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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_LAYER_TREE_IMPL_H_
#define CC_TREES_LAYER_TREE_IMPL_H_
#include <list>
#include <string>
#include <vector>
#include "base/containers/hash_tables.h"
#include "base/values.h"
#include "cc/base/scoped_ptr_vector.h"
#include "cc/base/swap_promise.h"
#include "cc/layers/layer_impl.h"
#include "cc/output/renderer.h"
#include "cc/resources/ui_resource_client.h"
#if defined(COMPILER_GCC)
namespace BASE_HASH_NAMESPACE {
template<>
struct hash<cc::LayerImpl*> {
size_t operator()(cc::LayerImpl* ptr) const {
return hash<size_t>()(reinterpret_cast<size_t>(ptr));
}
};
} // namespace BASE_HASH_NAMESPACE
#endif // COMPILER
namespace cc {
class ContextProvider;
class DebugRectHistory;
class FrameRateCounter;
class HeadsUpDisplayLayerImpl;
class LayerScrollOffsetDelegateProxy;
class LayerTreeDebugState;
class LayerTreeHostImpl;
class LayerTreeImpl;
class LayerTreeSettings;
class MemoryHistory;
class OutputSurface;
class PaintTimeCounter;
class Proxy;
class ResourceProvider;
class TileManager;
class UIResourceRequest;
struct RendererCapabilities;
typedef std::list<UIResourceRequest> UIResourceRequestQueue;
class CC_EXPORT LayerTreeImpl {
public:
static scoped_ptr<LayerTreeImpl> create(
LayerTreeHostImpl* layer_tree_host_impl) {
return make_scoped_ptr(new LayerTreeImpl(layer_tree_host_impl));
}
virtual ~LayerTreeImpl();
void Shutdown();
void ReleaseResources();
// Methods called by the layer tree that pass-through or access LTHI.
// ---------------------------------------------------------------------------
const LayerTreeSettings& settings() const;
const RendererCapabilitiesImpl& GetRendererCapabilities() const;
ContextProvider* context_provider() const;
OutputSurface* output_surface() const;
ResourceProvider* resource_provider() const;
TileManager* tile_manager() const;
FrameRateCounter* frame_rate_counter() const;
PaintTimeCounter* paint_time_counter() const;
MemoryHistory* memory_history() const;
bool device_viewport_valid_for_tile_management() const;
gfx::Size device_viewport_size() const;
bool IsActiveTree() const;
bool IsPendingTree() const;
bool IsRecycleTree() const;
LayerImpl* FindActiveTreeLayerById(int id);
LayerImpl* FindPendingTreeLayerById(int id);
int MaxTextureSize() const;
bool PinchGestureActive() const;
base::TimeTicks CurrentFrameTimeTicks() const;
base::TimeDelta begin_impl_frame_interval() const;
void SetNeedsCommit();
gfx::Size DrawViewportSize() const;
scoped_ptr<ScrollbarAnimationController> CreateScrollbarAnimationController(
LayerImpl* scrolling_layer);
void DidAnimateScrollOffset();
// Tree specific methods exposed to layer-impl tree.
// ---------------------------------------------------------------------------
void SetNeedsRedraw();
// TODO(nduca): These are implemented in cc files temporarily, but will become
// trivial accessors in a followup patch.
const LayerTreeDebugState& debug_state() const;
float device_scale_factor() const;
DebugRectHistory* debug_rect_history() const;
scoped_ptr<base::Value> AsValue() const;
// Other public methods
// ---------------------------------------------------------------------------
LayerImpl* root_layer() const { return root_layer_.get(); }
void SetRootLayer(scoped_ptr<LayerImpl>);
scoped_ptr<LayerImpl> DetachLayerTree();
void PushPropertiesTo(LayerTreeImpl* tree_impl);
int source_frame_number() const { return source_frame_number_; }
void set_source_frame_number(int frame_number) {
source_frame_number_ = frame_number;
}
HeadsUpDisplayLayerImpl* hud_layer() { return hud_layer_; }
void set_hud_layer(HeadsUpDisplayLayerImpl* layer_impl) {
hud_layer_ = layer_impl;
}
LayerImpl* InnerViewportScrollLayer() const;
// This function may return NULL, it is the caller's responsibility to check.
LayerImpl* OuterViewportScrollLayer() const;
gfx::Vector2dF TotalScrollOffset() const;
gfx::Vector2dF TotalMaxScrollOffset() const;
gfx::Vector2dF TotalScrollDelta() const;
LayerImpl* InnerViewportContainerLayer() const;
LayerImpl* CurrentlyScrollingLayer() const;
void SetCurrentlyScrollingLayer(LayerImpl* layer);
void ClearCurrentlyScrollingLayer();
float VerticalAdjust(const int clip_layer_id) const;
void SetViewportLayersFromIds(int page_scale_layer_id,
int inner_viewport_scroll_layer_id,
int outer_viewport_scroll_layer_id);
void ClearViewportLayers();
LayerImpl* page_scale_layer() { return page_scale_layer_; }
void ApplySentScrollAndScaleDeltasFromAbortedCommit();
void ApplyScrollDeltasSinceBeginMainFrame();
SkColor background_color() const { return background_color_; }
void set_background_color(SkColor color) { background_color_ = color; }
bool has_transparent_background() const {
return has_transparent_background_;
}
void set_has_transparent_background(bool transparent) {
has_transparent_background_ = transparent;
}
void SetPageScaleFactorAndLimits(float page_scale_factor,
float min_page_scale_factor, float max_page_scale_factor);
void SetPageScaleDelta(float delta);
float total_page_scale_factor() const {
return page_scale_factor_ * page_scale_delta_;
}
float page_scale_factor() const { return page_scale_factor_; }
float min_page_scale_factor() const { return min_page_scale_factor_; }
float max_page_scale_factor() const { return max_page_scale_factor_; }
float page_scale_delta() const { return page_scale_delta_; }
void set_sent_page_scale_delta(float delta) {
sent_page_scale_delta_ = delta;
}
float sent_page_scale_delta() const { return sent_page_scale_delta_; }
void SetUseGpuRasterization(bool use_gpu);
bool use_gpu_rasterization() const { return use_gpu_rasterization_; }
// Updates draw properties and render surface layer list, as well as tile
// priorities.
void UpdateDrawProperties();
void set_needs_update_draw_properties() {
needs_update_draw_properties_ = true;
}
bool needs_update_draw_properties() const {
return needs_update_draw_properties_;
}
void set_needs_full_tree_sync(bool needs) { needs_full_tree_sync_ = needs; }
bool needs_full_tree_sync() const { return needs_full_tree_sync_; }
void ForceRedrawNextActivation() { next_activation_forces_redraw_ = true; }
void set_ui_resource_request_queue(const UIResourceRequestQueue& queue);
const LayerImplList& RenderSurfaceLayerList() const;
// These return the size of the root scrollable area and the size of
// the user-visible scrolling viewport, in CSS layout coordinates.
gfx::Size ScrollableSize() const;
gfx::SizeF ScrollableViewportSize() const;
gfx::Rect RootScrollLayerDeviceViewportBounds() const;
LayerImpl* LayerById(int id);
// These should be called by LayerImpl's ctor/dtor.
void RegisterLayer(LayerImpl* layer);
void UnregisterLayer(LayerImpl* layer);
AnimationRegistrar* animationRegistrar() const;
void PushPersistedState(LayerTreeImpl* pending_tree);
void DidBecomeActive();
bool ContentsTexturesPurged() const;
void SetContentsTexturesPurged();
void ResetContentsTexturesPurged();
void SetRequiresHighResToDraw();
void ResetRequiresHighResToDraw();
bool RequiresHighResToDraw() const;
// Set on the active tree when the viewport size recently changed
// and the active tree's size is now out of date.
bool ViewportSizeInvalid() const;
void SetViewportSizeInvalid();
void ResetViewportSizeInvalid();
// Useful for debug assertions, probably shouldn't be used for anything else.
Proxy* proxy() const;
void SetRootLayerScrollOffsetDelegate(
LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate);
void UpdateScrollOffsetDelegate();
gfx::Vector2dF GetDelegatedScrollOffset(LayerImpl* layer);
// Call this function when you expect there to be a swap buffer.
// See swap_promise.h for how to use SwapPromise.
void QueueSwapPromise(scoped_ptr<SwapPromise> swap_promise);
// Take the |new_swap_promise| and append it to |swap_promise_list_|.
void PassSwapPromises(ScopedPtrVector<SwapPromise>* new_swap_promise);
void FinishSwapPromises(CompositorFrameMetadata* metadata);
void BreakSwapPromises(SwapPromise::DidNotSwapReason reason);
void DidModifyTilePriorities();
ResourceProvider::ResourceId ResourceIdForUIResource(UIResourceId uid) const;
void ProcessUIResourceRequestQueue();
bool IsUIResourceOpaque(UIResourceId uid) const;
void AddLayerWithCopyOutputRequest(LayerImpl* layer);
void RemoveLayerWithCopyOutputRequest(LayerImpl* layer);
const std::vector<LayerImpl*>& LayersWithCopyOutputRequest() const;
int current_render_surface_list_id() const {
return render_surface_layer_list_id_;
}
LayerImpl* FindFirstScrollingLayerThatIsHitByPoint(
const gfx::PointF& screen_space_point);
LayerImpl* FindLayerThatIsHitByPoint(const gfx::PointF& screen_space_point);
LayerImpl* FindLayerThatIsHitByPointInTouchHandlerRegion(
const gfx::PointF& screen_space_point);
protected:
explicit LayerTreeImpl(LayerTreeHostImpl* layer_tree_host_impl);
void ReleaseResourcesRecursive(LayerImpl* current);
LayerTreeHostImpl* layer_tree_host_impl_;
int source_frame_number_;
scoped_ptr<LayerImpl> root_layer_;
HeadsUpDisplayLayerImpl* hud_layer_;
LayerImpl* currently_scrolling_layer_;
LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate_;
scoped_ptr<LayerScrollOffsetDelegateProxy>
inner_viewport_scroll_delegate_proxy_;
scoped_ptr<LayerScrollOffsetDelegateProxy>
outer_viewport_scroll_delegate_proxy_;
SkColor background_color_;
bool has_transparent_background_;
LayerImpl* page_scale_layer_;
LayerImpl* inner_viewport_scroll_layer_;
LayerImpl* outer_viewport_scroll_layer_;
float page_scale_factor_;
float page_scale_delta_;
float sent_page_scale_delta_;
float min_page_scale_factor_;
float max_page_scale_factor_;
typedef base::hash_map<int, LayerImpl*> LayerIdMap;
LayerIdMap layer_id_map_;
std::vector<LayerImpl*> layers_with_copy_output_request_;
// Persisted state for non-impl-side-painting.
int scrolling_layer_id_from_previous_tree_;
// List of visible or hit-testable layers for the most recently prepared
// frame. Used for rendering and input event hit testing.
LayerImplList render_surface_layer_list_;
bool use_gpu_rasterization_;
bool contents_textures_purged_;
bool requires_high_res_to_draw_;
bool viewport_size_invalid_;
bool needs_update_draw_properties_;
// In impl-side painting mode, this is true when the tree may contain
// structural differences relative to the active tree.
bool needs_full_tree_sync_;
bool next_activation_forces_redraw_;
ScopedPtrVector<SwapPromise> swap_promise_list_;
UIResourceRequestQueue ui_resource_request_queue_;
int render_surface_layer_list_id_;
private:
DISALLOW_COPY_AND_ASSIGN(LayerTreeImpl);
};
} // namespace cc
#endif // CC_TREES_LAYER_TREE_IMPL_H_
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