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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/basictypes.h"
#include "base/logging.h"
#include "base/message_loop.h"
#include "base/message_loop_proxy.h"
#include "base/scoped_ptr.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/threading/platform_thread.h"
#include "base/time.h"
#include "build/build_config.h"
#include "chrome/browser/metrics/thread_watcher.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/platform_test.h"
using base::TimeDelta;
using base::TimeTicks;
enum State {
INITIALIZED, // Created ThreadWatch object.
ACTIVATED, // Thread watching activated.
SENT_PING, // Sent ping message to watched thread.
RECEIVED_PONG, // Received Pong message.
DEACTIVATED, // Thread watching de-activated.
};
enum WaitState {
UNINITIALIZED,
STARTED_WAITING, // Start waiting for state_ to change to expected_state.
STOPPED_WAITING, // Done with the waiting.
ALL_DONE, // Done with waiting for STOPPED_WAITING.
};
enum CheckResponseState {
UNKNOWN,
SUCCESSFUL, // CheckResponse was successful.
FAILED, // CheckResponse has failed.
};
class CustomThreadWatcher : public ThreadWatcher {
public:
base::Lock custom_lock_;
base::ConditionVariable state_changed_;
State thread_watcher_state_;
WaitState wait_state_;
CheckResponseState check_response_state_;
uint64 ping_sent_;
uint64 pong_received_;
uint64 success_response_;
uint64 failed_response_;
base::TimeTicks saved_ping_time_;
uint64 saved_ping_sequence_number_;
CustomThreadWatcher(const BrowserThread::ID thread_id,
const std::string thread_name,
const TimeDelta& sleep_time,
const TimeDelta& unresponsive_time)
: ThreadWatcher(thread_id, thread_name, sleep_time, unresponsive_time),
state_changed_(&custom_lock_),
thread_watcher_state_(INITIALIZED),
wait_state_(UNINITIALIZED),
check_response_state_(UNKNOWN),
ping_sent_(0),
pong_received_(0),
success_response_(0),
failed_response_(0),
saved_ping_time_(base::TimeTicks::Now()),
saved_ping_sequence_number_(0) {
}
State UpdateState(State new_state) {
State old_state;
{
base::AutoLock auto_lock(custom_lock_);
old_state = thread_watcher_state_;
if (old_state != DEACTIVATED)
thread_watcher_state_ = new_state;
if (new_state == SENT_PING)
++ping_sent_;
if (new_state == RECEIVED_PONG)
++pong_received_;
saved_ping_time_ = ping_time();
saved_ping_sequence_number_ = ping_sequence_number();
}
state_changed_.Broadcast();
// LOG(INFO) << "UpdateState: thread_name_: " << thread_name_ <<
// " thread_watcher_state_: " << new_state;
return old_state;
}
WaitState UpdateWaitState(WaitState new_state) {
WaitState old_state;
{
base::AutoLock auto_lock(custom_lock_);
old_state = wait_state_;
wait_state_ = new_state;
}
state_changed_.Broadcast();
// LOG(INFO) << "UpdateWaitState: thread_name_: " << thread_name_ <<
// " wait_state_: " << new_state;
return old_state;
}
void ActivateThreadWatching() {
State old_state = UpdateState(ACTIVATED);
EXPECT_EQ(old_state, INITIALIZED);
ThreadWatcher::ActivateThreadWatching();
}
void DeActivateThreadWatching() {
State old_state = UpdateState(DEACTIVATED);
EXPECT_TRUE(old_state == ACTIVATED || old_state == SENT_PING ||
old_state == RECEIVED_PONG);
ThreadWatcher::DeActivateThreadWatching();
}
void PostPingMessage() {
State old_state = UpdateState(SENT_PING);
EXPECT_TRUE(old_state == ACTIVATED || old_state == RECEIVED_PONG);
ThreadWatcher::PostPingMessage();
}
void OnPongMessage(uint64 ping_sequence_number) {
State old_state = UpdateState(RECEIVED_PONG);
EXPECT_TRUE(old_state == SENT_PING || old_state == DEACTIVATED);
ThreadWatcher::OnPongMessage(ping_sequence_number);
}
bool OnCheckResponsiveness(uint64 ping_sequence_number) {
bool responsive =
ThreadWatcher::OnCheckResponsiveness(ping_sequence_number);
// LOG(INFO) << "CheckResponse: thread_name_: " << thread_name_ <<
// " ping_sequence_number_:" << ping_sequence_number_ <<
// " ping_sequence_number:" << ping_sequence_number <<
// " responsive: " << responsive;
{
base::AutoLock auto_lock(custom_lock_);
if (responsive) {
++success_response_;
check_response_state_ = SUCCESSFUL;
} else {
++failed_response_;
check_response_state_ = FAILED;
}
}
// Broadcast to indicate we have checked responsiveness of the thread that
// is watched.
state_changed_.Broadcast();
return responsive;
}
void WaitForWaitStateChange(TimeDelta wait_time, WaitState expected_state) {
DCHECK(!WatchDogThread::CurrentlyOnWatchDogThread());
TimeTicks end_time = TimeTicks::Now() + wait_time;
{
base::AutoLock auto_lock(custom_lock_);
while (wait_state_ != expected_state && TimeTicks::Now() < end_time)
state_changed_.TimedWait(end_time - TimeTicks::Now());
}
}
void VeryLongMethod(TimeDelta wait_time) {
DCHECK(!WatchDogThread::CurrentlyOnWatchDogThread());
WaitForWaitStateChange(wait_time, STOPPED_WAITING);
UpdateWaitState(ALL_DONE);
}
State WaitForStateChange(const TimeDelta& wait_time, State expected_state) {
DCHECK(!WatchDogThread::CurrentlyOnWatchDogThread());
UpdateWaitState(STARTED_WAITING);
State exit_state;
// Keep the thread that is running the tests waiting until ThreadWatcher
// object's state changes to the expected_state or until wait_time elapses.
for (int i = 0; i < 3; ++i) {
TimeTicks end_time = TimeTicks::Now() + wait_time;
{
base::AutoLock auto_lock(custom_lock_);
while (thread_watcher_state_ != expected_state &&
TimeTicks::Now() < end_time) {
TimeDelta state_change_wait_time = end_time - TimeTicks::Now();
// LOG(INFO) << "In WaitForStateChange: thread_name_: " <<
// thread_name_ << " i:" << i <<
// " wait: " << state_change_wait_time.InMilliseconds() <<
// " thread_watcher_state_: " << thread_watcher_state_;
state_changed_.TimedWait(state_change_wait_time);
}
// Capture the thread_watcher_state_ before it changes and return it
// to the caller.
exit_state = thread_watcher_state_;
if (exit_state == expected_state)
break;
}
}
// LOG(INFO) << "In WaitForStateChange: thread_name_: " << thread_name_ <<
// " expected_state: " << expected_state <<
// " exit_state:" << exit_state;
UpdateWaitState(STOPPED_WAITING);
return exit_state;
}
CheckResponseState WaitForCheckResponse(const TimeDelta& wait_time,
CheckResponseState expected_state) {
DCHECK(!WatchDogThread::CurrentlyOnWatchDogThread());
UpdateWaitState(STARTED_WAITING);
CheckResponseState exit_state;
// Keep the thread that is running the tests waiting until ThreadWatcher
// object's check_response_state_ changes to the expected_state or until
// wait_time elapses.
for (int i = 0; i < 3; ++i) {
TimeTicks end_time = TimeTicks::Now() + wait_time;
{
base::AutoLock auto_lock(custom_lock_);
while (check_response_state_ != expected_state &&
TimeTicks::Now() < end_time) {
TimeDelta state_change_wait_time = end_time - TimeTicks::Now();
// LOG(INFO) << "In WaitForCheckResponse: " <<
// " thread_name_: " << thread_name_ << " i:" << i <<
// " wait:" << state_change_wait_time.InMilliseconds() <<
// " check_response_state_:" << check_response_state_;
state_changed_.TimedWait(state_change_wait_time);
}
// Capture the check_response_state_ before it changes and return it
// to the caller.
exit_state = check_response_state_;
if (exit_state == expected_state)
break;
}
}
// LOG(INFO) << "In WaitForCheckResponse: thread_name_: " << thread_name_ <<
// " expected_state: " << expected_state <<
// " exit_state:" << exit_state;
UpdateWaitState(STOPPED_WAITING);
return exit_state;
}
};
DISABLE_RUNNABLE_METHOD_REFCOUNT(CustomThreadWatcher);
class ThreadWatcherTest : public ::testing::Test {
public:
static const TimeDelta kSleepTime;
static const TimeDelta kUnresponsiveTime;
static const BrowserThread::ID io_thread_id;
static const std::string io_thread_name;
static const BrowserThread::ID webkit_thread_id;
static const std::string webkit_thread_name;
CustomThreadWatcher* io_watcher_;
CustomThreadWatcher* webkit_watcher_;
ThreadWatcherTest() {
webkit_thread_.reset(new BrowserThread(BrowserThread::WEBKIT));
io_thread_.reset(new BrowserThread(BrowserThread::IO));
watchdog_thread_.reset(new WatchDogThread());
webkit_thread_->Start();
io_thread_->Start();
watchdog_thread_->Start();
// Setup the registry for thread watchers.
thread_watcher_list_ = new ThreadWatcherList();
// Create thread watcher object for the IO thread.
io_watcher_ = new CustomThreadWatcher(io_thread_id, io_thread_name,
kSleepTime, kUnresponsiveTime);
// Create thread watcher object for the WEBKIT thread.
webkit_watcher_ = new CustomThreadWatcher(
webkit_thread_id, webkit_thread_name, kSleepTime, kUnresponsiveTime);
}
~ThreadWatcherTest() {
ThreadWatcherList::StopWatchingAll();
io_watcher_ = NULL;
webkit_watcher_ = NULL;
// io_thread_->Stop();
// webkit_thread_->Stop();
// watchdog_thread_->Stop();
io_thread_.reset();
webkit_thread_.reset();
watchdog_thread_.reset();
delete thread_watcher_list_;
}
private:
scoped_ptr<BrowserThread> webkit_thread_;
scoped_ptr<BrowserThread> io_thread_;
scoped_ptr<WatchDogThread> watchdog_thread_;
ThreadWatcherList* thread_watcher_list_;
};
// Define static constants.
const TimeDelta ThreadWatcherTest::kSleepTime =
TimeDelta::FromMilliseconds(50);
const TimeDelta ThreadWatcherTest::kUnresponsiveTime =
TimeDelta::FromMilliseconds(500);
const BrowserThread::ID ThreadWatcherTest::io_thread_id = BrowserThread::IO;
const std::string ThreadWatcherTest::io_thread_name = "IO";
const BrowserThread::ID ThreadWatcherTest::webkit_thread_id =
BrowserThread::WEBKIT;
const std::string ThreadWatcherTest::webkit_thread_name = "WEBKIT";
// Test registration. When thread_watcher_list_ goes out of scope after
// TearDown, all thread watcher objects will be deleted.
TEST_F(ThreadWatcherTest, Registration) {
EXPECT_EQ(io_watcher_, ThreadWatcherList::Find(io_thread_id));
EXPECT_EQ(webkit_watcher_, ThreadWatcherList::Find(webkit_thread_id));
// Check ThreadWatcher object has all correct parameters.
EXPECT_EQ(io_thread_id, io_watcher_->thread_id());
EXPECT_EQ(io_thread_name, io_watcher_->thread_name());
EXPECT_EQ(kSleepTime, io_watcher_->sleep_time());
EXPECT_EQ(kUnresponsiveTime, io_watcher_->unresponsive_time());
EXPECT_FALSE(io_watcher_->active());
// Check ThreadWatcher object of watched WEBKIT thread has correct data.
EXPECT_EQ(webkit_thread_id, webkit_watcher_->thread_id());
EXPECT_EQ(webkit_thread_name, webkit_watcher_->thread_name());
EXPECT_EQ(kSleepTime, webkit_watcher_->sleep_time());
EXPECT_EQ(kUnresponsiveTime, webkit_watcher_->unresponsive_time());
EXPECT_FALSE(webkit_watcher_->active());
}
// Test ActivateThreadWatching and DeActivateThreadWatching of IO thread. This
// method also checks that pong message was sent by the watched thread and pong
// message was received by the WatchDogThread. It also checks that
// OnCheckResponsiveness has verified the ping-pong mechanism and the watched
// thread is not hung.
TEST_F(ThreadWatcherTest, ThreadResponding) {
TimeTicks time_before_ping = TimeTicks::Now();
// Activate watching IO thread.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::ActivateThreadWatching));
// Activate would have started ping/pong messaging. Expect atleast one
// ping/pong messaging sequence to happen.
io_watcher_->WaitForStateChange(kSleepTime + TimeDelta::FromMinutes(1),
RECEIVED_PONG);
EXPECT_GT(io_watcher_->ping_sent_, static_cast<uint64>(0));
EXPECT_GT(io_watcher_->pong_received_, static_cast<uint64>(0));
EXPECT_TRUE(io_watcher_->active());
EXPECT_GE(io_watcher_->saved_ping_time_, time_before_ping);
EXPECT_GE(io_watcher_->saved_ping_sequence_number_, static_cast<uint64>(0));
// Verify watched thread is responding with ping/pong messaging.
io_watcher_->WaitForCheckResponse(
kUnresponsiveTime + TimeDelta::FromMinutes(1), SUCCESSFUL);
EXPECT_GT(io_watcher_->success_response_, static_cast<uint64>(0));
EXPECT_EQ(io_watcher_->failed_response_, static_cast<uint64>(0));
// DeActivate thread watching for shutdown.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::DeActivateThreadWatching));
}
// This test posts a task on watched thread that takes very long time (this is
// to simulate hanging of watched thread). It then checks for
// OnCheckResponsiveness raising an alert (OnCheckResponsiveness returns false
// if the watched thread is not responding).
TEST_F(ThreadWatcherTest, ThreadNotResponding) {
// Simulate hanging of watched thread by making the watched thread wait for a
// very long time by posting a task on watched thread that keeps it busy.
BrowserThread::PostTask(
io_thread_id,
FROM_HERE,
NewRunnableMethod(
io_watcher_,
&CustomThreadWatcher::VeryLongMethod,
kUnresponsiveTime * 10));
// Activate thread watching.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::ActivateThreadWatching));
// Verify watched thread is not responding for ping messages.
io_watcher_->WaitForCheckResponse(
kUnresponsiveTime + TimeDelta::FromMinutes(1), FAILED);
EXPECT_EQ(io_watcher_->success_response_, static_cast<uint64>(0));
EXPECT_GT(io_watcher_->failed_response_, static_cast<uint64>(0));
// DeActivate thread watching for shutdown.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::DeActivateThreadWatching));
// Wait for the io_watcher_'s VeryLongMethod to finish.
io_watcher_->WaitForWaitStateChange(kUnresponsiveTime * 10, ALL_DONE);
}
// Test watching of multiple threads with all threads not responding.
TEST_F(ThreadWatcherTest, MultipleThreadsResponding) {
// Check for WEBKIT thread to perform ping/pong messaging.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(
webkit_watcher_, &ThreadWatcher::ActivateThreadWatching));
// Check for IO thread to perform ping/pong messaging.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::ActivateThreadWatching));
// Verify WEBKIT thread is responding with ping/pong messaging.
webkit_watcher_->WaitForCheckResponse(
kUnresponsiveTime + TimeDelta::FromMinutes(1), SUCCESSFUL);
EXPECT_GT(webkit_watcher_->ping_sent_, static_cast<uint64>(0));
EXPECT_GT(webkit_watcher_->pong_received_, static_cast<uint64>(0));
EXPECT_GE(webkit_watcher_->ping_sequence_number_, static_cast<uint64>(0));
EXPECT_GT(webkit_watcher_->success_response_, static_cast<uint64>(0));
EXPECT_EQ(webkit_watcher_->failed_response_, static_cast<uint64>(0));
// Verify IO thread is responding with ping/pong messaging.
io_watcher_->WaitForCheckResponse(
kUnresponsiveTime + TimeDelta::FromMinutes(1), SUCCESSFUL);
EXPECT_GT(io_watcher_->ping_sent_, static_cast<uint64>(0));
EXPECT_GT(io_watcher_->pong_received_, static_cast<uint64>(0));
EXPECT_GE(io_watcher_->ping_sequence_number_, static_cast<uint64>(0));
EXPECT_GT(io_watcher_->success_response_, static_cast<uint64>(0));
EXPECT_EQ(io_watcher_->failed_response_, static_cast<uint64>(0));
// DeActivate thread watching for shutdown.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::DeActivateThreadWatching));
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(
webkit_watcher_, &ThreadWatcher::DeActivateThreadWatching));
}
// Test watching of multiple threads with one of the threads not responding.
TEST_F(ThreadWatcherTest, MultipleThreadsNotResponding) {
// Simulate hanging of watched thread by making the watched thread wait for a
// very long time by posting a task on watched thread that keeps it busy.
BrowserThread::PostTask(
io_thread_id,
FROM_HERE,
NewRunnableMethod(
io_watcher_,
&CustomThreadWatcher::VeryLongMethod,
kUnresponsiveTime * 10));
// Activate watching of WEBKIT thread.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(
webkit_watcher_, &ThreadWatcher::ActivateThreadWatching));
// Activate watching of IO thread.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::ActivateThreadWatching));
// Verify WEBKIT thread is responding with ping/pong messaging.
webkit_watcher_->WaitForCheckResponse(
kUnresponsiveTime + TimeDelta::FromMinutes(1), SUCCESSFUL);
EXPECT_GT(webkit_watcher_->success_response_, static_cast<uint64>(0));
EXPECT_EQ(webkit_watcher_->failed_response_, static_cast<uint64>(0));
// Verify IO thread is not responding for ping messages.
io_watcher_->WaitForCheckResponse(
kUnresponsiveTime + TimeDelta::FromMinutes(1), FAILED);
EXPECT_EQ(io_watcher_->success_response_, static_cast<uint64>(0));
EXPECT_GT(io_watcher_->failed_response_, static_cast<uint64>(0));
// DeActivate thread watching for shutdown.
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(io_watcher_, &ThreadWatcher::DeActivateThreadWatching));
WatchDogThread::PostTask(
FROM_HERE,
NewRunnableMethod(
webkit_watcher_, &ThreadWatcher::DeActivateThreadWatching));
// Wait for the io_watcher_'s VeryLongMethod to finish.
io_watcher_->WaitForWaitStateChange(kUnresponsiveTime * 10, ALL_DONE);
}
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