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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_THREAD_PROXY_H_
#define CC_THREAD_PROXY_H_
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time.h"
#include "cc/animation_events.h"
#include "cc/base/completion_event.h"
#include "cc/layer_tree_host_impl.h"
#include "cc/proxy.h"
#include "cc/resource_update_controller.h"
#include "cc/scheduler.h"
namespace cc {
class ContextProvider;
class InputHandler;
class LayerTreeHost;
class ResourceUpdateQueue;
class Scheduler;
class ScopedThreadProxy;
class Thread;
class ThreadProxy : public Proxy,
LayerTreeHostImplClient,
SchedulerClient,
ResourceUpdateControllerClient {
public:
static scoped_ptr<Proxy> Create(LayerTreeHost* layer_tree_host,
scoped_ptr<Thread> impl_thread);
virtual ~ThreadProxy();
// Proxy implementation
virtual bool CompositeAndReadback(void* pixels, gfx::Rect rect) OVERRIDE;
virtual void StartPageScaleAnimation(gfx::Vector2d target_offset,
bool use_anchor,
float scale,
base::TimeDelta duration) OVERRIDE;
virtual void FinishAllRendering() OVERRIDE;
virtual bool IsStarted() const OVERRIDE;
virtual bool InitializeOutputSurface() OVERRIDE;
virtual void SetSurfaceReady() OVERRIDE;
virtual void SetVisible(bool visible) OVERRIDE;
virtual bool InitializeRenderer() OVERRIDE;
virtual bool RecreateOutputSurface() OVERRIDE;
virtual void CollectRenderingStats(RenderingStats* stats) OVERRIDE;
virtual const RendererCapabilities& GetRendererCapabilities() const OVERRIDE;
virtual void SetNeedsAnimate() OVERRIDE;
virtual void SetNeedsCommit() OVERRIDE;
virtual void SetNeedsRedraw() OVERRIDE;
virtual void SetDeferCommits(bool defer_commits) OVERRIDE;
virtual bool CommitRequested() const OVERRIDE;
virtual void MainThreadHasStoppedFlinging() OVERRIDE;
virtual void Start() OVERRIDE;
virtual void Stop() OVERRIDE;
virtual size_t MaxPartialTextureUpdates() const OVERRIDE;
virtual void AcquireLayerTextures() OVERRIDE;
virtual void ForceSerializeOnSwapBuffers() OVERRIDE;
virtual skia::RefPtr<SkPicture> CapturePicture() OVERRIDE;
virtual scoped_ptr<base::Value> AsValue() const OVERRIDE;
virtual bool CommitPendingForTesting() OVERRIDE;
// LayerTreeHostImplClient implementation
virtual void DidLoseOutputSurfaceOnImplThread() OVERRIDE;
virtual void OnSwapBuffersCompleteOnImplThread() OVERRIDE;
virtual void OnVSyncParametersChanged(base::TimeTicks timebase,
base::TimeDelta interval) OVERRIDE;
virtual void OnCanDrawStateChanged(bool can_draw) OVERRIDE;
virtual void OnHasPendingTreeStateChanged(bool has_pending_tree) OVERRIDE;
virtual void SetNeedsRedrawOnImplThread() OVERRIDE;
virtual void DidInitializeVisibleTileOnImplThread() OVERRIDE;
virtual void SetNeedsCommitOnImplThread() OVERRIDE;
virtual void SetNeedsManageTilesOnImplThread() OVERRIDE;
virtual void PostAnimationEventsToMainThreadOnImplThread(
scoped_ptr<AnimationEventsVector> queue,
base::Time wall_clock_time) OVERRIDE;
virtual bool ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes,
int priority_cutoff)
OVERRIDE;
virtual void ReduceWastedContentsTextureMemoryOnImplThread() OVERRIDE;
virtual void SendManagedMemoryStats() OVERRIDE;
virtual bool IsInsideDraw() OVERRIDE;
virtual void RenewTreePriority() OVERRIDE;
virtual void RequestScrollbarAnimationOnImplThread(base::TimeDelta delay)
OVERRIDE;
// SchedulerClient implementation
virtual void ScheduledActionBeginFrame() OVERRIDE;
virtual ScheduledActionDrawAndSwapResult
ScheduledActionDrawAndSwapIfPossible() OVERRIDE;
virtual ScheduledActionDrawAndSwapResult ScheduledActionDrawAndSwapForced()
OVERRIDE;
virtual void ScheduledActionCommit() OVERRIDE;
virtual void ScheduledActionCheckForCompletedTileUploads() OVERRIDE;
virtual void ScheduledActionActivatePendingTreeIfNeeded() OVERRIDE;
virtual void ScheduledActionBeginContextRecreation() OVERRIDE;
virtual void ScheduledActionAcquireLayerTexturesForMainThread() OVERRIDE;
virtual void DidAnticipatedDrawTimeChange(base::TimeTicks time) OVERRIDE;
// ResourceUpdateControllerClient implementation
virtual void ReadyToFinalizeTextureUpdates() OVERRIDE;
int MaxFramesPendingForTesting() const {
return scheduler_on_impl_thread_->MaxFramesPending();
}
private:
ThreadProxy(LayerTreeHost* layer_tree_host, scoped_ptr<Thread> impl_thread);
struct BeginFrameAndCommitState {
BeginFrameAndCommitState();
~BeginFrameAndCommitState();
base::TimeTicks monotonic_frame_begin_time;
scoped_ptr<ScrollAndScaleSet> scroll_info;
gfx::Transform impl_transform;
size_t memory_allocation_limit_bytes;
};
// Called on main thread.
void BeginFrame(scoped_ptr<BeginFrameAndCommitState> begin_frame_state);
void DidCommitAndDrawFrame();
void DidCompleteSwapBuffers();
void SetAnimationEvents(scoped_ptr<AnimationEventsVector> queue,
base::Time wall_clock_time);
void BeginContextRecreation();
void TryToRecreateOutputSurface();
// Called on impl thread.
struct ReadbackRequest {
CompletionEvent completion;
bool success;
void* pixels;
gfx::Rect rect;
};
struct CommitPendingRequest {
CompletionEvent completion;
bool commit_pending;
};
void ForceBeginFrameOnImplThread(CompletionEvent* completion);
void BeginFrameCompleteOnImplThread(
CompletionEvent* completion,
ResourceUpdateQueue* queue,
scoped_refptr<cc::ContextProvider> offscreen_context_provider);
void BeginFrameAbortedOnImplThread();
void RequestReadbackOnImplThread(ReadbackRequest* request);
void RequestStartPageScaleAnimationOnImplThread(gfx::Vector2d target_offset,
bool use_anchor,
float scale,
base::TimeDelta duration);
void FinishAllRenderingOnImplThread(CompletionEvent* completion);
void InitializeImplOnImplThread(CompletionEvent* completion,
InputHandler* input_handler);
void SetSurfaceReadyOnImplThread();
void SetVisibleOnImplThread(CompletionEvent* completion, bool visible);
void InitializeOutputSurfaceOnImplThread(
scoped_ptr<OutputSurface> output_surface);
void InitializeRendererOnImplThread(CompletionEvent* completion,
bool* initialize_succeeded,
RendererCapabilities* capabilities);
void LayerTreeHostClosedOnImplThread(CompletionEvent* completion);
void ManageTilesOnImplThread();
void SetFullRootLayerDamageOnImplThread();
void AcquireLayerTexturesForMainThreadOnImplThread(
CompletionEvent* completion);
void RecreateOutputSurfaceOnImplThread(
CompletionEvent* completion,
scoped_ptr<OutputSurface> output_surface,
scoped_refptr<cc::ContextProvider> offscreen_context_provider,
bool* recreate_succeeded,
RendererCapabilities* capabilities);
void RenderingStatsOnImplThread(CompletionEvent* completion,
RenderingStats* stats);
ScheduledActionDrawAndSwapResult ScheduledActionDrawAndSwapInternal(
bool forced_draw);
void ForceSerializeOnSwapBuffersOnImplThread(CompletionEvent* completion);
void SetNeedsForcedCommitOnImplThread();
void CheckOutputSurfaceStatusOnImplThread();
void CommitPendingOnImplThreadForTesting(CommitPendingRequest* request);
void CapturePictureOnImplThread(CompletionEvent* completion,
skia::RefPtr<SkPicture>* picture);
void AsValueOnImplThread(CompletionEvent* completion,
base::DictionaryValue* state) const;
void RenewTreePriorityOnImplThread();
void DidSwapUseIncompleteTileOnImplThread();
void StartScrollbarAnimationOnImplThread();
// Accessed on main thread only.
// Set only when SetNeedsAnimate is called.
bool animate_requested_;
// Set only when SetNeedsCommit is called.
bool commit_requested_;
// Set by SetNeedsCommit and SetNeedsAnimate.
bool commit_request_sent_to_impl_thread_;
// Set by BeginFrame
bool created_offscreen_context_provider_;
base::CancelableClosure output_surface_recreation_callback_;
LayerTreeHost* layer_tree_host_;
bool renderer_initialized_;
RendererCapabilities renderer_capabilities_main_thread_copy_;
bool started_;
bool textures_acquired_;
bool in_composite_and_readback_;
bool manage_tiles_pending_;
// Weak pointer to use when posting tasks to the impl thread.
base::WeakPtr<ThreadProxy> impl_thread_weak_ptr_;
base::WeakPtrFactory<ThreadProxy> weak_factory_on_impl_thread_;
base::WeakPtr<ThreadProxy> main_thread_weak_ptr_;
base::WeakPtrFactory<ThreadProxy> weak_factory_;
scoped_ptr<LayerTreeHostImpl> layer_tree_host_impl_;
scoped_ptr<InputHandler> input_handler_on_impl_thread_;
scoped_ptr<Scheduler> scheduler_on_impl_thread_;
// Holds on to the context we might use for compositing in between
// InitializeContext() and InitializeRenderer() calls.
scoped_ptr<OutputSurface>
output_surface_before_initialization_on_impl_thread_;
// Set when the main thread is waiting on a scheduledActionBeginFrame to be
// issued.
CompletionEvent* begin_frame_completion_event_on_impl_thread_;
// Set when the main thread is waiting on a readback.
ReadbackRequest* readback_request_on_impl_thread_;
// Set when the main thread is waiting on a commit to complete.
CompletionEvent* commit_completion_event_on_impl_thread_;
// Set when the main thread is waiting on a pending tree activation.
CompletionEvent* completion_event_for_commit_held_on_tree_activation_;
// Set when the main thread is waiting on layers to be drawn.
CompletionEvent* texture_acquisition_completion_event_on_impl_thread_;
scoped_ptr<ResourceUpdateController>
current_resource_update_controller_on_impl_thread_;
// Set when the next draw should post didCommitAndDrawFrame to the main
// thread.
bool next_frame_is_newly_committed_frame_on_impl_thread_;
bool render_vsync_enabled_;
bool inside_draw_;
base::TimeDelta total_commit_time_;
size_t total_commit_count_;
bool defer_commits_;
scoped_ptr<BeginFrameAndCommitState> pending_deferred_commit_;
base::TimeTicks smoothness_takes_priority_expiration_time_;
bool renew_tree_priority_on_impl_thread_pending_;
};
} // namespace cc
#endif // CC_THREAD_PROXY_H_
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