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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_PANELS_NATIVE_PANEL_H_
#define CHROME_BROWSER_UI_PANELS_NATIVE_PANEL_H_
#pragma once
#include "chrome/browser/ui/panels/panel.h"
#include "ui/gfx/native_widget_types.h"
class FindBar;
class NativePanelTesting;
class TabContents;
namespace gfx {
class Rect;
} // namespace gfx
// An interface for a class that implements platform-specific behavior for panel
// windows. We use this interface for two reasons:
// 1. We don't want to use BrowserWindow as the interface between shared panel
// code and platform-specific code. BrowserWindow has a lot of methods, most
// of which we don't use and simply stub out with NOTIMPLEMENTED().
// 2. We need some additional methods that BrowserWindow doesn't provide, such
// as MinimizePanel() and RestorePanel().
// Note that even though we don't use BrowserWindow directly, Windows and GTK+
// still use the BrowserWindow interface as part of their implementation so we
// use Panel in all the method names to avoid collisions.
class NativePanel {
friend class Panel;
friend class PanelBrowserTest;
protected:
virtual ~NativePanel() {}
virtual void ShowPanel() = 0;
virtual void ShowPanelInactive() = 0;
virtual gfx::Rect GetPanelBounds() const = 0;
virtual void SetPanelBounds(const gfx::Rect& bounds) = 0;
virtual void SetPanelBoundsInstantly(const gfx::Rect& bounds) = 0;
virtual void ClosePanel() = 0;
virtual void ActivatePanel() = 0;
virtual void DeactivatePanel() = 0;
virtual bool IsPanelActive() const = 0;
virtual gfx::NativeWindow GetNativePanelHandle() = 0;
virtual void UpdatePanelTitleBar() = 0;
virtual void UpdatePanelLoadingAnimations(bool should_animate) = 0;
virtual void ShowTaskManagerForPanel() = 0;
virtual FindBar* CreatePanelFindBar() = 0;
virtual void NotifyPanelOnUserChangedTheme() = 0;
virtual void PanelTabContentsFocused(TabContents* tab_contents) = 0;
virtual void PanelCut() = 0;
virtual void PanelCopy() = 0;
virtual void PanelPaste() = 0;
virtual void DrawAttention() = 0;
virtual bool IsDrawingAttention() const = 0;
virtual bool PreHandlePanelKeyboardEvent(
const NativeWebKeyboardEvent& event, bool* is_keyboard_shortcut) = 0;
virtual void HandlePanelKeyboardEvent(
const NativeWebKeyboardEvent& event) = 0;
virtual void FullScreenModeChanged(bool is_full_screen) = 0;
virtual Browser* GetPanelBrowser() const = 0;
virtual void DestroyPanelBrowser() = 0;
// Returns the exterior size of the panel window given the client content
// size and vice versa.
virtual gfx::Size WindowSizeFromContentSize(
const gfx::Size& content_size) const = 0;
virtual gfx::Size ContentSizeFromWindowSize(
const gfx::Size& window_size) const = 0;
virtual int TitleOnlyHeight() const = 0;
// Returns the size of the iconified panel. This is the size we use to draw
// the panel put in the overflow area.
virtual gfx::Size IconOnlySize() const = 0;
// Brings the panel to the top of the z-order without activating it. This
// will make sure that the panel is not obscured by other top-most windows.
virtual void EnsurePanelFullyVisible() = 0;
// Sets whether the panel app icon is visible (usually refers to the app icons
// in the desktop bar).
virtual void SetPanelAppIconVisibility(bool visible) = 0;
};
// A NativePanel utility interface used for accessing elements of the
// native panel used only by test automation.
class NativePanelTesting {
public:
static NativePanelTesting* Create(NativePanel* native_panel);
virtual ~NativePanelTesting() {}
virtual void PressLeftMouseButtonTitlebar(const gfx::Point& point) = 0;
virtual void ReleaseMouseButtonTitlebar() = 0;
virtual void DragTitlebar(int delta_x, int delta_y) = 0;
virtual void CancelDragTitlebar() = 0;
virtual void FinishDragTitlebar() = 0;
// Verifies, on a deepest possible level, if the Panel is showing the "Draw
// Attention" effects to the user. May include checking colors etc.
virtual bool VerifyDrawingAttention() const = 0;
// Verifies, on a deepest possible level, if the native panel is really
// active, i.e. the titlebar is painted per its active state.
virtual bool VerifyActiveState(bool is_active) = 0;
virtual void WaitForWindowCreationToComplete() const { }
virtual bool IsWindowSizeKnown() const = 0;
virtual bool IsAnimatingBounds() const = 0;
};
#endif // CHROME_BROWSER_UI_PANELS_NATIVE_PANEL_H_
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