing the second pass from
    // the embedded surface, which is the third pass in the aggregated frame.
    ASSERT_EQ(DrawQuad::RENDER_PASS, fourth_pass_quad_list.at(1u)->material);
    const RenderPassDrawQuad* fourth_pass_first_render_pass_draw_quad =
        RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.at(1u));
    EXPECT_EQ(actual_pass_ids[2],
              fourth_pass_first_render_pass_draw_quad->render_pass_id);

    // The last quad will be a render pass quad referencing the first pass from
    // the root surface, which is the first pass overall.
    ASSERT_EQ(DrawQuad::RENDER_PASS, fourth_pass_quad_list.at(2u)->material);
    const RenderPassDrawQuad* fourth_pass_second_render_pass_draw_quad =
        RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.at(2u));
    EXPECT_EQ(actual_pass_ids[0],
              fourth_pass_second_render_pass_draw_quad->render_pass_id);
  }

  {
    SCOPED_TRACE("Fifth pass");
    const QuadList& fifth_pass_quad_list = aggregated_pass_list[4]->quad_list;
    ASSERT_EQ(2u, fifth_pass_quad_list.size());

    TestQuadMatchesExpectations(root_quads[2][0], fifth_pass_quad_list.at(0));

    // The last quad in the last pass will reference the second pass from the
    // root surface, which after aggregating is the fourth pass in the overall
    // list.
    ASSERT_EQ(DrawQuad::RENDER_PASS, fifth_pass_quad_list.at(1u)->material);
    const RenderPassDrawQuad* fifth_pass_render_pass_draw_quad =
        RenderPassDrawQuad::MaterialCast(fifth_pass_quad_list.at(1u));
    EXPECT_EQ(actual_pass_ids[3],
              fifth_pass_render_pass_draw_quad->render_pass_id);
  }
}

// Tests an invalid surface reference in a frame. The surface quad should just
// be dropped.
TEST_F(SurfaceAggregatorValidSurfaceTest, InvalidSurfaceReference) {
  test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
                        test::Quad::SurfaceQuad(kInvalidSurfaceId),
                        test::Quad::SolidColorQuad(SK_ColorBLUE)};
  test::Pass passes[] = {test::Pass(quads, arraysize(quads))};

  SubmitFrame(passes, arraysize(passes), &root_surface_);

  test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
                                 test::Quad::SolidColorQuad(SK_ColorBLUE)};
  test::Pass expected_passes[] = {
      test::Pass(expected_quads, arraysize(expected_quads))};
  AggregateAndVerify(expected_passes, arraysize(expected_passes));
}

// Tests a reference to a valid surface with no submitted frame. This quad
// should also just be dropped.
TEST_F(SurfaceAggregatorValidSurfaceTest, ValidSurfaceReferenceWithNoFrame) {
  Surface surface_with_no_frame(&manager_, NULL, gfx::Size(5, 5));
  test::Quad quads[] = {
      test::Quad::SolidColorQuad(SK_ColorGREEN),
      test::Quad::SurfaceQuad(surface_with_no_frame.surface_id()),
      test::Quad::SolidColorQuad(SK_ColorBLUE)};
  test::Pass passes[] = {test::Pass(quads, arraysize(quads))};

  SubmitFrame(passes, arraysize(passes), &root_surface_);

  test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
                                 test::Quad::SolidColorQuad(SK_ColorBLUE)};
  test::Pass expected_passes[] = {
      test::Pass(expected_quads, arraysize(expected_quads))};
  AggregateAndVerify(expected_passes, arraysize(expected_passes));
}

// Tests a surface quad referencing itself, generating a trivial cycle.
// The quad creating the cycle should be dropped from the final frame.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleCyclicalReference) {
  test::Quad quads[] = {test::Quad::SurfaceQuad(root_surface_.surface_id()),
                        test::Quad::SolidColorQuad(SK_ColorYELLOW)};
  test::Pass passes[] = {test::Pass(quads, arraysize(quads))};

  SubmitFrame(passes, arraysize(passes), &root_surface_);

  test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorYELLOW)};
  test::Pass expected_passes[] = {
      test::Pass(expected_quads, arraysize(expected_quads))};
  AggregateAndVerify(expected_passes, arraysize(expected_passes));
}

// Tests a more complex cycle with one intermediate surface.
TEST_F(SurfaceAggregatorValidSurfaceTest, TwoSurfaceCyclicalReference) {
  gfx::Size surface_size(5, 5);

  Surface child_surface(&manager_, NULL, surface_size);

  test::Quad parent_quads[] = {
      test::Quad::SolidColorQuad(SK_ColorBLUE),
      test::Quad::SurfaceQuad(child_surface.surface_id()),
      test::Quad::SolidColorQuad(SK_ColorCYAN)};
  test::Pass parent_passes[] = {
      test::Pass(parent_quads, arraysize(parent_quads))};

  SubmitFrame(parent_passes, arraysize(parent_passes), &root_surface_);

  test::Quad child_quads[] = {
      test::Quad::SolidColorQuad(SK_ColorGREEN),
      test::Quad::SurfaceQuad(root_surface_.surface_id()),
      test::Quad::SolidColorQuad(SK_ColorMAGENTA)};
  test::Pass child_passes[] = {test::Pass(child_quads, arraysize(child_quads))};

  SubmitFrame(child_passes, arraysize(child_passes), &child_surface);

  // The child surface's reference to the root_surface_ will be dropped, so
  // we'll end up with:
  //   SK_ColorBLUE from the parent
  //   SK_ColorGREEN from the child
  //   SK_ColorMAGENTA from the child
  //   SK_ColorCYAN from the parent
  test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE),
                                 test::Quad::SolidColorQuad(SK_ColorGREEN),
                                 test::Quad::SolidColorQuad(SK_ColorMAGENTA),
                                 test::Quad::SolidColorQuad(SK_ColorCYAN)};
  test::Pass expected_passes[] = {
      test::Pass(expected_quads, arraysize(expected_quads))};
  AggregateAndVerify(expected_passes, arraysize(expected_passes));
}

// Tests that we map render pass IDs from different surfaces into a unified
// namespace and update RenderPassDrawQuad's id references to match.
TEST_F(SurfaceAggregatorValidSurfaceTest, RenderPassIdMapping) {
  gfx::Size surface_size(5, 5);

  Surface child_surface(&manager_, NULL, surface_size);

  RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)};
  test::Quad child_quad[][1] = {{test::Quad::SolidColorQuad(SK_ColorGREEN)},
                                {test::Quad::RenderPassQuad(child_pass_id[0])}};
  test::Pass surface_passes[] = {
      test::Pass(child_quad[0], arraysize(child_quad[0]), child_pass_id[0]),
      test::Pass(child_quad[1], arraysize(child_quad[1]), child_pass_id[1])};

  SubmitFrame(surface_passes, arraysize(surface_passes), &child_surface);

  // Pass IDs from the parent surface may collide with ones from the child.
  RenderPass::Id parent_pass_id[] = {RenderPass::Id(2, 1),
                                     RenderPass::Id(1, 2)};
  test::Quad parent_quad[][1] = {
      {test::Quad::SurfaceQuad(child_surface.surface_id())},
      {test::Quad::RenderPassQuad(parent_pass_id[0])}};
  test::Pass parent_passes[] = {
      test::Pass(parent_quad[0], arraysize(parent_quad[0]), parent_pass_id[0]),
      test::Pass(parent_quad[1], arraysize(parent_quad[1]), parent_pass_id[1])};

  SubmitFrame(parent_passes, arraysize(parent_passes), &root_surface_);
  scoped_ptr<CompositorFrame> aggregated_frame =
      aggregator_.Aggregate(root_surface_.surface_id());

  ASSERT_TRUE(aggregated_frame);
  ASSERT_TRUE(aggregated_frame->delegated_frame_data);

  DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();

  const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;

  ASSERT_EQ(3u, aggregated_pass_list.size());
  RenderPass::Id actual_pass_ids[] = {aggregated_pass_list[0]->id,
                                      aggregated_pass_list[1]->id,
                                      aggregated_pass_list[2]->id};
  // Make sure the aggregated frame's pass IDs are all unique.
  for (size_t i = 0; i < 3; ++i) {
    for (size_t j = 0; j < i; ++j) {
      EXPECT_NE(actual_pass_ids[j], actual_pass_ids[i]) << "pass ids " << i
                                                        << " and " << j;
    }
  }

  // Make sure the render pass quads reference the remapped pass IDs.
  DrawQuad* render_pass_quads[] = {aggregated_pass_list[1]->quad_list[0],
                                   aggregated_pass_list[2]->quad_list[0]};
  ASSERT_EQ(render_pass_quads[0]->material, DrawQuad::RENDER_PASS);
  EXPECT_EQ(
      actual_pass_ids[0],
      RenderPassDrawQuad::MaterialCast(render_pass_quads[0])->render_pass_id);

  ASSERT_EQ(render_pass_quads[1]->material, DrawQuad::RENDER_PASS);
  EXPECT_EQ(
      actual_pass_ids[1],
      RenderPassDrawQuad::MaterialCast(render_pass_quads[1])->render_pass_id);
}

void AddSolidColorQuadWithBlendMode(const gfx::Size& size,
                                    RenderPass* pass,
                                    const SkXfermode::Mode blend_mode) {
  const gfx::Transform content_to_target_transform;
  const gfx::Size content_bounds(size);
  const gfx::Rect visible_content_rect(size);
  const gfx::Rect clip_rect(size);

  bool is_clipped = false;
  float opacity = 1.f;

  bool force_anti_aliasing_off = false;
  scoped_ptr<SharedQuadState> sqs = SharedQuadState::Create();
  sqs->SetAll(content_to_target_transform,
              content_bounds,
              visible_content_rect,
              clip_rect,
              is_clipped,
              opacity,
              blend_mode);
  pass->shared_quad_state_list.push_back(sqs.Pass());

  scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
  color_quad->SetNew(pass->shared_quad_state_list.back(),
                     visible_content_rect,
                     SK_ColorGREEN,
                     force_anti_aliasing_off);
  pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
}

// This tests that we update shared quad state pointers correctly within
// aggregated passes.  The shared quad state list on the aggregated pass will
// include the shared quad states from each pass in one list so the quads will
// end up pointed to shared quad state objects at different offsets. This test
// uses the blend_mode value stored on the shared quad state to track the shared
// quad state, but anything saved on the shared quad state would work.
//
// This test has 4 surfaces in the following structure:
// root_surface -> quad with kClear_Mode,
//                 [child_one_surface],
//                 quad with kDstOver_Mode,
//                 [child_two_surface],
//                 quad with kDstIn_Mode
// child_one_surface -> quad with kSrc_Mode,
//                      [grandchild_surface],
//                      quad with kSrcOver_Mode
// child_two_surface -> quad with kSrcIn_Mode
// grandchild_surface -> quad with kDst_Mode
//
// Resulting in the following aggregated pass:
//  quad_root_0       - blend_mode kClear_Mode
//  quad_child_one_0  - blend_mode kSrc_Mode
//  quad_grandchild_0 - blend_mode kDst_Mode
//  quad_child_one_1  - blend_mode kSrcOver_Mode
//  quad_root_1       - blend_mode kDstOver_Mode
//  quad_child_two_0  - blend_mode kSrcIn_Mode
//  quad_root_2       - blend_mode kDstIn_Mode
TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateSharedQuadStateProperties) {
  gfx::Size surface_size(5, 5);

  const SkXfermode::Mode blend_modes[] = {SkXfermode::kClear_Mode,    // 0
                                          SkXfermode::kSrc_Mode,      // 1
                                          SkXfermode::kDst_Mode,      // 2
                                          SkXfermode::kSrcOver_Mode,  // 3
                                          SkXfermode::kDstOver_Mode,  // 4
                                          SkXfermode::kSrcIn_Mode,    // 5
                                          SkXfermode::kDstIn_Mode,    // 6
  };

  RenderPass::Id pass_id(1, 1);
  Surface grandchild_surface(&manager_, NULL, surface_size);
  scoped_ptr<RenderPass> grandchild_pass = RenderPass::Create();
  gfx::Rect output_rect(surface_size);
  gfx::RectF damage_rect(surface_size);
  gfx::Transform transform_to_root_target;
  grandchild_pass->SetNew(
      pass_id, output_rect, damage_rect, transform_to_root_target);
  AddSolidColorQuadWithBlendMode(
      surface_size, grandchild_pass.get(), blend_modes[2]);
  test::QueuePassAsFrame(grandchild_pass.Pass(), &grandchild_surface);

  Surface child_one_surface(&manager_, NULL, surface_size);

  scoped_ptr<RenderPass> child_one_pass = RenderPass::Create();
  child_one_pass->SetNew(
      pass_id, output_rect, damage_rect, transform_to_root_target);
  AddSolidColorQuadWithBlendMode(
      surface_size, child_one_pass.get(), blend_modes[1]);
  scoped_ptr<SurfaceDrawQuad> grandchild_surface_quad =
      SurfaceDrawQuad::Create();
  grandchild_surface_quad->SetNew(child_one_pass->shared_quad_state_list.back(),
                                  gfx::Rect(surface_size),
                                  grandchild_surface.surface_id());
  child_one_pass->quad_list.push_back(
      grandchild_surface_quad.PassAs<DrawQuad>());
  AddSolidColorQuadWithBlendMode(
      surface_size, child_one_pass.get(), blend_modes[3]);
  test::QueuePassAsFrame(child_one_pass.Pass(), &child_one_surface);

  Surface child_two_surface(&manager_, NULL, surface_size);

  scoped_ptr<RenderPass> child_two_pass = RenderPass::Create();
  child_two_pass->SetNew(
      pass_id, output_rect, damage_rect, transform_to_root_target);
  AddSolidColorQuadWithBlendMode(
      surface_size, child_two_pass.get(), blend_modes[5]);
  test::QueuePassAsFrame(child_two_pass.Pass(), &child_two_surface);

  scoped_ptr<RenderPass> root_pass = RenderPass::Create();
  root_pass->SetNew(
      pass_id, output_rect, damage_rect, transform_to_root_target);

  AddSolidColorQuadWithBlendMode(surface_size, root_pass.get(), blend_modes[0]);
  scoped_ptr<SurfaceDrawQuad> child_one_surface_quad =
      SurfaceDrawQuad::Create();
  child_one_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
                                 gfx::Rect(surface_size),
                                 child_one_surface.surface_id());
  root_pass->quad_list.push_back(child_one_surface_quad.PassAs<DrawQuad>());
  AddSolidColorQuadWithBlendMode(surface_size, root_pass.get(), blend_modes[4]);
  scoped_ptr<SurfaceDrawQuad> child_two_surface_quad =
      SurfaceDrawQuad::Create();
  child_two_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
                                 gfx::Rect(surface_size),
                                 child_two_surface.surface_id());
  root_pass->quad_list.push_back(child_two_surface_quad.PassAs<DrawQuad>());
  AddSolidColorQuadWithBlendMode(surface_size, root_pass.get(), blend_modes[6]);

  test::QueuePassAsFrame(root_pass.Pass(), &root_surface_);

  scoped_ptr<CompositorFrame> aggregated_frame =
      aggregator_.Aggregate(root_surface_.surface_id());

  ASSERT_TRUE(aggregated_frame);
  ASSERT_TRUE(aggregated_frame->delegated_frame_data);

  DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();

  const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;

  ASSERT_EQ(1u, aggregated_pass_list.size());

  const QuadList& aggregated_quad_list = aggregated_pass_list[0]->quad_list;

  ASSERT_EQ(7u, aggregated_quad_list.size());

  for (size_t i = 0; i < aggregated_quad_list.size(); ++i) {
    DrawQuad* quad = aggregated_quad_list[i];
    EXPECT_EQ(blend_modes[i], quad->shared_quad_state->blend_mode) << i;
  }
}

// This tests that when aggregating a frame with multiple render passes that we
// map the transforms for the root pass but do not modify the transform on child
// passes.
//
// The root surface has one pass with a surface quad transformed by +10 in the y
// direction.
//
// The child surface has two passes. The first pass has a quad with a transform
// of +5 in the x direction. The second pass has a reference to the first pass'
// pass id and a transform of +8 in the x direction.
//
// After aggregation, the child surface's root pass quad should have both
// transforms concatenated for a total transform of +8 x, +10 y. The
// contributing render pass' transform in the aggregate frame should not be
// affected.
TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateMultiplePassWithTransform) {
  gfx::Size surface_size(5, 5);

  Surface child_surface(&manager_, NULL, surface_size);
  RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)};
  test::Quad child_quads[][1] = {
      {test::Quad::SolidColorQuad(SK_ColorGREEN)},
      {test::Quad::RenderPassQuad(child_pass_id[0])}};
  test::Pass child_passes[] = {
      test::Pass(child_quads[0], arraysize(child_quads[0]), child_pass_id[0]),
      test::Pass(child_quads[1], arraysize(child_quads[1]), child_pass_id[1])};

  RenderPassList child_pass_list;
  AddPasses(&child_pass_list,
            gfx::Rect(surface_size),
            child_passes,
            arraysize(child_passes));

  RenderPass* child_nonroot_pass = child_pass_list.at(0u);
  child_nonroot_pass->transform_to_root_target.Translate(8, 0);
  SharedQuadState* child_nonroot_pass_sqs =
      child_nonroot_pass->shared_quad_state_list[0];
  child_nonroot_pass_sqs->content_to_target_transform.Translate(5, 0);

  RenderPass* child_root_pass = child_pass_list.at(1u);
  SharedQuadState* child_root_pass_sqs =
      child_root_pass->shared_quad_state_list[0];
  child_root_pass_sqs->content_to_target_transform.Translate(8, 0);

  scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
  child_pass_list.swap(child_frame_data->render_pass_list);

  scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
  child_frame->delegated_frame_data = child_frame_data.Pass();

  child_surface.QueueFrame(child_frame.Pass());

  test::Quad root_quads[] = {
      test::Quad::SolidColorQuad(1),
      test::Quad::SurfaceQuad(child_surface.surface_id())};
  test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};

  RenderPassList root_pass_list;
  AddPasses(&root_pass_list,
            gfx::Rect(surface_size),
            root_passes,
            arraysize(root_passes));

  root_pass_list.at(0)
      ->shared_quad_state_list[0]
      ->content_to_target_transform.Translate(0, 7);
  root_pass_list.at(0)
      ->shared_quad_state_list[1]
      ->content_to_target_transform.Translate(0, 10);

  scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
  root_pass_list.swap(root_frame_data->render_pass_list);

  scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
  root_frame->delegated_frame_data = root_frame_data.Pass();

  root_surface_.QueueFrame(root_frame.Pass());

  scoped_ptr<CompositorFrame> aggregated_frame =
      aggregator_.Aggregate(root_surface_.surface_id());

  ASSERT_TRUE(aggregated_frame);
  ASSERT_TRUE(aggregated_frame->delegated_frame_data);

  DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();

  const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;

  ASSERT_EQ(2u, aggregated_pass_list.size());

  ASSERT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());

  // The first pass should have one shared quad state for the one solid color
  // quad.
  EXPECT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());
  // The second (root) pass should have just two shared quad states. We'll
  // verify the properties through the quads.
  EXPECT_EQ(2u, aggregated_pass_list[1]->shared_quad_state_list.size());

  SharedQuadState* aggregated_first_pass_sqs =
      aggregated_pass_list[0]->shared_quad_state_list.front();

  // The first pass's transform should be unaffected by the embedding and still
  // be a translation by +5 in the x direction.
  gfx::Transform expected_aggregated_first_pass_sqs_transform;
  expected_aggregated_first_pass_sqs_transform.Translate(5, 0);
  EXPECT_EQ(expected_aggregated_first_pass_sqs_transform.ToString(),
            aggregated_first_pass_sqs->content_to_target_transform.ToString());

  // The first pass's transform to the root target should include the aggregated
  // transform.
  gfx::Transform expected_first_pass_transform_to_root_target;
  expected_first_pass_transform_to_root_target.Translate(8, 10);
  EXPECT_EQ(expected_first_pass_transform_to_root_target.ToString(),
            aggregated_pass_list[0]->transform_to_root_target.ToString());

  ASSERT_EQ(2u, aggregated_pass_list[1]->quad_list.size());

  gfx::Transform expected_root_pass_quad_transforms[2];
  // The first quad in the root pass is the solid color quad from the original
  // root surface. Its transform should be unaffected by the aggregation and
  // still be +7 in the y direction.
  expected_root_pass_quad_transforms[0].Translate(0, 7);
  // The second quad in the root pass is aggregated from the child surface so
  // its transform should be the combination of its original translation (0, 10)
  // and the child surface draw quad's translation (8, 0).
  expected_root_pass_quad_transforms[1].Translate(8, 10);

  for (size_t i = 0; i < 2; ++i) {
    DrawQuad* quad = aggregated_pass_list[1]->quad_list.at(i);
    EXPECT_EQ(expected_root_pass_quad_transforms[i].ToString(),
              quad->quadTransform().ToString())
        << i;
  }
}

}  // namespace
}  // namespace cc