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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/tab_contents/render_view_host_manager.h"

#include "base/command_line.h"
#include "base/logging.h"
#include "chrome/browser/dom_ui/dom_ui.h"
#include "chrome/browser/dom_ui/dom_ui_factory.h"
#include "chrome/browser/renderer_host/render_view_host.h"
#include "chrome/browser/renderer_host/render_view_host_delegate.h"
#include "chrome/browser/renderer_host/render_view_host_factory.h"
#include "chrome/browser/renderer_host/render_widget_host_view.h"
#include "chrome/browser/tab_contents/navigation_controller.h"
#include "chrome/browser/tab_contents/navigation_entry.h"
#include "chrome/browser/tab_contents/site_instance.h"
#include "chrome/common/chrome_switches.h"
#include "chrome/common/notification_service.h"
#include "chrome/common/notification_type.h"
#include "chrome/common/render_messages.h"

namespace base {
class WaitableEvent;
}

RenderViewHostManager::RenderViewHostManager(
    RenderViewHostDelegate* render_view_delegate,
    Delegate* delegate)
    : delegate_(delegate),
      cross_navigation_pending_(false),
      render_view_delegate_(render_view_delegate),
      render_view_host_(NULL),
      pending_render_view_host_(NULL),
      interstitial_page_(NULL) {
  registrar_.Add(this, NotificationType::RENDER_VIEW_HOST_DELETED,
                 NotificationService::AllSources());
}

RenderViewHostManager::~RenderViewHostManager() {
  if (pending_render_view_host_)
    CancelPending();

  // We should always have a main RenderViewHost.
  RenderViewHost* render_view_host = render_view_host_;
  render_view_host_ = NULL;
  render_view_host->Shutdown();
}

void RenderViewHostManager::Init(Profile* profile,
                                 SiteInstance* site_instance,
                                 int routing_id,
                                 base::WaitableEvent* modal_dialog_event) {
  // Create a RenderViewHost, once we have an instance.  It is important to
  // immediately give this SiteInstance to a RenderViewHost so that it is
  // ref counted.
  if (!site_instance)
    site_instance = SiteInstance::CreateSiteInstance(profile);
  render_view_host_ = RenderViewHostFactory::Create(
      site_instance, render_view_delegate_, routing_id, modal_dialog_event);
}

RenderViewHost* RenderViewHostManager::Navigate(const NavigationEntry& entry) {
  // This will possibly create (set to NULL) a DOM UI object for the pending
  // page. We'll use this later to give the page special access. This must
  // happen before the new renderer is created below so it will get bindings.
  pending_dom_ui_.reset(delegate_->CreateDOMUIForRenderManager(entry.url()));

  // Create a pending RenderViewHost. It will give us the one we should use
  RenderViewHost* dest_render_view_host = UpdateRendererStateForNavigate(entry);
  if (!dest_render_view_host)
    return NULL;  // We weren't able to create a pending render view host.

  // If the current render_view_host_ isn't live, we should create it so
  // that we don't show a sad tab while the dest_render_view_host fetches
  // its first page.  (Bug 1145340)
  if (dest_render_view_host != render_view_host_ &&
      !render_view_host_->IsRenderViewLive()) {
    delegate_->CreateRenderViewForRenderManager(render_view_host_);
  }

  // If the renderer crashed, then try to create a new one to satisfy this
  // navigation request.
  if (!dest_render_view_host->IsRenderViewLive()) {
    if (!delegate_->CreateRenderViewForRenderManager(dest_render_view_host))
      return NULL;

    // Now that we've created a new renderer, be sure to hide it if it isn't
    // our primary one.  Otherwise, we might crash if we try to call Show()
    // on it later.
    if (dest_render_view_host != render_view_host_ &&
        dest_render_view_host->view()) {
      dest_render_view_host->view()->Hide();
    } else {
      // This is our primary renderer, notify here as we won't be calling
      // CommitPending (which does the notify).
      RenderViewHostSwitchedDetails details;
      details.new_host = render_view_host_;
      details.old_host = NULL;
      NotificationService::current()->Notify(
          NotificationType::RENDER_VIEW_HOST_CHANGED,
          Source<NavigationController>(
              &delegate_->GetControllerForRenderManager()),
          Details<RenderViewHostSwitchedDetails>(&details));
    }
  }

  return dest_render_view_host;
}

void RenderViewHostManager::Stop() {
  render_view_host_->Stop();

  // If we are cross-navigating, we should stop the pending renderers.  This
  // will lead to a DidFailProvisionalLoad, which will properly destroy them.
  if (cross_navigation_pending_)
    pending_render_view_host_->Stop();
}

void RenderViewHostManager::SetIsLoading(bool is_loading) {
  render_view_host_->SetIsLoading(is_loading);
  if (pending_render_view_host_)
    pending_render_view_host_->SetIsLoading(is_loading);
}

bool RenderViewHostManager::ShouldCloseTabOnUnresponsiveRenderer() {
  if (!cross_navigation_pending_)
    return true;

  // If the tab becomes unresponsive during unload while doing a
  // cross-site navigation, proceed with the navigation.  (This assumes that
  // the pending RenderViewHost is still responsive.)
  int pending_request_id = pending_render_view_host_->GetPendingRequestId();
  if (pending_request_id == -1) {
    // Haven't gotten around to starting the request, because we're still
    // waiting for the beforeunload handler to finish.  We'll pretend that it
    // did finish, to let the navigation proceed.  Note that there's a danger
    // that the beforeunload handler will later finish and possibly return
    // false (meaning the navigation should not proceed), but we'll ignore it
    // in this case because it took too long.
    if (pending_render_view_host_->are_navigations_suspended())
      pending_render_view_host_->SetNavigationsSuspended(false);
  } else {
    // The request has been started and paused, while we're waiting for the
    // unload handler to finish.  We'll pretend that it did, by notifying the
    // IO thread to let the response continue.  The pending renderer will then
    // be swapped in as part of the usual DidNavigate logic.  (If the unload
    // handler later finishes, this call will be ignored because the state in
    // CrossSiteResourceHandler will already be cleaned up.)
    current_host()->process()->CrossSiteClosePageACK(
        pending_render_view_host_->process()->pid(), pending_request_id);
  }
  return false;
}

void RenderViewHostManager::DidNavigateMainFrame(
    RenderViewHost* render_view_host) {
  if (!cross_navigation_pending_) {
    DCHECK(!pending_render_view_host_);

    // We should only hear this from our current renderer.
    DCHECK(render_view_host == render_view_host_);

    // Even when there is no pending RVH, there may be a pending DOM UI.
    if (pending_dom_ui_.get())
      CommitPending();
    return;
  }

  if (render_view_host == pending_render_view_host_) {
    // The pending cross-site navigation completed, so show the renderer.
    CommitPending();
    cross_navigation_pending_ = false;
  } else if (render_view_host == render_view_host_) {
    // A navigation in the original page has taken place.  Cancel the pending
    // one.
    CancelPending();
    cross_navigation_pending_ = false;
  } else {
    // No one else should be sending us DidNavigate in this state.
    DCHECK(false);
  }
}

void RenderViewHostManager::OnCrossSiteResponse(int new_render_process_host_id,
                                                int new_request_id) {
  // Should only see this while we have a pending renderer.
  if (!cross_navigation_pending_)
    return;
  DCHECK(pending_render_view_host_);

  // Tell the old renderer to run its onunload handler.  When it finishes, it
  // will send a ClosePage_ACK to the ResourceDispatcherHost with the given
  // IDs (of the pending RVH's request), allowing the pending RVH's response to
  // resume.
  render_view_host_->ClosePage(new_render_process_host_id, new_request_id);

  // ResourceDispatcherHost has told us to run the onunload handler, which
  // means it is not a download or unsafe page, and we are going to perform the
  // navigation.  Thus, we no longer need to remember that the RenderViewHost
  // is part of a pending cross-site request.
  pending_render_view_host_->SetHasPendingCrossSiteRequest(false,
                                                           new_request_id);
}

void RenderViewHostManager::RendererAbortedProvisionalLoad(
    RenderViewHost* render_view_host) {
  // We used to cancel the pending renderer here for cross-site downloads.
  // However, it's not safe to do that because the download logic repeatedly
  // looks for this TabContents based on a render view ID.  Instead, we just
  // leave the pending renderer around until the next navigation event
  // (Navigate, DidNavigate, etc), which will clean it up properly.
  // TODO(creis): All of this will go away when we move the cross-site logic
  // to ResourceDispatcherHost, so that we intercept responses rather than
  // navigation events.  (That's necessary to support onunload anyway.)  Once
  // we've made that change, we won't create a pending renderer until we know
  // the response is not a download.
}

void RenderViewHostManager::ShouldClosePage(bool proceed) {
  // Should only see this while we have a pending renderer.  Otherwise, we
  // should ignore.
  if (!pending_render_view_host_) {
    bool proceed_to_fire_unload;
    delegate_->BeforeUnloadFiredFromRenderManager(proceed,
                                                  &proceed_to_fire_unload);

    if (proceed_to_fire_unload) {
      // This is not a cross-site navigation, the tab is being closed.
      render_view_host_->FirePageUnload();
    }
    return;
  }

  if (proceed) {
    // Ok to unload the current page, so proceed with the cross-site
    // navigation.  Note that if navigations are not currently suspended, it
    // might be because the renderer was deemed unresponsive and this call was
    // already made by ShouldCloseTabOnUnresponsiveRenderer.  In that case, it
    // is ok to do nothing here.
    if (pending_render_view_host_->are_navigations_suspended())
      pending_render_view_host_->SetNavigationsSuspended(false);
  } else {
    // Current page says to cancel.
    CancelPending();
    cross_navigation_pending_ = false;
  }
}

void RenderViewHostManager::OnJavaScriptMessageBoxClosed(
    IPC::Message* reply_msg,
    bool success,
    const std::wstring& prompt) {
  render_view_host_->JavaScriptMessageBoxClosed(reply_msg, success, prompt);
}

void RenderViewHostManager::OnJavaScriptMessageBoxWindowDestroyed() {
  render_view_host_->JavaScriptMessageBoxWindowDestroyed();
}

void RenderViewHostManager::Observe(NotificationType type,
                                    const NotificationSource& source,
                                    const NotificationDetails& details) {
  // Debugging code to help isolate
  // http://code.google.com/p/chromium/issues/detail?id=6316 . We should never
  // reference a RVH that is about to be deleted.
  RenderViewHost* deleted_rvh = Source<RenderViewHost>(source).ptr();
  CHECK(deleted_rvh);
  CHECK(render_view_host_ != deleted_rvh);
  CHECK(pending_render_view_host_ != deleted_rvh);
}

bool RenderViewHostManager::ShouldTransitionCrossSite() {
  // True if we are using process-per-site-instance (default) or
  // process-per-site (kProcessPerSite).
  return !CommandLine::ForCurrentProcess()->HasSwitch(switches::kProcessPerTab);
}

bool RenderViewHostManager::ShouldSwapProcessesForNavigation(
    const NavigationEntry* cur_entry,
    const NavigationEntry* new_entry) const {
  if (!cur_entry || !new_entry)
    return false;

  // We can't switch a RenderView between view source and non-view source mode
  // without screwing up the session history sometimes (when navigating between
  // "view-source:http://foo.com/" and "http://foo.com/", WebKit doesn't treat
  // it as a new navigation). So require a view switch.
  if (cur_entry->IsViewSourceMode() != new_entry->IsViewSourceMode())
    return true;

  // For security, we should transition between processes when one is a DOM UI
  // page and one isn't.
  if (DOMUIFactory::HasDOMUIScheme(cur_entry->url()) !=
      DOMUIFactory::HasDOMUIScheme(new_entry->url()))
    return true;

  return false;
}

SiteInstance* RenderViewHostManager::GetSiteInstanceForEntry(
    const NavigationEntry& entry,
    SiteInstance* curr_instance) {
  // NOTE: This is only called when ShouldTransitionCrossSite is true.

  // If the entry has an instance already, we should use it.
  if (entry.site_instance())
    return entry.site_instance();

  // (UGLY) HEURISTIC, process-per-site only:
  //
  // If this navigation is generated, then it probably corresponds to a search
  // query.  Given that search results typically lead to users navigating to
  // other sites, we don't really want to use the search engine hostname to
  // determine the site instance for this navigation.
  //
  // NOTE: This can be removed once we have a way to transition between
  //       RenderViews in response to a link click.
  //
  if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kProcessPerSite) &&
      entry.transition_type() == PageTransition::GENERATED)
    return curr_instance;

  const GURL& dest_url = entry.url();

  // If we haven't used our SiteInstance (and thus RVH) yet, then we can use it
  // for this entry.  We won't commit the SiteInstance to this site until the
  // navigation commits (in DidNavigate), unless the navigation entry was
  // restored. As session restore loads all the pages immediately we need to set
  // the site first, otherwise after a restore none of the pages would share
  // renderers.
  if (!curr_instance->has_site()) {
    // If we've already created a SiteInstance for our destination, we don't
    // want to use this unused SiteInstance; use the existing one.  (We don't
    // do this check if the curr_instance has a site, because for now, we want
    // to compare against the current URL and not the SiteInstance's site.  In
    // this case, there is no current URL, so comparing against the site is ok.
    // See additional comments below.)
    if (curr_instance->HasRelatedSiteInstance(dest_url)) {
      return curr_instance->GetRelatedSiteInstance(dest_url);
    } else {
      if (entry.restored())
        curr_instance->SetSite(dest_url);
      return curr_instance;
    }
  }

  // Otherwise, only create a new SiteInstance for cross-site navigation.

  // TODO(creis): Once we intercept links and script-based navigations, we
  // will be able to enforce that all entries in a SiteInstance actually have
  // the same site, and it will be safe to compare the URL against the
  // SiteInstance's site, as follows:
  // const GURL& current_url = curr_instance->site();
  // For now, though, we're in a hybrid model where you only switch
  // SiteInstances if you type in a cross-site URL.  This means we have to
  // compare the entry's URL to the last committed entry's URL.
  NavigationController& controller = delegate_->GetControllerForRenderManager();
  NavigationEntry* curr_entry = controller.GetLastCommittedEntry();
  if (interstitial_page_) {
    // The interstitial is currently the last committed entry, but we want to
    // compare against the last non-interstitial entry.
    curr_entry = controller.GetEntryAtOffset(-1);
  }
  // If there is no last non-interstitial entry (and curr_instance already
  // has a site), then we must have been opened from another tab.  We want
  // to compare against the URL of the page that opened us, but we can't
  // get to it directly.  The best we can do is check against the site of
  // the SiteInstance.  This will be correct when we intercept links and
  // script-based navigations, but for now, it could place some pages in a
  // new process unnecessarily.  We should only hit this case if a page tries
  // to open a new tab to an interstitial-inducing URL, and then navigates
  // the page to a different same-site URL.  (This seems very unlikely in
  // practice.)
  const GURL& current_url = (curr_entry) ? curr_entry->url() :
      curr_instance->site();

  if (SiteInstance::IsSameWebSite(current_url, dest_url)) {
    return curr_instance;
  } else if (ShouldSwapProcessesForNavigation(curr_entry, &entry)) {
    // When we're swapping, we need to force the site instance AND browsing
    // instance to be different ones. This addresses special cases where we use
    // a single BrowsingInstance for all pages of a certain type (e.g., New Tab
    // Pages), keeping them in the same process. When you navigate away from
    // that page, we want to explicity ignore that BrowsingInstance and group
    // this page into the appropriate SiteInstance for its URL.
    return SiteInstance::CreateSiteInstanceForURL(
        delegate_->GetControllerForRenderManager().profile(), dest_url);
  } else {
    // Start the new renderer in a new SiteInstance, but in the current
    // BrowsingInstance.  It is important to immediately give this new
    // SiteInstance to a RenderViewHost (if it is different than our current
    // SiteInstance), so that it is ref counted.  This will happen in
    // CreatePendingRenderView.
    return curr_instance->GetRelatedSiteInstance(dest_url);
  }
}

bool RenderViewHostManager::CreatePendingRenderView(SiteInstance* instance) {
  NavigationEntry* curr_entry =
      delegate_->GetControllerForRenderManager().GetLastCommittedEntry();
  if (curr_entry) {
    DCHECK(!curr_entry->content_state().empty());
    // TODO(creis): Should send a message to the RenderView to let it know
    // we're about to switch away, so that it sends an UpdateState message.
  }

  pending_render_view_host_ = RenderViewHostFactory::Create(
      instance, render_view_delegate_, MSG_ROUTING_NONE, NULL);

  bool success = delegate_->CreateRenderViewForRenderManager(
      pending_render_view_host_);
  if (success) {
    // Don't show the view until we get a DidNavigate from it.
    pending_render_view_host_->view()->Hide();
  } else {
    CancelPending();
  }
  return success;
}

void RenderViewHostManager::CommitPending() {
  // First commit the DOM UI, if any.
  dom_ui_.swap(pending_dom_ui_);
  pending_dom_ui_.reset();

  // It's possible for the pending_render_view_host_ to be NULL when we aren't
  // crossing process boundaries. If so, we just needed to handle the DOM UI
  // committing above and we're done.
  if (!pending_render_view_host_)
    return;

  // Remember if the page was focused so we can focus the new renderer in
  // that case.
  bool focus_render_view = render_view_host_->view() &&
      render_view_host_->view()->HasFocus();

  // Hide the current view and prepare to destroy it.
  // TODO(creis): Get the old RenderViewHost to send us an UpdateState message
  // before we destroy it.
  if (render_view_host_->view())
    render_view_host_->view()->Hide();
  RenderViewHost* old_render_view_host = render_view_host_;

  // Swap in the pending view and make it active.
  render_view_host_ = pending_render_view_host_;
  pending_render_view_host_ = NULL;

  // If the view is gone, then this RenderViewHost died while it was hidden.
  // We ignored the RenderViewGone call at the time, so we should send it now
  // to make sure the sad tab shows up, etc.
  if (render_view_host_->view())
    render_view_host_->view()->Show();
  else
    delegate_->RenderViewGoneFromRenderManager(render_view_host_);

  // Make sure the size is up to date.  (Fix for bug 1079768.)
  delegate_->UpdateRenderViewSizeForRenderManager();

  if (focus_render_view && render_view_host_->view())
    render_view_host_->view()->Focus();

  RenderViewHostSwitchedDetails details;
  details.new_host = render_view_host_;
  details.old_host = old_render_view_host;
  NotificationService::current()->Notify(
      NotificationType::RENDER_VIEW_HOST_CHANGED,
      Source<NavigationController>(&delegate_->GetControllerForRenderManager()),
      Details<RenderViewHostSwitchedDetails>(&details));

  old_render_view_host->Shutdown();

  // Let the task manager know that we've swapped RenderViewHosts, since it
  // might need to update its process groupings.
  delegate_->NotifySwappedFromRenderManager();
}

RenderViewHost* RenderViewHostManager::UpdateRendererStateForNavigate(
    const NavigationEntry& entry) {
  // If we are cross-navigating, then we want to get back to normal and navigate
  // as usual.
  if (cross_navigation_pending_) {
    if (pending_render_view_host_)
      CancelPending();
    cross_navigation_pending_ = false;
  }

  // render_view_host_ will not be deleted before the end of this method, so we
  // don't have to worry about this SiteInstance's ref count dropping to zero.
  SiteInstance* curr_instance = render_view_host_->site_instance();

  // Determine if we need a new SiteInstance for this entry.
  // Again, new_instance won't be deleted before the end of this method, so it
  // is safe to use a normal pointer here.
  SiteInstance* new_instance = curr_instance;
  if (ShouldTransitionCrossSite())
    new_instance = GetSiteInstanceForEntry(entry, curr_instance);

  if (new_instance != curr_instance ||
      ShouldSwapProcessesForNavigation(
          delegate_->GetLastCommittedNavigationEntryForRenderManager(),
          &entry)) {
    // New SiteInstance.
    DCHECK(!cross_navigation_pending_);

    // Create a pending RVH and navigate it.
    bool success = CreatePendingRenderView(new_instance);
    if (!success)
      return NULL;

    // Check if our current RVH is live before we set up a transition.
    if (!render_view_host_->IsRenderViewLive()) {
      if (!cross_navigation_pending_) {
        // The current RVH is not live.  There's no reason to sit around with a
        // sad tab or a newly created RVH while we wait for the pending RVH to
        // navigate.  Just switch to the pending RVH now and go back to non
        // cross-navigating (Note that we don't care about on{before}unload
        // handlers if the current RVH isn't live.)
        CommitPending();
        return render_view_host_;
      } else {
        NOTREACHED();
        return render_view_host_;
      }
    }
    // Otherwise, it's safe to treat this as a pending cross-site transition.

    // Make sure the old render view stops, in case a load is in progress.
    render_view_host_->Stop();

    // Suspend the new render view (i.e., don't let it send the cross-site
    // Navigate message) until we hear back from the old renderer's
    // onbeforeunload handler.  If the handler returns false, we'll have to
    // cancel the request.
    DCHECK(!pending_render_view_host_->are_navigations_suspended());
    pending_render_view_host_->SetNavigationsSuspended(true);

    // Tell the CrossSiteRequestManager that this RVH has a pending cross-site
    // request, so that ResourceDispatcherHost will know to tell us to run the
    // old page's onunload handler before it sends the response.
    pending_render_view_host_->SetHasPendingCrossSiteRequest(true, -1);

    // We now have a pending RVH.
    DCHECK(!cross_navigation_pending_);
    cross_navigation_pending_ = true;

    // Tell the old render view to run its onbeforeunload handler, since it
    // doesn't otherwise know that the cross-site request is happening.  This
    // will trigger a call to ShouldClosePage with the reply.
    render_view_host_->FirePageBeforeUnload();

    return pending_render_view_host_;
  } else {
    // The renderer can exit view source mode when any error or cancellation
    // happen. We must overwrite to recover the mode.
    if (entry.IsViewSourceMode()) {
      render_view_host_->Send(
          new ViewMsg_EnableViewSourceMode(render_view_host_->routing_id()));
    }
  }

  // Same SiteInstance can be used.  Navigate render_view_host_ if we are not
  // cross navigating.
  DCHECK(!cross_navigation_pending_);
  return render_view_host_;
}

void RenderViewHostManager::CancelPending() {
  RenderViewHost* pending_render_view_host = pending_render_view_host_;
  pending_render_view_host_ = NULL;
  pending_render_view_host->Shutdown();

  pending_dom_ui_.reset();
}

void RenderViewHostManager::CrossSiteNavigationCanceled() {
  DCHECK(cross_navigation_pending_);
  cross_navigation_pending_ = false;
  if (pending_render_view_host_)
    CancelPending();
}