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path: root/cc/tiles/tile_manager.cc
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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/tiles/tile_manager.h"

#include <algorithm>
#include <limits>
#include <string>

#include "base/bind.h"
#include "base/json/json_writer.h"
#include "base/logging.h"
#include "base/metrics/histogram.h"
#include "base/numerics/safe_conversions.h"
#include "base/trace_event/trace_event_argument.h"
#include "cc/base/histograms.h"
#include "cc/debug/devtools_instrumentation.h"
#include "cc/debug/frame_viewer_instrumentation.h"
#include "cc/debug/traced_value.h"
#include "cc/layers/picture_layer_impl.h"
#include "cc/raster/raster_buffer.h"
#include "cc/raster/tile_task_runner.h"
#include "cc/tiles/tile.h"
#include "ui/gfx/geometry/rect_conversions.h"

namespace cc {
namespace {

// Flag to indicate whether we should try and detect that
// a tile is of solid color.
const bool kUseColorEstimator = true;

DEFINE_SCOPED_UMA_HISTOGRAM_AREA_TIMER(
    ScopedRasterTaskTimer,
    "Compositing.RasterTask.RasterUs",
    "Compositing.RasterTask.RasterPixelsPerMs");

class RasterTaskImpl : public RasterTask {
 public:
  RasterTaskImpl(
      const Resource* resource,
      RasterSource* raster_source,
      const gfx::Rect& content_rect,
      const gfx::Rect& invalid_content_rect,
      float contents_scale,
      TileResolution tile_resolution,
      int layer_id,
      uint64_t source_prepare_tiles_id,
      const void* tile,
      uint64_t new_content_id,
      uint64_t previous_content_id,
      uint64_t resource_content_id,
      int source_frame_number,
      bool analyze_picture,
      const base::Callback<void(const RasterSource::SolidColorAnalysis&, bool)>&
          reply,
      ImageDecodeTask::Vector* dependencies)
      : RasterTask(resource, dependencies),
        raster_source_(raster_source),
        content_rect_(content_rect),
        invalid_content_rect_(invalid_content_rect),
        contents_scale_(contents_scale),
        tile_resolution_(tile_resolution),
        layer_id_(layer_id),
        source_prepare_tiles_id_(source_prepare_tiles_id),
        tile_(tile),
        new_content_id_(new_content_id),
        previous_content_id_(previous_content_id),
        resource_content_id_(resource_content_id),
        source_frame_number_(source_frame_number),
        analyze_picture_(analyze_picture),
        reply_(reply) {}

  // Overridden from Task:
  void RunOnWorkerThread() override {
    TRACE_EVENT1("cc", "RasterizerTaskImpl::RunOnWorkerThread",
                 "source_prepare_tiles_id", source_prepare_tiles_id_);

    DCHECK(raster_source_.get());
    DCHECK(raster_buffer_);

    if (analyze_picture_) {
      Analyze(raster_source_.get());
      if (analysis_.is_solid_color)
        return;
    }

    Raster(raster_source_.get());
  }

  // Overridden from TileTask:
  void ScheduleOnOriginThread(TileTaskClient* client) override {
    DCHECK(!raster_buffer_);
    raster_buffer_ = client->AcquireBufferForRaster(
        resource(), resource_content_id_, previous_content_id_);
  }
  void CompleteOnOriginThread(TileTaskClient* client) override {
    client->ReleaseBufferForRaster(raster_buffer_.Pass());
  }
  void RunReplyOnOriginThread() override {
    DCHECK(!raster_buffer_);
    reply_.Run(analysis_, !HasFinishedRunning());
  }

 protected:
  ~RasterTaskImpl() override { DCHECK(!raster_buffer_); }

 private:
  void Analyze(const RasterSource* raster_source) {
    frame_viewer_instrumentation::ScopedAnalyzeTask analyze_task(
        tile_, tile_resolution_, source_frame_number_, layer_id_);

    DCHECK(raster_source);

    raster_source->PerformSolidColorAnalysis(content_rect_, contents_scale_,
                                             &analysis_);
    // Clear the flag if we're not using the estimator.
    analysis_.is_solid_color &= kUseColorEstimator;
  }

  void Raster(const RasterSource* raster_source) {
    frame_viewer_instrumentation::ScopedRasterTask raster_task(
        tile_, tile_resolution_, source_frame_number_, layer_id_);
    ScopedRasterTaskTimer timer;
    timer.SetArea(content_rect_.size().GetArea());

    DCHECK(raster_source);

    bool include_images = tile_resolution_ != LOW_RESOLUTION;
    raster_buffer_->Playback(raster_source_.get(), content_rect_,
                             invalid_content_rect_, new_content_id_,
                             contents_scale_, include_images);
  }

  RasterSource::SolidColorAnalysis analysis_;
  scoped_refptr<RasterSource> raster_source_;
  gfx::Rect content_rect_;
  gfx::Rect invalid_content_rect_;
  float contents_scale_;
  TileResolution tile_resolution_;
  int layer_id_;
  uint64_t source_prepare_tiles_id_;
  const void* tile_;
  uint64_t new_content_id_;
  uint64_t previous_content_id_;
  uint64_t resource_content_id_;
  int source_frame_number_;
  bool analyze_picture_;
  const base::Callback<void(const RasterSource::SolidColorAnalysis&, bool)>
      reply_;
  scoped_ptr<RasterBuffer> raster_buffer_;

  DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl);
};

const char* TaskSetName(TaskSet task_set) {
  switch (task_set) {
    case TileManager::ALL:
      return "ALL";
    case TileManager::REQUIRED_FOR_ACTIVATION:
      return "REQUIRED_FOR_ACTIVATION";
    case TileManager::REQUIRED_FOR_DRAW:
      return "REQUIRED_FOR_DRAW";
  }

  NOTREACHED();
  return "Invalid TaskSet";
}

}  // namespace

RasterTaskCompletionStats::RasterTaskCompletionStats()
    : completed_count(0u), canceled_count(0u) {}

scoped_refptr<base::trace_event::ConvertableToTraceFormat>
RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) {
  scoped_refptr<base::trace_event::TracedValue> state =
      new base::trace_event::TracedValue();
  state->SetInteger("completed_count",
                    base::saturated_cast<int>(stats.completed_count));
  state->SetInteger("canceled_count",
                    base::saturated_cast<int>(stats.canceled_count));
  return state;
}

// static
scoped_ptr<TileManager> TileManager::Create(
    TileManagerClient* client,
    base::SequencedTaskRunner* task_runner,
    size_t scheduled_raster_task_limit) {
  return make_scoped_ptr(
      new TileManager(client, task_runner, scheduled_raster_task_limit));
}

TileManager::TileManager(
    TileManagerClient* client,
    const scoped_refptr<base::SequencedTaskRunner>& task_runner,
    size_t scheduled_raster_task_limit)
    : client_(client),
      task_runner_(task_runner),
      resource_pool_(nullptr),
      tile_task_runner_(nullptr),
      scheduled_raster_task_limit_(scheduled_raster_task_limit),
      all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
      did_check_for_completed_tasks_since_last_schedule_tasks_(true),
      did_oom_on_last_assign_(false),
      more_tiles_need_prepare_check_notifier_(
          task_runner_.get(),
          base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared,
                     base::Unretained(this))),
      signals_check_notifier_(task_runner_.get(),
                              base::Bind(&TileManager::CheckAndIssueSignals,
                                         base::Unretained(this))),
      has_scheduled_tile_tasks_(false),
      prepare_tiles_count_(0u) {
}

TileManager::~TileManager() {
  FinishTasksAndCleanUp();
}

void TileManager::FinishTasksAndCleanUp() {
  if (!tile_task_runner_)
    return;

  global_state_ = GlobalStateThatImpactsTilePriority();

  TileTaskQueue empty;
  tile_task_runner_->ScheduleTasks(&empty);
  orphan_raster_tasks_.clear();

  // This should finish all pending tasks and release any uninitialized
  // resources.
  tile_task_runner_->Shutdown();
  tile_task_runner_->CheckForCompletedTasks();

  FreeResourcesForReleasedTiles();
  CleanUpReleasedTiles();

  tile_task_runner_ = nullptr;
  resource_pool_ = nullptr;
  more_tiles_need_prepare_check_notifier_.Cancel();
  signals_check_notifier_.Cancel();
}

void TileManager::SetResources(ResourcePool* resource_pool,
                               TileTaskRunner* tile_task_runner,
                               size_t scheduled_raster_task_limit) {
  DCHECK(!tile_task_runner_);
  DCHECK(tile_task_runner);

  scheduled_raster_task_limit_ = scheduled_raster_task_limit;
  resource_pool_ = resource_pool;
  tile_task_runner_ = tile_task_runner;
  tile_task_runner_->SetClient(this);
}

void TileManager::Release(Tile* tile) {
  released_tiles_.push_back(tile);
}

TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const {
  TaskSetCollection tasks_that_should_be_forced_to_complete;
  if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY)
    tasks_that_should_be_forced_to_complete[REQUIRED_FOR_ACTIVATION] = true;
  return tasks_that_should_be_forced_to_complete;
}

void TileManager::FreeResourcesForReleasedTiles() {
  for (auto* tile : released_tiles_)
    FreeResourcesForTile(tile);
}

void TileManager::CleanUpReleasedTiles() {
  std::vector<Tile*> tiles_to_retain;
  for (auto* tile : released_tiles_) {
    if (tile->HasRasterTask()) {
      tiles_to_retain.push_back(tile);
      continue;
    }

    DCHECK(!tile->draw_info().has_resource());
    DCHECK(tiles_.find(tile->id()) != tiles_.end());
    tiles_.erase(tile->id());

    image_decode_controller_.SubtractLayerUsedCount(tile->layer_id());
    delete tile;
  }
  released_tiles_.swap(tiles_to_retain);
}

void TileManager::DidFinishRunningTileTasks(TaskSet task_set) {
  TRACE_EVENT1("cc", "TileManager::DidFinishRunningTileTasks", "task_set",
               TaskSetName(task_set));
  DCHECK(resource_pool_);
  DCHECK(tile_task_runner_);

  switch (task_set) {
    case ALL: {
      has_scheduled_tile_tasks_ = false;

      bool memory_usage_above_limit =
          resource_pool_->total_memory_usage_bytes() >
          global_state_.soft_memory_limit_in_bytes;

      if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
          !memory_usage_above_limit) {
        // TODO(ericrk): We should find a better way to safely handle re-entrant
        // notifications than always having to schedule a new task.
        // http://crbug.com/498439
        signals_.all_tile_tasks_completed = true;
        signals_check_notifier_.Schedule();
        return;
      }

      more_tiles_need_prepare_check_notifier_.Schedule();
      return;
    }
    case REQUIRED_FOR_ACTIVATION:
      signals_.ready_to_activate = true;
      signals_check_notifier_.Schedule();
      return;

    case REQUIRED_FOR_DRAW:
      signals_.ready_to_draw = true;
      signals_check_notifier_.Schedule();
      return;
  }

  NOTREACHED();
}

bool TileManager::PrepareTiles(
    const GlobalStateThatImpactsTilePriority& state) {
  ++prepare_tiles_count_;

  TRACE_EVENT1("cc", "TileManager::PrepareTiles", "prepare_tiles_id",
               prepare_tiles_count_);

  if (!tile_task_runner_) {
    TRACE_EVENT_INSTANT0("cc", "PrepareTiles aborted",
                         TRACE_EVENT_SCOPE_THREAD);
    return false;
  }

  signals_.reset();
  global_state_ = state;

  // We need to call CheckForCompletedTasks() once in-between each call
  // to ScheduleTasks() to prevent canceled tasks from being scheduled.
  if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
    tile_task_runner_->CheckForCompletedTasks();
    did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
  }

  FreeResourcesForReleasedTiles();
  CleanUpReleasedTiles();

  PrioritizedTileVector tiles_that_need_to_be_rasterized;
  scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
      client_->BuildRasterQueue(global_state_.tree_priority,
                                RasterTilePriorityQueue::Type::ALL));
  AssignGpuMemoryToTiles(raster_priority_queue.get(),
                         scheduled_raster_task_limit_,
                         &tiles_that_need_to_be_rasterized);

  // Inform the client that will likely require a draw if the highest priority
  // tile that will be rasterized is required for draw.
  client_->SetIsLikelyToRequireADraw(
      !tiles_that_need_to_be_rasterized.empty() &&
      tiles_that_need_to_be_rasterized.front().tile()->required_for_draw());

  // Schedule tile tasks.
  ScheduleTasks(tiles_that_need_to_be_rasterized);

  TRACE_EVENT_INSTANT1("cc", "DidPrepareTiles", TRACE_EVENT_SCOPE_THREAD,
                       "state", BasicStateAsValue());

  TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
                    resource_pool_->total_memory_usage_bytes() -
                        resource_pool_->acquired_memory_usage_bytes());
  return true;
}

void TileManager::Flush() {
  TRACE_EVENT0("cc", "TileManager::Flush");

  if (!tile_task_runner_) {
    TRACE_EVENT_INSTANT0("cc", "Flush aborted", TRACE_EVENT_SCOPE_THREAD);
    return;
  }

  tile_task_runner_->CheckForCompletedTasks();

  did_check_for_completed_tasks_since_last_schedule_tasks_ = true;

  TRACE_EVENT_INSTANT1("cc", "DidFlush", TRACE_EVENT_SCOPE_THREAD, "stats",
                       RasterTaskCompletionStatsAsValue(flush_stats_));
  flush_stats_ = RasterTaskCompletionStats();
}

scoped_refptr<base::trace_event::ConvertableToTraceFormat>
TileManager::BasicStateAsValue() const {
  scoped_refptr<base::trace_event::TracedValue> value =
      new base::trace_event::TracedValue();
  BasicStateAsValueInto(value.get());
  return value;
}

void TileManager::BasicStateAsValueInto(
    base::trace_event::TracedValue* state) const {
  state->SetInteger("tile_count", base::saturated_cast<int>(tiles_.size()));
  state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_);
  state->BeginDictionary("global_state");
  global_state_.AsValueInto(state);
  state->EndDictionary();
}

scoped_ptr<EvictionTilePriorityQueue>
TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
    scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
    const MemoryUsage& limit,
    MemoryUsage* usage) {
  while (usage->Exceeds(limit)) {
    if (!eviction_priority_queue) {
      eviction_priority_queue =
          client_->BuildEvictionQueue(global_state_.tree_priority);
    }
    if (eviction_priority_queue->IsEmpty())
      break;

    Tile* tile = eviction_priority_queue->Top().tile();
    *usage -= MemoryUsage::FromTile(tile);
    FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
    eviction_priority_queue->Pop();
  }
  return eviction_priority_queue;
}

scoped_ptr<EvictionTilePriorityQueue>
TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
    scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
    const MemoryUsage& limit,
    const TilePriority& other_priority,
    MemoryUsage* usage) {
  while (usage->Exceeds(limit)) {
    if (!eviction_priority_queue) {
      eviction_priority_queue =
          client_->BuildEvictionQueue(global_state_.tree_priority);
    }
    if (eviction_priority_queue->IsEmpty())
      break;

    const PrioritizedTile& prioritized_tile = eviction_priority_queue->Top();
    if (!other_priority.IsHigherPriorityThan(prioritized_tile.priority()))
      break;

    Tile* tile = prioritized_tile.tile();
    *usage -= MemoryUsage::FromTile(tile);
    FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
    eviction_priority_queue->Pop();
  }
  return eviction_priority_queue;
}

bool TileManager::TilePriorityViolatesMemoryPolicy(
    const TilePriority& priority) {
  switch (global_state_.memory_limit_policy) {
    case ALLOW_NOTHING:
      return true;
    case ALLOW_ABSOLUTE_MINIMUM:
      return priority.priority_bin > TilePriority::NOW;
    case ALLOW_PREPAINT_ONLY:
      return priority.priority_bin > TilePriority::SOON;
    case ALLOW_ANYTHING:
      return priority.distance_to_visible ==
             std::numeric_limits<float>::infinity();
  }
  NOTREACHED();
  return true;
}

void TileManager::AssignGpuMemoryToTiles(
    RasterTilePriorityQueue* raster_priority_queue,
    size_t scheduled_raster_task_limit,
    PrioritizedTileVector* tiles_that_need_to_be_rasterized) {
  TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles");

  DCHECK(resource_pool_);
  DCHECK(tile_task_runner_);

  // Maintain the list of released resources that can potentially be re-used
  // or deleted. If this operation becomes expensive too, only do this after
  // some resource(s) was returned. Note that in that case, one also need to
  // invalidate when releasing some resource from the pool.
  resource_pool_->CheckBusyResources();

  // Now give memory out to the tiles until we're out, and build
  // the needs-to-be-rasterized queue.
  unsigned schedule_priority = 1u;
  all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
  bool had_enough_memory_to_schedule_tiles_needed_now = true;

  MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
                                global_state_.num_resources_limit);
  MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
                                global_state_.num_resources_limit);
  MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
                           resource_pool_->acquired_resource_count());

  scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue;
  for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) {
    const PrioritizedTile& prioritized_tile = raster_priority_queue->Top();
    Tile* tile = prioritized_tile.tile();
    TilePriority priority = prioritized_tile.priority();

    if (TilePriorityViolatesMemoryPolicy(priority)) {
      TRACE_EVENT_INSTANT0(
          "cc", "TileManager::AssignGpuMemory tile violates memory policy",
          TRACE_EVENT_SCOPE_THREAD);
      break;
    }

    // We won't be able to schedule this tile, so break out early.
    if (tiles_that_need_to_be_rasterized->size() >=
        scheduled_raster_task_limit) {
      all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
      break;
    }

    tile->scheduled_priority_ = schedule_priority++;

    DCHECK_IMPLIES(tile->draw_info().mode() != TileDrawInfo::OOM_MODE,
                   !tile->draw_info().IsReadyToDraw());

    // If the tile already has a raster_task, then the memory used by it is
    // already accounted for in memory_usage. Otherwise, we'll have to acquire
    // more memory to create a raster task.
    MemoryUsage memory_required_by_tile_to_be_scheduled;
    if (!tile->raster_task_.get()) {
      memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
          tile->desired_texture_size(), tile_task_runner_->GetResourceFormat());
    }

    bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;

    // This is the memory limit that will be used by this tile. Depending on
    // the tile priority, it will be one of hard_memory_limit or
    // soft_memory_limit.
    MemoryUsage& tile_memory_limit =
        tile_is_needed_now ? hard_memory_limit : soft_memory_limit;

    const MemoryUsage& scheduled_tile_memory_limit =
        tile_memory_limit - memory_required_by_tile_to_be_scheduled;
    eviction_priority_queue =
        FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
            eviction_priority_queue.Pass(), scheduled_tile_memory_limit,
            priority, &memory_usage);
    bool memory_usage_is_within_limit =
        !memory_usage.Exceeds(scheduled_tile_memory_limit);

    // If we couldn't fit the tile into our current memory limit, then we're
    // done.
    if (!memory_usage_is_within_limit) {
      if (tile_is_needed_now)
        had_enough_memory_to_schedule_tiles_needed_now = false;
      all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
      break;
    }

    memory_usage += memory_required_by_tile_to_be_scheduled;
    tiles_that_need_to_be_rasterized->push_back(prioritized_tile);
  }

  // Note that we should try and further reduce memory in case the above loop
  // didn't reduce memory. This ensures that we always release as many resources
  // as possible to stay within the memory limit.
  eviction_priority_queue = FreeTileResourcesUntilUsageIsWithinLimit(
      eviction_priority_queue.Pass(), hard_memory_limit, &memory_usage);

  UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
                        !had_enough_memory_to_schedule_tiles_needed_now);
  did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now;

  memory_stats_from_last_assign_.total_budget_in_bytes =
      global_state_.hard_memory_limit_in_bytes;
  memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
  DCHECK_GE(memory_stats_from_last_assign_.total_bytes_used, 0);
  memory_stats_from_last_assign_.had_enough_memory =
      had_enough_memory_to_schedule_tiles_needed_now;

  TRACE_EVENT_END2("cc", "TileManager::AssignGpuMemoryToTiles",
                   "all_tiles_that_need_to_be_rasterized_are_scheduled",
                   all_tiles_that_need_to_be_rasterized_are_scheduled_,
                   "had_enough_memory_to_schedule_tiles_needed_now",
                   had_enough_memory_to_schedule_tiles_needed_now);
}

void TileManager::FreeResourcesForTile(Tile* tile) {
  TileDrawInfo& draw_info = tile->draw_info();
  if (draw_info.resource_)
    resource_pool_->ReleaseResource(draw_info.resource_.Pass(), tile->id());
}

void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
    Tile* tile) {
  bool was_ready_to_draw = tile->draw_info().IsReadyToDraw();
  FreeResourcesForTile(tile);
  if (was_ready_to_draw)
    client_->NotifyTileStateChanged(tile);
}

void TileManager::ScheduleTasks(
    const PrioritizedTileVector& tiles_that_need_to_be_rasterized) {
  TRACE_EVENT1("cc",
               "TileManager::ScheduleTasks",
               "count",
               tiles_that_need_to_be_rasterized.size());

  DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);

  raster_queue_.Reset();

  // Even when scheduling an empty set of tiles, the TTWP does some work, and
  // will always trigger a DidFinishRunningTileTasks notification. Because of
  // this we unconditionally set |has_scheduled_tile_tasks_| to true.
  has_scheduled_tile_tasks_ = true;

  // Build a new task queue containing all task currently needed. Tasks
  // are added in order of priority, highest priority task first.
  for (auto& prioritized_tile : tiles_that_need_to_be_rasterized) {
    Tile* tile = prioritized_tile.tile();

    DCHECK(tile->draw_info().requires_resource());
    DCHECK(!tile->draw_info().resource_);

    if (!tile->raster_task_.get())
      tile->raster_task_ = CreateRasterTask(prioritized_tile);

    TaskSetCollection task_sets;
    if (tile->required_for_activation())
      task_sets.set(REQUIRED_FOR_ACTIVATION);
    if (tile->required_for_draw())
      task_sets.set(REQUIRED_FOR_DRAW);
    task_sets.set(ALL);
    raster_queue_.items.push_back(
        TileTaskQueue::Item(tile->raster_task_.get(), task_sets));
  }

  // We must reduce the amount of unused resoruces before calling
  // ScheduleTasks to prevent usage from rising above limits.
  resource_pool_->ReduceResourceUsage();

  // Schedule running of |raster_queue_|. This replaces any previously
  // scheduled tasks and effectively cancels all tasks not present
  // in |raster_queue_|.
  tile_task_runner_->ScheduleTasks(&raster_queue_);

  // It's now safe to clean up orphan tasks as raster worker pool is not
  // allowed to keep around unreferenced raster tasks after ScheduleTasks() has
  // been called.
  orphan_raster_tasks_.clear();

  did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
}

scoped_refptr<RasterTask> TileManager::CreateRasterTask(
    const PrioritizedTile& prioritized_tile) {
  Tile* tile = prioritized_tile.tile();
  uint64_t resource_content_id = 0;
  scoped_ptr<ScopedResource> resource;
  if (tile->invalidated_id()) {
    // TODO(danakj): For resources that are in use, we should still grab them
    // and copy from them instead of rastering everything. crbug.com/492754
    resource =
        resource_pool_->TryAcquireResourceWithContentId(tile->invalidated_id());
  }
  if (resource) {
    resource_content_id = tile->invalidated_id();
    DCHECK_EQ(tile_task_runner_->GetResourceFormat(), resource->format());
    DCHECK_EQ(tile->desired_texture_size().ToString(),
              resource->size().ToString());
  } else {
    resource = resource_pool_->AcquireResource(
        tile->desired_texture_size(), tile_task_runner_->GetResourceFormat());
  }
  const ScopedResource* const_resource = resource.get();

  // Create and queue all image decode tasks that this tile depends on.
  ImageDecodeTask::Vector decode_tasks;
  std::vector<skia::PositionPixelRef> pixel_refs;
  prioritized_tile.raster_source()->GatherPixelRefs(
      tile->content_rect(), tile->contents_scale(), &pixel_refs);
  for (const skia::PositionPixelRef& pixel_ref : pixel_refs) {
    decode_tasks.push_back(image_decode_controller_.GetTaskForPixelRef(
        pixel_ref, tile->layer_id(), prepare_tiles_count_));
  }

  return make_scoped_refptr(new RasterTaskImpl(
      const_resource, prioritized_tile.raster_source(), tile->content_rect(),
      tile->invalidated_content_rect(), tile->contents_scale(),
      prioritized_tile.priority().resolution, tile->layer_id(),
      prepare_tiles_count_, static_cast<const void*>(tile), tile->id(),
      tile->invalidated_id(), resource_content_id, tile->source_frame_number(),
      tile->use_picture_analysis(),
      base::Bind(&TileManager::OnRasterTaskCompleted, base::Unretained(this),
                 tile->id(), base::Passed(&resource)),
      &decode_tasks));
}

void TileManager::OnRasterTaskCompleted(
    Tile::Id tile_id,
    scoped_ptr<ScopedResource> resource,
    const RasterSource::SolidColorAnalysis& analysis,
    bool was_canceled) {
  DCHECK(tiles_.find(tile_id) != tiles_.end());

  Tile* tile = tiles_[tile_id];
  DCHECK(tile->raster_task_.get());
  orphan_raster_tasks_.push_back(tile->raster_task_);
  tile->raster_task_ = nullptr;

  if (was_canceled) {
    ++flush_stats_.canceled_count;
    resource_pool_->ReleaseResource(resource.Pass(), tile->invalidated_id());
    return;
  }

  UpdateTileDrawInfo(tile, resource.Pass(), analysis);
}

void TileManager::UpdateTileDrawInfo(
    Tile* tile,
    scoped_ptr<ScopedResource> resource,
    const RasterSource::SolidColorAnalysis& analysis) {
  TileDrawInfo& draw_info = tile->draw_info();

  ++flush_stats_.completed_count;

  if (analysis.is_solid_color) {
    draw_info.set_solid_color(analysis.solid_color);
    if (resource) {
      // Pass the old tile id here because the tile is solid color so we did not
      // raster anything into the tile resource.
      resource_pool_->ReleaseResource(resource.Pass(), tile->invalidated_id());
    }
  } else {
    DCHECK(resource);
    draw_info.set_use_resource();
    draw_info.resource_ = resource.Pass();
    draw_info.contents_swizzled_ =
        tile_task_runner_->GetResourceRequiresSwizzle();
  }
  DCHECK(draw_info.IsReadyToDraw());
  draw_info.set_was_ever_ready_to_draw();

  client_->NotifyTileStateChanged(tile);
}

ScopedTilePtr TileManager::CreateTile(const gfx::Size& desired_texture_size,
                                      const gfx::Rect& content_rect,
                                      float contents_scale,
                                      int layer_id,
                                      int source_frame_number,
                                      int flags) {
  // We need to have a tile task worker pool to do anything meaningful with
  // tiles.
  DCHECK(tile_task_runner_);
  ScopedTilePtr tile(new Tile(this, desired_texture_size, content_rect,
                              contents_scale, layer_id, source_frame_number,
                              flags));
  DCHECK(tiles_.find(tile->id()) == tiles_.end());

  tiles_[tile->id()] = tile.get();
  image_decode_controller_.AddLayerUsedCount(tile->layer_id());
  return tile;
}

void TileManager::SetTileTaskRunnerForTesting(
    TileTaskRunner* tile_task_runner) {
  tile_task_runner_ = tile_task_runner;
  tile_task_runner_->SetClient(this);
}

bool TileManager::AreRequiredTilesReadyToDraw(
    RasterTilePriorityQueue::Type type) const {
  scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
      client_->BuildRasterQueue(global_state_.tree_priority, type));
  // It is insufficient to check whether the raster queue we constructed is
  // empty. The reason for this is that there are situations (rasterize on
  // demand) when the tile both needs raster and it's ready to draw. Hence, we
  // have to iterate the queue to check whether the required tiles are ready to
  // draw.
  for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) {
    if (!raster_priority_queue->Top().tile()->draw_info().IsReadyToDraw())
      return false;
  }

#if DCHECK_IS_ON()
  scoped_ptr<RasterTilePriorityQueue> all_queue(
      client_->BuildRasterQueue(global_state_.tree_priority, type));
  for (; !all_queue->IsEmpty(); all_queue->Pop()) {
    Tile* tile = all_queue->Top().tile();
    DCHECK_IMPLIES(tile->required_for_activation(),
                   tile->draw_info().IsReadyToDraw());
  }
#endif
  return true;
}

bool TileManager::IsReadyToActivate() const {
  TRACE_EVENT0("cc", "TileManager::IsReadyToActivate");
  return AreRequiredTilesReadyToDraw(
      RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
}

bool TileManager::IsReadyToDraw() const {
  TRACE_EVENT0("cc", "TileManager::IsReadyToDraw");
  return AreRequiredTilesReadyToDraw(
      RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
}

void TileManager::CheckAndIssueSignals() {
  TRACE_EVENT0("cc", "TileManager::CheckAndIssueSignals");
  tile_task_runner_->CheckForCompletedTasks();
  did_check_for_completed_tasks_since_last_schedule_tasks_ = true;

  // Ready to activate.
  if (signals_.ready_to_activate && !signals_.did_notify_ready_to_activate) {
    signals_.ready_to_activate = false;
    if (IsReadyToActivate()) {
      TRACE_EVENT0("cc",
                   "TileManager::CheckAndIssueSignals - ready to activate");
      signals_.did_notify_ready_to_activate = true;
      client_->NotifyReadyToActivate();
    }
  }

  // Ready to draw.
  if (signals_.ready_to_draw && !signals_.did_notify_ready_to_draw) {
    signals_.ready_to_draw = false;
    if (IsReadyToDraw()) {
      TRACE_EVENT0("cc", "TileManager::CheckAndIssueSignals - ready to draw");
      signals_.did_notify_ready_to_draw = true;
      client_->NotifyReadyToDraw();
    }
  }

  // All tile tasks completed.
  if (signals_.all_tile_tasks_completed &&
      !signals_.did_notify_all_tile_tasks_completed) {
    signals_.all_tile_tasks_completed = false;
    if (!has_scheduled_tile_tasks_) {
      TRACE_EVENT0(
          "cc", "TileManager::CheckAndIssueSignals - all tile tasks completed");
      signals_.did_notify_all_tile_tasks_completed = true;
      client_->NotifyAllTileTasksCompleted();
    }
  }
}

void TileManager::CheckIfMoreTilesNeedToBePrepared() {
  tile_task_runner_->CheckForCompletedTasks();
  did_check_for_completed_tasks_since_last_schedule_tasks_ = true;

  // When OOM, keep re-assigning memory until we reach a steady state
  // where top-priority tiles are initialized.
  PrioritizedTileVector tiles_that_need_to_be_rasterized;
  scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
      client_->BuildRasterQueue(global_state_.tree_priority,
                                RasterTilePriorityQueue::Type::ALL));
  AssignGpuMemoryToTiles(raster_priority_queue.get(),
                         scheduled_raster_task_limit_,
                         &tiles_that_need_to_be_rasterized);

  // Inform the client that will likely require a draw if the highest priority
  // tile that will be rasterized is required for draw.
  client_->SetIsLikelyToRequireADraw(
      !tiles_that_need_to_be_rasterized.empty() &&
      tiles_that_need_to_be_rasterized.front().tile()->required_for_draw());

  // |tiles_that_need_to_be_rasterized| will be empty when we reach a
  // steady memory state. Keep scheduling tasks until we reach this state.
  if (!tiles_that_need_to_be_rasterized.empty()) {
    ScheduleTasks(tiles_that_need_to_be_rasterized);
    return;
  }

  FreeResourcesForReleasedTiles();

  resource_pool_->ReduceResourceUsage();

  signals_.all_tile_tasks_completed = true;
  signals_check_notifier_.Schedule();

  // We don't reserve memory for required-for-activation tiles during
  // accelerated gestures, so we just postpone activation when we don't
  // have these tiles, and activate after the accelerated gesture.
  // Likewise if we don't allow any tiles (as is the case when we're
  // invisible), if we have tiles that aren't ready, then we shouldn't
  // activate as activation can cause checkerboards.
  bool wait_for_all_required_tiles =
      global_state_.tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
      global_state_.memory_limit_policy == ALLOW_NOTHING;

  // Mark any required-for-activation tiles that have not been been assigned
  // memory after reaching a steady memory state as OOM. This ensures that we
  // activate even when OOM. Note that we can't reuse the queue we used for
  // AssignGpuMemoryToTiles, since the AssignGpuMemoryToTiles call could have
  // evicted some tiles that would not be picked up by the old raster queue.
  scoped_ptr<RasterTilePriorityQueue> required_for_activation_queue(
      client_->BuildRasterQueue(
          global_state_.tree_priority,
          RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION));

  // If we have tiles left to raster for activation, and we don't allow
  // activating without them, then skip activation and return early.
  if (!required_for_activation_queue->IsEmpty() && wait_for_all_required_tiles)
    return;

  // Mark required tiles as OOM so that we can activate without them.
  for (; !required_for_activation_queue->IsEmpty();
       required_for_activation_queue->Pop()) {
    Tile* tile = required_for_activation_queue->Top().tile();
    tile->draw_info().set_oom();
    client_->NotifyTileStateChanged(tile);
  }

  DCHECK(IsReadyToActivate());
  // TODO(ericrk): Investigate why we need to schedule this (not just call it
  // inline). http://crbug.com/498439
  signals_.ready_to_activate = true;
  signals_check_notifier_.Schedule();
}

TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
}

TileManager::MemoryUsage::MemoryUsage(size_t memory_bytes,
                                      size_t resource_count)
    : memory_bytes_(static_cast<int64>(memory_bytes)),
      resource_count_(static_cast<int>(resource_count)) {
  // MemoryUsage is constructed using size_ts, since it deals with memory and
  // the inputs are typically size_t. However, during the course of usage (in
  // particular operator-=) can cause internal values to become negative. Thus,
  // member variables are signed.
  DCHECK_LE(memory_bytes,
            static_cast<size_t>(std::numeric_limits<int64>::max()));
  DCHECK_LE(resource_count,
            static_cast<size_t>(std::numeric_limits<int>::max()));
}

// static
TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
    const gfx::Size& size,
    ResourceFormat format) {
  // We can use UncheckedSizeInBytes here since this is used with a tile
  // size which is determined by the compositor (it's at most max texture size).
  return MemoryUsage(ResourceUtil::UncheckedSizeInBytes<size_t>(size, format),
                     1);
}

// static
TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
  const TileDrawInfo& draw_info = tile->draw_info();
  if (draw_info.resource_) {
    return MemoryUsage::FromConfig(draw_info.resource_->size(),
                                   draw_info.resource_->format());
  }
  return MemoryUsage();
}

TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
    const MemoryUsage& other) {
  memory_bytes_ += other.memory_bytes_;
  resource_count_ += other.resource_count_;
  return *this;
}

TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
    const MemoryUsage& other) {
  memory_bytes_ -= other.memory_bytes_;
  resource_count_ -= other.resource_count_;
  return *this;
}

TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
    const MemoryUsage& other) {
  MemoryUsage result = *this;
  result -= other;
  return result;
}

bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
  return memory_bytes_ > limit.memory_bytes_ ||
         resource_count_ > limit.resource_count_;
}

TileManager::Signals::Signals() {
  reset();
}

void TileManager::Signals::reset() {
  ready_to_activate = false;
  did_notify_ready_to_activate = false;
  ready_to_draw = false;
  did_notify_ready_to_draw = false;
  all_tile_tasks_completed = false;
  did_notify_all_tile_tasks_completed = false;
}

}  // namespace cc