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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/trees/draw_property_utils.h"

#include <stddef.h>

#include <vector>

#include "cc/base/math_util.h"
#include "cc/layers/draw_properties.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/property_tree_builder.h"
#include "ui/gfx/geometry/rect_conversions.h"

namespace cc {

namespace draw_property_utils {

namespace {

template <typename LayerType>
static void ValidateRenderSurfaces(LayerType* layer) {
  for (size_t i = 0; i < layer->children().size(); ++i) {
    ValidateRenderSurfaces(layer->child_at(i));
  }

  // This test verifies that there are no cases where a LayerImpl needs
  // a render surface, but doesn't have one.
  if (layer->has_render_surface())
    return;

  DCHECK(layer->filters().IsEmpty()) << "layer: " << layer->id();
  DCHECK(layer->background_filters().IsEmpty()) << "layer: " << layer->id();
  DCHECK(layer->parent()) << "layer: " << layer->id();
  if (layer->parent()->replica_layer() == layer)
    return;
  DCHECK(!layer->mask_layer()) << "layer: " << layer->id();
  DCHECK(!layer->replica_layer()) << "layer: " << layer->id();
  DCHECK(!layer->is_root_for_isolated_group()) << "layer: " << layer->id();
  DCHECK(!layer->HasCopyRequest()) << "layer: " << layer->id();
}

template <typename LayerType>
void CalculateVisibleRects(const std::vector<LayerType*>& visible_layer_list,
                           const ClipTree& clip_tree,
                           const TransformTree& transform_tree,
                           bool non_root_surfaces_enabled) {
  for (auto& layer : visible_layer_list) {
    gfx::Size layer_bounds = layer->bounds();
    const ClipNode* clip_node = clip_tree.Node(layer->clip_tree_index());
    const bool is_unclipped = clip_node->data.resets_clip &&
                              !clip_node->data.applies_local_clip &&
                              non_root_surfaces_enabled;
    // When both the layer and the target are unclipped, the entire layer
    // content rect is visible.
    const bool fully_visible = !clip_node->data.layers_are_clipped &&
                               !clip_node->data.target_is_clipped &&
                               non_root_surfaces_enabled;
    const TransformNode* transform_node =
        transform_tree.Node(layer->transform_tree_index());
    if (!is_unclipped && !fully_visible) {
      // The entire layer is visible if it has copy requests.
      if (layer->HasCopyRequest()) {
        layer->set_visible_layer_rect(gfx::Rect(layer_bounds));
        continue;
      }

      const TransformNode* target_node =
          non_root_surfaces_enabled
              ? transform_tree.Node(transform_node->data.content_target_id)
              : transform_tree.Node(0);

      // The clip node stores clip rect in its target space. If required,
      // this clip rect should be mapped to the current layer's target space.
      gfx::Rect clip_rect_in_target_space;
      gfx::Rect combined_clip_rect_in_target_space;

      // When we only have a root surface, the clip node and the layer must
      // necessarily have the same target (the root).
      if (clip_node->data.target_id != target_node->id &&
          non_root_surfaces_enabled) {
        // In this case, layer has a clip parent or scroll parent (or shares the
        // target with an ancestor layer that has clip parent) and the clip
        // parent's target is different from the layer's target. As the layer's
        // target has unclippped descendants, it is unclippped.
        if (!clip_node->data.layers_are_clipped) {
          layer->set_visible_layer_rect(gfx::Rect(layer_bounds));
          continue;
        }
        bool success = true;
        gfx::Transform clip_to_target;
        if (clip_node->data.target_id > target_node->id) {
          // In this case, layer has a scroll parent. We need to keep the scale
          // at the layer's target but remove the scale at the scroll parent's
          // target.
          success = transform_tree.ComputeTransformWithDestinationSublayerScale(
              clip_node->data.target_id, target_node->id, &clip_to_target);
          const TransformNode* source_node =
              transform_tree.Node(clip_node->data.target_id);
          if (source_node->data.sublayer_scale.x() != 0.f &&
              source_node->data.sublayer_scale.y() != 0.f)
            clip_to_target.Scale(1.0f / source_node->data.sublayer_scale.x(),
                                 1.0f / source_node->data.sublayer_scale.y());
        } else {
          success = transform_tree.ComputeTransform(
              clip_node->data.target_id, target_node->id, &clip_to_target);
        }
        if (!success) {
          // An animated singular transform may become non-singular during the
          // animation, so we still need to compute a visible rect. In this
          // situation, we treat the entire layer as visible.
          layer->set_visible_layer_rect(gfx::Rect(layer_bounds));
          continue;
        }
        // We use the clip node's clip_in_target_space (and not
        // combined_clip_in_target_space) here because we want to clip
        // with respect to clip parent's local clip and not its combined clip as
        // the combined clip has even the clip parent's target's clip baked into
        // it and as our target is different, we don't want to use it in our
        // visible rect computation.
        if (clip_node->data.target_id < target_node->id) {
          combined_clip_rect_in_target_space =
              gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
                  clip_to_target, clip_node->data.clip_in_target_space));
        } else {
          combined_clip_rect_in_target_space =
              gfx::ToEnclosingRect(MathUtil::MapClippedRect(
                  clip_to_target, clip_node->data.clip_in_target_space));
        }
        clip_rect_in_target_space = combined_clip_rect_in_target_space;

      } else {
        clip_rect_in_target_space =
            gfx::ToEnclosingRect(clip_node->data.clip_in_target_space);
        if (clip_node->data.target_is_clipped || !non_root_surfaces_enabled)
          combined_clip_rect_in_target_space = gfx::ToEnclosingRect(
              clip_node->data.combined_clip_in_target_space);
        else
          combined_clip_rect_in_target_space = clip_rect_in_target_space;
      }

      if (!clip_rect_in_target_space.IsEmpty()) {
        layer->set_clip_rect(clip_rect_in_target_space);
      }

      // The clip rect should be intersected with layer rect in target space.
      gfx::Transform content_to_target = non_root_surfaces_enabled
                                             ? transform_node->data.to_target
                                             : transform_node->data.to_screen;

      content_to_target.Translate(layer->offset_to_transform_parent().x(),
                                  layer->offset_to_transform_parent().y());
      gfx::Rect layer_content_rect = gfx::Rect(layer_bounds);
      gfx::Rect layer_content_bounds_in_target_space =
          MathUtil::MapEnclosingClippedRect(content_to_target,
                                            layer_content_rect);
      combined_clip_rect_in_target_space.Intersect(
          layer_content_bounds_in_target_space);
      if (combined_clip_rect_in_target_space.IsEmpty()) {
        layer->set_visible_layer_rect(gfx::Rect());
        continue;
      }

      // If the layer is fully contained within the clip, treat it as fully
      // visible. Since clip_rect_in_target_space has already been intersected
      // with layer_content_bounds_in_target_space, the layer is fully contained
      // within the clip iff these rects are equal.
      if (combined_clip_rect_in_target_space ==
          layer_content_bounds_in_target_space) {
        layer->set_visible_layer_rect(gfx::Rect(layer_bounds));
        continue;
      }

      gfx::Transform target_to_content;
      gfx::Transform target_to_layer;
      bool success = true;
      if (transform_node->data.ancestors_are_invertible) {
        target_to_layer = non_root_surfaces_enabled
                              ? transform_node->data.from_target
                              : transform_node->data.from_screen;
      } else {
        success = transform_tree.ComputeTransformWithSourceSublayerScale(
            target_node->id, transform_node->id, &target_to_layer);
      }

      if (!success) {
        // An animated singular transform may become non-singular during the
        // animation, so we still need to compute a visible rect. In this
        // situation, we treat the entire layer as visible.
        layer->set_visible_layer_rect(gfx::Rect(layer_bounds));
        continue;
      }

      target_to_content.Translate(-layer->offset_to_transform_parent().x(),
                                  -layer->offset_to_transform_parent().y());
      target_to_content.PreconcatTransform(target_to_layer);

      gfx::Rect visible_rect = MathUtil::ProjectEnclosingClippedRect(
          target_to_content, combined_clip_rect_in_target_space);

      visible_rect.Intersect(gfx::Rect(layer_bounds));

      layer->set_visible_layer_rect(visible_rect);
    } else {
      layer->set_visible_layer_rect(gfx::Rect(layer_bounds));
    }
  }
}

static bool HasSingularTransform(int transform_tree_index,
                                 const TransformTree& tree) {
  const TransformNode* node = tree.Node(transform_tree_index);
  return !node->data.is_invertible || !node->data.ancestors_are_invertible;
}

template <typename LayerType>
static int TransformTreeIndexForBackfaceVisibility(LayerType* layer,
                                                   const TransformTree& tree) {
  if (!layer->use_parent_backface_visibility())
    return layer->transform_tree_index();
  const TransformNode* node = tree.Node(layer->transform_tree_index());
  return layer->id() == node->owner_id ? tree.parent(node)->id : node->id;
}

template <typename LayerType>
static bool IsLayerBackFaceVisible(LayerType* layer,
                                   int transform_tree_index,
                                   const TransformTree& tree) {
  const TransformNode* node = tree.Node(transform_tree_index);
  return layer->use_local_transform_for_backface_visibility()
             ? node->data.local.IsBackFaceVisible()
             : node->data.to_target.IsBackFaceVisible();
}

template <typename LayerType>
static bool IsSurfaceBackFaceVisible(LayerType* layer,
                                     const TransformTree& tree) {
  if (HasSingularTransform(layer->transform_tree_index(), tree))
    return false;
  const TransformNode* node = tree.Node(layer->transform_tree_index());
  // If the render_surface is not part of a new or existing rendering context,
  // then the layers that contribute to this surface will decide back-face
  // visibility for themselves.
  if (!node->data.sorting_context_id)
    return false;

  const TransformNode* parent_node = tree.parent(node);
  if (parent_node &&
      parent_node->data.sorting_context_id == node->data.sorting_context_id) {
    // Draw transform as a contributing render surface.
    // TODO(enne): we shouldn't walk the tree during a tree walk.
    gfx::Transform surface_draw_transform;
    tree.ComputeTransform(node->id, node->data.target_id,
                          &surface_draw_transform);
    return surface_draw_transform.IsBackFaceVisible();
  }

  // We use layer's transform to determine back face visibility when its the
  // root of a new rendering context.
  return layer->transform().IsBackFaceVisible();
}

static inline bool TransformToScreenIsKnown(Layer* layer,
                                            int transform_tree_index,
                                            const TransformTree& tree) {
  const TransformNode* node = tree.Node(transform_tree_index);
  return !node->data.to_screen_is_animated;
}

static inline bool TransformToScreenIsKnown(LayerImpl* layer,
                                            int transform_tree_index,
                                            const TransformTree& tree) {
  return true;
}

template <typename LayerType>
static bool HasInvertibleOrAnimatedTransform(LayerType* layer) {
  return layer->transform_is_invertible() ||
         layer->HasPotentiallyRunningTransformAnimation();
}

static inline bool SubtreeShouldBeSkipped(LayerImpl* layer,
                                          bool layer_is_drawn,
                                          const TransformTree& tree) {
  // If the layer transform is not invertible, it should not be drawn.
  // TODO(ajuma): Correctly process subtrees with singular transform for the
  // case where we may animate to a non-singular transform and wish to
  // pre-raster.
  if (!HasInvertibleOrAnimatedTransform(layer))
    return true;

  // When we need to do a readback/copy of a layer's output, we can not skip
  // it or any of its ancestors.
  if (layer->num_copy_requests_in_target_subtree() > 0)
    return false;

  // We cannot skip the the subtree if a descendant has a touch handler
  // or the hit testing code will break (it requires fresh transforms, etc).
  // Though we don't need visible rect for hit testing, we need render surface's
  // drawable content rect which depends on layer's drawable content rect which
  // in turn depends on layer's clip rect that is computed while computing
  // visible rects.
  if (layer->layer_or_descendant_has_touch_handler())
    return false;

  // If the layer is not drawn, then skip it and its subtree.
  if (!layer_is_drawn)
    return true;

  if (layer->render_surface() && !layer->double_sided() &&
      IsSurfaceBackFaceVisible(layer, tree))
    return true;

  // If layer is on the pending tree and opacity is being animated then
  // this subtree can't be skipped as we need to create, prioritize and
  // include tiles for this layer when deciding if tree can be activated.
  if (layer->layer_tree_impl()->IsPendingTree() &&
      layer->HasPotentiallyRunningOpacityAnimation())
    return false;

  // If layer has a background filter, don't skip the layer, even it the
  // opacity is 0.
  if (!layer->background_filters().IsEmpty())
    return false;

  // The opacity of a layer always applies to its children (either implicitly
  // via a render surface or explicitly if the parent preserves 3D), so the
  // entire subtree can be skipped if this layer is fully transparent.
  return !layer->EffectiveOpacity();
}

static inline bool SubtreeShouldBeSkipped(Layer* layer,
                                          bool layer_is_drawn,
                                          const TransformTree& tree) {
  // If the layer transform is not invertible, it should not be drawn.
  if (!layer->transform_is_invertible() &&
      !layer->HasPotentiallyRunningTransformAnimation())
    return true;

  // When we need to do a readback/copy of a layer's output, we can not skip
  // it or any of its ancestors.
  if (layer->num_copy_requests_in_target_subtree() > 0)
    return false;

  // If the layer is not drawn, then skip it and its subtree.
  if (!layer_is_drawn)
    return true;

  if (layer->has_render_surface() && !layer->double_sided() &&
      !layer->HasPotentiallyRunningTransformAnimation() &&
      IsSurfaceBackFaceVisible(layer, tree))
    return true;

  // If layer has a background filter, don't skip the layer, even it the
  // opacity is 0.
  if (!layer->background_filters().IsEmpty())
    return false;

  // If the opacity is being animated then the opacity on the main thread is
  // unreliable (since the impl thread may be using a different opacity), so it
  // should not be trusted.
  // In particular, it should not cause the subtree to be skipped.
  // Similarly, for layers that might animate opacity using an impl-only
  // animation, their subtree should also not be skipped.
  return !layer->EffectiveOpacity() &&
         !layer->HasPotentiallyRunningOpacityAnimation() &&
         !layer->OpacityCanAnimateOnImplThread();
}

template <typename LayerType>
static bool LayerShouldBeSkipped(LayerType* layer,
                                 bool layer_is_drawn,
                                 const TransformTree& tree) {
  // Layers can be skipped if any of these conditions are met.
  //   - is not drawn due to it or one of its ancestors being hidden (or having
  //     no copy requests).
  //   - does not draw content.
  //   - is transparent.
  //   - has empty bounds
  //   - the layer is not double-sided, but its back face is visible.
  //
  // Some additional conditions need to be computed at a later point after the
  // recursion is finished.
  //   - the intersection of render_surface content and layer clip_rect is empty
  //   - the visible_layer_rect is empty
  //
  // Note, if the layer should not have been drawn due to being fully
  // transparent, we would have skipped the entire subtree and never made it
  // into this function, so it is safe to omit this check here.
  if (!layer_is_drawn)
    return true;

  if (!layer->DrawsContent() || layer->bounds().IsEmpty())
    return true;

  // The layer should not be drawn if (1) it is not double-sided and (2) the
  // back of the layer is known to be facing the screen.
  if (layer->should_check_backface_visibility()) {
    int backface_transform_id =
        TransformTreeIndexForBackfaceVisibility(layer, tree);
    // A layer with singular transform is not drawn. So, we can assume that its
    // backface is not visible.
    if (TransformToScreenIsKnown(layer, backface_transform_id, tree) &&
        !HasSingularTransform(backface_transform_id, tree) &&
        IsLayerBackFaceVisible(layer, backface_transform_id, tree))
      return true;
  }

  return false;
}

template <typename LayerType>
void FindLayersThatNeedUpdates(
    LayerType* layer,
    const TransformTree& transform_tree,
    const EffectTree& effect_tree,
    typename LayerType::LayerListType* update_layer_list,
    std::vector<LayerType*>* visible_layer_list) {
  DCHECK_GE(layer->effect_tree_index(), 0);
  bool layer_is_drawn =
      effect_tree.Node(layer->effect_tree_index())->data.is_drawn;

  if (layer->parent() &&
      SubtreeShouldBeSkipped(layer, layer_is_drawn, transform_tree))
    return;

  if (!LayerShouldBeSkipped(layer, layer_is_drawn, transform_tree)) {
    visible_layer_list->push_back(layer);
    update_layer_list->push_back(layer);
  }

  // Append mask layers to the update layer list.  They don't have valid visible
  // rects, so need to get added after the above calculation.  Replica layers
  // don't need to be updated.
  if (LayerType* mask_layer = layer->mask_layer())
    update_layer_list->push_back(mask_layer);
  if (LayerType* replica_layer = layer->replica_layer()) {
    if (LayerType* mask_layer = replica_layer->mask_layer())
      update_layer_list->push_back(mask_layer);
  }

  for (size_t i = 0; i < layer->children().size(); ++i) {
    FindLayersThatNeedUpdates(layer->child_at(i), transform_tree, effect_tree,
                              update_layer_list, visible_layer_list);
  }
}

template <typename LayerType>
void UpdateRenderSurfacesWithEffectTreeInternal(EffectTree* effect_tree,
                                                LayerType* layer) {
  EffectNode* node = effect_tree->Node(layer->effect_tree_index());

  if (node->owner_id == layer->id() && node->data.has_render_surface)
    layer->SetHasRenderSurface(true);
  else
    layer->SetHasRenderSurface(false);

  for (size_t i = 0; i < layer->children().size(); ++i) {
    UpdateRenderSurfacesWithEffectTreeInternal<LayerType>(effect_tree,
                                                          layer->child_at(i));
  }
}

void UpdateRenderSurfacesWithEffectTree(EffectTree* effect_tree, Layer* layer) {
  UpdateRenderSurfacesWithEffectTreeInternal<Layer>(effect_tree, layer);
}

void UpdateRenderSurfacesNonRootSurfacesDisabled(LayerImpl* layer) {
  // Only root layer has render surface, all other layers don't.
  layer->SetHasRenderSurface(!layer->parent());

  for (size_t i = 0; i < layer->children().size(); ++i)
    UpdateRenderSurfacesNonRootSurfacesDisabled(layer->child_at(i));
}

void UpdateRenderSurfacesWithEffectTree(EffectTree* effect_tree,
                                        bool non_root_surfaces_enabled,
                                        LayerImpl* layer) {
  if (!non_root_surfaces_enabled)
    UpdateRenderSurfacesNonRootSurfacesDisabled(layer);
  else
    UpdateRenderSurfacesWithEffectTreeInternal<LayerImpl>(effect_tree, layer);
}

}  // namespace

static void ResetIfHasNanCoordinate(gfx::RectF* rect) {
  if (std::isnan(rect->x()) || std::isnan(rect->y()) ||
      std::isnan(rect->right()) || std::isnan(rect->bottom()))
    *rect = gfx::RectF();
}

void ComputeClips(ClipTree* clip_tree,
                  const TransformTree& transform_tree,
                  bool non_root_surfaces_enabled) {
  if (!clip_tree->needs_update())
    return;
  for (int i = 1; i < static_cast<int>(clip_tree->size()); ++i) {
    ClipNode* clip_node = clip_tree->Node(i);

    if (clip_node->id == 1) {
      ResetIfHasNanCoordinate(&clip_node->data.clip);
      clip_node->data.clip_in_target_space = clip_node->data.clip;
      clip_node->data.combined_clip_in_target_space = clip_node->data.clip;
      continue;
    }
    const TransformNode* transform_node =
        transform_tree.Node(clip_node->data.transform_id);
    ClipNode* parent_clip_node = clip_tree->parent(clip_node);

    gfx::Transform parent_to_current;
    const TransformNode* parent_transform_node =
        transform_tree.Node(parent_clip_node->data.transform_id);
    bool success = true;

    // Clips must be combined in target space. We cannot, for example, combine
    // clips in the space of the child clip. The reason is non-affine
    // transforms. Say we have the following tree T->A->B->C, and B clips C, but
    // draw into target T. It may be the case that A applies a perspective
    // transform, and B and C are at different z positions. When projected into
    // target space, the relative sizes and positions of B and C can shift.
    // Since it's the relationship in target space that matters, that's where we
    // must combine clips. For each clip node, we save the clip rects in its
    // target space. So, we need to get the ancestor clip rect in the current
    // clip node's target space.
    gfx::RectF parent_combined_clip_in_target_space =
        parent_clip_node->data.combined_clip_in_target_space;
    if (parent_clip_node->data.target_id != clip_node->data.target_id &&
        non_root_surfaces_enabled) {
      success &= transform_tree.ComputeTransformWithDestinationSublayerScale(
          parent_clip_node->data.target_id, clip_node->data.target_id,
          &parent_to_current);
      if (parent_transform_node->data.sublayer_scale.x() > 0 &&
          parent_transform_node->data.sublayer_scale.y() > 0)
        parent_to_current.Scale(
            1.f / parent_transform_node->data.sublayer_scale.x(),
            1.f / parent_transform_node->data.sublayer_scale.y());
      // If we can't compute a transform, it's because we had to use the inverse
      // of a singular transform. We won't draw in this case, so there's no need
      // to compute clips.
      if (!success)
        continue;
      parent_combined_clip_in_target_space = MathUtil::ProjectClippedRect(
          parent_to_current,
          parent_clip_node->data.combined_clip_in_target_space);
    }
    // Only nodes affected by ancestor clips will have their clip adjusted due
    // to intersecting with an ancestor clip. But, we still need to propagate
    // the combined clip to our children because if they are clipped, they may
    // need to clip using our parent clip and if we don't propagate it here,
    // it will be lost.
    if (clip_node->data.resets_clip && non_root_surfaces_enabled) {
      if (clip_node->data.applies_local_clip) {
        clip_node->data.clip_in_target_space = MathUtil::MapClippedRect(
            transform_node->data.to_target, clip_node->data.clip);
        ResetIfHasNanCoordinate(&clip_node->data.clip_in_target_space);
        clip_node->data.combined_clip_in_target_space =
            gfx::IntersectRects(clip_node->data.clip_in_target_space,
                                parent_combined_clip_in_target_space);
      } else {
        DCHECK(!clip_node->data.target_is_clipped);
        DCHECK(!clip_node->data.layers_are_clipped);
        clip_node->data.combined_clip_in_target_space =
            parent_combined_clip_in_target_space;
      }
      ResetIfHasNanCoordinate(&clip_node->data.combined_clip_in_target_space);
      continue;
    }
    bool use_only_parent_clip = !clip_node->data.applies_local_clip;
    if (use_only_parent_clip) {
      clip_node->data.combined_clip_in_target_space =
          parent_combined_clip_in_target_space;
      if (!non_root_surfaces_enabled) {
        clip_node->data.clip_in_target_space =
            parent_clip_node->data.clip_in_target_space;
      } else if (!clip_node->data.target_is_clipped) {
        clip_node->data.clip_in_target_space =
            parent_combined_clip_in_target_space;
      } else {
        // Render Surface applies clip and the owning layer itself applies
        // no clip. So, clip_in_target_space is not used and hence we can set
        // it to an empty rect.
        clip_node->data.clip_in_target_space = gfx::RectF();
      }
    } else {
      gfx::Transform source_to_target;

      if (!non_root_surfaces_enabled) {
        source_to_target = transform_node->data.to_screen;
      } else if (transform_node->data.content_target_id ==
                 clip_node->data.target_id) {
        source_to_target = transform_node->data.to_target;
      } else {
        success = transform_tree.ComputeTransformWithDestinationSublayerScale(
            transform_node->id, clip_node->data.target_id, &source_to_target);
        // source_to_target computation should be successful as target is an
        // ancestor of the transform node.
        DCHECK(success);
      }

      gfx::RectF source_clip_in_target_space =
          MathUtil::MapClippedRect(source_to_target, clip_node->data.clip);

      // With surfaces disabled, the only case where we use only the local clip
      // for layer clipping is the case where no non-viewport ancestor node
      // applies a local clip.
      bool layer_clipping_uses_only_local_clip =
          non_root_surfaces_enabled
              ? clip_node->data.layer_clipping_uses_only_local_clip
              : !parent_clip_node->data
                     .layers_are_clipped_when_surfaces_disabled;
      if (!layer_clipping_uses_only_local_clip) {
        gfx::RectF parent_clip_in_target_space = MathUtil::ProjectClippedRect(
            parent_to_current, parent_clip_node->data.clip_in_target_space);
        clip_node->data.clip_in_target_space = gfx::IntersectRects(
            parent_clip_in_target_space, source_clip_in_target_space);
      } else {
        clip_node->data.clip_in_target_space = source_clip_in_target_space;
      }

      clip_node->data.combined_clip_in_target_space = gfx::IntersectRects(
          parent_combined_clip_in_target_space, source_clip_in_target_space);
    }
    ResetIfHasNanCoordinate(&clip_node->data.clip_in_target_space);
    ResetIfHasNanCoordinate(&clip_node->data.combined_clip_in_target_space);
  }
  clip_tree->set_needs_update(false);
}

void ComputeTransforms(TransformTree* transform_tree) {
  if (!transform_tree->needs_update())
    return;
  for (int i = 1; i < static_cast<int>(transform_tree->size()); ++i)
    transform_tree->UpdateTransforms(i);
  transform_tree->set_needs_update(false);
}

void ComputeEffects(EffectTree* effect_tree) {
  if (!effect_tree->needs_update())
    return;
  for (int i = 1; i < static_cast<int>(effect_tree->size()); ++i)
    effect_tree->UpdateEffects(i);
  effect_tree->set_needs_update(false);
}

template <typename LayerType>
static void ComputeVisibleRectsInternal(
    LayerType* root_layer,
    PropertyTrees* property_trees,
    bool can_render_to_separate_surface,
    typename LayerType::LayerListType* update_layer_list,
    std::vector<LayerType*>* visible_layer_list) {
  if (property_trees->non_root_surfaces_enabled !=
      can_render_to_separate_surface) {
    property_trees->non_root_surfaces_enabled = can_render_to_separate_surface;
    property_trees->transform_tree.set_needs_update(true);
  }
  if (property_trees->transform_tree.needs_update())
    property_trees->clip_tree.set_needs_update(true);
  ComputeTransforms(&property_trees->transform_tree);
  ComputeClips(&property_trees->clip_tree, property_trees->transform_tree,
               can_render_to_separate_surface);
  ComputeEffects(&property_trees->effect_tree);

  FindLayersThatNeedUpdates(root_layer, property_trees->transform_tree,
                            property_trees->effect_tree, update_layer_list,
                            visible_layer_list);
  CalculateVisibleRects<LayerType>(
      *visible_layer_list, property_trees->clip_tree,
      property_trees->transform_tree, can_render_to_separate_surface);
}

void BuildPropertyTreesAndComputeVisibleRects(
    Layer* root_layer,
    const Layer* page_scale_layer,
    const Layer* inner_viewport_scroll_layer,
    const Layer* outer_viewport_scroll_layer,
    const Layer* overscroll_elasticity_layer,
    const gfx::Vector2dF& elastic_overscroll,
    float page_scale_factor,
    float device_scale_factor,
    const gfx::Rect& viewport,
    const gfx::Transform& device_transform,
    bool can_render_to_separate_surface,
    PropertyTrees* property_trees,
    LayerList* update_layer_list) {
  PropertyTreeBuilder::BuildPropertyTrees(
      root_layer, page_scale_layer, inner_viewport_scroll_layer,
      outer_viewport_scroll_layer, overscroll_elasticity_layer,
      elastic_overscroll, page_scale_factor, device_scale_factor, viewport,
      device_transform, property_trees);
  UpdateRenderSurfacesWithEffectTree(&property_trees->effect_tree, root_layer);
  ValidateRenderSurfaces(root_layer);
  ComputeVisibleRects(root_layer, property_trees,
                      can_render_to_separate_surface, update_layer_list);
}

void BuildPropertyTreesAndComputeVisibleRects(
    LayerImpl* root_layer,
    const LayerImpl* page_scale_layer,
    const LayerImpl* inner_viewport_scroll_layer,
    const LayerImpl* outer_viewport_scroll_layer,
    const LayerImpl* overscroll_elasticity_layer,
    const gfx::Vector2dF& elastic_overscroll,
    float page_scale_factor,
    float device_scale_factor,
    const gfx::Rect& viewport,
    const gfx::Transform& device_transform,
    bool can_render_to_separate_surface,
    PropertyTrees* property_trees,
    LayerImplList* visible_layer_list) {
  PropertyTreeBuilder::BuildPropertyTrees(
      root_layer, page_scale_layer, inner_viewport_scroll_layer,
      outer_viewport_scroll_layer, overscroll_elasticity_layer,
      elastic_overscroll, page_scale_factor, device_scale_factor, viewport,
      device_transform, property_trees);
  ComputeVisibleRects(root_layer, property_trees,
                      can_render_to_separate_surface, visible_layer_list);
}

void ComputeVisibleRects(Layer* root_layer,
                         PropertyTrees* property_trees,
                         bool can_render_to_separate_surface,
                         LayerList* update_layer_list) {
  std::vector<Layer*> visible_layer_list;
  ComputeVisibleRectsInternal(root_layer, property_trees,
                              can_render_to_separate_surface, update_layer_list,
                              &visible_layer_list);
}

void ComputeVisibleRects(LayerImpl* root_layer,
                         PropertyTrees* property_trees,
                         bool can_render_to_separate_surface,
                         LayerImplList* visible_layer_list) {
  UpdateRenderSurfacesWithEffectTree(
      &property_trees->effect_tree, can_render_to_separate_surface, root_layer);
  if (can_render_to_separate_surface)
    ValidateRenderSurfaces(root_layer);
  LayerImplList update_layer_list;
  ComputeVisibleRectsInternal(root_layer, property_trees,
                              can_render_to_separate_surface,
                              &update_layer_list, visible_layer_list);
}

template <typename LayerType>
static gfx::Transform DrawTransformInternal(const LayerType* layer,
                                            const TransformNode* node) {
  gfx::Transform xform;
  const bool owns_non_root_surface =
      layer->parent() && layer->has_render_surface();
  if (!owns_non_root_surface) {
    // If you're not the root, or you don't own a surface, you need to apply
    // your local offset.
    xform = node->data.to_target;
    if (layer->should_flatten_transform_from_property_tree())
      xform.FlattenTo2d();
    xform.Translate(layer->offset_to_transform_parent().x(),
                    layer->offset_to_transform_parent().y());
  } else {
    // Surfaces need to apply their sublayer scale.
    xform.Scale(node->data.sublayer_scale.x(), node->data.sublayer_scale.y());
  }
  return xform;
}

gfx::Transform DrawTransform(const Layer* layer, const TransformTree& tree) {
  return DrawTransformInternal(layer, tree.Node(layer->transform_tree_index()));
}

gfx::Transform DrawTransform(const LayerImpl* layer,
                             const TransformTree& tree) {
  return DrawTransformInternal(layer, tree.Node(layer->transform_tree_index()));
}

static void SetSurfaceDrawTransform(const TransformTree& tree,
                                    RenderSurfaceImpl* render_surface) {
  const TransformNode* node = tree.Node(render_surface->TransformTreeIndex());
  // The draw transform of root render surface is identity tranform.
  if (node->id == 1) {
    render_surface->SetDrawTransform(gfx::Transform());
    return;
  }

  gfx::Transform render_surface_transform;
  const TransformNode* target_node = tree.Node(node->data.target_id);
  tree.ComputeTransformWithDestinationSublayerScale(node->id, target_node->id,
                                                    &render_surface_transform);
  if (node->data.sublayer_scale.x() != 0.0 &&
      node->data.sublayer_scale.y() != 0.0)
    render_surface_transform.Scale(1.0 / node->data.sublayer_scale.x(),
                                   1.0 / node->data.sublayer_scale.y());
  render_surface->SetDrawTransform(render_surface_transform);
}

static void SetSurfaceIsClipped(const ClipNode* clip_node,
                                RenderSurfaceImpl* render_surface) {
  // If the render surface's owning layer doesn't form a clip node, it is not
  // clipped.
  if (render_surface->OwningLayerId() != clip_node->owner_id)
    render_surface->SetIsClipped(false);
  else
    render_surface->SetIsClipped(clip_node->data.target_is_clipped);
}

static void SetSurfaceClipRect(const ClipNode* parent_clip_node,
                               const TransformTree& transform_tree,
                               RenderSurfaceImpl* render_surface) {
  if (!render_surface->is_clipped()) {
    render_surface->SetClipRect(gfx::Rect());
    return;
  }

  const TransformNode* transform_node =
      transform_tree.Node(render_surface->TransformTreeIndex());
  if (transform_node->data.target_id == parent_clip_node->data.target_id) {
    render_surface->SetClipRect(
        gfx::ToEnclosingRect(parent_clip_node->data.clip_in_target_space));
    return;
  }

  // In this case, the clip child has reset the clip node for subtree and hence
  // the parent clip node's clip rect is in clip parent's target space and not
  // our target space. We need to transform it to our target space.
  gfx::Transform clip_parent_target_to_target;
  const bool success =
      transform_tree.ComputeTransformWithDestinationSublayerScale(
          parent_clip_node->data.target_id, transform_node->data.target_id,
          &clip_parent_target_to_target);

  if (!success) {
    render_surface->SetClipRect(gfx::Rect());
    return;
  }

  DCHECK_LT(parent_clip_node->data.target_id, transform_node->data.target_id);
  render_surface->SetClipRect(gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
      clip_parent_target_to_target,
      parent_clip_node->data.clip_in_target_space)));
}

template <typename LayerType>
static gfx::Transform ScreenSpaceTransformInternal(LayerType* layer,
                                                   const TransformNode* node) {
  gfx::Transform xform(1, 0, 0, 1, layer->offset_to_transform_parent().x(),
                       layer->offset_to_transform_parent().y());
  gfx::Transform ssxform = node->data.to_screen;
  xform.ConcatTransform(ssxform);
  if (layer->should_flatten_transform_from_property_tree())
    xform.FlattenTo2d();
  return xform;
}

gfx::Transform ScreenSpaceTransform(const Layer* layer,
                                    const TransformTree& tree) {
  return ScreenSpaceTransformInternal(layer,
                                      tree.Node(layer->transform_tree_index()));
}

gfx::Transform ScreenSpaceTransform(const LayerImpl* layer,
                                    const TransformTree& tree) {
  return ScreenSpaceTransformInternal(layer,
                                      tree.Node(layer->transform_tree_index()));
}

static float LayerDrawOpacity(const LayerImpl* layer, const EffectTree& tree) {
  if (!layer->render_target())
    return 0.f;

  const EffectNode* target_node =
      tree.Node(layer->render_target()->effect_tree_index());
  const EffectNode* node = tree.Node(layer->effect_tree_index());
  if (node == target_node)
    return 1.f;

  float draw_opacity = 1.f;
  while (node != target_node) {
    draw_opacity *= node->data.opacity;
    node = tree.parent(node);
  }
  return draw_opacity;
}

static void SetSurfaceDrawOpacity(const EffectTree& tree,
                                  RenderSurfaceImpl* render_surface) {
  // Draw opacity of a surface is the product of opacities between the surface
  // (included) and its target surface (excluded).
  const EffectNode* node = tree.Node(render_surface->EffectTreeIndex());
  float draw_opacity = node->data.opacity;
  for (node = tree.parent(node); node && !node->data.has_render_surface;
       node = tree.parent(node)) {
    draw_opacity *= node->data.opacity;
  }
  render_surface->SetDrawOpacity(draw_opacity);
}

static bool LayerCanUseLcdText(const LayerImpl* layer,
                               bool layers_always_allowed_lcd_text,
                               bool can_use_lcd_text,
                               const TransformNode* transform_node,
                               const EffectNode* effect_node) {
  if (layers_always_allowed_lcd_text)
    return true;
  if (!can_use_lcd_text)
    return false;
  if (!layer->contents_opaque())
    return false;

  if (effect_node->data.screen_space_opacity != 1.f)
    return false;
  if (!transform_node->data.node_and_ancestors_have_only_integer_translation)
    return false;
  if (static_cast<int>(layer->offset_to_transform_parent().x()) !=
      layer->offset_to_transform_parent().x())
    return false;
  if (static_cast<int>(layer->offset_to_transform_parent().y()) !=
      layer->offset_to_transform_parent().y())
    return false;
  return true;
}

static gfx::Rect LayerDrawableContentRect(
    const LayerImpl* layer,
    const gfx::Rect& layer_bounds_in_target_space,
    const gfx::Rect& clip_rect) {
  if (layer->is_clipped())
    return IntersectRects(layer_bounds_in_target_space, clip_rect);

  return layer_bounds_in_target_space;
}

static gfx::Transform ReplicaToSurfaceTransform(
    const RenderSurfaceImpl* render_surface,
    const TransformTree& tree) {
  gfx::Transform replica_to_surface;
  if (!render_surface->HasReplica())
    return replica_to_surface;
  const LayerImpl* replica_layer = render_surface->ReplicaLayer();
  const TransformNode* surface_transform_node =
      tree.Node(render_surface->TransformTreeIndex());
  replica_to_surface.Scale(surface_transform_node->data.sublayer_scale.x(),
                           surface_transform_node->data.sublayer_scale.y());
  replica_to_surface.Translate(replica_layer->offset_to_transform_parent().x(),
                               replica_layer->offset_to_transform_parent().y());
  gfx::Transform replica_transform_node_to_surface;
  tree.ComputeTransform(replica_layer->transform_tree_index(),
                        render_surface->TransformTreeIndex(),
                        &replica_transform_node_to_surface);
  replica_to_surface.PreconcatTransform(replica_transform_node_to_surface);
  if (surface_transform_node->data.sublayer_scale.x() != 0 &&
      surface_transform_node->data.sublayer_scale.y() != 0) {
    replica_to_surface.Scale(
        1.0 / surface_transform_node->data.sublayer_scale.x(),
        1.0 / surface_transform_node->data.sublayer_scale.y());
  }
  return replica_to_surface;
}

void ComputeLayerDrawProperties(LayerImpl* layer,
                                const PropertyTrees* property_trees,
                                bool layers_always_allowed_lcd_text,
                                bool can_use_lcd_text) {
  const TransformNode* transform_node =
      property_trees->transform_tree.Node(layer->transform_tree_index());
  const EffectNode* effect_node =
      property_trees->effect_tree.Node(layer->effect_tree_index());
  const ClipNode* clip_node =
      property_trees->clip_tree.Node(layer->clip_tree_index());

  layer->draw_properties().screen_space_transform =
      ScreenSpaceTransformInternal(layer, transform_node);
  if (property_trees->non_root_surfaces_enabled) {
    layer->draw_properties().target_space_transform =
        DrawTransformInternal(layer, transform_node);
  } else {
    layer->draw_properties().target_space_transform =
        layer->draw_properties().screen_space_transform;
  }
  layer->draw_properties().screen_space_transform_is_animating =
      transform_node->data.to_screen_is_animated;
  if (layer->layer_tree_impl()
          ->settings()
          .layer_transforms_should_scale_layer_contents) {
    layer->draw_properties().maximum_animation_contents_scale =
        transform_node->data.combined_maximum_animation_target_scale;
    layer->draw_properties().starting_animation_contents_scale =
        transform_node->data.combined_starting_animation_scale;
  } else {
    layer->draw_properties().maximum_animation_contents_scale = 0.f;
    layer->draw_properties().starting_animation_contents_scale = 0.f;
  }

  layer->draw_properties().opacity =
      LayerDrawOpacity(layer, property_trees->effect_tree);
  layer->draw_properties().can_use_lcd_text =
      LayerCanUseLcdText(layer, layers_always_allowed_lcd_text,
                         can_use_lcd_text, transform_node, effect_node);
  if (property_trees->non_root_surfaces_enabled) {
    layer->draw_properties().is_clipped = clip_node->data.layers_are_clipped;
  } else {
    layer->draw_properties().is_clipped =
        clip_node->data.layers_are_clipped_when_surfaces_disabled;
  }

  gfx::Rect bounds_in_target_space = MathUtil::MapEnclosingClippedRect(
      layer->draw_properties().target_space_transform,
      gfx::Rect(layer->bounds()));
  layer->draw_properties().drawable_content_rect = LayerDrawableContentRect(
      layer, bounds_in_target_space, layer->draw_properties().clip_rect);
}

void ComputeSurfaceDrawProperties(const PropertyTrees* property_trees,
                                  RenderSurfaceImpl* render_surface) {
  const ClipNode* clip_node =
      property_trees->clip_tree.Node(render_surface->ClipTreeIndex());

  SetSurfaceIsClipped(clip_node, render_surface);
  SetSurfaceDrawOpacity(property_trees->effect_tree, render_surface);
  SetSurfaceDrawTransform(property_trees->transform_tree, render_surface);
  render_surface->SetScreenSpaceTransform(
      property_trees->transform_tree.ToScreenSpaceTransformWithoutSublayerScale(
          render_surface->TransformTreeIndex()));

  if (render_surface->HasReplica()) {
    gfx::Transform replica_to_surface = ReplicaToSurfaceTransform(
        render_surface, property_trees->transform_tree);
    render_surface->SetReplicaDrawTransform(render_surface->draw_transform() *
                                            replica_to_surface);
    render_surface->SetReplicaScreenSpaceTransform(
        render_surface->screen_space_transform() * replica_to_surface);
  } else {
    render_surface->SetReplicaDrawTransform(gfx::Transform());
    render_surface->SetReplicaScreenSpaceTransform(gfx::Transform());
  }

  SetSurfaceClipRect(property_trees->clip_tree.parent(clip_node),
                     property_trees->transform_tree, render_surface);
}

template <typename LayerType>
static void UpdatePageScaleFactorInternal(PropertyTrees* property_trees,
                                          const LayerType* page_scale_layer,
                                          float page_scale_factor,
                                          float device_scale_factor,
                                          gfx::Transform device_transform) {
  if (property_trees->transform_tree.page_scale_factor() == page_scale_factor)
    return;

  property_trees->transform_tree.set_page_scale_factor(page_scale_factor);
  DCHECK(page_scale_layer);
  DCHECK_GE(page_scale_layer->transform_tree_index(), 0);
  TransformNode* node = property_trees->transform_tree.Node(
      page_scale_layer->transform_tree_index());
  // TODO(enne): property trees can't ask the layer these things, but
  // the page scale layer should *just* be the page scale.
  DCHECK_EQ(page_scale_layer->position().ToString(), gfx::PointF().ToString());
  DCHECK_EQ(page_scale_layer->transform_origin().ToString(),
            gfx::Point3F().ToString());

  if (!page_scale_layer->parent()) {
    // When the page scale layer is also the root layer, the node should also
    // store the combined scale factor and not just the page scale factor.
    float post_local_scale_factor = page_scale_factor * device_scale_factor;
    node->data.post_local_scale_factor = post_local_scale_factor;
    node->data.post_local = device_transform;
    node->data.post_local.Scale(post_local_scale_factor,
                                post_local_scale_factor);
  } else {
    node->data.post_local_scale_factor = page_scale_factor;
    node->data.update_post_local_transform(gfx::PointF(), gfx::Point3F());
  }
  node->data.needs_local_transform_update = true;
  property_trees->transform_tree.set_needs_update(true);
}

void UpdatePageScaleFactor(PropertyTrees* property_trees,
                           const LayerImpl* page_scale_layer,
                           float page_scale_factor,
                           float device_scale_factor,
                           const gfx::Transform device_transform) {
  UpdatePageScaleFactorInternal(property_trees, page_scale_layer,
                                page_scale_factor, device_scale_factor,
                                device_transform);
}

void UpdatePageScaleFactor(PropertyTrees* property_trees,
                           const Layer* page_scale_layer,
                           float page_scale_factor,
                           float device_scale_factor,
                           const gfx::Transform device_transform) {
  UpdatePageScaleFactorInternal(property_trees, page_scale_layer,
                                page_scale_factor, device_scale_factor,
                                device_transform);
}

template <typename LayerType>
static void UpdateElasticOverscrollInternal(
    PropertyTrees* property_trees,
    const LayerType* overscroll_elasticity_layer,
    const gfx::Vector2dF& elastic_overscroll) {
  if (!overscroll_elasticity_layer) {
    DCHECK(elastic_overscroll.IsZero());
    return;
  }

  TransformNode* node = property_trees->transform_tree.Node(
      overscroll_elasticity_layer->transform_tree_index());
  if (node->data.scroll_offset == gfx::ScrollOffset(elastic_overscroll))
    return;

  node->data.scroll_offset = gfx::ScrollOffset(elastic_overscroll);
  node->data.needs_local_transform_update = true;
  property_trees->transform_tree.set_needs_update(true);
}

void UpdateElasticOverscroll(PropertyTrees* property_trees,
                             const LayerImpl* overscroll_elasticity_layer,
                             const gfx::Vector2dF& elastic_overscroll) {
  UpdateElasticOverscrollInternal(property_trees, overscroll_elasticity_layer,
                                  elastic_overscroll);
}

void UpdateElasticOverscroll(PropertyTrees* property_trees,
                             const Layer* overscroll_elasticity_layer,
                             const gfx::Vector2dF& elastic_overscroll) {
  UpdateElasticOverscrollInternal(property_trees, overscroll_elasticity_layer,
                                  elastic_overscroll);
}

}  // namespace draw_property_utils

}  // namespace cc