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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/extensions/app_host/binaries_installer_internal.h"
#include "base/logging.h"
#include "base/win/scoped_bstr.h"
#include "base/win/scoped_comptr.h"
#include "google_update/google_update_idl.h"
using base::win::ScopedBstr;
using base::win::ScopedComPtr;
namespace app_host {
namespace internal {
namespace {
const wchar_t kBinariesAppId[] = L"{4DC8B4CA-1BDA-483e-B5FA-D3C12E15B62D}";
const wchar_t kAppHostAppId[] = L"{FDA71E6F-AC4C-4a00-8B70-9958A68906BF}";
HRESULT CheckIsBusy(IAppBundle* app_bundle, bool* is_busy) {
VARIANT_BOOL variant_is_busy = VARIANT_TRUE;
HRESULT hr = app_bundle->isBusy(&variant_is_busy);
if (FAILED(hr))
LOG(ERROR) << "Failed to check app_bundle->isBusy: " << hr;
else
*is_busy = (variant_is_busy == VARIANT_TRUE);
return hr;
}
HRESULT OnUpdateAvailable(IAppBundle* app_bundle) {
// If the app bundle is busy we will just wait some more.
bool is_busy = false;
HRESULT hr = CheckIsBusy(app_bundle, &is_busy);
if (SUCCEEDED(hr) && !is_busy) {
hr = app_bundle->download();
if (FAILED(hr))
LOG(ERROR) << "Failed to initiate bundle download: " << hr;
}
return hr;
}
HRESULT OnReadyToInstall(IAppBundle* app_bundle) {
// If the app bundle is busy we will just wait some more.
bool is_busy = false;
HRESULT hr = CheckIsBusy(app_bundle, &is_busy);
if (SUCCEEDED(hr) && !is_busy) {
hr = app_bundle->install();
if (FAILED(hr))
LOG(ERROR) << "Failed to initiate bundle install: " << hr;
}
return hr;
}
HRESULT OnError(ICurrentState* current_state) {
LONG error_code;
HRESULT hr = current_state->get_errorCode(&error_code);
if (FAILED(hr)) {
LOG(ERROR) << "Failed to retrieve bundle error code: " << hr;
} else {
hr = error_code;
ScopedBstr completion_message;
HRESULT completion_message_hr =
current_state->get_completionMessage(completion_message.Receive());
if (FAILED(completion_message_hr)) {
LOG(ERROR) << "Bundle installation failed with error " << hr
<< ". Error message retrieval failed with error: "
<< completion_message_hr;
} else {
LOG(ERROR) << "Bundle installation failed with error " << hr << ": "
<< completion_message;
}
}
return hr;
}
HRESULT GetCurrentState(IApp* app,
ICurrentState** current_state,
CurrentState* state_value) {
HRESULT hr = S_OK;
ScopedComPtr<ICurrentState> temp_current_state;
{
ScopedComPtr<IDispatch> idispatch;
hr = app->get_currentState(idispatch.Receive());
if (FAILED(hr)) {
LOG(ERROR) << "Failed to get App Bundle state: " << hr;
} else {
hr = temp_current_state.QueryFrom(idispatch);
if (FAILED(hr)) {
LOG(ERROR) << "Unexpected error querying ICurrentState from "
<< "IApp::get_currentState return value: " << hr;
}
}
}
if (SUCCEEDED(hr)) {
LONG long_state_value;
hr = temp_current_state->get_stateValue(&long_state_value);
if (FAILED(hr))
LOG(ERROR) << "Failed to get App Bundle state value: " << hr;
*state_value = static_cast<CurrentState>(long_state_value);
*current_state = temp_current_state.Detach();
}
return hr;
}
HRESULT CreateInstalledApp(IAppBundle* app_bundle,
const wchar_t* app_guid,
IApp** app) {
ScopedComPtr<IApp> temp_app;
ScopedComPtr<IDispatch> idispatch;
HRESULT hr = app_bundle->createInstalledApp(ScopedBstr(app_guid),
idispatch.Receive());
if (FAILED(hr)) {
LOG(ERROR) << "Failed to configure App Bundle: " << hr;
} else {
hr = temp_app.QueryFrom(idispatch);
if (FAILED(hr)) {
LOG(ERROR) << "Unexpected error querying IApp from "
<< "IAppBundle->createInstalledApp return value: " << hr;
} else {
*app = temp_app.Detach();
}
}
return hr;
}
} // namespace
bool CheckIfDone(IAppBundle* app_bundle, IApp* app, HRESULT* hr) {
ScopedComPtr<ICurrentState> current_state;
CurrentState state_value;
*hr = GetCurrentState(app, current_state.Receive(), &state_value);
bool complete = false;
if (SUCCEEDED(hr)) {
switch (state_value) {
case STATE_WAITING_TO_CHECK_FOR_UPDATE:
case STATE_CHECKING_FOR_UPDATE:
case STATE_WAITING_TO_DOWNLOAD:
case STATE_RETRYING_DOWNLOAD:
case STATE_DOWNLOADING:
case STATE_WAITING_TO_INSTALL:
case STATE_INSTALLING:
case STATE_DOWNLOAD_COMPLETE:
case STATE_EXTRACTING:
case STATE_APPLYING_DIFFERENTIAL_PATCH:
// These states will all transition on their own.
break;
case STATE_UPDATE_AVAILABLE:
*hr = OnUpdateAvailable(app_bundle);
break;
case STATE_READY_TO_INSTALL:
*hr = OnReadyToInstall(app_bundle);
break;
case STATE_NO_UPDATE:
LOG(INFO) << "Google Update reports that the binaries are already "
<< "installed and up-to-date.";
complete = true;
break;
case STATE_INSTALL_COMPLETE:
complete = true;
break;
case STATE_ERROR:
*hr = OnError(current_state);
break;
case STATE_INIT:
case STATE_PAUSED:
default:
LOG(ERROR) << "Unexpected bundle state: " << state_value << ".";
*hr = E_FAIL;
break;
}
}
return FAILED(*hr) || complete;
}
HRESULT CreateAppBundle(IGoogleUpdate3* update3, IAppBundle** app_bundle) {
HRESULT hr = S_OK;
ScopedComPtr<IAppBundle> temp_app_bundle;
{
ScopedComPtr<IDispatch> idispatch;
hr = update3->createAppBundle(idispatch.Receive());
if (FAILED(hr)) {
LOG(ERROR) << "Failed to createAppBundle: " << hr;
} else {
hr = temp_app_bundle.QueryFrom(idispatch);
if (FAILED(hr)) {
LOG(ERROR) << "Unexpected error querying IAppBundle from "
<< "IGoogleUpdate3->createAppBundle return value: " << hr;
}
}
}
if (SUCCEEDED(hr)) {
hr = temp_app_bundle->initialize();
if (FAILED(hr))
LOG(ERROR) << "Failed to initialize App Bundle: " << hr;
else
*app_bundle = temp_app_bundle.Detach();
}
return hr;
}
HRESULT GetAppHostApValue(IGoogleUpdate3* update3, BSTR* ap_value) {
ScopedComPtr<IAppBundle> app_bundle;
HRESULT hr = CreateAppBundle(update3, app_bundle.Receive());
if (SUCCEEDED(hr)) {
ScopedComPtr<IApp> app;
hr = CreateInstalledApp(app_bundle, kAppHostAppId, app.Receive());
if (SUCCEEDED(hr)) {
hr = app->get_ap(ap_value);
if (FAILED(hr))
LOG(ERROR) << "Failed to get the App Host AP value.";
}
}
return hr;
}
HRESULT CreateBinariesIApp(IAppBundle* app_bundle, BSTR ap, IApp** app) {
HRESULT hr = S_OK;
ScopedComPtr<IApp> temp_app;
{
ScopedComPtr<IDispatch> idispatch;
hr = app_bundle->createApp(ScopedBstr(kBinariesAppId), idispatch.Receive());
if (FAILED(hr)) {
LOG(ERROR) << "Failed to configure App Bundle: " << hr;
} else {
hr = temp_app.QueryFrom(idispatch);
if (FAILED(hr)) {
LOG(ERROR) << "Unexpected error querying IApp from "
<< "IAppBundle->createApp return value: " << hr;
}
}
}
if (SUCCEEDED(hr)) {
hr = temp_app->put_isEulaAccepted(VARIANT_TRUE);
if (FAILED(hr))
LOG(ERROR) << "Failed to set 'EULA Accepted': " << hr;
}
if (SUCCEEDED(hr)) {
hr = temp_app->put_ap(ap);
if (FAILED(hr))
LOG(ERROR) << "Failed to set AP value: " << hr;
}
if (SUCCEEDED(hr))
*app = temp_app.Detach();
return hr;
}
HRESULT CreateGoogleUpdate3(IGoogleUpdate3** update3) {
ScopedComPtr<IGoogleUpdate3> temp_update3;
HRESULT hr = temp_update3.CreateInstance(CLSID_GoogleUpdate3UserClass);
if (SUCCEEDED(hr)) {
*update3 = temp_update3.Detach();
} else {
// TODO(erikwright): Try in-proc to support running elevated? According
// to update3_utils.cc (CreateGoogleUpdate3UserClass):
// The primary reason for the LocalServer activation failing on Vista/Win7
// is that COM does not look at HKCU registration when the code is running
// elevated. We fall back to an in-proc mode. The in-proc mode is limited to
// one install at a time, so we use it only as a backup mechanism.
LOG(ERROR) << "Failed to instantiate GoogleUpdate3: " << hr;
}
return hr;
}
HRESULT SelectBinariesApValue(IGoogleUpdate3* update3, BSTR* ap_value) {
HRESULT hr = GetAppHostApValue(update3, ap_value);
if (FAILED(hr)) {
// TODO(erikwright): distinguish between AppHost not installed and an
// error in GetAppHostApValue.
// TODO(erikwright): Use stable by default when App Host support is in
// stable.
ScopedBstr temp_ap_value;
if (NULL == temp_ap_value.Allocate(L"2.0-dev-multi-apphost")) {
LOG(ERROR) << "Unexpected error in ScopedBstr::Allocate.";
hr = E_FAIL;
} else {
*ap_value = temp_ap_value.Release();
hr = S_OK;
}
}
return hr;
}
} // namespace internal
} // namespace app_host
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