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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "chrome/browser/ui/cocoa/base_bubble_controller.h"
#include "base/memory/scoped_nsobject.h"
#include "chrome/browser/ui/cocoa/cocoa_test_helper.h"
#include "chrome/browser/ui/cocoa/info_bubble_view.h"
namespace {
const CGFloat kBubbleWindowWidth = 100;
const CGFloat kBubbleWindowHeight = 50;
const CGFloat kAnchorPointX = 400;
const CGFloat kAnchorPointY = 300;
} // namespace
class BaseBubbleControllerTest : public CocoaTest {
public:
virtual void SetUp() OVERRIDE {
bubbleWindow_.reset([[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, kBubbleWindowWidth,
kBubbleWindowHeight)
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:YES]);
// The bubble controller will release itself when the window closes.
controller_ = [[BaseBubbleController alloc]
initWithWindow:bubbleWindow_.get()
parentWindow:test_window()
anchoredAt:NSMakePoint(kAnchorPointX, kAnchorPointY)];
EXPECT_TRUE([controller_ bubble]);
}
virtual void TearDown() OVERRIDE {
// Close our windows.
[controller_ close];
bubbleWindow_.reset(NULL);
CocoaTest::TearDown();
}
public:
scoped_nsobject<NSWindow> bubbleWindow_;
BaseBubbleController* controller_;
};
// Test that kAlignEdgeToAnchorEdge and a left bubble arrow correctly aligns the
// left edge of the buble to the anchor point.
TEST_F(BaseBubbleControllerTest, LeftAlign) {
[[controller_ bubble] setArrowLocation:info_bubble::kTopLeft];
[[controller_ bubble] setAlignment:info_bubble::kAlignEdgeToAnchorEdge];
[controller_ showWindow:nil];
NSRect frame = [[controller_ window] frame];
// Make sure the bubble size hasn't changed.
EXPECT_EQ(frame.size.width, kBubbleWindowWidth);
EXPECT_EQ(frame.size.height, kBubbleWindowHeight);
// Make sure the bubble is left aligned.
EXPECT_EQ(NSMinX(frame), kAnchorPointX);
EXPECT_GE(NSMaxY(frame), kAnchorPointY);
}
// Test that kAlignEdgeToAnchorEdge and a right bubble arrow correctly aligns
// the right edge of the buble to the anchor point.
TEST_F(BaseBubbleControllerTest, RightAlign) {
[[controller_ bubble] setArrowLocation:info_bubble::kTopRight];
[[controller_ bubble] setAlignment:info_bubble::kAlignEdgeToAnchorEdge];
[controller_ showWindow:nil];
NSRect frame = [[controller_ window] frame];
// Make sure the bubble size hasn't changed.
EXPECT_EQ(frame.size.width, kBubbleWindowWidth);
EXPECT_EQ(frame.size.height, kBubbleWindowHeight);
// Make sure the bubble is left aligned.
EXPECT_EQ(NSMaxX(frame), kAnchorPointX);
EXPECT_GE(NSMaxY(frame), kAnchorPointY);
}
// Test that kAlignArrowToAnchor and a left bubble arrow correctly aligns
// the bubble arrow to the anchor point.
TEST_F(BaseBubbleControllerTest, AnchorAlignLeftArrow) {
[[controller_ bubble] setArrowLocation:info_bubble::kTopLeft];
[[controller_ bubble] setAlignment:info_bubble::kAlignArrowToAnchor];
[controller_ showWindow:nil];
NSRect frame = [[controller_ window] frame];
// Make sure the bubble size hasn't changed.
EXPECT_EQ(frame.size.width, kBubbleWindowWidth);
EXPECT_EQ(frame.size.height, kBubbleWindowHeight);
// Make sure the bubble arrow points to the anchor.
EXPECT_EQ(NSMinX(frame) + info_bubble::kBubbleArrowXOffset +
roundf(info_bubble::kBubbleArrowWidth / 2.0), kAnchorPointX);
EXPECT_GE(NSMaxY(frame), kAnchorPointY);
}
// Test that kAlignArrowToAnchor and a right bubble arrow correctly aligns
// the bubble arrow to the anchor point.
TEST_F(BaseBubbleControllerTest, AnchorAlignRightArrow) {
[[controller_ bubble] setArrowLocation:info_bubble::kTopRight];
[[controller_ bubble] setAlignment:info_bubble::kAlignArrowToAnchor];
[controller_ showWindow:nil];
NSRect frame = [[controller_ window] frame];
// Make sure the bubble size hasn't changed.
EXPECT_EQ(frame.size.width, kBubbleWindowWidth);
EXPECT_EQ(frame.size.height, kBubbleWindowHeight);
// Make sure the bubble arrow points to the anchor.
EXPECT_EQ(NSMaxX(frame) - info_bubble::kBubbleArrowXOffset -
floorf(info_bubble::kBubbleArrowWidth / 2.0), kAnchorPointX);
EXPECT_GE(NSMaxY(frame), kAnchorPointY);
}
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