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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "build/build_config.h"
#include "cc/layers/solid_color_layer.h"
#include "cc/test/layer_tree_pixel_test.h"
#include "cc/test/pixel_comparator.h"
#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"

#if !defined(OS_ANDROID)

namespace cc {
namespace {

class LayerTreeHostFiltersPixelTest : public LayerTreePixelTest {};

TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlur) {
  scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
      gfx::Rect(200, 200), SK_ColorWHITE);

  // The green box is entirely behind a layer with background blur, so it
  // should appear blurred on its edges.
  scoped_refptr<SolidColorLayer> green = CreateSolidColorLayer(
      gfx::Rect(50, 50, 100, 100), kCSSGreen);
  scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer(
      gfx::Rect(30, 30, 140, 140), SK_ColorTRANSPARENT);
  background->AddChild(green);
  background->AddChild(blur);

  FilterOperations filters;
  filters.Append(FilterOperation::CreateBlurFilter(2.f));
  blur->SetBackgroundFilters(filters);

#if defined(OS_WIN)
  // Windows has 436 pixels off by 1: crbug.com/259915
  float percentage_pixels_large_error = 1.09f;  // 436px / (200*200)
  float percentage_pixels_small_error = 0.0f;
  float average_error_allowed_in_bad_pixels = 1.f;
  int large_error_allowed = 1;
  int small_error_allowed = 0;
  pixel_comparator_.reset(new FuzzyPixelComparator(
      true,  // discard_alpha
      percentage_pixels_large_error,
      percentage_pixels_small_error,
      average_error_allowed_in_bad_pixels,
      large_error_allowed,
      small_error_allowed));
#endif

  RunPixelTest(PIXEL_TEST_GL,
               background,
               base::FilePath(FILE_PATH_LITERAL("background_filter_blur.png")));
}

TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOutsets) {
  scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
      gfx::Rect(200, 200), SK_ColorWHITE);

  // The green border is outside the layer with background blur, but the
  // background blur should use pixels from outside its layer borders, up to the
  // radius of the blur effect. So the border should be blurred underneath the
  // top layer causing the green to bleed under the transparent layer, but not
  // in the 1px region between the transparent layer and the green border.
  scoped_refptr<SolidColorLayer> green_border = CreateSolidColorLayerWithBorder(
      gfx::Rect(1, 1, 198, 198), SK_ColorWHITE, 10, kCSSGreen);
  scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer(
      gfx::Rect(12, 12, 176, 176), SK_ColorTRANSPARENT);
  background->AddChild(green_border);
  background->AddChild(blur);

  FilterOperations filters;
  filters.Append(FilterOperation::CreateBlurFilter(5.f));
  blur->SetBackgroundFilters(filters);

#if defined(OS_WIN)
  // Windows has 2596 pixels off by at most 2: crbug.com/259922
  float percentage_pixels_large_error = 6.5f;  // 2596px / (200*200), rounded up
  float percentage_pixels_small_error = 0.0f;
  float average_error_allowed_in_bad_pixels = 1.f;
  int large_error_allowed = 2;
  int small_error_allowed = 0;
  pixel_comparator_.reset(new FuzzyPixelComparator(
      true,  // discard_alpha
      percentage_pixels_large_error,
      percentage_pixels_small_error,
      average_error_allowed_in_bad_pixels,
      large_error_allowed,
      small_error_allowed));
#endif

  RunPixelTest(
      PIXEL_TEST_GL,
      background,
      base::FilePath(FILE_PATH_LITERAL("background_filter_blur_outsets.png")));
}

TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOffAxis) {
  scoped_refptr<SolidColorLayer> background =
      CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorTRANSPARENT);

  // This verifies that the perspective of the clear layer (with black border)
  // does not influence the blending of the green box behind it. Also verifies
  // that the blur is correctly clipped inside the transformed clear layer.
  scoped_refptr<SolidColorLayer> green = CreateSolidColorLayer(
      gfx::Rect(50, 50, 100, 100), kCSSGreen);
  scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder(
      gfx::Rect(30, 30, 120, 120), SK_ColorTRANSPARENT, 1, SK_ColorBLACK);
  background->AddChild(green);
  background->AddChild(blur);

  background->SetShouldFlattenTransform(false);
  background->Set3dSortingContextId(1);
  green->SetShouldFlattenTransform(false);
  green->Set3dSortingContextId(1);
  gfx::Transform background_transform;
  background_transform.ApplyPerspectiveDepth(200.0);
  background->SetTransform(background_transform);

  blur->SetShouldFlattenTransform(false);
  blur->Set3dSortingContextId(1);
  for (size_t i = 0; i < blur->children().size(); ++i)
    blur->children()[i]->Set3dSortingContextId(1);

  gfx::Transform blur_transform;
  blur_transform.Translate(55.0, 65.0);
  blur_transform.RotateAboutXAxis(85.0);
  blur_transform.RotateAboutYAxis(180.0);
  blur_transform.RotateAboutZAxis(20.0);
  blur_transform.Translate(-60.0, -60.0);
  blur->SetTransform(blur_transform);

  FilterOperations filters;
  filters.Append(FilterOperation::CreateBlurFilter(2.f));
  blur->SetBackgroundFilters(filters);

#if defined(OS_WIN)
  // Windows has 116 pixels off by at most 2: crbug.com/225027
  float percentage_pixels_large_error = 0.3f;  // 116px / (200*200), rounded up
  float percentage_pixels_small_error = 0.0f;
  float average_error_allowed_in_bad_pixels = 1.f;
  int large_error_allowed = 2;
  int small_error_allowed = 0;
  pixel_comparator_.reset(new FuzzyPixelComparator(
      true,  // discard_alpha
      percentage_pixels_large_error,
      percentage_pixels_small_error,
      average_error_allowed_in_bad_pixels,
      large_error_allowed,
      small_error_allowed));
#endif

  RunPixelTest(
      PIXEL_TEST_GL,
      background,
      base::FilePath(FILE_PATH_LITERAL("background_filter_blur_off_axis.png")));
}

class LayerTreeHostFiltersScaledPixelTest
    : public LayerTreeHostFiltersPixelTest {
  void InitializeSettings(LayerTreeSettings* settings) override {
    // Required so that device scale is inherited by content scale.
    settings->layer_transforms_should_scale_layer_contents = true;
  }

  void SetupTree() override {
    layer_tree_host()->SetDeviceScaleFactor(device_scale_factor_);
    LayerTreePixelTest::SetupTree();
  }

 protected:
  void RunPixelTestType(int content_size,
                        float device_scale_factor,
                        PixelTestType test_type) {
    int half_content = content_size / 2;

    scoped_refptr<SolidColorLayer> root = CreateSolidColorLayer(
        gfx::Rect(0, 0, content_size, content_size), SK_ColorWHITE);

    scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
        gfx::Rect(0, 0, content_size, content_size), SK_ColorGREEN);
    root->AddChild(background);

    // Add a blue layer that completely covers the green layer.
    scoped_refptr<SolidColorLayer> foreground = CreateSolidColorLayer(
        gfx::Rect(0, 0, content_size, content_size), SK_ColorBLUE);
    background->AddChild(foreground);

    // Add an alpha threshold filter to the blue layer which will filter out
    // everything except the lower right corner.
    FilterOperations filters;
    SkRegion alpha_region;
    alpha_region.setRect(
        half_content, half_content, content_size, content_size);
    filters.Append(
        FilterOperation::CreateAlphaThresholdFilter(alpha_region, 1.f, 0.f));
    foreground->SetFilters(filters);

    device_scale_factor_ = device_scale_factor;
    RunPixelTest(
        test_type,
        background,
        base::FilePath(FILE_PATH_LITERAL("green_small_with_blue_corner.png")));
  }

  float device_scale_factor_;
};

TEST_F(LayerTreeHostFiltersScaledPixelTest, StandardDpi_GL) {
  RunPixelTestType(100, 1.f, PIXEL_TEST_GL);
}

TEST_F(LayerTreeHostFiltersScaledPixelTest, StandardDpi_Software) {
  RunPixelTestType(100, 1.f, PIXEL_TEST_SOFTWARE);
}

TEST_F(LayerTreeHostFiltersScaledPixelTest, HiDpi_GL) {
  RunPixelTestType(50, 2.f, PIXEL_TEST_GL);
}

TEST_F(LayerTreeHostFiltersScaledPixelTest, HiDpi_Software) {
  RunPixelTestType(50, 2.f, PIXEL_TEST_SOFTWARE);
}

class ImageFilterClippedPixelTest : public LayerTreeHostFiltersPixelTest {
 protected:
  void RunPixelTestType(PixelTestType test_type) {
    scoped_refptr<SolidColorLayer> root =
        CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorBLACK);

    scoped_refptr<SolidColorLayer> background =
        CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorYELLOW);
    root->AddChild(background);

    scoped_refptr<SolidColorLayer> foreground =
        CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorRED);
    background->AddChild(foreground);

    SkScalar matrix[20];
    memset(matrix, 0, 20 * sizeof(matrix[0]));
    // This filter does a red-blue swap, so the foreground becomes blue.
    matrix[2] = matrix[6] = matrix[10] = matrix[18] = SK_Scalar1;
    skia::RefPtr<SkColorFilter> colorFilter(
        skia::AdoptRef(SkColorMatrixFilter::Create(matrix)));
    // We filter only the bottom 200x100 pixels of the foreground.
    SkImageFilter::CropRect crop_rect(SkRect::MakeXYWH(0, 100, 200, 100));
    skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(
        SkColorFilterImageFilter::Create(colorFilter.get(), NULL, &crop_rect));
    FilterOperations filters;
    filters.Append(FilterOperation::CreateReferenceFilter(filter));

    // Make the foreground layer's render surface be clipped by the background
    // layer.
    background->SetMasksToBounds(true);
    foreground->SetFilters(filters);

    // Then we translate the foreground up by 100 pixels in Y, so the cropped
    // region is moved to to the top. This ensures that the crop rect is being
    // correctly transformed in skia by the amount of clipping that the
    // compositor performs.
    gfx::Transform transform;
    transform.Translate(0.0, -100.0);
    foreground->SetTransform(transform);

    RunPixelTest(test_type,
                 background,
                 base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")));
  }
};

TEST_F(ImageFilterClippedPixelTest, ImageFilterClipped_GL) {
  RunPixelTestType(PIXEL_TEST_GL);
}

TEST_F(ImageFilterClippedPixelTest, ImageFilterClipped_Software) {
  RunPixelTestType(PIXEL_TEST_SOFTWARE);
}

TEST_F(LayerTreeHostFiltersPixelTest, ImageFilterScaled_GL) {
  scoped_refptr<SolidColorLayer> background =
      CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorWHITE);

  gfx::Rect rect(50, 50, 100, 100);

  const int kInset = 3;
  for (int i = 0; !rect.IsEmpty(); ++i) {
    scoped_refptr<SolidColorLayer> layer =
        CreateSolidColorLayer(rect, (i & 1) ? SK_ColorWHITE : SK_ColorRED);

    gfx::Transform transform;
    transform.Translate(rect.width() / 2.0, rect.height() / 2.0);
    transform.RotateAboutZAxis(30.0);
    transform.Translate(-rect.width() / 2.0, -rect.height() / 2.0);
    layer->SetTransform(transform);

    background->AddChild(layer);

    rect.Inset(kInset, kInset);
  }

  scoped_refptr<SolidColorLayer> filter =
      CreateSolidColorLayer(gfx::Rect(100, 0, 100, 200), SK_ColorTRANSPARENT);

  background->AddChild(filter);

  // Apply a scale to |background| so that we can see any scaling artifacts that
  // may appear.
  gfx::Transform background_transform;
  static float scale = 1.1f;
  background_transform.Scale(scale, scale);
  background->SetTransform(background_transform);

  FilterOperations filters;
  filters.Append(FilterOperation::CreateGrayscaleFilter(1.0f));
  filter->SetBackgroundFilters(filters);

#if defined(OS_WIN)
  // Windows has 153 pixels off by at most 2: crbug.com/225027
  float percentage_pixels_large_error = 0.3825f;  // 153px / (200*200)
  float percentage_pixels_small_error = 0.0f;
  float average_error_allowed_in_bad_pixels = 1.f;
  int large_error_allowed = 2;
  int small_error_allowed = 0;
  pixel_comparator_.reset(new FuzzyPixelComparator(
      true,  // discard_alpha
      percentage_pixels_large_error, percentage_pixels_small_error,
      average_error_allowed_in_bad_pixels, large_error_allowed,
      small_error_allowed));
#endif

  // TODO(hendrikw): Enable test in software as well: crbug.com/432157
  RunPixelTest(PIXEL_TEST_GL, background,
               base::FilePath(FILE_PATH_LITERAL("filter_on_scaled_layer.png")));
}

class ImageScaledRenderSurface : public LayerTreeHostFiltersPixelTest {
 protected:
  void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
    // A filter will cause a render surface to be used.  Here we force the
    // render surface on, and scale the result to make sure that we rasterize at
    // the correct resolution.
    scoped_refptr<SolidColorLayer> background =
        CreateSolidColorLayer(gfx::Rect(300, 300), SK_ColorBLUE);

    scoped_refptr<SolidColorLayer> render_surface_layer =
        CreateSolidColorLayer(gfx::Rect(0, 0, 200, 200), SK_ColorWHITE);

    gfx::Rect rect(50, 50, 100, 100);

    scoped_refptr<SolidColorLayer> child =
        CreateSolidColorLayer(rect, SK_ColorRED);

    gfx::Transform transform;
    transform.Translate(rect.width() / 2.0, rect.height() / 2.0);
    transform.RotateAboutZAxis(30.0);
    transform.Translate(-rect.width() / 2.0, -rect.height() / 2.0);
    child->SetTransform(transform);

    render_surface_layer->AddChild(child);

    gfx::Transform render_surface_transform;
    render_surface_transform.Scale(1.5f, 1.5f);
    render_surface_layer->SetTransform(render_surface_transform);
    render_surface_layer->SetForceRenderSurface(true);

    background->AddChild(render_surface_layer);

    // Software has some huge differences in the AA'd pixels on the different
    // trybots. See crbug.com/452198.
    float percentage_pixels_large_error = 0.686f;
    float percentage_pixels_small_error = 0.0f;
    float average_error_allowed_in_bad_pixels = 16.f;
    int large_error_allowed = 17;
    int small_error_allowed = 0;
    pixel_comparator_.reset(new FuzzyPixelComparator(
        true,  // discard_alpha
        percentage_pixels_large_error, percentage_pixels_small_error,
        average_error_allowed_in_bad_pixels, large_error_allowed,
        small_error_allowed));

    RunPixelTest(test_type, background, image_name);
  }
};

TEST_F(ImageScaledRenderSurface, ImageRenderSurfaceScaled_GL) {
  RunPixelTestType(
      PIXEL_TEST_GL,
      base::FilePath(FILE_PATH_LITERAL("scaled_render_surface_layer_gl.png")));
}

TEST_F(ImageScaledRenderSurface, ImageRenderSurfaceScaled_Software) {
  RunPixelTestType(
      PIXEL_TEST_SOFTWARE,
      base::FilePath(FILE_PATH_LITERAL("scaled_render_surface_layer_sw.png")));
}

class EnlargedTextureWithAlphaThresholdFilter
    : public LayerTreeHostFiltersPixelTest {
 protected:
  void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
    // Rectangles choosen so that if flipped, the test will fail.
    gfx::Rect rect1(10, 10, 10, 15);
    gfx::Rect rect2(20, 25, 70, 65);

    scoped_refptr<SolidColorLayer> child1 =
        CreateSolidColorLayer(rect1, SK_ColorRED);
    scoped_refptr<SolidColorLayer> child2 =
        CreateSolidColorLayer(rect2, SK_ColorGREEN);
    scoped_refptr<SolidColorLayer> background =
        CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorBLUE);
    scoped_refptr<SolidColorLayer> filter_layer =
        CreateSolidColorLayer(gfx::Rect(100, 100), SK_ColorWHITE);

    // Make sure a transformation does not cause misregistration of the filter
    // and source texture.
    gfx::Transform filter_transform;
    filter_transform.Scale(2.f, 2.f);
    filter_layer->SetTransform(filter_transform);
    filter_layer->AddChild(child1);
    filter_layer->AddChild(child2);

    rect1.Inset(-5, -5);
    rect2.Inset(-5, -5);
    SkRegion alpha_region;
    SkIRect rects[2] = {gfx::RectToSkIRect(rect1), gfx::RectToSkIRect(rect2)};
    alpha_region.setRects(rects, 2);
    FilterOperations filters;
    filters.Append(
        FilterOperation::CreateAlphaThresholdFilter(alpha_region, 0.f, 0.f));
    filter_layer->SetFilters(filters);

    background->AddChild(filter_layer);

    // Force the allocation a larger textures.
    set_enlarge_texture_amount(gfx::Vector2d(50, 50));

    RunPixelTest(test_type, background, image_name);
  }
};

TEST_F(EnlargedTextureWithAlphaThresholdFilter, GL) {
  RunPixelTestType(
      PIXEL_TEST_GL,
      base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_threshold.png")));
}

TEST_F(EnlargedTextureWithAlphaThresholdFilter, Software) {
  RunPixelTestType(
      PIXEL_TEST_SOFTWARE,
      base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_threshold.png")));
}

}  // namespace
}  // namespace cc

#endif  // OS_ANDROID