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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "cc/texture_draw_quad.h"
#include "base/logging.h"
namespace cc {
scoped_ptr<TextureDrawQuad> TextureDrawQuad::create(const SharedQuadState* sharedQuadState, const gfx::Rect& quadRect, unsigned resourceId, bool premultipliedAlpha, const gfx::RectF& uvRect, bool flipped)
{
return make_scoped_ptr(new TextureDrawQuad(sharedQuadState, quadRect, resourceId, premultipliedAlpha, uvRect, flipped));
}
TextureDrawQuad::TextureDrawQuad(const SharedQuadState* sharedQuadState, const gfx::Rect& quadRect, unsigned resourceId, bool premultipliedAlpha, const gfx::RectF& uvRect, bool flipped)
: DrawQuad(sharedQuadState, DrawQuad::TextureContent, quadRect)
, m_resourceId(resourceId)
, m_premultipliedAlpha(premultipliedAlpha)
, m_uvRect(uvRect)
, m_flipped(flipped)
{
}
void TextureDrawQuad::setNeedsBlending()
{
m_needsBlending = true;
}
const TextureDrawQuad* TextureDrawQuad::materialCast(const DrawQuad* quad)
{
DCHECK(quad->material() == DrawQuad::TextureContent);
return static_cast<const TextureDrawQuad*>(quad);
}
}
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