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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CCTimingFunction_h
#define CCTimingFunction_h
#include "UnitBezier.h"
#include "cc/animation_curve.h"
namespace cc {
// See http://www.w3.org/TR/css3-transitions/.
class TimingFunction : public FloatAnimationCurve {
public:
virtual ~TimingFunction();
// Partial implementation of FloatAnimationCurve.
virtual double duration() const OVERRIDE;
protected:
TimingFunction();
};
class CubicBezierTimingFunction : public TimingFunction {
public:
static scoped_ptr<CubicBezierTimingFunction> create(double x1, double y1, double x2, double y2);
virtual ~CubicBezierTimingFunction();
// Partial implementation of FloatAnimationCurve.
virtual float getValue(double time) const OVERRIDE;
virtual scoped_ptr<AnimationCurve> clone() const OVERRIDE;
protected:
CubicBezierTimingFunction(double x1, double y1, double x2, double y2);
UnitBezier m_curve;
};
class EaseTimingFunction {
public:
static scoped_ptr<TimingFunction> create();
};
class EaseInTimingFunction {
public:
static scoped_ptr<TimingFunction> create();
};
class EaseOutTimingFunction {
public:
static scoped_ptr<TimingFunction> create();
};
class EaseInOutTimingFunction {
public:
static scoped_ptr<TimingFunction> create();
};
} // namespace cc
#endif // CCTimingFunction_h
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