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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/android/compositor/layer/tab_layer.h"

#include "base/i18n/rtl.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_lists.h"
#include "cc/layers/nine_patch_layer.h"
#include "cc/layers/solid_color_layer.h"
#include "cc/layers/ui_resource_layer.h"
#include "cc/resources/scoped_ui_resource.h"
#include "chrome/browser/android/compositor/decoration_title.h"
#include "chrome/browser/android/compositor/layer/content_layer.h"
#include "chrome/browser/android/compositor/layer/toolbar_layer.h"
#include "chrome/browser/android/compositor/layer_title_cache.h"
#include "chrome/browser/android/compositor/tab_content_manager.h"
#include "content/public/browser/android/compositor.h"
#include "ui/android/resources/resource_manager.h"
#include "ui/base/l10n/l10n_util_android.h"
#include "ui/gfx/geometry/insets_f.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/transform.h"

namespace chrome {
namespace android {

// static
scoped_refptr<TabLayer> TabLayer::Create(
    bool incognito,
    ui::ResourceManager* resource_manager,
    LayerTitleCache* layer_title_cache,
    TabContentManager* tab_content_manager) {
  return make_scoped_refptr(new TabLayer(
      incognito, resource_manager, layer_title_cache, tab_content_manager));
}

static gfx::Rect ComputePaddingPosition(const gfx::Size& bounds,
                                        const gfx::Size& desired_bounds) {
  gfx::Rect padding_rect;
  if (bounds.width() == 0 || bounds.height() == 0) {
    padding_rect.set_size(desired_bounds);
  } else if (bounds.width() < desired_bounds.width()) {
    padding_rect.set_x(bounds.width());
    padding_rect.set_width(desired_bounds.width() - bounds.width());
    padding_rect.set_height(std::min(bounds.height(), desired_bounds.height()));
  } else if (bounds.height() < desired_bounds.height()) {
    padding_rect.set_y(bounds.height());
    padding_rect.set_width(std::min(bounds.width(), desired_bounds.width()));
    padding_rect.set_height(desired_bounds.height() - bounds.height());
  }
  return padding_rect;
}

void TabLayer::SetProperties(int id,
                             bool can_use_live_layer,
                             int toolbar_resource_id,
                             int close_button_resource_id,
                             int shadow_resource_id,
                             int contour_resource_id,
                             int back_logo_resource_id,
                             int border_resource_id,
                             int default_background_color,
                             int back_logo_color,
                             bool is_portrait,
                             float x,
                             float y,
                             float width,
                             float height,
                             float shadow_x,
                             float shadow_y,
                             float shadow_width,
                             float shadow_height,
                             float pivot_x,
                             float pivot_y,
                             float rotation_x,
                             float rotation_y,
                             float alpha,
                             float border_alpha,
                             float contour_alpha,
                             float shadow_alpha,
                             float close_alpha,
                             float border_scale,
                             float saturation,
                             float brightness,
                             float close_btn_width,
                             float static_to_view_blend,
                             float content_width,
                             float content_height,
                             float view_width,
                             float view_height,
                             bool show_toolbar,
                             int toolbar_background_color,
                             bool anonymize_toolbar,
                             int toolbar_textbox_resource_id,
                             int toolbar_textbox_background_color,
                             float toolbar_textbox_alpha,
                             float toolbar_alpha,
                             float toolbar_y_offset,
                             float side_border_scale,
                             bool attach_content,
                             bool inset_border) {
  if (alpha <= 0) {
    layer_->SetHideLayerAndSubtree(true);
    return;
  }

  layer_->SetHideLayerAndSubtree(false);

  // Grab required resources
  ui::ResourceManager::Resource* border_resource =
      resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
                                     border_resource_id);
  ui::ResourceManager::Resource* shadow_resource =
      resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
                                     shadow_resource_id);
  ui::ResourceManager::Resource* contour_resource =
      resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
                                     contour_resource_id);
  ui::ResourceManager::Resource* close_btn_resource =
      resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
                                     close_button_resource_id);
  ui::ResourceManager::Resource* back_logo_resource = nullptr;

  DecorationTitle* title_layer = nullptr;

  //----------------------------------------------------------------------------
  // Handle Border Scaling (Upscale/Downscale everything until final scaling)
  //----------------------------------------------------------------------------
  width /= border_scale;
  height /= border_scale;
  shadow_x /= border_scale;
  shadow_y /= border_scale;
  shadow_width /= border_scale;
  shadow_height /= border_scale;

  //----------------------------------------------------------------------------
  // Precalculate Helper Values
  //----------------------------------------------------------------------------
  const gfx::RectF border_padding(border_resource->padding);
  const gfx::RectF shadow_padding(shadow_resource->padding);
  const gfx::RectF contour_padding(contour_resource->padding);

  // If we're in portrait and we're RTL, the close button is on the left.
  // Similarly if we're in landscape and we're in LTR, the close button is on
  // the left.
  const bool close_button_on_left = is_portrait == l10n_util::IsLayoutRtl();
  const bool back_visible = cos(rotation_x * SK_MScalarPI / 180.0f) < 0 ||
                            cos(rotation_y * SK_MScalarPI / 180.0f) < 0;

  const float content_scale = width / content_width;
  gfx::RectF content_area(0.f, 0.f, content_width, content_height);
  gfx::RectF scaled_local_content_area(shadow_x, shadow_y, shadow_width,
                                       shadow_height);
  gfx::RectF descaled_local_content_area(
      scaled_local_content_area.x() / content_scale,
      scaled_local_content_area.y() / content_scale,
      scaled_local_content_area.width() / content_scale,
      scaled_local_content_area.height() / content_scale);

  const gfx::Size shadow_padding_size(
      shadow_resource->size.width() - shadow_padding.width(),
      shadow_resource->size.height() - shadow_padding.height());
  const gfx::Size border_padding_size(
      border_resource->size.width() - border_padding.width(),
      border_resource->size.height() - border_padding.height());
  const gfx::Size contour_padding_size(
      contour_resource->size.width() - contour_padding.width(),
      contour_resource->size.height() - contour_padding.height());

  const float close_btn_effective_width = close_btn_width * close_alpha;

  //--------------------------------------------------------------------------
  // Update Resource Ids For Layers That Impact Layout
  //--------------------------------------------------------------------------

  // TODO(kkimlabs): Tab switcher doesn't show the progress bar.
  toolbar_layer_->PushResource(toolbar_resource_id,
                               toolbar_background_color,
                               anonymize_toolbar,
                               toolbar_textbox_background_color,
                               toolbar_textbox_resource_id,
                               toolbar_textbox_alpha,
                               false,
                               1.f,
                               false);
  toolbar_layer_->UpdateProgressBar(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

  float toolbar_impact_height = 0;
  if (show_toolbar && !back_visible)
    toolbar_impact_height = toolbar_layer_->layer()->bounds().height();

  //----------------------------------------------------------------------------
  // Compute Alpha and Visibility
  //----------------------------------------------------------------------------
  border_alpha *= alpha;
  contour_alpha *= alpha;
  shadow_alpha *= alpha;
  close_alpha *= alpha;
  toolbar_alpha *= alpha;

  if (back_visible)
    border_alpha = 0.f;

  bool border_visible = border_alpha > 0.f;
  bool contour_visible = border_alpha < contour_alpha && contour_alpha > 0.f;
  bool shadow_visible = shadow_alpha > 0.f && border_alpha > 0.f;

  //----------------------------------------------------------------------------
  // Compute Layer Sizes
  //----------------------------------------------------------------------------
  gfx::Size shadow_size(width + shadow_padding_size.width() * side_border_scale,
                        height + shadow_padding_size.height());
  gfx::Size border_size(width + border_padding_size.width() * side_border_scale,
                        height + border_padding_size.height());
  gfx::Size contour_size(
      width + contour_padding_size.width() * side_border_scale,
      height + contour_padding_size.height());
  gfx::Size close_button_size(close_btn_width, border_padding.y());
  gfx::Size title_size(width - close_btn_effective_width, border_padding.y());
  gfx::Size back_logo_size;
  // TODO(clholgat): Figure out why the back logo is null sometimes.
  if (back_visible) {
    back_logo_resource =
        resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
                                       back_logo_resource_id);
    if (back_logo_resource)
      back_logo_size = back_logo_resource->size;
  }

  // Store this size at a point as it might go negative during the inset
  // calculations.
  gfx::Point desired_content_size_pt(
      descaled_local_content_area.width(),
      descaled_local_content_area.height() - toolbar_impact_height);

  // Shrink the toolbar layer so we properly clip if it's offset.
  gfx::Size toolbar_size(
      toolbar_layer_->layer()->bounds().width(),
      toolbar_layer_->layer()->bounds().height() - toolbar_y_offset);

  //----------------------------------------------------------------------------
  // Compute Layer Positions
  //----------------------------------------------------------------------------
  gfx::PointF shadow_position(-shadow_padding.x() * side_border_scale,
                              -shadow_padding.y());
  gfx::PointF border_position(-border_padding.x() * side_border_scale,
                              -border_padding.y());
  gfx::PointF contour_position(-contour_padding.x() * side_border_scale,
                               -contour_padding.y());
  gfx::PointF toolbar_position(
      0.f, toolbar_layer_->layer()->bounds().height() - toolbar_size.height());
  gfx::PointF content_position(0.f, toolbar_impact_height);
  gfx::PointF back_logo_position(
      ((descaled_local_content_area.width() - back_logo_->bounds().width()) *
       content_scale) /
          2.0f,
      ((descaled_local_content_area.height() - back_logo_->bounds().height()) *
       content_scale) /
          2.0f);
  gfx::PointF close_button_position;
  gfx::PointF title_position;

  close_button_position.set_y(-border_padding.y());
  title_position.set_y(-border_padding.y());
  if (!close_button_on_left)
    close_button_position.set_x(width - close_button_size.width());
  else
    title_position.set_x(close_btn_effective_width);

  //----------------------------------------------------------------------------
  // Center Specific Assets in the Rects
  //----------------------------------------------------------------------------
  close_button_position.Offset(
      (close_button_size.width() - close_btn_resource->size.width()) / 2.f,
      (close_button_size.height() - close_btn_resource->size.height()) / 2.f);
  close_button_size.SetSize(close_btn_resource->size.width(),
                            close_btn_resource->size.height());

  //----------------------------------------------------------------------------
  // Handle Insetting the Top Border Component
  //----------------------------------------------------------------------------
  if (inset_border) {
    float inset_diff = inset_border ? border_padding.y() : 0.f;
    descaled_local_content_area.set_height(
        descaled_local_content_area.height() - inset_diff);
    scaled_local_content_area.set_height(scaled_local_content_area.height() -
                                         inset_diff * content_scale);
    shadow_size.set_height(shadow_size.height() - inset_diff);
    border_size.set_height(border_size.height() - inset_diff);
    contour_size.set_height(contour_size.height() - inset_diff);
    shadow_position.set_y(shadow_position.y() + inset_diff);
    border_position.set_y(border_position.y() + inset_diff);
    contour_position.set_y(contour_position.y() + inset_diff);
    close_button_position.set_y(close_button_position.y() + inset_diff);
    title_position.set_y(title_position.y() + inset_diff);

    // Scaled eventually, so have to descale the size difference first.
    toolbar_position.set_y(toolbar_position.y() + inset_diff / content_scale);
    content_position.set_y(content_position.y() + inset_diff / content_scale);
    desired_content_size_pt.set_y(desired_content_size_pt.y() -
                                  inset_diff / content_scale);
  }

  const bool inset_toolbar = !inset_border;
  if (!inset_toolbar) {
    float inset_diff = toolbar_impact_height;
    toolbar_position.set_y(toolbar_position.y() - inset_diff);
    content_position.set_y(content_position.y() - inset_diff);
    desired_content_size_pt.set_y(desired_content_size_pt.y() + inset_diff);
  }

  // Finally build the sizes that might have calculations that go negative.
  gfx::Size desired_content_size(desired_content_size_pt.x(),
                                 desired_content_size_pt.y());

  //----------------------------------------------------------------------------
  // Calculate Content Visibility
  //----------------------------------------------------------------------------
  // Check if the rect we are drawing is larger than the content rect.
  bool content_visible = desired_content_size.GetArea() > 0.f;

  // TODO(dtrainor): Improve these calculations to prune these layers out.
  bool title_visible = border_alpha > 0.f && !back_visible;
  bool close_btn_visible = title_visible;
  bool toolbar_visible = show_toolbar && toolbar_alpha > 0.f && !back_visible;

  //----------------------------------------------------------------------------
  // Fix jaggies
  //----------------------------------------------------------------------------
  border_position.Offset(0.5f, 0.5f);
  shadow_position.Offset(0.5f, 0.5f);
  contour_position.Offset(0.5f, 0.5f);
  title_position.Offset(0.5f, 0.5f);
  close_button_position.Offset(0.5f, 0.5f);

  border_size.Enlarge(-1.f, -1.f);
  shadow_size.Enlarge(-1.f, -1.f);

  //----------------------------------------------------------------------------
  // Update Resource Ids
  //----------------------------------------------------------------------------
  shadow_->SetUIResourceId(shadow_resource->ui_resource->id());
  shadow_->SetBorder(shadow_resource->Border(shadow_size));
  shadow_->SetAperture(shadow_resource->aperture);

  contour_shadow_->SetUIResourceId(contour_resource->ui_resource->id());
  contour_shadow_->SetBorder(contour_resource->Border(contour_size));
  contour_shadow_->SetAperture(contour_resource->aperture);

  front_border_->SetUIResourceId(border_resource->ui_resource->id());
  front_border_->SetAperture(border_resource->aperture);
  front_border_->SetBorder(border_resource->Border(
      border_size,
      gfx::InsetsF(1.f, side_border_scale, 1.f, side_border_scale)));

  padding_->SetBackgroundColor(back_visible ? back_logo_color
                                            : default_background_color);

  if (title_visible && layer_title_cache_)
    title_layer = layer_title_cache_->GetTitleLayer(id);
  SetTitle(title_layer);

  close_button_->SetUIResourceId(close_btn_resource->ui_resource->id());

  if (!back_visible) {
    gfx::Rect rounded_descaled_content_area(
        round(descaled_local_content_area.x()),
        round(descaled_local_content_area.y()),
        round(desired_content_size.width()),
        round(desired_content_size.height()));

    content_->SetProperties(id, can_use_live_layer, static_to_view_blend,
                            true, alpha, saturation,
                            rounded_descaled_content_area,
                            gfx::Size(content_width, content_height));
  } else if (back_logo_resource) {
    back_logo_->SetUIResourceId(back_logo_resource->ui_resource->id());
  }

  //----------------------------------------------------------------------------
  // Push Size, Position, Alpha and Transformations to Layers
  //----------------------------------------------------------------------------
  shadow_->SetHideLayerAndSubtree(!shadow_visible);
  if (shadow_visible) {
    shadow_->SetPosition(shadow_position);
    shadow_->SetBounds(shadow_size);
    shadow_->SetOpacity(shadow_alpha);
  }

  contour_shadow_->SetHideLayerAndSubtree(!contour_visible);
  if (contour_visible) {
    contour_shadow_->SetPosition(contour_position);
    contour_shadow_->SetBounds(contour_size);
    contour_shadow_->SetOpacity(contour_alpha);
  }

  front_border_->SetHideLayerAndSubtree(!border_visible);
  if (border_visible) {
    front_border_->SetPosition(border_position);
    front_border_->SetBounds(border_size);
    front_border_->SetOpacity(border_alpha);
  }

  toolbar_layer_->layer()->SetHideLayerAndSubtree(!toolbar_visible);
  if (toolbar_visible) {
    // toolbar_ Transform
    gfx::Transform transform;
    transform.Scale(content_scale, content_scale);
    transform.Translate(toolbar_position.x(), toolbar_position.y());
    toolbar_layer_->layer()->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
    toolbar_layer_->layer()->SetTransform(transform);
    toolbar_layer_->layer()->SetOpacity(toolbar_alpha);

    toolbar_layer_->layer()->SetMasksToBounds(
        toolbar_layer_->layer()->bounds() != toolbar_size);
    toolbar_layer_->layer()->SetBounds(toolbar_size);
  }

  if (title_layer) {
    gfx::PointF vertically_centered_position(
        title_position.x(),
        title_position.y() +
            (title_size.height() - title_layer->size().height()) / 2.f);

    title_->SetPosition(vertically_centered_position);
    title_layer->setBounds(title_size);
    title_layer->setOpacity(border_alpha);
  }

  close_button_->SetHideLayerAndSubtree(!close_btn_visible);
  if (close_btn_visible) {
    close_button_->SetPosition(close_button_position);
    close_button_->SetBounds(close_button_size);
    // Non-linear alpha looks better.
    close_button_->SetOpacity(close_alpha * close_alpha * border_alpha);
  }

  if (content_visible && attach_content) {
    {
      // content_ and back_logo_ Transforms
      gfx::Transform transform;
      transform.Scale(content_scale, content_scale);
      transform.Translate(content_position.x(), content_position.y());
      transform.Translate(descaled_local_content_area.x(),
                          descaled_local_content_area.y());

      content_->layer()->SetHideLayerAndSubtree(back_visible);
      back_logo_->SetHideLayerAndSubtree(!back_visible);

      if (!back_visible) {
        content_->layer()->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
        content_->layer()->SetTransform(transform);
      } else {
        back_logo_->SetPosition(back_logo_position);
        back_logo_->SetBounds(back_logo_size);
        back_logo_->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
        back_logo_->SetTransform(transform);
        // TODO: Set back logo alpha on leaf.
      }
    }

    {
      // padding_ Transform
      gfx::Size content_bounds;
      if (!back_visible)
        content_bounds = content_->layer()->bounds();

      gfx::Rect padding_rect(
          ComputePaddingPosition(content_bounds, desired_content_size));
      padding_->SetHideLayerAndSubtree(padding_rect.IsEmpty());
      padding_->SetBounds(padding_rect.size());
      padding_->SetOpacity(alpha);

      gfx::Transform transform;
      transform.Scale(content_scale, content_scale);
      transform.Translate(padding_rect.x() + content_position.x(),
                          padding_rect.y() + content_position.y());
      transform.Translate(descaled_local_content_area.x(),
                          descaled_local_content_area.y());
      padding_->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
      padding_->SetTransform(transform);
    }
  } else {
    back_logo_->SetHideLayerAndSubtree(true);
    padding_->SetHideLayerAndSubtree(true);
    content_->layer()->SetHideLayerAndSubtree(true);
  }

  {
    // Global Transform
    gfx::PointF pivot_origin(pivot_y, pivot_x);

    gfx::Transform transform;

    if (rotation_x != 0 || rotation_y != 0) {
      // Apply screen perspective if there are rotations.
      transform.Translate(content_width / 2, content_height / 2);
      transform.ApplyPerspectiveDepth(
          content_width > content_height ? content_width : content_height);
      transform.Translate(-content_width / 2, -content_height / 2);

      // Translate to correct position on the screen
      transform.Translate(x, y);

      // Apply pivot rotations
      transform.Translate(pivot_origin.x(), pivot_origin.y());
      transform.RotateAboutYAxis(rotation_y);
      transform.RotateAboutXAxis(-rotation_x);
      transform.Translate(-pivot_origin.x(), -pivot_origin.y());
    } else {
      // Translate to correct position on the screen
      transform.Translate(x, y);
    }
    transform.Scale(border_scale, border_scale);
    layer_->SetTransform(transform);
  }

  // Only applies the brightness filter if the value has changed and is less
  // than 1.
  if (brightness != brightness_) {
    brightness_ = brightness;
    cc::FilterOperations filters;
    if (brightness_ < 1.f)
      filters.Append(cc::FilterOperation::CreateBrightnessFilter(brightness_));
    layer_->SetFilters(filters);
  }
}

scoped_refptr<cc::Layer> TabLayer::layer() {
  return layer_;
}

TabLayer::TabLayer(bool incognito,
                   ui::ResourceManager* resource_manager,
                   LayerTitleCache* layer_title_cache,
                   TabContentManager* tab_content_manager)
    : incognito_(incognito),
      resource_manager_(resource_manager),
      layer_title_cache_(layer_title_cache),
      layer_(cc::Layer::Create(content::Compositor::LayerSettings())),
      toolbar_layer_(ToolbarLayer::Create(resource_manager)),
      title_(cc::Layer::Create(content::Compositor::LayerSettings())),
      content_(ContentLayer::Create(tab_content_manager)),
      padding_(
          cc::SolidColorLayer::Create(content::Compositor::LayerSettings())),
      close_button_(
          cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
      front_border_(
          cc::NinePatchLayer::Create(content::Compositor::LayerSettings())),
      contour_shadow_(
          cc::NinePatchLayer::Create(content::Compositor::LayerSettings())),
      shadow_(cc::NinePatchLayer::Create(content::Compositor::LayerSettings())),
      back_logo_(
          cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
      brightness_(1.f) {
  layer_->AddChild(shadow_);
  layer_->AddChild(contour_shadow_);
  layer_->AddChild(padding_);
  layer_->AddChild(content_->layer());
  layer_->AddChild(back_logo_);
  layer_->AddChild(front_border_);
  layer_->AddChild(title_.get());
  layer_->AddChild(close_button_);
  layer_->AddChild(toolbar_layer_->layer());

  contour_shadow_->SetIsDrawable(true);
  padding_->SetIsDrawable(true);
  front_border_->SetIsDrawable(true);
  shadow_->SetIsDrawable(true);
  close_button_->SetIsDrawable(true);
  back_logo_->SetIsDrawable(true);
}

TabLayer::~TabLayer() {
}

void TabLayer::SetTitle(DecorationTitle* title) {
  scoped_refptr<cc::Layer> layer = title ? title->layer() : nullptr;

  if (!layer.get()) {
    title_->RemoveAllChildren();
  } else {
    const cc::LayerList& children = title_->children();
    if (children.size() == 0 || children[0]->id() != layer->id()) {
      title_->RemoveAllChildren();
      title_->AddChild(layer);
    }
  }

  if (title)
    title->SetUIResourceIds();
}

}  //  namespace android
}  //  namespace chrome