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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "config.h"
#include "cc/throttled_texture_uploader.h"

#include "CCPrioritizedTexture.h"
#include "Extensions3DChromium.h"
#include "TraceEvent.h"
#include "base/metrics/histogram.h"
#include <algorithm>
#include <public/WebGraphicsContext3D.h>
#include <vector>

namespace {

// How many previous uploads to use when predicting future throughput.
static const size_t uploadHistorySize = 100;

// Global estimated number of textures per second to maintain estimates across
// subsequent instances of ThrottledTextureUploader.
// More than one thread will not access this variable, so we do not need to synchronize access.
static double estimatedTexturesPerSecondGlobal = 48.0 * 60.0;

} // anonymous namespace

namespace cc {

ThrottledTextureUploader::Query::Query(WebKit::WebGraphicsContext3D* context)
    : m_context(context)
    , m_queryId(0)
    , m_value(0)
    , m_hasValue(false)
    , m_isNonBlocking(false)
{
    m_queryId = m_context->createQueryEXT();
}

ThrottledTextureUploader::Query::~Query()
{
    m_context->deleteQueryEXT(m_queryId);
}

void ThrottledTextureUploader::Query::begin()
{
    m_hasValue = false;
    m_isNonBlocking = false;
    m_context->beginQueryEXT(Extensions3DChromium::COMMANDS_ISSUED_CHROMIUM, m_queryId);
}

void ThrottledTextureUploader::Query::end()
{
    m_context->endQueryEXT(Extensions3DChromium::COMMANDS_ISSUED_CHROMIUM);
}

bool ThrottledTextureUploader::Query::isPending()
{
    unsigned available = 1;
    m_context->getQueryObjectuivEXT(m_queryId, Extensions3DChromium::QUERY_RESULT_AVAILABLE_EXT, &available);
    return !available;
}

void ThrottledTextureUploader::Query::wait()
{
    value();
    return;
}

unsigned ThrottledTextureUploader::Query::value()
{
    if (!m_hasValue) {
        m_context->getQueryObjectuivEXT(m_queryId, Extensions3DChromium::QUERY_RESULT_EXT, &m_value);
        m_hasValue = true;
    }
    return m_value;
}

void ThrottledTextureUploader::Query::markAsNonBlocking()
{
    m_isNonBlocking = true;
}

bool ThrottledTextureUploader::Query::isNonBlocking()
{
    return m_isNonBlocking;
}

ThrottledTextureUploader::ThrottledTextureUploader(WebKit::WebGraphicsContext3D* context)
    : m_context(context)
    , m_texturesPerSecondHistory(uploadHistorySize, estimatedTexturesPerSecondGlobal)
    , m_numBlockingTextureUploads(0)
{
}

ThrottledTextureUploader::~ThrottledTextureUploader()
{
}

size_t ThrottledTextureUploader::numBlockingUploads()
{
    processQueries();
    return m_numBlockingTextureUploads;
}

void ThrottledTextureUploader::markPendingUploadsAsNonBlocking()
{
    for (ScopedPtrDeque<Query>::iterator it = m_pendingQueries.begin();
         it != m_pendingQueries.end(); ++it) {
        if ((*it)->isNonBlocking())
            continue;

        m_numBlockingTextureUploads--;
        (*it)->markAsNonBlocking();
    }

    ASSERT(!m_numBlockingTextureUploads);
}

double ThrottledTextureUploader::estimatedTexturesPerSecond()
{
    processQueries();

    // The history should never be empty because we initialize all elements with an estimate.
    ASSERT(m_texturesPerSecondHistory.size() == uploadHistorySize);

    // Sort the history and use the median as our estimate.
    std::vector<double> sortedHistory(m_texturesPerSecondHistory.begin(),
                                      m_texturesPerSecondHistory.end());
    std::sort(sortedHistory.begin(), sortedHistory.end());

    estimatedTexturesPerSecondGlobal = sortedHistory[sortedHistory.size() * 2 / 3];
    TRACE_COUNTER1("cc", "estimatedTexturesPerSecond", estimatedTexturesPerSecondGlobal);
    return estimatedTexturesPerSecondGlobal;
}

void ThrottledTextureUploader::beginQuery()
{
    if (m_availableQueries.isEmpty())
      m_availableQueries.append(Query::create(m_context));

    m_availableQueries.first()->begin();
}

void ThrottledTextureUploader::endQuery()
{
    m_availableQueries.first()->end();
    m_pendingQueries.append(m_availableQueries.takeFirst());
    m_numBlockingTextureUploads++;
}

void ThrottledTextureUploader::uploadTexture(
    CCResourceProvider* resourceProvider,
    CCPrioritizedTexture* texture,
    const SkBitmap* bitmap,
    IntRect content_rect,
    IntRect source_rect,
    IntSize dest_offset)
{
    bool isFullUpload = dest_offset.isZero() &&
                        source_rect.size() == texture->size();

    if (isFullUpload)
        beginQuery();

    if (bitmap) {
        bitmap->lockPixels();
        texture->upload(resourceProvider,
                        static_cast<const uint8_t*>(bitmap->getPixels()),
                        content_rect,
                        source_rect,
                        dest_offset);
        bitmap->unlockPixels();
    }

    if (isFullUpload)
        endQuery();
}

void ThrottledTextureUploader::processQueries()
{
    while (!m_pendingQueries.isEmpty()) {
        if (m_pendingQueries.first()->isPending())
            break;

        unsigned usElapsed = m_pendingQueries.first()->value();
        HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0, 100000, 50);

        if (!m_pendingQueries.first()->isNonBlocking())
            m_numBlockingTextureUploads--;

        // Remove the oldest values from our history and insert the new one
        double texturesPerSecond = 1.0 / (usElapsed * 1e-6);
        m_texturesPerSecondHistory.pop_back();
        m_texturesPerSecondHistory.push_front(texturesPerSecond);

        m_availableQueries.append(m_pendingQueries.takeFirst());
    }
}

}