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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview Interactive visualizaiton of TimelineModel objects
* based loosely on gantt charts. Each thread in the TimelineModel is given a
* set of TimelineTracks, one per subrow in the thread. The Timeline class
* acts as a controller, creating the individual tracks, while TimelineTracks
* do actual drawing.
*
* Visually, the Timeline produces (prettier) visualizations like the following:
* Thread1: AAAAAAAAAA AAAAA
* BBBB BB
* Thread2: CCCCCC CCCCC
*
*/
cr.define('tracing', function() {
/**
* The TimelineViewport manages the transform used for navigating
* within the timeline. It is a simple transform:
* x' = (x+pan) * scale
*
* The timeline code tries to avoid directly accessing this transform,
* instead using this class to do conversion between world and view space,
* as well as the math for centering the viewport in various interesting
* ways.
*
* @constructor
* @extends {cr.EventTarget}
*/
function TimelineViewport() {
this.scaleX_ = 1;
this.panX_ = 0;
this.gridTimebase_ = 0;
this.gridStep_ = 1000 / 60;
this.gridEnabled_ = false;
}
TimelineViewport.prototype = {
__proto__: cr.EventTarget.prototype,
get scaleX() {
return this.scaleX_;
},
set scaleX(s) {
var changed = this.scaleX_ != s;
if (changed) {
this.scaleX_ = s;
cr.dispatchSimpleEvent(this, 'change');
}
},
get panX() {
return this.panX_;
},
set panX(p) {
var changed = this.panX_ != p;
if (changed) {
this.panX_ = p;
cr.dispatchSimpleEvent(this, 'change');
}
},
setPanAndScale: function(p, s) {
var changed = this.scaleX_ != s || this.panX_ != p;
if (changed) {
this.scaleX_ = s;
this.panX_ = p;
cr.dispatchSimpleEvent(this, 'change');
}
},
xWorldToView: function(x) {
return (x + this.panX_) * this.scaleX_;
},
xWorldVectorToView: function(x) {
return x * this.scaleX_;
},
xViewToWorld: function(x) {
return (x / this.scaleX_) - this.panX_;
},
xViewVectorToWorld: function(x) {
return x / this.scaleX_;
},
xPanWorldPosToViewPos: function(worldX, viewX, viewWidth) {
if (typeof viewX == 'string') {
if (viewX == 'left') {
viewX = 0;
} else if (viewX == 'center') {
viewX = viewWidth / 2;
} else if (viewX == 'right') {
viewX = viewWidth - 1;
} else {
throw Error('unrecognized string for viewPos. left|center|right');
}
}
this.panX = (viewX / this.scaleX_) - worldX;
},
get gridEnabled() {
return this.gridEnabled_;
},
set gridEnabled(enabled) {
if (this.gridEnabled_ == enabled)
return;
this.gridEnabled_ = enabled && true;
cr.dispatchSimpleEvent(this, 'change');
},
get gridTimebase() {
return this.gridTimebase_;
},
set gridTimebase(timebase) {
if (this.gridTimebase_ == timebase)
return;
this.gridTimebase_ = timebase;
cr.dispatchSimpleEvent(this, 'change');
},
get gridStep() {
return this.gridStep_;
},
applyTransformToCanavs: function(ctx) {
ctx.transform(this.scaleX_, 0, 0, 1, this.panX_ * this.scaleX_, 0);
}
};
/**
* Renders a TimelineModel into a div element, making one
* TimelineTrack for each subrow in each thread of the model, managing
* overall track layout, and handling user interaction with the
* viewport.
*
* @constructor
* @extends {HTMLDivElement}
*/
Timeline = cr.ui.define('div');
Timeline.prototype = {
__proto__: HTMLDivElement.prototype,
model_: null,
decorate: function() {
this.classList.add('timeline');
this.needsViewportReset_ = false;
this.viewport_ = new TimelineViewport();
this.viewport_.addEventListener('change',
this.viewportChange_.bind(this));
this.invalidatePending_ = false;
this.tracks_ = this.ownerDocument.createElement('div');
this.tracks_.invalidate = this.invalidate.bind(this);
this.appendChild(this.tracks_);
this.dragBox_ = this.ownerDocument.createElement('div');
this.dragBox_.className = 'timeline-drag-box';
this.appendChild(this.dragBox_);
// The following code uses a setInterval to monitor the timeline control
// for size changes. This is so that we can keep the canvas' bitmap size
// correctly synchronized with its presentation size.
// TODO(nduca): detect this in a more efficient way, e.g. iframe hack.
this.lastSize_ = this.clientWidth + 'x' + this.clientHeight;
this.ownerDocument.defaultView.setInterval(function() {
var curSize = this.clientWidth + 'x' + this.clientHeight;
if (this.clientWidth && curSize != this.lastSize_) {
this.lastSize_ = curSize;
this.onResize();
}
}.bind(this), 250);
document.addEventListener('keypress', this.onKeypress_.bind(this));
document.addEventListener('keydown', this.onKeydown_.bind(this));
document.addEventListener('mousedown', this.onMouseDown_.bind(this));
document.addEventListener('mousemove', this.onMouseMove_.bind(this));
document.addEventListener('mouseup', this.onMouseUp_.bind(this));
document.addEventListener('dblclick', this.onDblClick_.bind(this));
this.lastMouseViewPos_ = {x: 0, y: 0};
this.selection_ = [];
},
get model() {
return this.model_;
},
set model(model) {
if (!model)
throw Error('Model cannot be null');
if (this.model) {
throw Error('Cannot set model twice.');
}
this.model_ = model;
// Create tracks.
this.tracks_.textContent = '';
var threads = model.getAllThreads();
threads.sort(gpu.TimelineThread.compare);
for (var tI = 0; tI < threads.length; tI++) {
var thread = threads[tI];
var track = new TimelineThreadTrack();
track.thread = thread;
track.viewport = this.viewport_;
this.tracks_.appendChild(track);
}
this.needsViewportReset_ = true;
},
viewportChange_: function() {
this.invalidate();
},
invalidate: function() {
if (this.invalidatePending_)
return;
this.invalidatePending_ = true;
window.setTimeout(function() {
this.invalidatePending_ = false;
this.redrawAllTracks_();
}.bind(this), 0);
},
onResize: function() {
for (var i = 0; i < this.tracks_.children.length; ++i) {
var track = this.tracks_.children[i];
track.onResize();
}
},
redrawAllTracks_: function() {
if (this.needsViewportReset_ && this.clientWidth != 0) {
this.needsViewportReset_ = false;
/* update viewport */
var rangeTimestamp = this.model_.maxTimestamp -
this.model_.minTimestamp;
var w = this.firstCanvas.width;
console.log('viewport was reset with w=', w);
var scaleX = w / rangeTimestamp;
var panX = -this.model_.minTimestamp;
this.viewport_.setPanAndScale(panX, scaleX);
}
for (var i = 0; i < this.tracks_.children.length; ++i) {
this.tracks_.children[i].redraw();
}
},
updateChildViewports_: function() {
for (var cI = 0; cI < this.tracks_.children.length; ++cI) {
var child = this.tracks_.children[cI];
child.setViewport(this.panX, this.scaleX);
}
},
onKeypress_: function(e) {
var vp = this.viewport_;
if (!this.firstCanvas)
return;
var viewWidth = this.firstCanvas.clientWidth;
var curMouseV, curCenterW;
switch (e.keyCode) {
case 101: // e
var vX = this.lastMouseViewPos_.x;
var wX = vp.xViewToWorld(this.lastMouseViewPos_.x);
var distFromCenter = vX - (viewWidth / 2);
var percFromCenter = distFromCenter / viewWidth;
var percFromCenterSq = percFromCenter * percFromCenter;
vp.xPanWorldPosToViewPos(wX, 'center', viewWidth);
break;
case 119: // w
this.zoomBy_(1.5);
break;
case 115: // s
this.zoomBy_(1 / 1.5);
break;
case 103: // g
this.onGridToggle_(true);
break;
case 71: // G
this.onGridToggle_(false);
break;
case 87: // W
this.zoomBy_(10);
break;
case 83: // S
this.zoomBy_(1 / 10);
break;
case 97: // a
vp.panX += vp.xViewVectorToWorld(viewWidth * 0.1);
break;
case 100: // d
vp.panX -= vp.xViewVectorToWorld(viewWidth * 0.1);
break;
case 65: // A
vp.panX += vp.xViewVectorToWorld(viewWidth * 0.5);
break;
case 68: // D
vp.panX -= vp.xViewVectorToWorld(viewWidth * 0.5);
break;
}
},
// Not all keys send a keypress.
onKeydown_: function(e) {
switch (e.keyCode) {
case 37: // left arrow
this.selectPrevious_(e);
e.preventDefault();
break;
case 39: // right arrow
this.selectNext_(e);
e.preventDefault();
break;
case 9: // TAB
if (e.shiftKey)
this.selectPrevious_(e);
else
this.selectNext_(e);
e.preventDefault();
break;
}
},
/**
* Zoom in or out on the timeline by the given scale factor.
* @param {integer} scale The scale factor to apply. If <1, zooms out.
*/
zoomBy_: function(scale) {
if (!this.firstCanvas)
return;
var vp = this.viewport_;
var viewWidth = this.firstCanvas.clientWidth;
var curMouseV = this.lastMouseViewPos_.x;
var curCenterW = vp.xViewToWorld(curMouseV);
vp.scaleX = vp.scaleX * scale;
vp.xPanWorldPosToViewPos(curCenterW, curMouseV, viewWidth);
},
/** Select the next slice on the timeline. Applies to each track. */
selectNext_: function(e) {
this.selectAdjoining_(e, true);
},
/** Select the previous slice on the timeline. Applies to each track. */
selectPrevious_: function(e) {
this.selectAdjoining_(e, false);
},
/**
* Helper for selection previous or next.
* @param {Event} The current event.
* @param {boolean} forwardp If true, select one forward (next).
* Else, select previous.
*/
selectAdjoining_: function(e, forwardp) {
var i, track, slice, adjoining;
var selection = [];
// Clear old selection; try and select next.
for (i = 0; i < this.selection_.length; ++i) {
adjoining = undefined;
this.selection_[i].slice.selected = false;
var track = this.selection_[i].track;
var slice = this.selection_[i].slice;
if (slice) {
if (forwardp)
adjoining = track.pickNext(slice);
else
adjoining = track.pickPrevious(slice);
}
if (adjoining != undefined)
selection.push({track: track, slice: adjoining});
}
// Activate the new selection.
this.selection_ = selection;
for (i = 0; i < this.selection_.length; ++i)
this.selection_[i].slice.selected = true;
cr.dispatchSimpleEvent(this, 'selectionChange');
this.invalidate(); // Cause tracks to redraw.
e.preventDefault();
},
get keyHelp() {
return 'Keyboard shortcuts:\n' +
' w/s : Zoom in/out (with shift: go faster)\n' +
' a/d : Pan left/right\n' +
' e : Center on mouse\n' +
' g/G : Shows grid at the start/end of the selected task\n' +
' <-,^TAB : Select previous event on current timeline\n' +
' ->, TAB : Select next event on current timeline\n' +
'\n' +
'Dbl-click to zoom in; Shift dbl-click to zoom out\n';
},
get selection() {
return this.selection_;
},
get firstCanvas() {
return this.tracks_.firstChild ?
this.tracks_.firstChild.firstCanvas : undefined;
},
showDragBox_: function() {
this.dragBox_.hidden = false;
},
hideDragBox_: function() {
this.dragBox_.style.left = '-1000px';
this.dragBox_.style.top = '-1000px';
this.dragBox_.style.width = 0;
this.dragBox_.style.height = 0;
this.dragBox_.hidden = true;
},
get dragBoxVisible_() {
return this.dragBox_.hidden == false;
},
setDragBoxPosition_: function(eDown, eCur) {
var loX = Math.min(eDown.clientX, eCur.clientX);
var hiX = Math.max(eDown.clientX, eCur.clientX);
var loY = Math.min(eDown.clientY, eCur.clientY);
var hiY = Math.max(eDown.clientY, eCur.clientY);
this.dragBox_.style.left = loX + 'px';
this.dragBox_.style.top = loY + 'px';
this.dragBox_.style.width = hiX - loX + 'px';
this.dragBox_.style.height = hiY - loY + 'px';
var canv = this.firstCanvas;
var loWX = this.viewport_.xViewToWorld(loX - canv.offsetLeft);
var hiWX = this.viewport_.xViewToWorld(hiX - canv.offsetLeft);
var roundedDuration = Math.round((hiWX - loWX) * 100) / 100;
this.dragBox_.textContent = roundedDuration + 'ms';
var e = new cr.Event('selectionChanging');
e.loWX = loWX;
e.hiWX = hiWX;
this.dispatchEvent(e);
},
onGridToggle_: function(left) {
var tb;
if (left)
tb = Math.min.apply(Math, this.selection_.map(
function(x) { return x.slice.start; }));
else
tb = Math.max.apply(Math, this.selection_.map(
function(x) { return x.slice.end; }));
// Shift the timebase left until its just left of minTimestamp.
var numInterfvalsSinceStart = Math.ceil((tb - this.model_.minTimestamp) /
this.viewport_.gridStep_);
this.viewport_.gridTimebase = tb -
(numInterfvalsSinceStart + 1) * this.viewport_.gridStep_;
this.viewport_.gridEnabled = true;
},
onMouseDown_: function(e) {
if (e.clientX < this.offsetLeft ||
e.clientX >= this.offsetLeft + this.offsetWidth ||
e.clientY < this.offsetTop ||
e.clientY >= this.offsetTop + this.offsetHeight)
return;
var canv = this.firstCanvas;
var pos = {
x: e.clientX - canv.offsetLeft,
y: e.clientY - canv.offsetTop
};
var wX = this.viewport_.xViewToWorld(pos.x);
this.dragBeginEvent_ = e;
e.preventDefault();
},
onMouseMove_: function(e) {
if (!this.firstCanvas)
return;
var canv = this.firstCanvas;
var pos = {
x: e.clientX - canv.offsetLeft,
y: e.clientY - canv.offsetTop
};
// Remember position. Used during keyboard zooming.
this.lastMouseViewPos_ = pos;
// Initiate the drag box if needed.
if (this.dragBeginEvent_ && !this.dragBoxVisible_) {
this.showDragBox_();
this.setDragBoxPosition_(e, e);
}
// Update the drag box
if (this.dragBeginEvent_) {
this.setDragBoxPosition_(this.dragBeginEvent_, e);
}
},
onMouseUp_: function(e) {
var i;
if (this.dragBeginEvent_) {
// Stop the dragging.
this.hideDragBox_();
var eDown = this.dragBeginEvent_;
this.dragBeginEvent_ = null;
// Figure out extents of the drag.
var loX = Math.min(eDown.clientX, e.clientX);
var hiX = Math.max(eDown.clientX, e.clientX);
var loY = Math.min(eDown.clientY, e.clientY);
var hiY = Math.max(eDown.clientY, e.clientY);
// Convert to worldspace.
var canv = this.firstCanvas;
var loWX = this.viewport_.xViewToWorld(loX - canv.offsetLeft);
var hiWX = this.viewport_.xViewToWorld(hiX - canv.offsetLeft);
// Clear old selection.
for (i = 0; i < this.selection_.length; ++i) {
this.selection_[i].slice.selected = false;
}
// Figure out what has been hit.
var selection = [];
function addHit(type, track, slice) {
selection.push({track: track, slice: slice});
}
for (i = 0; i < this.tracks_.children.length; ++i) {
var track = this.tracks_.children[i];
// Only check tracks that insersect the rect.
var trackClientRect = track.getBoundingClientRect();
var a = Math.max(loY, trackClientRect.top);
var b = Math.min(hiY, trackClientRect.bottom);
if (a <= b) {
track.pickRange(loWX, hiWX, loY, hiY, addHit);
}
}
// Activate the new selection.
this.selection_ = selection;
cr.dispatchSimpleEvent(this, 'selectionChange');
for (i = 0; i < this.selection_.length; ++i) {
this.selection_[i].slice.selected = true;
}
this.invalidate(); // Cause tracks to redraw.
}
},
onDblClick_: function(e) {
var scale = 4;
if (e.shiftKey)
scale = 1 / scale;
this.zoomBy_(scale);
e.preventDefault();
},
};
/**
* The TimelineModel being viewed by the timeline
* @type {TimelineModel}
*/
cr.defineProperty(Timeline, 'model', cr.PropertyKind.JS);
return {
Timeline: Timeline
};
});
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