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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "chrome/browser/ui/cocoa/browser_window_controller.h"
#import "base/mac/mac_util.h"
#include "base/run_loop.h"
#include "base/utf_string_conversions.h"
#include "chrome/browser/browser_process.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/browser/profiles/profile_manager.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_window.h"
#include "chrome/browser/ui/cocoa/browser_window_cocoa.h"
#import "chrome/browser/ui/cocoa/browser/avatar_button_controller.h"
#include "chrome/test/base/in_process_browser_test.h"
#if !defined(MAC_OS_X_VERSION_10_7) || \
MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
enum {
NSWindowDocumentVersionsButton = 6,
NSWindowFullScreenButton
};
#endif // MAC_OS_X_VERSION_10_7
typedef InProcessBrowserTest BrowserWindowControllerTest;
void CreateProfileCallback(const base::Closure& quit_closure,
Profile* profile,
Profile::CreateStatus status) {
EXPECT_TRUE(profile);
EXPECT_NE(Profile::CREATE_STATUS_FAIL, status);
// This will be called multiple times. Wait until the profile is initialized
// fully to quit the loop.
if (status == Profile::CREATE_STATUS_INITIALIZED)
quit_closure.Run();
}
// Tests that adding the first profile moves the Lion fullscreen button over
// correctly.
IN_PROC_BROWSER_TEST_F(BrowserWindowControllerTest,
ProfileAvatarFullscreenButton) {
if (base::mac::IsOSSnowLeopard())
return;
// Initialize the locals.
ProfileManager* profile_manager = g_browser_process->profile_manager();
ASSERT_TRUE(profile_manager);
NSWindow* window = browser()->window()->GetNativeWindow();
ASSERT_TRUE(window);
BrowserWindowController* controller =
static_cast<BrowserWindowCocoa*>(browser()->window())->cocoa_controller();
// With only one profile, the fullscreen button should be visible, but the
// avatar button should not.
EXPECT_EQ(1u, profile_manager->GetNumberOfProfiles());
NSButton* fullscreen_button =
[window standardWindowButton:NSWindowFullScreenButton];
EXPECT_TRUE(fullscreen_button);
EXPECT_FALSE([fullscreen_button isHidden]);
AvatarButtonController* avatar_controller =
[controller avatarButtonController];
NSView* avatar = [avatar_controller view];
EXPECT_TRUE(avatar);
EXPECT_TRUE([avatar isHidden]);
// Create a profile asynchronously and run the loop until its creation
// is complete.
base::RunLoop run_loop;
ProfileManager::CreateCallback create_callback =
base::Bind(&CreateProfileCallback, run_loop.QuitClosure());
profile_manager->CreateProfileAsync(
profile_manager->user_data_dir().Append("test"),
create_callback,
ASCIIToUTF16("avatar_test"),
string16());
run_loop.Run();
// There should now be two profiles, and the avatar button and fullscreen
// button are both visible.
EXPECT_EQ(2u, profile_manager->GetNumberOfProfiles());
EXPECT_FALSE([avatar isHidden]);
EXPECT_FALSE([fullscreen_button isHidden]);
EXPECT_EQ([avatar window], [fullscreen_button window]);
// Make sure the visual order of the buttons is correct and that they don't
// overlap.
NSRect avatar_frame = [avatar frame];
NSRect fullscreen_frame = [fullscreen_button frame];
EXPECT_LT(NSMinX(fullscreen_frame), NSMinX(avatar_frame));
EXPECT_LT(NSMaxX(fullscreen_frame), NSMinX(avatar_frame));
}
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